https://bugs.winehq.org/show_bug.cgi?id=51016
Bug ID: 51016
Summary: USB Floppy Manager: Fails to recognize USB drive
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sramey40(a)gmail.com
Distribution: ---
Created attachment 69862
--> https://bugs.winehq.org/attachment.cgi?id=69862
console output
System Info:
Arch Linux 5.11.2-arch1-1
wine --version = wine-6.6
This is the software for managing the Gotek Floppy USB emulator. It is used to
write floppy images to the USB drive for use with the Floppy emulator hardware.
The issue is that the program does not see the USB drive, even though Wine has
it listed in winecfg as the F: drive, and it's mounted in Linux.
Download:
https://www.philscomputerlab.com/uploads/3/7/2/3/37231621/usb_floppy_emulat…
Interestingly, when I run winecfg, this is the output:
WINEPREFIX=/mnt/linux2/.wine winecfg
wine: Read access denied for device L"\\??\\F:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
This bug seems like it might be related:
https://bugs.winehq.org/show_bug.cgi?id=16091
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http://bugs.winehq.org/show_bug.cgi?id=17516
Summary: Safari 4 Beta Crashes on Launch
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://www.apple.com/safari/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=19629)
--> (http://bugs.winehq.org/attachment.cgi?id=19629)
console output
Wine crashes when launching safari.
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http://bugs.winehq.org/show_bug.cgi?id=14574
Summary: iphlpapi: GetAdaptersAddresses required for some utility
classes in system.net namespace (.NET)
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
encountered this insufficiency several times while investigating bugs in
several .NET/managed apps:
--- snip ---
..
First chance exception generated: (0x125ef4c)
<System.EntryPointNotFoundException>
ClassName=<null>
AssemblyName=<null>
MessageArg=<null>
ResourceId=0
_className=<null>
_exceptionMethod=<null>
_exceptionMethodString=<null>
_message=(0x125f094) "Unable to find an entry point named
'GetAdaptersAddresses' in DLL 'iphlpapi.dll'."
_data=<null>
_innerException=<null>
_helpURL=<null>
_stackTrace=(0x125f16c) <System.SByte[]>
_stackTraceString=<null>
_remoteStackTraceString=<null>
_remoteStackIndex=0
_dynamicMethods=<null>
_HResult=-2146233053
_source=<null>
_xptrs=0
_xcode=-532459699
Exception is called:FIRST_CHANCE
[0110] mov esi,eax
(cordbg) w
Thread 0x4a Current State:Background,GCUnsafe spot
0)* System.Net.NclUtilities::GetLocalAddresses +0272[native] +0029[IL]
1) System.Net.NclUtilities::get_LocalAddresses +0219[native] +0081[IL]
2) System.Net.ServicePoint::IsAddressListLoopback +0067[native] +0002[IL]
3) System.Net.ServicePoint::SetAddressList +0082[native] +0024[IL]
4) System.Net.ServicePoint::GetIPAddressInfoList +0503[native] +0228[IL]
5) System.Net.ServicePoint::ConnectSocketInternal +0150[native] +0022[IL]
6) System.Net.ServicePoint::ConnectSocket +0055[native] +0000[IL]
7) System.Net.ServicePoint::GetConnection +0257[native] +0067[IL]
8) System.Net.PooledStream::Activate +0142[native] +0024[IL]
9) System.Net.Connection::CompleteStartConnection +0360[native] +0111[IL]
..
--- snip ---
The missing iphlpapi export seems not critical for functioning of apps (first
chance exception is caught) but it's better to fill holes in wine's API.
MSDN info here: http://msdn.microsoft.com/en-us/library/aa365915.aspx
Set component as -unknown- because iphlpapi component doesn't exist in
bugzilla.
(NOTE for myself: encountered this in VS.NET 2005 startup phase, under managed
debugger, 'ca e')
Regards
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http://bugs.winehq.org/show_bug.cgi?id=17922
Summary: LiveZilla aborts due to unimplemented mshtml stubs
Product: Wine
Version: 1.1.18
Platform: PC
URL: http://www.livezilla.net/downloads/files/LiveZilla_3.1.7
.12_Setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=20254)
--> (http://bugs.winehq.org/attachment.cgi?id=20254)
LiveZilla standard error messages
With today's Git (wine-1.1.18-100-g9c95322), after installing the .NET
Framework 2.0 with winetricks and installing LiveZilla, starting the LiveZilla
application yields a dialog box with the message "Internet Explorer cannot be
accessed: The method or operation is not implemented.", which seems to stem
from:
fixme:mshtml:HTMLLocation_get_href (0x6cc3f98)->(0x32bfe4)
Changing the stub to return S_OK only changes the particular error that occurs.
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http://bugs.winehq.org/show_bug.cgi?id=32414
Bug #: 32414
Summary: Unhandled page fault exception when launching the
Samsung TV SDK's emulator
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andyearnshaw(a)gmail.com
Classification: Unclassified
Created attachment 42759
--> http://bugs.winehq.org/attachment.cgi?id=42759
Debug output for Emulator2.exe
When executing Emulator2.exe from the Samsung TV SDK 3.5.2 (from
http://samsungdforum.com), the program immediately exits with the following
error:
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00409373)
Full output with the command used to launch is attached. As for the SDK
itself, that fails with a similar error message, but it's just an IDE (and/or a
plugin for Eclipse) and much of the functionality can be reproduced with other
applications. The emulator is the only part of the SDK whose functionality
cannot be reproduced in a Unix environment.
I've attempted various suggested workarounds, such as changing to the .exe
file's directory before execution and running from a 32-bit Wine prefix. I've
also tried several older versions of the emulator with the same result.
A brief discussion regarding the issue can be found on the Wine forums at
http://forum.winehq.org/viewtopic.php?f=8&t=17835.
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https://bugs.winehq.org/show_bug.cgi?id=46492
Bug ID: 46492
Summary: Call of Duty Black Ops 4 fails to launch
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: throwawayaccx(a)gmail.com
Distribution: ---
Created attachment 63330
--> https://bugs.winehq.org/attachment.cgi?id=63330
Here's the log of opening Battle.net and launching BLOPS4
Lines 1211-1216 happen when I launch the game.
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http://bugs.winehq.org/show_bug.cgi?id=30594
Bug #: 30594
Summary: Mak of eternity crashes with DirectDraw mode.
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.download.com/King-s-Quest-The-Mask-of-Etern
ity/3000-7564_4-10025133.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Classification: Unclassified
Created attachment 40030
--> http://bugs.winehq.org/attachment.cgi?id=40030
Backtrace with ddraw channel enabled.
Mak of eternity crashes with DirectDraw mode. With Direct3D mode, the game
starts.
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http://bugs.winehq.org/show_bug.cgi?id=9665
Summary: Mask of eternity crashes at startup with wine version
0.9.36 and newer
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deadlock(a)start.no
Kings Quest 8 - Mask of Eternity crashes on startup with an exception error.
The specific error has been attached. Version 0.9.36 didn't have this problem,
and after doing a lot of debugging and regression I located that the problem is
located in a change between version 0.9.36 and 0.9.37. The specific code is
shown below.
wine version 0.9.36, file wine/dlls/ddraw/direct3d.c:
324 d1 = dref;
325 d2 = dref;
326 hr = Callback( (LPIID) &IID_IDirect3DRefDevice,
reference_description, device_name, &d1, &d2, Context);
wine version 0.9.37(and up to version 0.9.45 at least):
327 d1 = dref;
328 d2 = dref;
329 /* The rgb device has the pow2 flag set in the hel caps, but not in
the hal caps */
330 d1.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 |
D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
331 d1.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 |
D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
332 hr = Callback( (LPIID) &IID_IDirect3DRGBDevice,
reference_description, device_name, &d1, &d2, Context);
I tried commenting out line 330 and 331 in version 0.9.44 and the game ran
without crashing at startup, but there has to be a better way to solve this.
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