https://bugs.winehq.org/show_bug.cgi?id=50607
Bug ID: 50607
Summary: Ghostrunner hangs when exit from Echoes level
Product: Wine-staging
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lvb.crd(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69292
--> https://bugs.winehq.org/attachment.cgi?id=69292
terminal output wine-staging-6.1.r2.g32b29ad4.log
Not sure if the problem is specifically related to Gstreamer, the
`mfplat-streaming-support` patchset, or opens the problem in Wine itself.
The game freezes, if you load the level, wait until the video on the first
billboard will be played 1 time (for this one it is 22 seconds and the zone
with it is close enough to the starting point, so that the video starts playing
almost immediately. You can try to rely by the in-game timer or verbose
terminal output), and then try to end/leave the zone (continue the game by
going to Cybervoid or exit to the Main menu).
I did some tests and found that using Wine + `mfplat-streaming-support` from
Staging is enough to reproduce the problem.
Inside the game, videos on billboards are played only 2 times (I'm not sure if
this is correct because in this case, you will not even have the opportunity to
see them, while you get to them in the game way), but despite the fact that the
video is repeated a second time, the game will definitely freeze if you tried
to exit at that moment or when it finishes showing the video a second time and
stops.
So, the minimal steps for repro:
1. will load into the Echoes level.
2. do not move and wait until the in-game timer (lower right corner) is more
than 23 seconds.
3. press Esc and exit to the Main menu.
I'm attachig some (add +timestamp,+tid,warn+mfplat and GST_DEBUG="3") terminal
output
timestamp 330.821 - loading on the level
timestamp ~332-354 - this 22 seconds video (PROPAGANDA_FLASH6.mp4) (already
after 354 the game definitely will be freeze if try exit)
timestamp 372.887 - exit to the Main menu and hang
also at the beginning the game plays 2 intro videos
gstreamer: 1.18.3 (patched for mfplat-streaming-support)
wine version: wine-staging-6.1.r2.g32b29ad4
game version: 0.32091.426
(I suppose it is possible to shorten or replace the video if the wait 22
seconds is too long for the terminal output)
I also found that removing Ghostrunner/Content/Movies/LA/PROPAGANDA_FLASH6.mp4
(first billboard)
Ghostrunner/Content/Movies/LA/PROPAGANDA_ANIM_DRONE2M.mp4 (it video for second
billboard what is next on this level) - helps as workaround.
(I was able to finish the whole game, after deleting these two files. There
were no more such problems with video on billboards at other levels.)
It also seems that the game does not swear at the substitution of these video
files, so I tried:
- replace video with a adjacent file from the same directory.
- compress video with cfr=28 (file size less than 2MB)
-
https://github.com/ValveSoftware/wine/commit/3af15c54a6d8c781cbe32faa61b274…
- delete audio stream.
but none of this seems to help.
I only have the Epic Games Store version of the game. (the launcher requires:
WINEDLLOVERRIDES="libglesv2=d" wine64 EpicGamesLauncher.exe -opengl
-SkipBuildPatchPrereq)
Also to fully complete the game, in addition to mfplat-streaming-support, I had
to use esync and vkd3d-proton (third-party dll). But I managed to reproduce the
problem also on wined3d (dx11 mode) (but this is complicated by the fact that
textures are not rendered on wined3d (opengl) so wined3d (vulkan) will
sometimes be preferable because he has no such problem) and on dxvk
(third-party dll).
Please check it.
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https://bugs.winehq.org/show_bug.cgi?id=40658
Bug ID: 40658
Summary: Joystick POW hat switch rotated for JOYDEVDRIVER=(js)
while JOYDEVDRIVER=(event) is Ok
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: otty(a)gmx.net
Distribution: ---
I have a Saitek AV8R-01 joystick with a POV hat switch.
When using the JOYDEVDRIVER=(event) device (dinput/joystick_linuxinput.c), the
orientation is Ok both in the Wine Control Panel (control.exe) Joystick test
POV area and in the games, i.e when moving the hat switch horizontally to the
right the indicator moves towards the right, when moving the hat switch
vertically up, the indicator moves up.
Hoever the JOYDEVDRIVER=(js) device (dinput/joystick_linux.c) has its
orientation mixed up:
* when moving the hat switch horizontally to the right the indicator moves
down.
* when moving the hat switch vertically up, the indicator moves left.
This happens on wine-1.9.9 on Ubuntu 14.04 (LTS) installed from
http://ppa.launchpad.net/wine/wine-builds/ubuntu trusty main, but is also
present in earlier versions, e.g. 1.6.1
Unfortunately I need to use the (js) device as I cannot get the game to
recognise the rudder and thrust axes with the (event) device.
(BTW, does the (event) device recognize the
[HKEY_CURRENT_USER\Software\Wine\DirectInput] registry key in the same way as
teh (js) device?)
BR,
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https://bugs.winehq.org/show_bug.cgi?id=44590
Bug ID: 44590
Summary: incorrect rendering in The Witness (ATOC?)
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: notasas(a)gmail.com
Distribution: ---
Created attachment 60571
--> https://bugs.winehq.org/attachment.cgi?id=60571
bad rendering
The Witness is still not rendering correctly in some cases (as of
7be8beab68c5):
- objects in the water reflections are missing transparencies regardless of
MSAA
- all objects are missing transparencies with MSAA off
perhaps these problems are related.
Here is d3d apitrace (different from screenshot, can make a better one if that
helps):
https://drive.google.com/file/d/1fFCVytDdybsVgZqiTIKS5XseegIO5yzc/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=42191
Bug ID: 42191
Summary: Diablo 3 2.4.3 was unable to initialize D3D
Product: Wine
Version: 2.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: nfamail(a)gmail.com
Distribution: ---
Created attachment 56824
--> https://bugs.winehq.org/attachment.cgi?id=56824
Diablo 3 Debug Log
When I try to run the game in 64 bit after that I get the grey screen and the
error creating d3d. Click ok a couple of times and it then gives you the
option to retry/cancel and will do nothing. If you go to the battle.net app
and go to game settings and change it to "Open game with 32-bit version
instead" it will open just fine...
Winehq 2.0-rc4
Ubuntu 16.04 64bit (latest updates)
Intel® Core™ i7-4510U CPU @ 2.00GHz × 4
GeForce 840M/PCIe/SSE2
Battle.net 1.6.0.8265 (2.9.2.5362)
Diablo 3 2.4.3.42934
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http://bugs.winehq.org/show_bug.cgi?id=21564
Summary: warning forever ignores keyboard input after
losing/regaining focus
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://www18.big.or.jp/~hikoza/Prod/index_e.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Steps to reproduce:
* Install Warning Forever from the linked website.
* Start the program by running c:\wf\wf.exe. (The installer does not create a
shortcut. This is the same on Windows.)
* Select "Window mode".
* Verify that the 'z' key can be used to make selections in the menu.
* Switch to another window.
* Switch back to Warning Forever window.
* Verify that keyboard input no longer works.
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http://bugs.winehq.org/show_bug.cgi?id=22369
Summary: A child window without WS_EX_MDICHILD style should not
be tiled by the WM_MDITILE message.
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.m.winehq(a)gmail.com
In user32/mdi.c
-> MDITile
-> #L763(wine-1.1.42) for-loop "remove all the windows we don't want",
the windows without WS_EX_MDICHILD window style should be also removed from
win_array.
MDICascade is also.
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http://bugs.winehq.org/show_bug.cgi?id=24352
Summary: Virtual desktop does not respect modeless child window
Z-order
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: multitude(a)internode.on.net
1. Run 'winecfg' and ensure the 'Graphics -> Emulate a virtual desktop' option
is off.
2. Press the OK button to apply any changes and close 'winecfg'.
2. Run 'wine notepad' and search for text (Ctrl-F).
3. Leaving the 'Find' window open, mouse click the main 'Notepad' window.
CORRECT RESULT: The 'Notepad' window becomes active, the 'Find' child window
becomes inactive and remains in front of the main 'Notepad' window.
4. Exit 'notepad', run 'winecfg' and enable the 'Graphics -> Emulate a virtual
desktop' option.
5. Press the OK button to apply the change and close 'winecfg'.
6. Run 'wine notepad' again and search for text (Ctrl-F).
7. Leaving the 'Find' window open, mouse click the main 'Notepad' window.
INCORRECT RESULT: When the 'Notepad' window becomes active the 'Find' window
disappears behind the 'Notepad' window.
Confirmed in Wine 1.3.2 and Wine 1.2.
Bug found when testing Chessmaster Grandmaster Edition.
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https://bugs.winehq.org/show_bug.cgi?id=39640
Bug ID: 39640
Summary: taskmgr: "End Process Tree" is unimplemented
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Wine's Taskmgr tool offers to terminate all the processes in a process tree
(End Process Tree) but that function is in fact not implemented. More precisely
it does the exact same thing as 'End Process', i.e. it kills the specified
process but not its children.
As proof, compare the implementation of ProcessPage_OnEndProcessTree() with
ProcessPage_OnEndProcess() in programs/taskmgr/endproc.c. Both functions are
identical.
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http://bugs.winehq.org/show_bug.cgi?id=36901
Bug ID: 36901
Summary: king of dragon pass shows UI elements like a File menu
and scroll bars
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: silviucc(a)gmail.com
Created attachment 49019
--> http://bugs.winehq.org/attachment.cgi?id=49019
debug log
When running King of Dragon Pass, the game should display a fullscreen window
but it also draws window chrome like a File menu entry and the menu bar (if not
run in an emulated desktop mode) and scroll bars (does not matter if emulated
desktop or not)
There is a demo/tour of the game that can be downloaded from the creators of
this game which has the same issue:
http://a-sharp.com/files/KoDP-Tour.exe
Created a log file with WINEDEBUG=+win,+x11drv,+event
Picture of broken game UI:
https://dl.dropboxusercontent.com/u/3371527/kodp_wine.png
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http://bugs.winehq.org/show_bug.cgi?id=26723
Summary: Dragon Age Ultimate Edition installer rejects second
disc
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Dragon Age Ultimate Edition's installer runs fine until you
get to the second disc prompt. When you put in the second disc,
wait for it to mount, and click the installer's "Retry" button,
the game thinks for a moment... then ejects the disc, and puts
up the insert disc prompt again.
A +file log of the stuff after inserting the second disc shows:
trace:file:RtlDosPathNameToNtPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisNextFile.dll",0x33f0e0,0x33f0f4,(nil))
trace:file:RtlGetFullPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisNextFile.dll" 520 0x33ee10 0x33f0f4)
trace:file:RtlDosPathNameToNtPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisUnRar2.dll",0x33ed00,0x33ed14,(nil))
trace:file:RtlGetFullPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisUnRar2.dll" 520 0x33ea30 0x33ed14)
trace:file:RtlDosPathNameToNtPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisNextFile.dll",0x33f0e0,0x33f0f4,(nil))
trace:file:RtlGetFullPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisNextFile.dll" 520 0x33ee10 0x33f0f4)
trace:file:RtlDosPathNameToNtPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisUnRar2.dll",0x33ed00,0x33ed14,(nil))
trace:file:RtlGetFullPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisUnRar2.dll" 520 0x33ea30 0x33ed14)
trace:file:RtlDosPathNameToNtPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisNextFile.dll",0x33f0e0,0x33f0f4,(nil))
trace:file:RtlGetFullPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisNextFile.dll" 520 0x33ee10 0x33f0f4)
trace:file:RtlDosPathNameToNtPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisUnRar2.dll",0x33ed00,0x33ed14,(nil))
trace:file:RtlGetFullPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisUnRar2.dll" 520 0x33ea30 0x33ed14)
trace:file:DeviceIoControl (0xb8,2d480c,(nil),0,(nil),0,0xeddb98,(nil))
trace:file:RtlDosPathNameToNtPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisNextFile.dll",0x33f0e0,0x33f0f4,(nil))
trace:file:RtlGetFullPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisNextFile.dll" 520 0x33ee10 0x33f0f4)
trace:file:RtlDosPathNameToNtPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisUnRar2.dll",0x33ed00,0x33ed14,(nil))
trace:file:RtlGetFullPathName_U
(L"C:\\users\\dank\\Temp\\nsy20cc.tmp\\nsisUnRar2.dll" 520 0x33ea30 0x33ed14)
trace:file:DeviceIoControl (0xb8,2402c,0xedd7de,2,0xedd7e0,24,0xedd7d8,(nil))
trace:file:DeviceIoControl (0xb8,2d4808,(nil),0,(nil),0,0xeddb98,(nil))
One funky detail: both disc1 and disc2 have the same volume label
(the guy at EA who made the masters wasn't thinking straight, I guess).
I sure hope this isn't confusing the operating system.
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