https://bugs.winehq.org/show_bug.cgi?id=49795
Bug ID: 49795
Summary: widl dislikes restricted attribute somewhen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
When compiling SAPI IDL files I have encountered an error, that the attr is
invalid.
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https://bugs.winehq.org/show_bug.cgi?id=47903
Bug ID: 47903
Summary: Add a NetBSD test VM
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: NetBSD
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
A GSoC 2019 student worked on improving Wine support on NetBSD:
https://www.phoronix.com/scan.php?page=news_item&px=Wine-NetBSD-GSoC-2019-D…
In order to keep Wine in good shape on NetBSD the TestBot should have a NetBSD
Wine VM. Currently this is blocked on:
1. A wininet patch:
https://www.winehq.org/pipermail/wine-devel/2019-October/151827.html
-> Once fixed setting a NetBSD build-only VM should be possible.
2. Setting up a NetBSD with an auto-login X session.
-> This will allow the TestBot to automatically recreate the live snapshot
when needed.
3. Some RPATH issues that break Wine's WoW support.
https://www.winehq.org/pipermail/wine-devel/2019-September/150284.html
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https://bugs.winehq.org/show_bug.cgi?id=48649
Bug ID: 48649
Summary: Guild Wars 2 / TaCo : unable to start overlay, get
only black screen
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: aeris+winehq(a)imirhil.fr
Distribution: ---
It's currently not possible to run an overlay like TaCo
(http://www.gw2taco.com/) over the running game. TaCo starts and works be we
got a black screen everywhere, instead of a transparent background.
See render here: https://www.gamingonlinux.com/forum/topic/3966
Trouble reported here to: https://github.com/doitsujin/dxvk/issues/1225
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https://bugs.winehq.org/show_bug.cgi?id=49931
Bug ID: 49931
Summary: 64-bit Dota 2 randomly crashes, but 32-bit Dota 2
works perfectly
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
To reproduce:
1. Install Steam for Windows.
2. Install Dota 2 via `wine 'C:\Program Files (x86)\Steam\steam.exe'
steam://run/570`. This will install both the 32-bit and the 64-bit version of
the game.
3. Start 64-bit Dota via `wine 'C:\Program Files
(x86)\Steam\steamapps\common\dota 2 beta\game\bin\win64\dota2.exe'`.
4. In the lower-right corner, click Play Dota, Practice With Bots, Solo, Start
Bot Match.
5. Click on any hero, click Lock In, and wait for the game to start.
Before the game starts, Dota freezes, then crashes. Sometimes it crashes before
you even click Play Dota. Sometimes it crashes right after the map starts
rendering.
No useful information is written to the console in vanilla Wine. However, in
Wine Staging, lines similar to the following are printed repeatedly right
before the crash:
04b8:err:virtual:try_map_free_area mmap() error Cannot allocate memory, range
0x7f1522b50000-0x7f1522b53000, unix_prot 0x7.
04b8:err:virtual:try_map_free_area mmap() error Cannot allocate memory, range
0x7f1522c80000-0x7f1522c83000, unix_prot 0x7.
04b8:err:virtual:try_map_free_area mmap() error Cannot allocate memory, range
0x7f1523ad0000-0x7f1523ad3000, unix_prot 0x7.
04b8:err:virtual:alloc_area_in_reserved_or_between_callback Could not map in
reserved area.
m Files (x86)\Steam\steamapps\common\dota 2 beta\game\bin\win64\dota2.exe:
../wine-staging/dlls/ntdll/unix/virtual.c:1286: create_view: Assertion
`!((UINT_PTR)base & page_mask)' failed.
If you instead run 32-bit Dota via `wine 'C:\Program Files
(x86)\Steam\steamapps\common\dota 2 beta\game\bin\win32\dota2.exe'`, the game
runs perfectly.
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https://bugs.winehq.org/show_bug.cgi?id=40750
Bug ID: 40750
Summary: TinyTask 1.50 playback of mouse click on linux
desktop.
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: services(a)beyondcr.com
Distribution: ---
Mouse click playback will not interact with programs within the Linux desktop.
To reproduce, Run Tinytask.exe left click the blue record button, move the
mouse to any program/object outside of wine that you can normally interact with
a mouse click and click it, move mouse back to TinyTask and press the red
record button to stop recording. Now press the green play button and the mouse
should replay the mouse movements you have just made but it will not preform
the click. Link to appdb
https://appdb.winehq.org/objectManager.php?sClass=version&iId=33800
Direct link to program
http://www.vtaskstudio.com/vista.pl?action=download&link=tinytask.exe
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https://bugs.winehq.org/show_bug.cgi?id=51342
Bug ID: 51342
Summary: Need For Speed Underground 2 freezes when loading
magazine cover
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sorin.mikaelis255(a)gmail.com
Distribution: ---
Created attachment 70199
--> https://bugs.winehq.org/attachment.cgi?id=70199
Basic error log
Playing Need For Speed Underground 2 and getting a weird freezing issue when on
the loading screen for a magazine cover.
The specific cover is for "Sport Compact Car" and appears when Stage 2 - Beacon
Hill is about 85% completed (if needed I can get much more specific about my
progress.)
I've tested with following the GPS and not following the GPS, and also both my
cars, it freezes every time.
I was initially having the issue with the Lutris fork of 6.10 but I tested on
6.11 and it's still happening.
I've attached the basic error log that Lutris generates.
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https://bugs.winehq.org/show_bug.cgi?id=50317
Bug ID: 50317
Summary: Unusable performance/system locks up in 3D
applications since 5.14
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: r9shackleford(a)gmail.com
Distribution: ---
Upon launching seemingly any intensive 3D application via wine the system
becomes unresponsive and Xorg has 100% CPU usage.
Arch Linux OS, Linux kernel 5.9, Nvidia GTX 970 proprietary drivers 455.45.01
Issue happens on any wine release since 5.14.
Issue goes away if I use the 'virtual desktop' mode. Possibly related, I use
two monitors.
Bisecting it leads to commit 5491e939bc22f0ab479aec6b8a525be9c5ff5e35
https://source.winehq.org/git/wine.git/commit/5491e939bc22f0ab479aec6b8a525…
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https://bugs.winehq.org/show_bug.cgi?id=51190
Bug ID: 51190
Summary: Game refusing to open
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schacharena.de(a)gmail.com
Distribution: ---
I've often played Rocket League, and I still do.
But recently, my wine version (6.8) hasn't worked out. When logging in, I get
this error: :fixme:winediag:LdrInitializeThunk wine-staging 6.8 is a testing
version containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0064:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
006c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0090:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0024:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0100:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0108:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0108:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
0108:fixme:toolhelp:Heap32ListFirst : stub
0108:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0108:fixme:heap:RtlSetHeapInformation 00000000010C0000 0 00000000004EEC00 4
stub
warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter
It's only been this week i've had this problem. It seem as if it's primarily a
wine issue that would need to be fixed.
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https://bugs.winehq.org/show_bug.cgi?id=51356
Bug ID: 51356
Summary: Wine cannot run executables with base address 0x400000
on macOS 12 Monterey
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Created attachment 70214
--> https://bugs.winehq.org/attachment.cgi?id=70214
A simple console application that outputs Hello macOS
Wine 6.1 (from HomeBrew, gcenx-wine-devel), macOS 12 Monterey Beta 12
Hello,
Wine used to work fine on my machine running macOS 11 Big Sur.
I migrated it to macOS 12 Monterey Beta 12, and now it works for some programs
but not for all of them.
I have noticed this warning:
preloader: Warning: failed to reserve range 0000000000110000-0000000068000000
and indeed Wine cannot load programs with base address in this range.
If I just change the base address from 0x400000 to 0x80000000 (above
0x68000000), it works fine.
I think that the Wine preloader should use the relocation section and relocate
the executable if it fails to load it at its preferred address.
I attach hellomacos.exe, a simple Delphi program build with this code:
program hellomacos;
{$APPTYPE CONSOLE}
{$R *.res}
begin
Writeln (Output, 'Hello macOS');
end.
Regards,
Michel Terrisse
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https://bugs.winehq.org/show_bug.cgi?id=39737
Bug ID: 39737
Summary: Shadow Complex Remastered installation error
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
URL: https://www.epicgames.com/shadowcomplex
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 52996
--> https://bugs.winehq.org/attachment.cgi?id=52996
+setupapi
Gives an error after a few seconds of copying files.
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ver:GetCurrentPackageId (0x33eff8 (nil)): stub
fixme:mscoree:parse_startup useLegacyV2RuntimeActivationPolicy=L"true" not
implemented
fixme:mscoree:get_runtime_info unsupported startup flags 2
fixme:mscoree:corruntimehost_CreateDomainEx stub 0x137488
fixme:mscoree:corruntimehost_Stop stub 0x137488
err:mscoree:expect_no_runtimes Process exited with a Mono runtime loaded.
fixme:ver:GetCurrentPackageId (0x33eff8 (nil)): stub
fixme:mscoree:parse_startup useLegacyV2RuntimeActivationPolicy=L"true" not
implemented
fixme:mscoree:get_runtime_info unsupported startup flags 2
fixme:mscoree:corruntimehost_CreateDomainEx stub 0x137488
fixme:mscoree:corruntimehost_Stop stub 0x137488
err:mscoree:expect_no_runtimes Process exited with a Mono runtime loaded.
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
err:setupapi:do_file_copyW Unsupported style(s) 0x144
fixme:msi:AutomationObject_GetIDsOfNames Unknown member L"InstallDir", clsid
{000c109e-0000-0000-c000-000000000046}
err:msi:ITERATE_Actions Execution halted, action
L"QtExecSetPermissionCmdLineRun" returned 1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
wine-1.8-rc2-41-gc87a78b
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