https://bugs.winehq.org/show_bug.cgi?id=51228
Bug ID: 51228
Summary: Regression: GetRawInputDeviceList() assertion with Ark
Survival Evolved
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: tobias.klausmann(a)freenet.de
Distribution: ---
Created attachment 70095
--> https://bugs.winehq.org/attachment.cgi?id=70095
Backtrace Image
Starting with Wine 6.10 the game fails to start, printing a backtrace.
GetRawInputDeviceList() seems to be the entry point, see attachment. This does
not work with 6.10 staging as well. Wine 6.9, Wine-staging 6.9 were both fine.
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https://bugs.winehq.org/show_bug.cgi?id=51223
Bug ID: 51223
Summary: Wine 6.10 regression, dinput broken in certain
situations?
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all
It looks that after updating to Wine 6.10 the dinput related stuff is broken,
at least for me. I am no longer able to use my 8BitDo Pro 2 gamepad in Wine in
conjunction with the CXBX-R Xbox emulator. There is mentioned at the CLI the
following message:
00cc:err:wineusb:event_thread_proc Error handling events: System call
interrupted (perhaps due to signal)
00cc:err:wineusb:event_thread_proc Error handling events: System call
interrupted (perhaps due to signal)
This worked absolutely fine in Wine devel 6.9 and 6.8.
The mentioned 8BitDo Pro 2 controller is used with xinput mode. However, the
CXBX-R emulator uses dinput for the keyboard and mouse. I can set the gamepad
also to dinput mode but this shows no effect. The above mentioned error message
still always appears.
I tired to install the native dinput8.dll but this helped nothing.
An additional information is welcome! ;-)
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https://bugs.winehq.org/show_bug.cgi?id=50340
Bug ID: 50340
Summary: toon boom harmony 17 crashes after opening file with
audio clip
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alt165am(a)gmail.com
Distribution: ---
Created attachment 68928
--> https://bugs.winehq.org/attachment.cgi?id=68928
Program Error Details
HellO! first bug reported :P
I'm not really savvy about bugs and whatnots but thought this may be helpul. I
have tried with different files with different formats.
Cheers!
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https://bugs.winehq.org/show_bug.cgi?id=45321
Bug ID: 45321
Summary: wine64 not responding, and some apps can't run
normally.
Product: Wine
Version: 3.0.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davidtompullearn(a)gmail.com
Created attachment 61606
--> https://bugs.winehq.org/attachment.cgi?id=61606
here is while run the WWE 2K15_x64 in win54 arch wine.
Run wineboot using arch win64 in mac os x el capitan, but it running all day
log, never done. I install wine from brew and default is 3.0.1. So, i terminate
it. Then try to run iexplorer, it can run. But, other apps like PES2017 and WWE
is not working.
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https://bugs.winehq.org/show_bug.cgi?id=38812
Bug ID: 38812
Summary: Unity 5.1.1f1 32 bits With Invisible Fonts
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thrasher2k2(a)gmail.com
Distribution: ---
Hi,
I installed 32 bits version of Unity 5.1.1f1 as suggested because the 64-bits
CFE library is bugged, the 32 bit version of unity 5.1 worked normally, but it
works with invisible fonts, I installed corefonts, tahoma and I tried to
disable dwrite too, no success.
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https://bugs.winehq.org/show_bug.cgi?id=45217
Bug ID: 45217
Summary: Error in Nox
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: diman-pro(a)myprogram.us
Distribution: ---
Created attachment 61443
--> https://bugs.winehq.org/attachment.cgi?id=61443
Backtrace
Hello! Under wine does not want to run Nox. Moreover, a Wine error occurs when
you shut down.
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https://bugs.winehq.org/show_bug.cgi?id=50709
Bug ID: 50709
Summary: Assassin's Creed II controller crazy
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: atillolann-1815(a)yopmail.com
Distribution: ---
Created attachment 69445
--> https://bugs.winehq.org/attachment.cgi?id=69445
Terminal output
When I play the game and the game lets me select a controller (sometimes I
can't bug 50664). The controller acts weird, the camera moves alone even though
I don't touch anything. I attach terminal log and Video. In the video I'm not
touching anything. The character moves by itself.
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https://bugs.winehq.org/show_bug.cgi?id=51286
Bug ID: 51286
Summary: Counter:Side: Crash/hang when entering menu screen
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aryo_adhi(a)yahoo.com
Distribution: ---
Created attachment 70164
--> https://bugs.winehq.org/attachment.cgi?id=70164
Terminal output while running launcher (PDLauncher.exe)
Counter:Side crashes/hangs up after finished login and clicking screen while
prompted with 'Tap the screen' message. The game crashes/hangs up whenever
accessing main menu. Login process can be done by either QR code via mobile app
or external via browser link.
This bug doesn't occur on new accounts up until the player able to access main
menu, which is the place where it's constantly crashes.
How to replicate:
1. Install Counter:Side.
(Optional) Install Visual C++ redist 2013 using winetricks.
2. Run the launcher (PDLauncher.exe). The launcher will prompt update when new
contents available.
3. The launcher will automatically run the game after updating process done.
The game might ask for additional updates.
4. Log in to the game with QR code/external account. Logging in via QR code
requires you to have the game application on phone, since it uses in-game QR
code reader to verify login.
5. Click when prompted with 'Tap the screen' message, which will redirects to
main menu where it crashes/hangs up.
For new accounts: Proceed the tutorial until it's done. Main menu will be
accessible after choosing player name.
Tested on Ubuntu 21.04 and 64-bit WINEARCH. Does not happen on Arch-based Linux
(e.g EndeavourOS) during test process. Tests are done with same hardware, only
differs in storage media (SSD on Ubuntu vs HDD on EndeavourOS).
Ubuntu run via WineHQ official packaging (i.e WineHQ's PPA), while EndeavourOS
run via Arch's packaging.
Download link:
http://sea-csupdate.zlongame.com/SEACS/Clientdown/CounterSide_Setup.zip
SHA1 sum: 7ea4cdb381812687cf8500739b84b1b1afa05a88 CounterSide_Setup.zip
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https://bugs.winehq.org/show_bug.cgi?id=50687
Bug ID: 50687
Summary: Maid of Sker crashes before entering the main menu
with Vulkan renderer
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
err:vkd3d_shader_scan_typed_resource_declaration: Invalid resource data type
0x9.
fixme:vkd3d_component_type_from_data_type: Unhandled data type 0x9.
0920:fixme:d3d:wined3d_buffer_load Buffer is mapped through buffer object, not
loading.
fixme:shader_sm4_read_instruction_modifier: Unhandled resource type 0xc.
fixme:shader_sm4_read_instruction_modifier: Unhandled resource type 0xb.
wine-6.2-109-gc6a3072051f
vkd3d-1.2-157-g6680d9e
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http://bugs.winehq.org/show_bug.cgi?id=34676
Bug #: 34676
Summary: Gas Guzzlers Combat Carnage Demo crashes without
native msvcp100
Product: Wine
Version: 1.7.3
Platform: x86
URL: http://www.worthdownloading.com/download.php?gid=5320&
id=23965
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46226
--> http://bugs.winehq.org/attachment.cgi?id=46226
log+backtrace
Demo crashes during level loading because of
wine: Call from 0x7b83b2d2 to unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ, aborting
wine: Unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ called at
address 0x7b83b2d2 (thread 0009), starting debugger...
Unhandled exception: unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ called in
32-bit code (0x7b83b2d2).
Workaround is using native winetricks vcrun2010.
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