https://bugs.winehq.org/show_bug.cgi?id=50515
Bug ID: 50515
Summary: SofTalk 1.56 doesn't speak continuously after
punctuation marks.
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
SofTalk is a text-to-speech software for Japanese. When I have it speak a
sentence with punctuation marks, it just speaks before the mark. In other
words, it doesn't speak the left part of the sentence if it finds an
Ideographic Comma.
Steps to reproduce:
1. Download stk01560.zip from
https://www.vector.co.jp/soft/winnt/art/se412443.html
2. Download Winetricks from
https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetric…
3. Run "chmod +x winetricks"
4. Run "./winetricks vb6run comctl32ocx"
5. Unpack stk01560.zip
6. Run softalk/SofTalk.exe on Japanese locale
7. Type "あたまが、よくなる。" and press "Play (▶)" button
$ sha1sum stk01560.zip
2fa9d9e199796503748479d605b29c9607e8dec0 stk01560.zip
Expected result:
Speaking synthetic voice, "あたまが よくなる".
Actual result:
Speaking synthetic voice, "あたまが" only. "よくなる" is missing.
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https://bugs.winehq.org/show_bug.cgi?id=45046
Bug ID: 45046
Summary: Skyrim SE: Shadow artifacts (missing handling of
'precise' shader modifier)
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eldrad(a)autistici.org
Distribution: ---
Skyrim SE shows flickering artifacts in shadows or textures, the problem seems
to be nvidia specific and due to missing 'precise' shader modifier handling.
Note I haven't been able to get a log pointing to the issue, but the same issue
was happening on dxvk and other frameworks, so I'm guessing it must be the same
problem and reporting here for awareness.
- https://github.com/doitsujin/dxvk/issues/189 (same issue that was resolved on
dxvk)
- https://www.youtube.com/watch?v=sPPESMCd5X8 (video showing the problem on
wined3d)
- https://www.youtube.com/watch?v=5Erb_3LFUCY (video showing the problem on
dxvk)
This seems tricky because the assembler output that wined3d seems to be parsing
doesn't have this flag since it's only in hlsl (afaics, but I'm not an expert
so I could be wrong). Wined3d is definitely not producing this modifier on it's
glsl shaders.
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http://bugs.winehq.org/show_bug.cgi?id=21014
Summary: Dark Sector no Sound
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sbagmeijer(a)live.com
CC: sbagmeijer(a)live.com
Created an attachment (id=25211)
--> (http://bugs.winehq.org/attachment.cgi?id=25211)
Dark Sector Console Sound Error
The Game Dark Sector runs perfect with Wine, except it does not have any sound.
(sorry this is my first bug report, so please if I do anything wrong help me
out so I know how to do it next time)
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https://bugs.winehq.org/show_bug.cgi?id=50517
Bug ID: 50517
Summary: Apps with GUI can't work on Apple Silicon Mac
Product: Wine
Version: 6.0
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nnk_705431(a)outlook.com
Created attachment 69179
--> https://bugs.winehq.org/attachment.cgi?id=69179
log about this bug
Hello.
Happy to find Wine 6 support ARM-based Mac, but while I'm trying Wine
6.0(built by Gcenx) on M1 Macbook Pro, I meet some problems.
--about the build:https://github.com/Gcenx/macOS_Wine_builds/releases/tag/6.0
In the log attached, I tried to launch 'winecfg' and met
'00**:err:display:macdrv_init_display_devices No GPUs detected'
The same error also occurs when trying to launch a Qt-based program, which also
has a GUI.
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https://bugs.winehq.org/show_bug.cgi?id=49531
Bug ID: 49531
Summary: futubull not work
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janboe.ye(a)gmail.com
Distribution: ---
This app could not run on wine 5.11 and use windbg to attach and it dead loops
in 00c8:fixme:winedbg:be_i386_is_jump unknown 8d.
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https://bugs.winehq.org/show_bug.cgi?id=44038
Bug ID: 44038
Summary: RPCS3 emulator crashes after exit
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 59704
--> https://bugs.winehq.org/attachment.cgi?id=59704
Terminal output
RPCS3 emulator crashes after exit with error message.
OS: Lubuntu 16.04.3, Wine 2.21.
File link:
https://ci.appveyor.com/api/buildjobs/xiund8hfaj7j16eh/artifacts/rpcs3-v0.0…
sha256: 198060be471a3dad8c038c3d4cf22810910468a59c7f1c85e3961dd8f1fcb868
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https://bugs.winehq.org/show_bug.cgi?id=50740
Bug ID: 50740
Summary: The suffering crashes immediately after start
Product: Wine-staging
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69510
--> https://bugs.winehq.org/attachment.cgi?id=69510
Backtrace of the crash
DXVK installed, EAX enabled, CSMT too.
No other component installed.
EAX and CSMT aren't the cause of the crash.
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https://bugs.winehq.org/show_bug.cgi?id=50528
Bug ID: 50528
Summary: [Stasis 2]Broken rendering with Vulkan
Product: Wine
Version: 6.0
Hardware: x86-64
URL: https://www.gog.com/game/stasis_bone_totem_demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: Gentoo
Created attachment 69189
--> https://bugs.winehq.org/attachment.cgi?id=69189
+d3d log for Vulkan renderer
Hello,
Stasis 2 demo has broken rendering with Vulkan renderer enabled.
i attach the +d3d log.
The demo is available for free on GoG, you need to have a GoG account and it
get it.
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https://bugs.winehq.org/show_bug.cgi?id=50086
Bug ID: 50086
Summary: user32:monitor tests timeout
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: 9501a3d5abb4a93c53e02b41e32bb9964fb3b6b3
Distribution: ---
user32:monitor tests timeout on Wine on the Test Bot since 22-09-20 and the
relevant commit on that day seems to be
https://source.winehq.org/git/wine.git/commitdiff/9501a3d5abb4a93c53e02b41e…
although it may also have been caused by one of the winex11.drv commits on the
same day.
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https://bugs.winehq.org/show_bug.cgi?id=45132
Bug ID: 45132
Summary: CommonObjects tool (.NET app) from Google
sandbox-attacksurface-analysis-tools v1.1.x needs
'ntdll.NtQuerySystemInformation' to support
'SystemExtendedHandleInformation'
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
needed by 'CommonObjects' .NET-based app from
https://github.com/google/sandbox-attacksurface-analysis-tools
--- quote ---
sandbox-attacksurface-analysis-tools
(c) Google Inc. 2015, 2016, 2017, 2018
Developed by James Forshaw
This is a small suite of tools to test various properties of sandboxes on
Windows. Many of the checking
tools take a -p flag which is used to specify the PID of a sandboxed process.
The tool will impersonate
the token of that process and determine what access is allowed from that
location. Also it's recommended
to run these tools as an administrator or local system to ensure the system can
be appropriately enumerated.
CheckExeManifest: Check for specific executable manifest flags.
CheckNetworkAccess: Check access to network stack.
NewProcessFromToken: Create a new process based on existing token.
TokenView: View and manipulate various process token values.
NtApiDotNet: A basic managed library to access NT system calls and objects.
NtObjectManager: A powershell module which uses NtApiDotNet to expose the NT
object manager.
ViewSecurityDescriptor: View the security descriptor from an SDDL string or an
inherited object.
--- quote ---
It's actually a pretty neat "testsuite" for native API, Wine could benefit from
it.
Prerequisite:
* 32-bit WINEPREFIX
* .NET Framework 4.5 -> 'winetricks -q dotnet45'
NOTE: needs at least two running processes (Windows pids -> command line)
--- snip ---
Wine-dbg>info process
pid threads executable (all id:s are in hex)
00000033 1 'notepad.exe'
00000013 4 'explorer.exe'
0000000e 5 'services.exe'
00000028 4 \_ 'winedevice.exe'
00000023 3 \_ 'plugplay.exe'
0000001b 4 \_ 'winedevice.exe'
--- snip ---
--- snip ---
$ WINEDEBUG=+seh,+relay,+ntdll wine ./CommonObjects.exe -a 17 51 >> log.txt
2>&1
...
005f:Call ntdll.NtQuerySystemInformation(00000040,00193f20,00001008,0032f2fc)
ret=0409a210
005f:trace:ntdll:NtQuerySystemInformation
(0x00000040,0x193f20,0x00001008,0x32f2fc)
005f:fixme:ntdll:NtQuerySystemInformation
(0x00000040,0x193f20,0x00001008,0x32f2fc) stub
005f:Ret ntdll.NtQuerySystemInformation() retval=c0000003 ret=0409a210
005f:Call KERNEL32.GetLastError() ret=0064af80
005f:Ret KERNEL32.GetLastError() retval=00000078 ret=0064af80
...
005f:Call KERNEL32.RaiseException(e0434352,00000001,00000005,0032f1d4)
ret=00788fdb
005f:trace:seh:raise_exception code=e0434352 flags=1 addr=0x7b446ec7
ip=7b446ec7 tid=005f
005f:trace:seh:raise_exception info[0]=80131600
005f:trace:seh:raise_exception info[1]=00000000
005f:trace:seh:raise_exception info[2]=00000000
005f:trace:seh:raise_exception info[3]=00000000
005f:trace:seh:raise_exception info[4]=00630000
005f:trace:seh:raise_exception eax=7b435589 ebx=00000005 ecx=00000000
edx=0032f180 esi=0032f180 edi=0032f140
005f:trace:seh:raise_exception ebp=0032f118 esp=0032f0b4 cs=f7bc0023 ds=32002b
es=f7be002b fs=f7be0063 gs=f7be006b flags=00000216
005f:trace:seh:call_vectored_handlers calling handler at 0x7ba398 code=e0434352
flags=1
--- snip ---
Managed backtrace:
--- snip ---
NtApiDotNet.NtException: (0xC0000003) - STATUS_INVALID_INFO_CLASS
at NtApiDotNet.NtObjectUtils.ToNtException(NtStatus status, Boolean
throw_on_error)
at
NtApiDotNet.NtSystemInfo.QuerySystemInfoVariable[T](SystemInformationClass
info_class)
at NtApiDotNet.NtSystemInfo.GetHandles(Int32 pid, Boolean allow_query)
at CommonObjects.Program.Main(String[] args)
--- snip ---
Source:
https://github.com/google/sandbox-attacksurface-analysis-tools/blob/master/…https://github.com/google/sandbox-attacksurface-analysis-tools/blob/master/…
Support for this was added here:
https://github.com/google/sandbox-attacksurface-analysis-tools/commit/02a6f…
("Added extended handle information to allow for PIDs larger than 64k.").
Shouldn't be very hard to add. Wine already has the non-ex
'SystemHandleInformation' and 'SYSTEM_HANDLE_ENTRY'.
https://www.geoffchappell.com/studies/windows/km/ntoskrnl/api/ex/sysinfo/qu…
SYSTEM_HANDLE_INFORMATION_EX:
http://www.geoffchappell.com/studies/windows/km/ntoskrnl/api/ex/sysinfo/han…
SYSTEM_HANDLE_TABLE_ENTRY_INFO_EX
http://www.geoffchappell.com/studies/windows/km/ntoskrnl/api/ex/sysinfo/han…
$ sha1sum Release-v1.1.14.7z
8cd7991e675a995a3d67ef0aca2a8bf0e1512f6a Release-v1.1.14.7z
$ du -sh Release-v1.1.14.7z
384K Release-v1.1.14.7z
$ wine --version
wine-3.7-65-ge637a6f0bf
Regards
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