https://bugs.winehq.org/show_bug.cgi?id=50698
Bug ID: 50698
Summary: ::wcsrtombs does not NULL "const wchar_t ** _PSource"
parameter in Wine.
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: besentv(a)gmail.com
Distribution: ---
Created attachment 69428
--> https://bugs.winehq.org/attachment.cgi?id=69428
Example program to test ::wcsrtombs
Windows NULLs the "_PSource" parameter after executing ::wcsrtombs whereas Wine
does not.
I posted some example code as attachment that shows what exactly is going on.
The following output was generated from an executable using the example code
built with Visual Studio 2019 in Release x86 configuration.
Windows Output:
Values before wcsrtombs: X 001CFAF0 2 001CFAF4
Values after wcsrtombs: 1 00000000 2 001CFAF4
Wine Output:
Values before wcsrtombs: X 0031FED8 2 0031FEDC
Values after wcsrtombs: 1 0031FED8 2 0031FEDC
As you can see, the second parameter is NULL'ed on Windows but not using Wine.
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https://bugs.winehq.org/show_bug.cgi?id=50602
Bug ID: 50602
Summary: Far Manager redraws incorrectly after console window
is resized
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Far Manager redraws incorrectly after console window is resized.
Steps to reproduce:
1. wineconsole Far.exe
2. Enlarge/shrink window serveral times
3. Far Manager is displayed incorrectly
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https://bugs.winehq.org/show_bug.cgi?id=50386
Bug ID: 50386
Summary: Sniper Elite V2 some objects aren't rendered with
Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68996
--> https://bugs.winehq.org/attachment.cgi?id=68996
examples
fixme:d3d:wined3d_context_vk_update_descriptors NULL constant buffer views not
implemented.
err:d3d:wined3d_context_vk_apply_draw_state Failed to update shader
descriptors.
err:d3d:adapter_vk_draw_primitive Failed to apply draw state.
wine-6.0-rc3-24-g3d2b4233288
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https://bugs.winehq.org/show_bug.cgi?id=48618
Bug ID: 48618
Summary: Wargaming.net Game Center shows black screen on launch
since Wine 5.0
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chris(a)cjwatts.com
Distribution: ---
Created attachment 66463
--> https://bugs.winehq.org/attachment.cgi?id=66463
Wine stdout log
Confirmed on two different Ubuntu 19.10 machines.
Able to launch World of Tanks directly without much issue, but the Game Center
is just a black screen.
Tried wine-stable 5.0 and wine-staging 5.1 with the same results.
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https://bugs.winehq.org/show_bug.cgi?id=50632
Bug ID: 50632
Summary: Neverwinter (Steam): Broken graphics (texturing)
[Regression: wine 6.0->6.1]
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: henczati+bugs.winehq.org(a)gmail.com
Distribution: ---
Created attachment 69335
--> https://bugs.winehq.org/attachment.cgi?id=69335
comparison screenshots (menu, ingame) and console logs (from Steam start to
end) using wine 6.0 (good) vs. 6.1 (broken)
On Ubuntu 18.04 amd64 graphics (texturing definitely) broke (see attached
screenshots) in MMORPG "Neverwinter" (started from Steam) upon updating
`winehq-devel` packages from `6.0.0~bionic-1` to `6.1~bionic-1`.
Screenshots were taken at the lowest graphics settings (GPU slider at min, CPU
slider at min) windows for both wine versions.
Note, Neverwinter is free to play. To reproduce you'll need a free Steam
account and a free Neverwinter account (can be created using the game
launcher). And a significant game download handled by the game launcher (IIRC,
around 12GB with "on-demand patching" launcher option and around 25GB without
--- problem present in both cases).
CONSISTENCY:
When I downgrade back:
```
sudo apt install winehq-devel=6.0.0~bionic-1 wine-devel=6.0.0~bionic-1
wine-devel-i386=6.0.0~bionic-1 wine-devel-amd64=6.0.0~bionic-1
```
it works again.
When I upgrade again, it breaks again.
-------------
SETUP:
* WinePrefix: newly created 64-bit, then `winetricks corefonts tahoma d3dx9
steam`
NOTE: Neverwinter needs 64-bits. Fonts installed for Steam, d3dx9 for
Neverwinter (it installs directx anyways on first start, and the graphics were
broken in wine 6.1 that way, too).
Afterwards, this results in (`winetricks list-installed`):
```
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
tahoma
w_workaround_wine_bug-22053
w_workaround_wine_bug-44985
steam
d3dx9
```
* winetricks --version: `20201206-next - sha256sum:
26b457d0741b7c36755e49a0ea014b61f35f1fb28997bffec03f59495a4ea128`
* winetricks d3dx9: used directx_Jun2010_redist.exe
* Graphics: Intel HD Graphics 620 (rev 02) (PCI vendor and device codes:
8086:5916) + opensource driver (with HWE stack), e.g.:
```
xserver-xorg-video-intel-hwe-18.04=2:2.99.917+git20171229-1ubuntu1~18.04.1
libegl-mesa0=20.0.8-0ubuntu1~18.04.1
libosmesa6=20.0.8-0ubuntu1~18.04.1
libglu1-mesa=9.0.0-2.1build1
```
* OS: LUbuntu 18.04.5 LTS with HWE stack, dist-upgraded@2021-02-03
```
$ uname -a
Linux lubuntu 5.4.0-65-generic #73~18.04.1-Ubuntu SMP Tue Jan 19 09:02:24 UTC
2021 x86_64 x86_64 x86_64 GNU/Linux
```
* Neverwinter (Steam)
- in AppDB:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=29913
- on Steam store (free to play):
https://store.steampowered.com/app/109600/Neverwinter/
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https://bugs.winehq.org/show_bug.cgi?id=50424
Bug ID: 50424
Summary: std::mutex crashes on creation
Product: Wine
Version: 4.12.1
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: david.paradis(a)us.abb.com
Distribution: ---
Created attachment 69041
--> https://bugs.winehq.org/attachment.cgi?id=69041
Test Project File
I have spent the better half of the last month tracking down a crash in my
application related to the creation of the std::mutex object in my code. After
putting many debugging messages into the Wine code I have finally found what
the issue is. Here is what I have found:
1) In the dlls/msvcp90/msvcp_main.c:init_cxx_funcs() the code is calling
GetProcAddress() for the critical_section methods for ctor, dtor, lock, ... but
never checks to see if we found a valid address for the functions. Later on in
the _Mtx_init_in_situ() a call is made to the critical section ctor and throws
null pointer exceptions because the function pointer is null.
2) In the dlls/concrt140/concrt140.spec there are NO definitions for any ARM
architecture method exports. In the dlls/msvcp90/msvcp90.spec there are
definitions but they are missing in concrt library.
After playing with the concrt140.spec file I was able add the 5 critical
section method exports to the file and was able to verify that I can now create
a std::mutex object and call lock, unlock and other methods on it successfully.
At this point I have no idea how many other ARM methods are missing from the
concrt140.spec list, but the distribution package does not have ANY ARM
definitions in that file.
I am attaching a very simple test CPP file that I was using to verify that the
code is now working for my usage but not completely fixed. With the test code
and the shipping source code you will not get past the point of seeing the
second printf statement after creating the test class, it will crash on the
"test t1;" line.
Thank you
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https://bugs.winehq.org/show_bug.cgi?id=46709
Bug ID: 46709
Summary: VarFormatCurrency doesn't handle an already formatted
string.
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Split off from 46442.
When VarFormatCurrency is passed an already formatted string, eg $9.0, it
returns an error instead of a string.
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http://bugs.winehq.org/show_bug.cgi?id=30062
Bug #: 30062
Summary: Deer Hunter demo: unable to start a new game (map view
unusable)
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.fileplanet.com/28105/20000/fileinfo/Deer-Hu
nter
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 926dfc5c49dde8401732a943c1055ba6631bcc5c
Created attachment 39166
--> http://bugs.winehq.org/attachment.cgi?id=39166
terminal output
This bug applies to the first Deer Hunter game in the series, released in 1997.
The game requires Win98 mode to start, and I had to set up virtual desktop
mode.
Steps to reproduce the problem with the demo:
1. Install the demo.
2. Set Windows version to Win98 before launching the game. Start the demo with
DhDemo.exe.
3. In the menu click on <Start New Hunt>, <OK>, <Hunt Here>. Here comes the
problem:
- a map is shown with a crosshair in it. You should be able to change locations
by left-clicking anywhere on the map. This doesn't work: the mouse pointer
disappears when you click on the map.
- the lower part of the screen is missing (showing only a black bar). This is
where certain buttons are located (Hunt, Quit, Help).
- although the buttons at the bottom are missing, you can start a game by
pressing <Enter>. A loading screen is displayed, but the game never loads, it
is freezing with the loading screen.
The problem appeared in 1.3.18 and is still present in 1.4-rc6.
The result of the regression test:
926dfc5c49dde8401732a943c1055ba6631bcc5c is the first bad commit
commit 926dfc5c49dde8401732a943c1055ba6631bcc5c
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Apr 12 18:28:41 2011 +0200
wined3d: Merge the IWineD3DSwapChain::SetDestWindowOverride()
implementations.
:040000 040000 12437b369aadbbeb6de72ed285f2ced64a7c26b1
025f1e0265b689bf82dd954e1ceb33216af77386 M dlls
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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https://bugs.winehq.org/show_bug.cgi?id=51233
Bug ID: 51233
Summary: Blacksad crashes when Textures set higher than Medium
with Vulkan renderer
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0ac8:fixme:d3d:wined3d_swapchain_vk_set_swap_interval Unsupported swap interval
2.
0ac8:err:d3d:wined3d_context_vk_allocate_vram_chunk_memory Failed to allocate
memory, vr VK_ERROR_OUT_OF_DEVICE_MEMORY.
0ac8:err:d3d:wined3d_context_vk_create_image Failed to allocate image memory.
0ac8:err:seh:call_stack_handlers invalid frame 00007F304CE3AEE2
(0000000007832000-0000000007930000)
0ac8:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
vkd3d-1.2-280-g100c65c
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https://bugs.winehq.org/show_bug.cgi?id=47915
Bug ID: 47915
Summary: League of Legends 9.20: Crash after champ select
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail+wine(a)m-reimer.de
Distribution: ---
Created attachment 65411
--> https://bugs.winehq.org/attachment.cgi?id=65411
Crash dump
Since updating to LoL 9.20 there is a new "crash after champ select" issue.
Probably this is the anticheat, again.
Would be great if some experienced developer could have a look at this.
I've attached my crash dump but the bug is really easy to reproduce. Just try
to open the "practice tool". Will crash immediately when the switch from client
to actual game should happen.
Maybe Andrew Wesie could have a look at this one? He did an remarkably great
job with fixing such things in the past!
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