https://bugs.winehq.org/show_bug.cgi?id=48094
Bug ID: 48094
Summary: Simplify debugging test timeouts
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: testcases
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
When a Wine test times out one has to manually add traces to figure out where
it gets stuck, or what the slow parts are. This is all the more difficult when
the timeout is random and happens on a TestBot VM.
I propose to leverage the ok() calls to simplify getting timing information on
the tests.
* Recognize the $WINETEST_TIME environment variable and, if it is set, add the
elapsed time since the test started to the trace() and ok() messages.
* Ideally this elapsed time would have sub-second precision for those cases
where it's more an issue of a long loop being slow. How many decimals to print
is a matter of taste: one may be enough, three would feel quite standard if
maybe a bit overkill.
* Also when $WINETEST_TIME is set, an ok() call would be printed even if
successful when more than 1 second has elapsed since adding a message to the
report (trace/ok/skip). This should allow identifying which part of the test
causes trouble without altering its timing with thousands of traces.
* And when combined with $WINETEST_REPORT_SUCCESS of course every ok() call
would print the elapsed time.
Once the Wine side is implemented a few other components should be updated:
* The TestBot should allow setting $WINETEST_TIME when submitting a job.
* The TestBot should recognize the failure/todo/skip lines even with the extra
timing information.
* The TestBot could be modified to automatically rerun and set $WINETEST_TIME
if a test times out.
* The above may be particularly interesting for the full WineTest runs.
* We may also want to have test.winehq.org recognize the new failure/todo/skip
line formats.
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http://bugs.winehq.org/show_bug.cgi?id=34746
Bug #: 34746
Summary: Dino Crisis Demo doesn't play video sequences even
though Indeo codecs are installed
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46322
--> http://bugs.winehq.org/attachment.cgi?id=46322
Dino Crisis Demo Log without Indeo
Tested with:
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=31310
Bug #: 31310
Summary: TIE: Fighter: Collectors Edition -- Application
Crashes on Launch
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muleyryan(a)fastmail.fm
Classification: Unclassified
Wine running on 3.4.6-1-ARCH, with S3 Inc. SuperSavage IX/C SDR (rev 05)
xf86-video-savage and MESA savage drivers installed.
Using gdi as d3d renderer.
Application (TIE95.exe) crashes on launch
Backtrace here:
http://pastebin.com/mTX4bPet
Regression test pending.
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https://bugs.winehq.org/show_bug.cgi?id=50988
Bug ID: 50988
Summary: New ProcessBasicInformation() failure in
kernel32:process
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
kernel32:process has a new test failure which happens on all test
configurations from Vista to the latest Windows 10:
process.c:4206: Test failed: ProcessBasicInformation info modified
See: https://test.winehq.org/data/tests/kernel32:process.html
This failure was introduced by the following commit:
commit fdf6d7de2e77f0986b01532c4e1913602e006d6b
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Thu Mar 11 18:04:48 2021 +0100
Commit: Alexandre Julliard <julliard(a)winehq.org>
CommitDate: Thu Mar 11 18:10:42 2021 +0100
kernel32/tests: Add some tests for the behavior of queries on a dead
process.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=49801
Bug ID: 49801
Summary: Freight Yard Manager: Crashes on start
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue(a)blu3wolf.com
Distribution: ---
Created attachment 68114
--> https://bugs.winehq.org/attachment.cgi?id=68114
exception text
On running, Freight Yard Manager V5.9.17 (and all previous versions tested)
throws an unhandled System.InvalidProgramException: Invalid IL code. This does
not happen on any tested Windows system.
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https://bugs.winehq.org/show_bug.cgi?id=51216
Bug ID: 51216
Summary: In Wine riched20:txtsrv has a succeeding todo in the
ar-MA, he-IL and ja-JP locales
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
In Wine riched20:txtsrv has a succeeding todo in the ar-MA, he-IL and ja-JP
locales:
https://test.winehq.org/data/patterns.html#riched20:txtsrv
txtsrv.c:807: Test succeeded inside todo block: got wrong width: 72, expected:
72 {+1}.
The succeeding todo was introduced in this commit:
commit e7b42deaf2a18e32313e2da02566905180986760
Author: Huw Davies <huw(a)codeweavers.com>
AuthorDate: Thu Mar 25 09:10:28 2021 +0000
riched20: Implement TxGetNaturalSize().
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
References:
https://www.winehq.org/pipermail/wine-devel/2021-March/183576.htmlhttps://www.winehq.org/pipermail/wine-devel/2021-April/185835.html
>From that email:
| So I don't know how to avoid getting this failure in every
| nightly WineTest run.
|
| Is it a font problem?
| Making the todo conditional on the locale feels iffy.
| Same for skipping the test based on the locale. Fix the
| implementation some more so it works on all locales?
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http://bugs.winehq.org/show_bug.cgi?id=34734
Bug #: 34734
Summary: Dino Crisis 2 Demo website-like launcher doesn't run
the game (it doesn't respond to clicking)
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46311
--> http://bugs.winehq.org/attachment.cgi?id=46311
Dino Crisis 2 Demo Launcher Log
If you try to launch the game with it, nothing happens. Also, if you click on,
for example, 'Help' the content isn't displayed.
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http://bugs.winehq.org/show_bug.cgi?id=29011
Bug #: 29011
Summary: Non-standard serial baud rates are not reported
correctly.
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jstutch(a)googlemail.com
Classification: Unclassified
Running VCDS-Lite 1.1 (connects to car diagnostics), with a FTDI-based
USB-Serial cable, when a non-standard baud rate is set on the port (10.4Kbps I
think), and the rate is read back by the program, wine reports
"err:comm:get_baud_rate unknown speed 1000", and returns an error to the
program. This breaks the serial port in the program until it is reset.
Replacing the offending lines in dlls/ntdll/serial.c: get_baud_rate with
"sbr->BaudRate = speed; break;", removes the error, and the program operates
correctly, although this may not be the right way to do this.
This was noted running Ubuntu Maverick (10.10), kernel 2.6.35-25-generic.
Running wine from the Maverick ubuntu package, rebuilt from package source to
correct the error as above.
Thanks,
JStutch
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https://bugs.winehq.org/show_bug.cgi?id=2571
Sabbir <robinssgraphics(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |robinssgraphics(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=51211
Bug ID: 51211
Summary: BioShock 2 Remastered crashes when enabling/disabling
vertical sync
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70084
--> https://bugs.winehq.org/attachment.cgi?id=70084
backtrace
Can be enabled manually with changing UseVSync=0 to 1 in [Engine.RenderConfig]
section of Bioshock2SP.ini file located in 'drive_c/users/user_name/Application
Data/BioshockHD/Bioshock2'
wine-6.9-248-g96030ce738a
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