https://bugs.winehq.org/show_bug.cgi?id=51290
Bug ID: 51290
Summary: Since wine 6.10 does not work HD-mod lobby game Heroes
of Might and Magic 3 (HotA)
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kudraigor29(a)gmail.com
Distribution: Other
Created attachment 70167
--> https://bugs.winehq.org/attachment.cgi?id=70167
Crashlog
1. Create a game for two players in the lobby.
2. Another player joins the game and a crash occurs.
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https://bugs.winehq.org/show_bug.cgi?id=51495
Bug ID: 51495
Summary: Forest of the Blue Skin (NSFW): Pausing on screen
transitions
Product: Wine
Version: 6.13
Hardware: x86-64
URL: http://forest.x.fc2.com/index.html
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jerrywester(a)yahoo.com
Distribution: Ubuntu
Whenever loading a new area in the game, the game pauses for a long while
(15-20 seconds between each area).
Original download link: https://ux.getuploader.com/fobs4/download/14 (password:
fobs0108)
Backup download link:
https://mega.nz/file/EtAm1JoS#FikfnNfzgV9xPrQHtlaSJFG_ZjXTiwaiSRNuovpVYLA
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https://bugs.winehq.org/show_bug.cgi?id=40478
Bug ID: 40478
Summary: Covenant Eyes: No UI DLL was initialized
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spyjoshxspam(a)gmail.com
Distribution: ---
Created attachment 54241
--> https://bugs.winehq.org/attachment.cgi?id=54241
Error Msg
Distro: lubuntu 15.10
Program Version: 5.9.8
Link to program: covenanteyes.com
PC HW: DELL Vostro 200
Whenever I try to start the installer, I get the attached error message.
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http://bugs.winehq.org/show_bug.cgi?id=33501
Bug #: 33501
Summary: Blackberry Link crashes on launch
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: david(a)green.as
Classification: Unclassified
Created attachment 44344
--> http://bugs.winehq.org/attachment.cgi?id=44344
Backtrace dump following application crash.
Blackberry Link installs but crashes on launch.
.NET 4.0 installed to support BB Link.
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http://bugs.winehq.org/show_bug.cgi?id=32630
Bug #: 32630
Summary: [Kernel 32 Error]Unable to update Rockstar Game Social
Club
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 43056
--> http://bugs.winehq.org/attachment.cgi?id=43056
Crash log RGSC Update
Hi,
To update Max Payne 3 and/or Rockstar Game Social Club, .Net Framework 3.5 is
needed so i installed it by winetricks.
Now in my prefix, dotnet20-dotnet20sp1-dotnet30-dotnet30sp1-dotnet35 are
installed.
The game updater works correctly, the first update too but i have a crash when
i want to install the RGSC update.
It's an error about kernel32 and mscorwks, i attach the crash log.
Thanks,
Max
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https://bugs.winehq.org/show_bug.cgi?id=38585
Bug ID: 38585
Summary: Unhandled exception
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abhryjamal(a)gmail.com
Distribution: ---
Created attachment 51483
--> https://bugs.winehq.org/attachment.cgi?id=51483
detailed program error
unimplemented function TAPI32.dll.lineGetTranslateCapsW called in 32-bit code
(0x7bc4e590)
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https://bugs.winehq.org/show_bug.cgi?id=45609
Bug ID: 45609
Summary: Freeways Version 5: Crashes on launch
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexmax2742(a)gmail.com
Distribution: ---
Created attachment 62038
--> https://bugs.winehq.org/attachment.cgi?id=62038
Backtrace
The game is called Freeways. It just...crashes. I see no window or anything,
it just gives me the crash notice immediately.
Game is located here - no free version, but it's seriously cheap:
https://captaingames.itch.io/freeways
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http://bugs.winehq.org/show_bug.cgi?id=34226
Bug #: 34226
Summary: AVR Studio 4.19 (build730) strange behaviour of editor
and crashs
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghieber(a)fastmail.net
Classification: Unclassified
Created attachment 45541
--> http://bugs.winehq.org/attachment.cgi?id=45541
2 screenshots and 3 backtraces
AVR Studio has a syntax sensitive editor. This shows the following "strange"
behaviour, tested with assembler source files (see screen shot):
When a file is loaded, white space (tabs) before reserved words (i.e. all the
opcodes) is filled with garbage, see lower part of screen shot. If the cursor
is directly in front of a reserved word, and a tab is inserted, this tab is
filled with a copy of the reserved word behind it (like before "jmp start" and
2 times before "out SPL, akku".
If the editor window is forced to repaint (by minimizing it and showing again,
or moving it partially out of the client area), the garbage changes its
appearance: it can dissapear (moving it to the left and back), or the affected
areas turn grey (minimizing, or moving down and back).
Doing all this moving and resizing too often can crash the program, see
attached backtraces.
All this is only a display problem. The file in the editor is not affected!
The bug appears under wine 1.6 installed from the Distribution's packet, where
AVR Studio installs into a 64 bit folder, and under Wine 1.7, installed from
source, forced to 32 bit. The repainting bug does not appear under Crossover
12.2.1. Crashs while resizing windows have yet not been observed under
Crossover. (there is another one, which will be reported to Codeweavers).
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https://bugs.winehq.org/show_bug.cgi?id=39559
Bug ID: 39559
Summary: SynthFont - clicking on a folder deletes the folder
entirely the folder isn’t in the trash bin or anywhere
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pdaut01(a)hotmail.com
Distribution: ---
I went to open a folder in the program SynthFont and it deleted the entire
folder with no traces of it anywhere it also happened with my folder of music
that had 2.4GB of music that I was going to put on my phone so is there any way
to recover those files and folders it has deleted? also the program never did
this before till now
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https://bugs.winehq.org/show_bug.cgi?id=50502
Bug ID: 50502
Summary: waveInOpen and waveOutOpen do not support the Default
Communication Device
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: hans(a)betafreak.com
Distribution: ---
Beginning with Windows 7, the waveOutOpen and waveInOpen functions allow you to
pass special flags in place of the device ID in order to access the Default
Communication Device - users can set this device separately in the Control
Panel to use it for things like phone calls. Several Windows games use this
device for voice chat and don't offer other options.
Specifically, in both functions, if the WAVE_MAPPER flag is provided instead of
uDeviceID, and the WAVE_MAPPED_DEFAULT_COMMUNICATION_DEVICE flag is added to
fdwOpen, the Default Communication Device is opened. The Default Communication
Device is itself supplied in the OnDefaultDeviceChanged callback in
IMMNotificationClient.
MSDN references for both:
https://docs.microsoft.com/en-us/windows/win32/api/mmeapi/nf-mmeapi-waveout…,
https://docs.microsoft.com/en-us/windows/win32/api/mmeapi/nf-mmeapi-waveino…,
https://docs.microsoft.com/en-us/windows/win32/api/mmdeviceapi/nf-mmdevicea…
The current Wine code, as of 6.0, does not make any reference to
WAVE_MAPPED_DEFAULT_COMMUNICATION_DEVICE at all, and its current
IMMNotificationClient notification ignores all roles except for eConsole. The
ultimate effect of this is that Windows programs that use this API to open the
communications device believe that there isn't one and thus fail to make any
attached mic available.
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