https://bugs.winehq.org/show_bug.cgi?id=50044
Bug ID: 50044
Summary: Spurious shadows when flashlight is on in Kholat from
GOG
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 68495
--> https://bugs.winehq.org/attachment.cgi?id=68495
shadows 1
These spurious shadows make the game unplayable in caves as we can't see
anything.
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https://bugs.winehq.org/show_bug.cgi?id=41783
Bug ID: 41783
Summary: Flat Out 2 not working in 1.9.23
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mario(a)cosmophobia.net
Distribution: ---
Flat Out 2 is not working when using the gog.com installer (version 2.1.0.9).
When starting the game an error appears:
Failed to create effect: data/shader/pro_static_2x.sha
Console log:
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:d3d:swapchain_init The application requested more than one back buffer,
this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:d3dcompiler:compile_shader Compilation target "fx_2_0" not yet supported
fixme:d3dx:d3dx9_effect_init Failed to parse effect, hr 0x8876086c.
However, a linux version of the game exists which is running fine, so it should
not be a general problem with the game (the Linux version is based on an older
Wine version -Probably wine 1.6.2).
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http://bugs.winehq.org/show_bug.cgi?id=34101
Bug #: 34101
Summary: Need for Speed: Shift demo crashes without native
d3dx9_36
Product: Wine
Version: 1.6
Platform: x86
URL: http://www.fileplanet.com/205212/200000/fileinfo/Need-
For-Speed:-Shift-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com, wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45343
--> http://bugs.winehq.org/attachment.cgi?id=45343
log
Crashes on start.
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http://bugs.winehq.org/show_bug.cgi?id=24983
Summary: Planetary Battles in Sace Rangers 2 : Dominators ,
Reload
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 280419952(a)mail.ru
Created an attachment (id=31650)
--> (http://bugs.winehq.org/attachment.cgi?id=31650)
It want double buffering
When I try to play planetary battle in Space Rangers 2 Dominators Reload it
crashes .
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http://bugs.winehq.org/show_bug.cgi?id=35547
Bug ID: 35547
Summary: avr studio stopped working when i created a new
project
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hugostiglitzreloaded(a)gmail.com
Classification: Unclassified
Created attachment 47463
--> http://bugs.winehq.org/attachment.cgi?id=47463
backtrace file for bug report
on new project creation the application terminated unexpetedly
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https://bugs.winehq.org/show_bug.cgi?id=51228
Bug ID: 51228
Summary: Regression: GetRawInputDeviceList() assertion with Ark
Survival Evolved
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: tobias.klausmann(a)freenet.de
Distribution: ---
Created attachment 70095
--> https://bugs.winehq.org/attachment.cgi?id=70095
Backtrace Image
Starting with Wine 6.10 the game fails to start, printing a backtrace.
GetRawInputDeviceList() seems to be the entry point, see attachment. This does
not work with 6.10 staging as well. Wine 6.9, Wine-staging 6.9 were both fine.
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https://bugs.winehq.org/show_bug.cgi?id=51223
Bug ID: 51223
Summary: Wine 6.10 regression, dinput broken in certain
situations?
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all
It looks that after updating to Wine 6.10 the dinput related stuff is broken,
at least for me. I am no longer able to use my 8BitDo Pro 2 gamepad in Wine in
conjunction with the CXBX-R Xbox emulator. There is mentioned at the CLI the
following message:
00cc:err:wineusb:event_thread_proc Error handling events: System call
interrupted (perhaps due to signal)
00cc:err:wineusb:event_thread_proc Error handling events: System call
interrupted (perhaps due to signal)
This worked absolutely fine in Wine devel 6.9 and 6.8.
The mentioned 8BitDo Pro 2 controller is used with xinput mode. However, the
CXBX-R emulator uses dinput for the keyboard and mouse. I can set the gamepad
also to dinput mode but this shows no effect. The above mentioned error message
still always appears.
I tired to install the native dinput8.dll but this helped nothing.
An additional information is welcome! ;-)
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https://bugs.winehq.org/show_bug.cgi?id=51524
Bug ID: 51524
Summary: szExeFile is different from Windows
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lahvuun(a)gmail.com
Distribution: ---
When calling Process32Next, szExeFile in the returned structure is different
from Windows.
Here is the source code for programs I used to test this:
// app.cpp
// i686-w64-mingw32-gcc app.cpp -o app.file
#include <windows.h>
int main() {
Sleep(5000);
}
// test.cpp
// i686-w64-mingw32-g++ -static-libstdc++ -static-libgcc test.cpp -o test.exe
#include <cstdio>
#include <windows.h>
#include <tlhelp32.h>
int main() {
STARTUPINFOW sinfo;
memset(&sinfo, '\0', sizeof(sinfo));
sinfo.cb = sizeof(sinfo);
PROCESS_INFORMATION info = {0};
wchar_t str[] = L"App.file";
CreateProcessW(NULL, str, NULL, NULL, FALSE, 0, NULL, NULL, &sinfo, &info);
HANDLE snapshotHandle = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
LPPROCESSENTRY32 lppe;
if (Process32First(snapshotHandle, lppe)) {
while (Process32Next(snapshotHandle, lppe)) {
if (!_stricmp("App.file", lppe->szExeFile)) {
printf("%s\n", lppe->szExeFile);
}
}
}
}
Running test.exe with wine I get the following output:
lahvuun@lahvuun ~/git/winebug wine test.exe
App.file
On Windows 10 with powershell and the same pair of binaries I get:
PS D:\app> ./test.exe
app.file
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https://bugs.winehq.org/show_bug.cgi?id=50340
Bug ID: 50340
Summary: toon boom harmony 17 crashes after opening file with
audio clip
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alt165am(a)gmail.com
Distribution: ---
Created attachment 68928
--> https://bugs.winehq.org/attachment.cgi?id=68928
Program Error Details
HellO! first bug reported :P
I'm not really savvy about bugs and whatnots but thought this may be helpul. I
have tried with different files with different formats.
Cheers!
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https://bugs.winehq.org/show_bug.cgi?id=45321
Bug ID: 45321
Summary: wine64 not responding, and some apps can't run
normally.
Product: Wine
Version: 3.0.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davidtompullearn(a)gmail.com
Created attachment 61606
--> https://bugs.winehq.org/attachment.cgi?id=61606
here is while run the WWE 2K15_x64 in win54 arch wine.
Run wineboot using arch win64 in mac os x el capitan, but it running all day
log, never done. I install wine from brew and default is 3.0.1. So, i terminate
it. Then try to run iexplorer, it can run. But, other apps like PES2017 and WWE
is not working.
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