https://bugs.winehq.org/show_bug.cgi?id=51306
Bug ID: 51306
Summary: Wine-Mono doesn't show Japanese text (DllImport
issue?).
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
Created attachment 70171
--> https://bugs.winehq.org/attachment.cgi?id=70171
source and executable.
I wrote and ran a short program attached with Wine 6.11 and Wine Mono 6.20.
But, it didn't work as expected.
The code calls kernel32's GetDateFormatA by DllImport feature.
I guess Wine-Mono's DllImport doesn't handle Japanese ANSI code page well.
Steps to reproduce:
1. If your 'locale -a' doesn't show ja_JP.utf8, add Japanese locale support to
your environment.
2. Run today.exe on Japanese locale with wine,
i.e. LANG=ja_JP.UTF-8 wine today.exe
Expected result:
Message window shows today's date text in Japanese, e.g. 2021年6月21日.
Actual result:
Message window appears, but shows no message text.
Remarks:
If we use CharSet.Unicode instead, it works properly.
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http://bugs.winehq.org/show_bug.cgi?id=32316
Bug #: 32316
Summary: 3dsmax 9 32bit
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keith(a)ukscifi.net
Classification: Unclassified
Created attachment 42656
--> http://bugs.winehq.org/attachment.cgi?id=42656
console output for wine, running 3dsmax9-32bit.txt
3dsmax Installs fine except the metal-ray satellite service however this is
unimportant and unneeded unless you want to start up a server rendering farm.
Running max itself;
Program starts to run checking all the plugins to the point where the main
window appears then dies.
Logs attached!
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https://bugs.winehq.org/show_bug.cgi?id=51439
Bug ID: 51439
Summary: GTA V progress save on exit game broken with
58694d1f757c7a902b3f71baadb3a0036f15cdae
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Regression SHA1: 58694d1f757c7a902b3f71baadb3a0036f15cdae
Distribution: ---
Created attachment 70291
--> https://bugs.winehq.org/attachment.cgi?id=70291
screenshot of gta v save failure.
GTA V fails to save progress when exiting the game.
A bisect resulted in the following being the cause:
https://github.com/wine-mirror/wine/commit/58694d1f757c7a902b3f71baadb3a003…
Can easily be reproduced by connecting to online mode them attempting to exit
the game.
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https://bugs.winehq.org/show_bug.cgi?id=48996
Bug ID: 48996
Summary: GRID Autosport hangs while loading
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0202:err:d3d:wined3d_debug_callback 0x243fa38: "GL_INVALID_VALUE error
generated. Size and/or offset out of range.".
0202:fixme:d3d:wined3d_unordered_access_view_gl_clear_uint Not implemented for
WINED3D_RTYPE_TEXTURE_2D resources.
wine-5.6-299-gf65cfbfe9b
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https://bugs.winehq.org/show_bug.cgi?id=41636
Bug ID: 41636
Summary: WWE 2K15 fails to launch dx10/11 game
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
Created attachment 56010
--> https://bugs.winehq.org/attachment.cgi?id=56010
wine-staging 1.9.21 trimmed log
I am using wine-staging 1.9.21
It complains that I don't have enough gpu memory, but that doesnt seem to be
the real issue. It lets you start the game anyway. I got 8Gb. Rx 480.
This bug is most likely a dupe of existing bugs but I mark it dupe or make it
another bug if I figure out what's the issue.
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http://bugs.winehq.org/show_bug.cgi?id=22120
Summary: CTL3D help file is mostly scrunched to the left
Product: Wine
Version: 1.1.41
Platform: x86-64
URL: http://support.microsoft.com/kb/97361
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=26974)
--> (http://bugs.winehq.org/attachment.cgi?id=26974)
Screenshot
The help file from Microsoft's CTL3D self-extractor (CTL3D.HLP) is not
displayed correctly in Wine's help viewer. Everything after the first sentence
of the section "the 3D look" is scrunched to the left. Terminal output doesn't
look useful:
fixme:exec:SHELL_execute flags ignored: 0x00000100
A workaround is winetricks riched20. (The file isn't displayed completely
correctly after this, but it isn't scrunched anymore.) The override it adds for
riched32 can be removed without the problem reappearing; only riched20 needs to
be native.
The self-extractor is a DOS app, so you may need to extract the files with
unzip or DOSBox.
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http://bugs.winehq.org/show_bug.cgi?id=29780
Bug #: 29780
Summary: XPS Viewer EP shows garbage in the toolbar background
Product: Wine
Version: 1.4-rc2
Platform: x86-64
URL: http://download.microsoft.com/download/2/5/2/2526f55d-
32bc-410f-be18-164ba67ae07d/XPSEP XP and Server 2003
32 bit.msi
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: bunglehead(a)gmail.com
Classification: Unclassified
Regression SHA1: 1c1b1c0073c3dea34ff4096d749a459accf5e337
Created attachment 38676
--> http://bugs.winehq.org/attachment.cgi?id=38676
Terminal output
The background of the toolbar in XPS Viewer EP is not displayed properly,
showing garbage (previous screen content). This worked in 1.4-rc1, and
regression testing indicated:
1c1b1c0073c3dea34ff4096d749a459accf5e337 is the first bad commit
commit 1c1b1c0073c3dea34ff4096d749a459accf5e337
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Wed Feb 1 00:07:00 2012 +0300
comctl32: More tests for Toolbar window style handling.
:040000 040000 dd921cd22cea799bb21627f6e80aba024d087098
ee93a6dccb2bc9c894dc6330dbae8fc4650b2b82 M dlls
Reverting the patch fixed it.
To reproduce:
1. In system32, make a copy of acledit.dll named xpssvcs.dll
2. Install (occasionally crashes - retry if needed)
3. wine xpsrchvw
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https://bugs.winehq.org/show_bug.cgi?id=50059
Bug ID: 50059
Summary: compilation error with gcc 8.3.0 unsigned int -> long
unsigned int
Product: Wine
Version: 5.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eserradi(a)gmx.com
Distribution: ---
Created attachment 68517
--> https://bugs.winehq.org/attachment.cgi?id=68517
"long unsigned int" instead of "unsigned int"
compiling wine 5.0.2 (and 5.0.1) with gcc version 8.3.0 (Debian 8.3.0-6) gives
the error:
d3d9_main.c:154:5: note: in expansion of macro ‘FIXME’
FIXME("iface %p, callback %p, context %p, arg3 %#Ix, stub!\n", iface,
callback, context, arg3);
^~~~~
d3d9_main.c:154:11: error: format ‘%x’ expects argument of type ‘unsigned int’,
but argument 8 has type ‘DWORD_PTR’ {aka ‘long unsigned int’} [-Werror=format=]
the attached patch fixes the problem in my case
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https://bugs.winehq.org/show_bug.cgi?id=49315
Bug ID: 49315
Summary: Sid Meier’s Civilization® VI remains stuck on a grey
screen after the introduction video.
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jason.bagavatsingham(a)gmail.com
Distribution: ---
## Description:
Sid Meier’s Civilization® VI remains stuck on a grey screen after the
introduction video.
The game seems to be unable to find its own files.
1. The game throws out errors about being unable to find the data associated to
"Event IDs" (e.g: "Event ID not found: 1016118145"). This data can be found
within the game's data, stored as .xml files.
2. The game's "Database.log" shows "ERROR: no such table: InputKeyData" which
are associated with local .sqlite databases.
3. The game's "Lua.log" shows "Error opening/reading" .lua files. It also
incorrectly points to one of its .lua file:
"Z:\home\zereox\.steam\steam\steamapps\common\Sid Meier's Civilization
VI\Base\Binaries\Win64Steam\UI\FrontEnd\IntroScreen.lua"
however that file is located in:
"Z:\home\zereox\.steam\steam\steamapps\common\Sid Meier's Civilization
VI\Base\UI\FrontEnd\IntroScreen.lua"
"..\Base\Binaries\Win64Steam\" is the location of the executable. Manually
copying some of the .lua files into that folder does allow the splash screen to
appear instead of the grey screen.
### Notes:
- DXVK is required as WineD3D returns an error on launch.
- Title was confirmed to work correctly with DXVK on Windows 10.
- Issue was also reproduced on Wine 5.9, Wine-staging 5.9, and Proton
5.0-8-rc1.
- Log includes the following channels:
+timestamp,+pid,+tid,+seh,+debugstr,+loaddll,+mscoree,+thread
## Steps to Reproduce
- Open [Steam] and launch _*Sid Meier’s Civilization® VI*_ (DXVK_HUD=1
WINEPREFIX="/home/<username>/.wine" wine .wine/drive_c/Program\ Files\
\(x86\)/Steam/steam.exe steam://run/289070)
## Repro Rate
5/5
## Environment
### System information
- OS: Ubuntu 20.04 LTS
- GPU(s): Radeon RX 590 Series (POLARIS10, DRM 3.33.0, 5.3.0-53-generic, LLVM
10.0.0)
- Kernel version: 5.4.0-33-generic
- Mesa version: 4.6 (Compatibility Profile) Mesa 20.2.0-devel (git-b30b6fd
2020-06-02 focal-oibaf-ppa)
- Xserver version (if applicable): 1.20.5
- Desktop manager and compositor: Gnome (3.28.3)
### DXVK
- 1.7 (https://github.com/doitsujin/dxvk/releases/tag/v1.7)
### Wine
- wine-5.9
- wine-5.9 (Staging)
- 1591189474 proton-5.0-8-rc1
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https://bugs.winehq.org/show_bug.cgi?id=4066
Isaac <isaacclausen(a)gmail.com> changed:
What |Removed |Added
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CC| |isaacclausen(a)gmail.com
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