https://bugs.winehq.org/show_bug.cgi?id=51405
Bug ID: 51405
Summary: winecfg crashes when using "Emulate a virtual desktop"
on Debian Bullseye
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: googlemail(a)email-postfach.info
Distribution: ---
Created attachment 70262
--> https://bugs.winehq.org/attachment.cgi?id=70262
Error log for 6.0.0, 6.0.1 and 6.12
Whenever winecfg is used on a WINEPREFIX with "Emulate a virtual desktop"
checked, it crashes.
This applies to WineHQ Binary Packages for Debian Bullseye (amd64). I've tested
this with 6.0.0, 6.0.1 and 6.12. 5.0.4 is fine.
This seems to be specific to Debian Bullseye, since wine-stable on Debian
Buster works fine on the same machine.
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https://bugs.winehq.org/show_bug.cgi?id=40912
Bug ID: 40912
Summary: Unhandled exception in cfgwiz when installing Office
2000
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bourne.identity(a)hotmail.com
Created attachment 55010
--> https://bugs.winehq.org/attachment.cgi?id=55010
backtrace of unhandled exception in cfgwiz when installing Office 2000
When installing Office 2000, I get an unhandled exception related to cfgwiz.
Although it appears that the installation completed successfully. But
surprisingly, Windows fonts that normally get installed with Office 2000 are
missing - I don't even have Courier New. I only have Gnome fonts
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https://bugs.winehq.org/show_bug.cgi?id=42375
Bug ID: 42375
Summary: AvERP, Fastreport4, Printing of RTF-text locks up
application in print preview
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yves.schlegel(a)itsysstl.de
Distribution: ---
Printing a document containing RTF-text in AvERP using Fastreport 4 th
application locks up in the print preview. If there is no RTF text included
everything works fine. Therefore it seems to be an issue in using Fastreport 4
running with WINE in combination with RTF-texts. I faced the problems since
WINE 1.6 until the latest versions (2.0.0, wine-staging).
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https://bugs.winehq.org/show_bug.cgi?id=6254
spam(a)abma.de changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |spam(a)abma.de
--- Comment #91 from spam(a)abma.de ---
I've hit this bug in some commercial app, too which uses "FastReport VCL" (
https://www.fast-report.com/public_download/frvcl/frvcl_demo.exe -> install ->
addin objects -> Richtext -> Design to trigger it)
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https://bugs.winehq.org/show_bug.cgi?id=51238
Bug ID: 51238
Summary: regression: World of Warships fails with
wined3d_deferred_context_* functions available.
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: janbraun(a)gmx.net
Regression SHA1: 60027fcc23e665fdd073e5fbe33bdd4850cd9e84
Distribution: ---
Created attachment 70109
--> https://bugs.winehq.org/attachment.cgi?id=70109
hack removing deferred context support
Since wine6.10, World of Warships crashes with a dialog box
"""
A critical error has occurred
The error information was collected to the Reports folder
Use the link below for support
[Restart] [Terminate]
"""
upon game start (on the black screen, before displaying the WoWS logo). The
Report data suggests "crash_type": "unhandled_exception" "code_of_exception":
3221225477.
Bisecting points to 60027fcc23e665fdd073e5fbe33bdd4850cd9e84, which doesn't
revert cleanly. But simply removing the wined3d_deferred_context_* functions
(see attached patch/hack) allows WoWS to work normally again.
Diffing the WINEDEBUG=trace+d3dx logs shows they diverge after the line
"fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake threading support
data."
The stock version prints a few variations of
"fixme:d3d:wined3d_deferred_context_update_sub_resource context 0x262ef030,
resource 0x23ccc360, sub_resource_idx 0, box (0, 0, 0)-(20, 20, 1), data
0x1bd92000, row_pitch 80, slice_pitch 1600, stub!"
, and then goes on to spam the _Locinfo__Locinfo_ctor_cat_cstr FIXME (possibly
while building the dialog box). The hacked version instead spams complaints
about
"err:d3d:state_undefined Undefined state UNKNOWN_STATE(0) (0)."
, but continues working until I kill the window when the logo is rendered.
Everything above was tested on git revision
aadcff491fc9d823a90cee567c8e1d55cd9a589b in a prefix with winetricks corefonts
vcrun2013 win10.
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https://bugs.winehq.org/show_bug.cgi?id=49764
Bug ID: 49764
Summary: Every program using virtual desktop crashes on startup
after a recent Mesa snapshot added a second Vulkan
device
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: subgraph93(a)gmail.com
Distribution: ---
Distribution: Ubuntu 20.04.1
Filing this report here because I think a Wine issue may be present. A specific
Wine setting always triggers the issue, and other configurations (Wine without
it or native programs) did not trigger the issue. I apologize for taking your
time if it's a purely Mesa issue.
An update to a newer Mesa snapshot (Git acf756a -> Git a27823e) has introduced
a new Vulkan device for vallium/llvmpipe (software renderer). As a result, I
have two "GPUs", and after the Mesa update, I found that programs running in
virtual desktop now crash at startup. I believe the update and the issue to be
related.
I tested it on winecfg in a clean wineprefix. (I backed up the usual ~/.wine,
ran `wine winecfg` to create the prefix, turned virtual desktop mode on by
default, closed winecfg, then ran `wine winecfg` again.) These two lines seem
to be always output:
0024:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting
0024:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\system32\\winecfg.exe" failed, status c0000005
This issue affects both 5.15 and 5.16, both devel and staging for me.
I know that more information is likely needed (probably logs with debug
channels, or vulkaninfo?), not sure what I need to provide though. I have
+relay,+seh logs of the tests with winecfg (as said above) for 5.15-devel and
5.16-devel.
#49631 may be related?
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http://bugs.winehq.org/show_bug.cgi?id=31844
Bug #: 31844
Summary: CitiesXL (all versions) needs native D3DXCreateSphere
(purist)
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
The free CitiesXL demo
http://www.fileplanet.com/204724/200000/fileinfo/Cities-XL-Demo
53833dbbe9cf49eb7e05c85b4be9acf217e91a28 CitiesXLDemo.zip
crashes on startup with 'winetricks alldlls=builtin'; the log says
fixme:d3dx:D3DXCreateSphere Case of adjacency != NULL not implemented.
wine: Unhandled page fault on read access to 0x00000000 at address 0x4544d2
(thread 003c), starting debugger...
Backtrace:
=>0 0x004544d2 in graph3d
1 0x0047fdd4 in graph3d
2 0x00bd4ff6 in gameengine_win32shipping
This also affects the gamefly download version of CitiesXL 2011 and
reportedly also CitiesXL 2012.
'winetricks d3dx9_36=native' works around the problem, and lets you
get past the intro movie. (The demo then puts up a dialog saying the
beta is over.)
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https://bugs.winehq.org/show_bug.cgi?id=38947
Bug ID: 38947
Summary: Cities XL Platinum crashes while loading to the menu,
needs vcomp.dll._vcomp_for_dynamic_init
Product: Wine
Version: 1.7.47
Hardware: x86
URL: http://www.chip.de/downloads/Demo-Cities-XL_37882385.h
tml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: vcomp
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: sebastian(a)fds-team.de
Distribution: ---
Created attachment 51893
--> https://bugs.winehq.org/attachment.cgi?id=51893
terminal output
Prerequisite: native d3dx9_36
The game begins to load but crashes somewhere during the initial loading stage:
>...
>wine: Unimplemented function vcomp.dll._vcomp_for_dynamic_init called at address 0x7b839a6c (thread 007e), starting debugger...
>...
Mscodescan output (Steam version):
./CitiesXL_Platinum.exe imports following stub symbols:
vcomp:_vcomp_atomic_add_i4
vcomp:_vcomp_enter_critsect
vcomp:_vcomp_for_dynamic_init
vcomp:_vcomp_for_dynamic_next
vcomp:_vcomp_for_static_end
vcomp:_vcomp_for_static_init
vcomp:_vcomp_leave_critsect
Mscodescan (non-Steam demo version):
./Benchmark.dll imports following stub symbols:
vcomp:_vcomp_atomic_add_i4
vcomp:_vcomp_for_dynamic_init
vcomp:_vcomp_for_dynamic_next
To reproduce with the demo version:
1. install the demo
2. uninstall MSVC++ 2005 which comes installed with the demo
3. start the game with CitiesXL_Game.exe
wine-1.7.47-118-ga90592c
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http://bugs.winehq.org/show_bug.cgi?id=26931
Summary: Nvidia hdr sample wants
d3dx9_36.dll.D3DXLoadMeshFromXW
Product: Wine
Version: 1.3.18
Platform: x86-64
URL: http://developer.download.nvidia.com/SDK/9.5/Samples/D
EMOS/Direct3D9/HDR_FP16x2.zip
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
Blocks: 24419
austin@aw21 ~/a/DEMOS/Direct3D9/bin/release $ wine HDR_FP16x2.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2f4,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:d3dx:D3DXCreateFontIndirectW (0x12e9d8, 0x33f9ec, 0x43bb40): stub
fixme:d3dx:D3DXCreateFontIndirectW (0x12e9d8, 0x33f9ec, 0x43d200): stub
fixme:d3dx:D3DXCreateFontIndirectW (0x12e9d8, 0x33f9ec, 0x43d420): stub
fixme:d3dx:D3DXGetImageInfoFromFileInMemory (0x6d0000, 1048620, 0x33f760):
partially implemented
wine: Call from 0x7b83a362 to unimplemented function
d3dx9_36.dll.D3DXLoadMeshFromXW, aborting
wine: Unimplemented function d3dx9_36.dll.D3DXLoadMeshFromXW called at address
0x7b83a362 (thread 002b), starting debugger...
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