http://bugs.winehq.org/show_bug.cgi?id=35186
Bug ID: 35186
Summary: X Error of failed request: BadAlloc (insufficient
resources for operation)
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cigydd(a)gmail.com
Classification: Unclassified
Created attachment 46936
--> http://bugs.winehq.org/attachment.cgi?id=46936
A quote from the PlayOnLinux log
Hello wine community,
I have trouble running most of the Big Fish Games with wine (and also the
client but that's another issue) (www.bigfishgames.com).
I get errors similar to this:
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 153 (GLX)
Minor opcode of failed request: 3 (X_GLXCreateContext)
Serial number of failed request: 224
Current serial number in output stream: 228
I know this could be related to mesa and my mom's graphics card which is "Intel
Corporation 82865G Integrated Graphics Controller (rev 02)".
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https://bugs.winehq.org/show_bug.cgi?id=51088
Bug ID: 51088
Summary: Wine doesn't find (builtin?) wineasio.dll.so
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: michaelwigard(a)arcor.de
Distribution: ---
WineASIO provides an ASIO to JACK driver for WINE.
(https://github.com/wineasio/wineasio)
Since this commit:
https://source.winehq.org/git/wine.git/commit/bb065801a693e1cd305d2a507c206…
(ntdll: Map the builtin or fake dll from the Wine dirs if it's missing from the
prefix.)
Wine doesn't seem to find wineasio.dll.so any more:
$ wine regsvr32 wineasio.dll
regsvr32: Failed to load DLL 'wineasio.dll'
Before that commit, load_builtin_dll would eventually be called and load
wineasio.dll.so. After that commit, it seems find_builtin_without_file is
called, but doesn't load it.
With this workaround it works again:
$ cp /usr/lib/wine/wineasio.dll.so ~/.wine/drive_c/windows/system/wineasio.dll
I'm not too familiar with the internals of Wine, but I suspect it might have
something to do with the absence of a fake dll. I was able to get it to work by
copying and renaming one of the other fake dlls to wineasio.dll, but only when
also setting WINEDLLPATH.
It seems to me that this should be a bug in Wine, since it worked the way it
was before and doesn't since that commit, but if the solution is something
else, please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=47718
Bug ID: 47718
Summary: x86_64-w64-mingw32-strip strip dlls make wine failed
start
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
make/install wine source and enable x86_64-w64-mingw32-strip strip dlls, wine
can not start becauese failed load pe dlls, no strip them works fine but dll
files too large. why can not strip them?
by the way, what's mean "PE dlls no longer rely on the MinGW runtime" from 4.14
release notes? i didnt install any MinGW runtime for wine runtime env still
works fine.
debian 10 stable+backports.
regards.
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http://bugs.winehq.org/show_bug.cgi?id=30639
Bug #: 30639
Summary: Audio stuttering and performance drops in Star Wolves
3
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.gamershell.com/download_8237.shtml
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: patrakov(a)gmail.com
Classification: Unclassified
Regression SHA1: 275dfb83f2371a476b615b260465afb3cdf67f32
Due to a recent commit in Wine I get severe audio stuttering as well as
slowdowns in certain games. This seems to affect only a small number of games,
the vast majority of my games are still running fine. Whether these games are
buggy ones or it is indeed a problem with the patch I can't decide as I don't
have Windows installed to check how these games behave under native Windows.
275dfb83f2371a476b615b260465afb3cdf67f32 is the first bad commit
commit 275dfb83f2371a476b615b260465afb3cdf67f32
Author: Alexander E. Patrakov <patrakov(a)gmail.com>
Date: Mon May 7 00:06:13 2012 +0600
dsound: Added a windowed-sinc resampler.
:040000 040000 8ecb8b2fbc5c65c2066aaf9a5e8c58104996c5ab
3768c38fdafc656c5e18e14ad70884ea7864b758 M dlls
:040000 040000 680c52a0ebe164ca9b6a42d40c6521a91ae86e96
83407150c9beff0aa69d2d2e017b522543ac347f M tools
Star Wolves 3: Civil War (v1.12, Steam): audio playback is glitch-free and
performance is okay (well above 60 fps) in the menus and during the tutorial
mission. When I advance in the game or when I load a saved game I get severe
audio stuttering and framerate drops below 15 fps. This makes the game hardly
playable. If I quit playing and go back to the main menu, everything is back to
normal.
The demo for the game is protected with Starforce so it cannot be tested.
Droplitz (Steam version): this is a puzzle game. A certain sound effect is
intended to play when I create a path for the 'drops' and they make their way
to their goal. When this happens I observe the same audio stuttering and
performance drops. It lasts only for 2-3 seconds so it's not so severe.
Armored Fist 3: audio (both music and speech) are stuttering heavily and it
affects performance too. Link to the demo added to URL. There is no music in
the demo, but you should observe the problem with speech after starting a new
game.
HoverAce: the same stuttering in audio and slowdowns can be observed. No demo
available.
Terminal output doesn't show anything related.
Fedora 16 x86
Kernel 3.3.4-3.fc16.i686.PAE
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=47933
Bug ID: 47933
Summary: FoxPro for Windows 2.6a will not print output from
scripted dialog.
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: JSladek(a)juno.com
Distribution: ---
Created attachment 65436
--> https://bugs.winehq.org/attachment.cgi?id=65436
General format for program sections
Access to and use of my databases is all under a program written using the
FoxPro language. After opening the desired database and index, I use the
command "REPORT FORM <report format filename> TO PRINTER" to send the report to
the printer. The "TO PRINTER" clause can be substituted by "TO FILE
<filename>" .... however ..... in BOTH cases, while running it in WINE, the
output fails with a "printer not ready" error. Additionally, if I replace the
"TO clauses" with "PROMPT", a printer selection (or to file) dialog comes up,
but I still get the same "printer not ready" error regardless which selection I
make.
Using the "PREVIEW" option to the REPORT FORM command instead of "TO PRINTER" I
can view the entire formatted report, but there is no way that the preview can
be redirected to any other type of output.
It appears to me that the way the command set is structured, the only way to
get a report output is through the "report form / printer" interface. It also
appears that the "to file" direction is through that same interface.
There were a couple of submnissions concerning this problem in the 2008 time
frame. The only solution offered was to adjust tyhe TIME function for faster
processors in the FoxPro config file. I tried this, but it has no effect on
the problem.
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https://bugs.winehq.org/show_bug.cgi?id=51126
Bug ID: 51126
Summary: [Regression] Evil Twin playing only first part of in
game dialog's audio
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Created attachment 69991
--> https://bugs.winehq.org/attachment.cgi?id=69991
wine output with +gstreamer and gst_debug=5
After d7fecebe93938bf1ef2349ac74413e28d6b8e153 Evil Twin play only first part
of the in game dialog's audio.
Subtitles are fine and dialog's scene play fine but audio just stop after a bit
of seconds and scenes are mute until game try to play next audio.
Compiling until previous commit the things works fine.
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https://bugs.winehq.org/show_bug.cgi?id=46014
Bug ID: 46014
Summary: Estlcam crashes with System.OverflowException in
button.resize()
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j-p-t(a)gmx.net
Distribution: ---
Created attachment 62584
--> https://bugs.winehq.org/attachment.cgi?id=62584
stacktrace of 32 bit version
This app https://www.estlcam.de/
simply crashes on startup.
regardless of 32 or 64 bit version.
stacktrace follows
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https://bugs.winehq.org/show_bug.cgi?id=50704
Bug ID: 50704
Summary: QueueUserAPC() Has Incorrect Error Set When Called On
Terminating Thread
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: spambox1(a)koolhoven-home.net
Distribution: ---
DWORD QueueUserAPC() will return zero with GetLastError() set to return
ERROR_ACCESS_DENIED if called on a terminating thread, but ERROR_GEN_FAILURE is
the expected return of GetLastError() in this scenario.
Unfortunately, it's hard to catch a thread in this state since once a thread
has been terminated completely calling on it results in GetLastError()
returning ERROR_INVALID_HANDLE as it should.
This effects applications using older versions of WebRTC, such as StarCitizen.
The chromium development team noticed this and built a workaround into WebRTC
to make WebRTC compatible with WINE and Windows in this commit:
<https://webrtc.googlesource.com/src/+/dbfb58b850c14eeadac5ac66689fb855c79ab…>,
but the underlying issue still persists in WINE.
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https://bugs.winehq.org/show_bug.cgi?id=50701
Bug ID: 50701
Summary: Multiple 32-bit ARM Thumb-2 applications show errors
during Thumb-2 relocation processing (Miranda,
Notepad2)
Product: Wine
Version: 6.2
Hardware: arm
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
extracted from comment https://bugs.winehq.org/show_bug.cgi?id=33349#c11
* Notepad2 for ARM32
* Miranda32 for ARM
* VC++ redist
All apps started up fine, showing main user interface. There were some
relocation block processing errors:
--- snip ---
...
0024:err:module:LdrProcessRelocationBlock resulting immediate value won't fit:
000100d0
...
--- snip ---
Stable download link via Internet Archive:
https://web.archive.org/web/20210219234230/https://master.dl.sourceforge.ne…
NOTE: Most of these xdadeveloper forum threads are dead and attachments have
been deleted before archive.org could take snapshots.
Fortunately there is a sourceforge project which mirrored various ARM ports:
https://sourceforge.net/projects/winportsprojecthttps://sourceforge.net/projects/winportsproject/files/Other%20Contribution…
$ sha1sum miranda_arm.zip
0ec8acc67703948099cb8c846f4ff435e01b8fb8 miranda_arm.zip
$ du -sh miranda_arm.zip
588K miranda_arm.zip
$ wine --version
wine-6.2-157-gb8719736c5a
Regards
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https://bugs.winehq.org/show_bug.cgi?id=50376
Bug ID: 50376
Summary: Banished crashes when Antialiasing set to 3x MSAA with
Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Doesn't crash with 2x or 4x.
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https://bugs.winehq.org/show_bug.cgi?id=50387
Bug ID: 50387
Summary: Batman: Arkham Origins has broken dynamic shadows with
Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68998
--> https://bugs.winehq.org/attachment.cgi?id=68998
example
When Dynamic Shadows set to Normal.
wine-6.0-rc3-24-g3d2b4233288
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https://bugs.winehq.org/show_bug.cgi?id=35637
Bug ID: 35637
Summary: Seagate Crystal Enterprise 8.0: 'inputfileserver.exe'
service needs msvcirt.dll.??0fstream@@QAE@XZ
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcirt
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says ...
--- snip ---
...
0072:trace:process:__wine_kernel_init starting process name=L"C:\\Program
Files\\Seagate Software\\Enterprise\\x86\\inputfileserver.exe"
argv[0]=L"C:\\Program Files\\Seagate
Software\\Enterprise\\x86\\inputfileserver.exe"
...
0075:trace:seh:raise_exception code=80000100 flags=1 addr=0x7b83a97b
ip=7b83a97b tid=0075
0075:trace:seh:raise_exception info[0]=f6e08d7c
0075:trace:seh:raise_exception info[1]=f6e08e76
wine: Call from 0x7b83a97b to unimplemented function
msvcirt.dll.??0fstream@@QAE@XZ, aborting
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/799731f4b9e9495181e18a68eba16c92…
--- snip ---
27 @ stub -arch=win32 ??0fstream@@QAE@XZ # __thiscall fstream::fstream(void)
--- snip ---
Workaround: 'winetricks msvcirt' before running the installer.
$ wine --version
wine-1.7.13
Regards
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https://bugs.winehq.org/show_bug.cgi?id=50790
Bug ID: 50790
Summary: winemac not working in a VM again
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
CC: bshanks(a)codeweavers.com
Regression SHA1: ae319caa3bf97b0ab688b1f44418dfd9d522f115
When attempting to use wine(64) within an OS X 10.9 VM no display is found when
using winemac.drv, using X11 driver does work same as last time this happened.
The regression SHA1 is ether the one thats marked or the one right after
5fbd40520d9a1505764b9e7b86f01d663b3aa391
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https://bugs.winehq.org/show_bug.cgi?id=50256
Bug ID: 50256
Summary: Animate VST plugin activation doesn't work:
wbem_services_ExecQuery gets no network adapters
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andriy.parhomenko(a)gmail.com
Distribution: ---
Created attachment 68788
--> https://bugs.winehq.org/attachment.cgi?id=68788
Backtrace
When I try to activate Animate VST plugin by MasteringTheMix, it gives error
28, which means no network adapters detected
(https://masteringthemix.zendesk.com/hc/en-gb/articles/208383349-ENABLE-THE-…)
The plugin was loaded in Reaper with linvst.
I've attached the backtrace with WINEDEBUG=+wbemprox, it seems that
wbem_services_ExecQuery returns 0 adapters found.
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https://bugs.winehq.org/show_bug.cgi?id=50744
Bug ID: 50744
Summary: continuous spamming of
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
in console
Product: Wine
Version: 6.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimaki(a)rocketmail.com
Distribution: ---
I am getting continuous spamming in command console of the following fixme when
the mouse pointer is moved over any loaded webpage in a builtin Wine Internet
Explorer window. This happens both when it's loaded as a standalone and when
the browser is embedded into another application.
0024:fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(02D356D0)->({34745c63-b2f0-4784-8b67-5e12c8701a31}
One way to reproduce this is by running the below command, bringing Wine
Internet Exporer window into focus and then moving the cursor over it.
wine iexplore
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http://bugs.winehq.org/show_bug.cgi?id=28786
Bug #: 28786
Summary: Explorer filelist problem
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.downing(a)guardian-shield.com
Classification: Unclassified
In the Explorer file-list [left pane] the "expand" controls (plus "+" signs)
require double-click. They should be single-click.
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https://bugs.winehq.org/show_bug.cgi?id=48563
Bug ID: 48563
Summary: Runaway: A Twist of Fate renders its cursor
incorrectly
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The cursor should appear as a vertical cross, but is rendered as a vertical
cross on top of a black square. Essentially, the black background of the cursor
is rendered when it should be transparent.
The linked staging patch fixes it.
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http://bugs.winehq.org/show_bug.cgi?id=22635
Summary: FindFileFirst should ignore some chars
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: plr.vincent(a)gmail.com
When FindFileFirst is called with such path (c-style notation):
"C:\\Program Files/>"
it should match
"C:\\Program Files"
A test for this is in the works (first attempt:
http://www.winehq.org/pipermail/wine-devel/2010-May/083434.html ) and this
behavior was confirmed on winxp and win2k.
This has been discovered while investigating the problem of Earth 2160 packaged
by GOG.com:
The installer ciphers the cd key to put it in the registry (as GOG doesn't
provide different keys for each user, the installer contains one):
HKCU\Software\Reality Pump\Earth2160\SerialKey\SerialKey. One of the components
used for this is the creation time of the Earth 2160 installation directory.
It looks up the path of that directory using another registry key created
during the install: HKLM\Software\Reality Pump\Earth2160\FileSystem\DataPath .
This key contains that path with a trailing "/>", which seems to be present on
purpose (removing it makes the game fail very early when executed). The result
is that this path is not found after installation on wine, so the created
registry key is invalid when checked by the game.
Note that the problem is really only in the installer, as the parameter
received by FindFileFirst when game checks the key doesn't contain the trailing
"/>".
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https://bugs.winehq.org/show_bug.cgi?id=50781
Bug ID: 50781
Summary: cl.exe fails to open program database
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
cl.exe from MSVC 2015 fails to open program database:
fatal error C1041: cannot open program database '...'; if multiple CL.EXE write
to the same .PDB file, please use /FS
This is a regression caused by commit b14eee69c7240658252bc96b6302e98948f2c62c
in Wine 5.13.
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https://bugs.winehq.org/show_bug.cgi?id=50563
Bug ID: 50563
Summary: The Witcher 3: Wild Hunt has missing sunlight with
Vulkan renderer
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69237
--> https://bugs.winehq.org/attachment.cgi?id=69237
example
Seems NVIDIA-specific.
wine-6.0-201-g2d4dd4252b0
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https://bugs.winehq.org/show_bug.cgi?id=50508
Bug ID: 50508
Summary: ACAT Phrase, part of Intel Assistive Context-Aware
Toolkit (ACAT) v1.00.0 (.NET 4.5 app) crashes on
unimplemented function
'uiautomationcore.dll.UiaRegisterProviderCallback'
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says.
Download:
https://github.com/intel/acat/releases/download/v1.00.0/ACATSetup.exe
Prerequisite:
* 'winetricks --force -q dotnet45'
* 'winetricks -q vcrun2012' (workaround for bug 42751)
You need to have a camera attached. Any webcam that Linux recognizes will work.
Face detection works well. Takes half a minute until the "AI" is trained ;-)
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Intel/ACAT
$ WINEDEBUG=+seh,+loaddll wine ./ACATPhrase.exe
...
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\msvcr110.dll"
at 08E70000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\MSVCP110.dll"
at 08DA0000: builtin
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\opencv_core2412.dll"
at 08B80000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\opencv_ml2412.dll"
at 08AF0000: native
0338:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\AVIFIL32.dll"
at 09170000: builtin
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\opencv_highgui2412.dll"
at 08F50000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\opencv_imgproc2412.dll"
at 091B0000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\libivcp.dll"
at 08A30000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\libpipeline.dll"
at 088C0000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\libinfra.dll"
at 08760000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\acat_gestures_dll.dll"
at 08740000: native
...
0344:fixme:path:parse_url failed to parse L"System.Drawing"
03bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\qcap.dll" at
09640000: builtin
03bc:fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_PREVIEW
03bc:fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_PREVIEW
03bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\qedit.dll" at
09A50000: builtin
03bc:fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_PREVIEW
03bc:fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_PREVIEW
03bc:fixme:qcap:preview_query_accept (00A3216C) stub
...
The following camera devices were found on your system:
0 : USB2.0 UVC HD Webcam: USB2.0 UV
-----------------------------------
Face detection in progress...
FPS=0
Face Detected!
Face detection in progress - Please wait
Face Detected!
-------------------------------------------------------------------------------------------
Please wait and do NO GESTURES...Calibration in progress...
-------------------------------------------------------------------------------------------
Face detection in progress - Please wait
...
wine: Call from 7B00FF28 to unimplemented function
uiautomationcore.dll.UiaRegisterProviderCallback, aborting
...
--- snip ---
After the face detection calibration finished it shows a 'null reference'
exception error dialog.
Wine source:
https://source.winehq.org/git/wine.git/blob/477fe4ba2fceaffe96ea3910595befe…
--- snip ---
94 @ stub UiaRegisterProviderCallback
--- snip ---
$ sha1sum ACATSetup.exe
de818a4723d72d7654895631ef121e574d8b3713e ACATSetup.exe
$ du -sh ACATSetup.exe
283M ACATSetup.exe
$ wine --version
wine-6.0
Regards
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http://bugs.winehq.org/show_bug.cgi?id=26035
Summary: ChipGenius cannot detect USB device
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
ChipGenius is a small green software for detecting USB pid/vid ,it returns the
device name, interface speed, serial number, equipment version, and provides
relevant information to download address.
See
http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&…
for a google translated introduction.
ChipGenius can be download free on its website (
http://dl.mydigit.net/2010/09/chipgenius.html ) , or a personal mirror here:
https://docs.google.com/leaf?id=0BxjsxTbiBaUHMDI5OWIxYTktZDBkOS00ODE3LWExOW…
Normally on WinXP, while running ChipGenius, it will draw a device tree and
auto detect usb devices and redraw device tree whenever a usb device is pluging
or unpluging.
However, ChipGenius didn't draw any device tree on wine.
Here is the log:
$ winetricks -q vb6run
$ wine '/home/fracting/Wine/USB/ChipGenius/ChipGenius.exe'
err:menubuilder:init_xdg error looking up the desktop directory
fixme:ole:OleLoadPictureEx
(0xa1f5ec,1414,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32f6d4),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa1f5ec,830,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32f6a4),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa1f5ec,1354,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32f6a4),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa1f5ec,2238,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32f6a4),
partially implemented.
fixme:ole:OLEPictureImpl_SaveAsFile (0x18ae50)->(0x198fb8, 0, (nil)), hacked
stub.
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:mountmgr:harddisk_ioctl unsupported ioctl 2d1400
fixme:win:RegisterDeviceNotificationA (hwnd=0x1006e,
filter=0x32f82c,flags=0x00000000) returns a fake device notification handle!
fixme:win:UnregisterDeviceNotification (handle=0xcafecafe), STUB!
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4f92-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4f92-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
I also test chipgenius with Alexander Morozov's USB patchset, but it doesn't
work either.
Best regards :-)
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https://bugs.winehq.org/show_bug.cgi?id=51672
Bug ID: 51672
Summary: Imperiums: Greek Wars has small black window on launch
(caused by wrong position).
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
The game depends on some specific detail on Windows for Maximized position
placement. Windows seems to "forget" the maximized placement for any
non-maximized windows, as well as maximized top-level windows that cover the
work area.
Presumably, since applications typically save window positions via placement
(such as on exit) to reload them later, it does this to prevent those apps from
having weird maximized window positions when reloaded on a different screen or
a screen having a different work area, so in this case it forgets it to simply
say "just maximize to the entire work area" like normal maximized windows.
The game relies on this implicitly, because it changes styles and borders,
which affect its position and size. First, it creates the main game window as
hidden with the WS_CLIPCHILDREN | WS_MAXIMIZE | WS_MAXIMIZEBOX styles and the
WS_EX_CONTROLPARENT | WS_EX_APPWINDOW exstyles set, so it's actually maximized.
Implicitly, it ends up having a border around it, so it's position is something
like (-3,-3) on the screen (because it's maximized and not fullscreen),
covering the entire screen +3 on other side too.
Then, before showing the window, it sets the style on it again to the same
thing, which actually removes the implicit border. Since the window is still
hidden, it doesn't get updated by anything (WM or not) so its position remains
at (-3,-3). This is still correct even on Windows, despite the fact it's in the
wrong position technically speaking, so there's nothing wrong here.
The problem comes next: it shows the window with SW_MAXIMIZE. On Windows, this
resets its position to (0,0) since there is no border now. Wine currently keeps
its position at (-3,-3), although it does size the window down to be the size
of the work area / screen. So for example for 1920x1080 size, this would have
its rect be (-3,-3)-(1917,1077) instead of (0,0)-(1920,1080) as it is on
Windows. This completely confuses the game, rendering a small black window,
which makes it unplayable.
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https://bugs.winehq.org/show_bug.cgi?id=51655
Bug ID: 51655
Summary: iphlpapi regression prevents Samsung SDK from working
properly
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Probably related to 51620.
I have a similar issue with the Samsung SDK. Regression SHA
3bace8862f1b49e40574d1c9647e6984f10d026f, but only with a debug version of
wine, release seems okay.
32bit WINEPREFIX though, so that patch from there doesn't help.
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