https://bugs.winehq.org/show_bug.cgi?id=51585
Bug ID: 51585
Summary: Couldn't start debugger L"winedbg --auto 96 64" (1115)
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
Konsole log:
...
/root/files/spider.sh &
0024:fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled.
0024:fixme:htmlhelp:HtmlHelpW HH_PRETRANSLATEMESSAGE unimplemented
wine: Unhandled page fault on write access to 0000000000000000 at address
00007F92D42369BB (thread 0070), starting debugger...
0070:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 96 64"
(1115)
Read the Wine Developers Guide on how to set up winedbg or another debugger
...
wine --version
wine-6.14
Vladimir Koković, DP senior(70), Serbia, Belgrade, 10.August 2021
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https://bugs.winehq.org/show_bug.cgi?id=51527
Bug ID: 51527
Summary: Seeing and error message after upgrading to 6.13
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikes(a)guam.net
Distribution: ---
Just did dnf update and it installed wine 6.13.
Afterwards I generally run
wine notepad
from command line to have it do the test of update.
This time, it did the update fine, and comes up with the
blank screen and I closed the notepad.
After a short time, the following comes up on terminal
window.
wine: Unhandled page fault on write access to
0000000000000000 at address 00007F56D62BE3A1
(thread 0074), starting debugger...
0074:err:seh:start_debugger Couldn't start debugger
L"winedbg --auto 100 72" (1115)
Read the Wine Developers Guide on how to set up
winedbg or another debugger
Not sure why it can't start debugger.
I can run
wine winedbg --auto 100 72
afterwards, but it shows info, but doesn't apply to the
previous notepad run.
If I run notepad from the menu, you would never see this
message at all, so not sure if it is just something to
ignore.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=50986
Bug ID: 50986
Summary: Rufus does not detect USBs because Wine recognizes
mounted pendrives as hard disks
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: riky.8(a)outlook.it
Distribution: ---
Created attachment 69821
--> https://bugs.winehq.org/attachment.cgi?id=69821
The complete Rufus log generated by WineHQ 6.0 stable
On Windows the usb are seen correctly by Rufus and going into the driver
information I saw that the usb made use of the USBSTOR.SYS and usbstor.inf
driver, not present on WineHQ:
0024:fixme:setupapi:CM_Get_Device_ID_List_SizeA 0093EA30 "USBSTOR"
0x00000102: stub
My request is to add support for usb mass storage (USBSTOR).
The complete Rufus log generated by WineHQ 6.0 stable is attached.
The problem persists even on WineHQ 6.6 develop and staging. Unfortunately the
setupapi bugfixes did not include this enhancement.
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https://bugs.winehq.org/show_bug.cgi?id=49795
Bug ID: 49795
Summary: widl dislikes restricted attribute somewhen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
When compiling SAPI IDL files I have encountered an error, that the attr is
invalid.
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https://bugs.winehq.org/show_bug.cgi?id=47903
Bug ID: 47903
Summary: Add a NetBSD test VM
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: NetBSD
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
A GSoC 2019 student worked on improving Wine support on NetBSD:
https://www.phoronix.com/scan.php?page=news_item&px=Wine-NetBSD-GSoC-2019-D…
In order to keep Wine in good shape on NetBSD the TestBot should have a NetBSD
Wine VM. Currently this is blocked on:
1. A wininet patch:
https://www.winehq.org/pipermail/wine-devel/2019-October/151827.html
-> Once fixed setting a NetBSD build-only VM should be possible.
2. Setting up a NetBSD with an auto-login X session.
-> This will allow the TestBot to automatically recreate the live snapshot
when needed.
3. Some RPATH issues that break Wine's WoW support.
https://www.winehq.org/pipermail/wine-devel/2019-September/150284.html
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https://bugs.winehq.org/show_bug.cgi?id=48649
Bug ID: 48649
Summary: Guild Wars 2 / TaCo : unable to start overlay, get
only black screen
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: aeris+winehq(a)imirhil.fr
Distribution: ---
It's currently not possible to run an overlay like TaCo
(http://www.gw2taco.com/) over the running game. TaCo starts and works be we
got a black screen everywhere, instead of a transparent background.
See render here: https://www.gamingonlinux.com/forum/topic/3966
Trouble reported here to: https://github.com/doitsujin/dxvk/issues/1225
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https://bugs.winehq.org/show_bug.cgi?id=51711
Bug ID: 51711
Summary: Regression in ARM 32-bit compile, does not find unwind
functions
Product: Wine
Version: 6.16
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)cchtml.com
Distribution: ---
Trying to compile wine (NOT staging) in Fedora 34, 35, and 36 (Rawhide) results
in a compile error for only ARM 32-bit builds.
Error snippet:
gcc -o loader/wine-preloader loader/preloader.o loader/preloader_mac.o -static
-nostartfiles -nodefaultlibs \
-Wl,-Ttext=0x7d400000 -Wl,-z,relro -Wl,--as-needed
/usr/bin/ld: loader/preloader.o:(.ARM.exidx+0x8): undefined reference to
`__aeabi_unwind_cpp_pr1'
/usr/bin/ld: loader/preloader.o:(.ARM.exidx+0x50): undefined reference to
`__aeabi_unwind_cpp_pr0'
collect2: error: ld returned 1 exit status
make: *** [Makefile:154942: loader/wine-preloader] Error 1
Fedora 34 full build log:
https://kojipkgs.fedoraproject.org//work/tasks/7977/74857977/build.log
Fedora 34 wine (NOT staging) build task:
https://koji.fedoraproject.org/koji/taskinfo?taskID=74857977
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https://bugs.winehq.org/show_bug.cgi?id=51634
Bug ID: 51634
Summary: Gaea 1.2.1.8 crashes with a managed stacktrace
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: u8g6kz6t(a)anonaddy.me
Distribution: ---
Created attachment 70491
--> https://bugs.winehq.org/attachment.cgi?id=70491
Output when running Gaea.exe with wine
Gaea 1.2.1.8 (a .NET application) crashes with the following message:
[...]
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
[...]
This happens on wine-staging 6.15 on a new clean 64-bit prefix without any MS
.NET frameworks or DXVK DLLs installed.
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https://bugs.winehq.org/show_bug.cgi?id=51694
Bug ID: 51694
Summary: Wine v6.16 build fails when both gcc and clang are
available on the build system
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reserv0(a)yahoo.com
Distribution: ---
Created attachment 70565
--> https://bugs.winehq.org/attachment.cgi?id=70565
Sample of the build log
Greetings,
I have been building quite a few Wine versions in the past on the same build
system (with gcc as the system compiler, and clang available as a secondary
compiler), and everything always went fine until Wine v6.16 came out: with the
latter, for some (weird) reason, the build system seems to use *both* gcc and
clang to compile Wine, and fails as a result...
Specifying 'export CC=gcc;export CXX=g++' does not suffice to prevent Wine's
build system to wrongly pick up clang, and I must uninstall the latter to get
Wine v6.16 to build successfully with gcc...
Attached is a short sample of the build log (at the point where it fails too)
for you to see.
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https://bugs.winehq.org/show_bug.cgi?id=49931
Bug ID: 49931
Summary: 64-bit Dota 2 randomly crashes, but 32-bit Dota 2
works perfectly
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
To reproduce:
1. Install Steam for Windows.
2. Install Dota 2 via `wine 'C:\Program Files (x86)\Steam\steam.exe'
steam://run/570`. This will install both the 32-bit and the 64-bit version of
the game.
3. Start 64-bit Dota via `wine 'C:\Program Files
(x86)\Steam\steamapps\common\dota 2 beta\game\bin\win64\dota2.exe'`.
4. In the lower-right corner, click Play Dota, Practice With Bots, Solo, Start
Bot Match.
5. Click on any hero, click Lock In, and wait for the game to start.
Before the game starts, Dota freezes, then crashes. Sometimes it crashes before
you even click Play Dota. Sometimes it crashes right after the map starts
rendering.
No useful information is written to the console in vanilla Wine. However, in
Wine Staging, lines similar to the following are printed repeatedly right
before the crash:
04b8:err:virtual:try_map_free_area mmap() error Cannot allocate memory, range
0x7f1522b50000-0x7f1522b53000, unix_prot 0x7.
04b8:err:virtual:try_map_free_area mmap() error Cannot allocate memory, range
0x7f1522c80000-0x7f1522c83000, unix_prot 0x7.
04b8:err:virtual:try_map_free_area mmap() error Cannot allocate memory, range
0x7f1523ad0000-0x7f1523ad3000, unix_prot 0x7.
04b8:err:virtual:alloc_area_in_reserved_or_between_callback Could not map in
reserved area.
m Files (x86)\Steam\steamapps\common\dota 2 beta\game\bin\win64\dota2.exe:
../wine-staging/dlls/ntdll/unix/virtual.c:1286: create_view: Assertion
`!((UINT_PTR)base & page_mask)' failed.
If you instead run 32-bit Dota via `wine 'C:\Program Files
(x86)\Steam\steamapps\common\dota 2 beta\game\bin\win32\dota2.exe'`, the game
runs perfectly.
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