https://bugs.winehq.org/show_bug.cgi?id=44202
Bug ID: 44202
Summary: undname.c fails to parse symbols with rvalue-reference
semantics '&&'
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shulgaaa(a)gmail.com
Distribution: ---
For example, the symbol
??4QDnsDomainNameRecord@@QAEAAV0@$$QAV0@@Z
should be de-mangled as:
public: class QDnsDomainNameRecord & __thiscall
QDnsDomainNameRecord::operator=(class QDnsDomainNameRecord &&)
undname returns NULL
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https://bugs.winehq.org/show_bug.cgi?id=50370
Bug ID: 50370
Summary: Gothic 1 doesn't start correctly when screen
resolution of the game matches display resolution
Product: Wine
Version: 5.13
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-5260/Gothic-Demo-
English
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: f90d607c67768f19e36d9d74b498594252faa3fd
Distribution: ---
I'm starting Gothic 1 v1.08k using in-game resolution 1440x900 which matches my
native display resolution.
The game does start up because I can hear the sound of the intro movie, but no
visible window is created (the screen is black).
This used to work up until
commit f90d607c67768f19e36d9d74b498594252faa3fd
ddraw: Use the WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES flag.
Reverting that commit on top of 6.0-rc3 fixes the problem for me.
To reproduce the problem in the demo:
1. Before starting the game modify GOTHIC.INI located in the Program
Files/Piranha Bytes/Gothic 1 Demo/system directory.
Look for the section [Video] and change in-game screen resolution there so that
it matches your display resolution:
zVidResFullscreenX=
zVidResFullscreenY=
You also need to set 32-bit color depth (the problem doesn't occur with
16-bit):
zVidResFullscreenBPP=32
2. run gothic.exe
setupg1demo-en.exe
md5sum: 2932bcb79118abadca0d394a7a86c096
wine-6.0-rc3
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 455.46.04
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https://bugs.winehq.org/show_bug.cgi?id=51619
Bug ID: 51619
Summary: advapi32:registry fails in Wine because a German
timezone name translation is too long
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
advapi32:registry fails in the timezone tests in a German locale:
registry.c:4339: Test failed: L"Aus Central W. Standard Time": expected
L"West-Zentralaustralische Normalzeit", got L"Aus Central W. Standard Time"
registry.c:4357: Test failed: L"Aus Central W. Standard Time": expected
L"West-Zentralaustralische Sommerzeit", got L"Aus Central W. Daylight Time"
https://test.winehq.org/data/patterns.html#advapi32:registry
The reason is that the test compares the localized obtained through the
registry with the one obtained through EnumDynamicTimeZoneInformation(). But
the latter translation must fit into a 32 character buffer: WCHAR
StandardName[32].
However Wine's German translation is too long (36 character including the
trailing '\0'), causing EnumDynamicTimeZoneInformation() to return the
untranslated string instead.
Potential fixes
---------------
1. Only compare the values if they fit in the {Daylight,Standard}Name buffer.
- That means Windows applications will not get a translated timezone name
which is bad.
- This prevents detecting further issues.
- It's unclear if returning an untranslated string is the right thing for
EnumDynamicTimeZoneInformation() to do: I did not find a case (at least
in German where a translation did not fit).
2. Modify EnumDynamicTimeZoneInformation() to return a truncated translation
instead of an untranslated string.
- Windows applications will get a not quite correct timezone name.
- Also we would need evidence that this matches the Windows behavior.
3. Modify the German translation.
- This side-steps the issue and may be the best solution.
- But I doubt one can find a shorter translation that fits, short of
using ellipses which is not great.
Detecting / Preventing recurrences
----------------------------------
1. It would be nice to be able to include a translator warning about this
issue. I'm not sure how to do so in dlls/tzres/tzres.rc.
2. The current tests are insufficient to detect further issues
- To detect every issue they would have to be run in every locale.
- Or going forward, whenever a PO file is modified they would need to be
run in that locale.
- Maybe issues could be detected by calling RegLoadMUIStringW() for every
timezone and locale combination. However it does not take an LCID which
makes this complicated.
3. Write a script checking the PO files.
- This seems like the simplest option to detect issues.
- When to run it? Manually? Automatically from the makefiles?
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https://bugs.winehq.org/show_bug.cgi?id=51163
Bug ID: 51163
Summary: WinOffice Pro 5.3 stops after splashscreen
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 70031
--> https://bugs.winehq.org/attachment.cgi?id=70031
Console Output (wine 6.8)
Hello everyone,
I came across a forum question where somebody asked how to get the German
accounting application WinOffice Pro 5.3 to run. There is a 60 day trial
version available and I noticed that the application requires mdac27 and jet40
in a 32-Bit prefix to perform a successful installation.
Starting the application works until the splashscreen but then the application
terminates. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=45916
Bug ID: 45916
Summary: x64dbg does not open executables, nothing happens
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: jimbo1qaz(a)gmail.com
Distribution: ---
When I File/Open or drag a .exe file into x32dbg (x64dbg 32-bit), the exe does
not load onto the graphs, and Ctrl+G doesn't work. I think the EXE is not
loaded by the debugger at all.
Fixed by ~/bin/winetricks vcrun2013 .
Wine 3.16 on Debian on Virtualbox.
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http://bugs.winehq.org/show_bug.cgi?id=25257
Summary: Enabling Virtual desktop by default cannot be turned
off for specific applications
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zzarko(a)gmail.com
My system is Ubuntu 10.10 and Wine is installed from Ubuntu Wine team's PPA.
Steps to reproduce the problem:
1. Select Default settings in Configure Wine/Applications tab and check
Graphics/Enable virtual desktop
2. Add an application (in my case, Subtitle Workshop) to Applications tab and
uncheck the same option for this application
3. Start the application -> application is started in virtual desktop, despite
the different setting for that application
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https://bugs.winehq.org/show_bug.cgi?id=50936
Bug ID: 50936
Summary: Several games (The suicide of Rachel Foster, Far lone
sails & Virginia) crashes after some times with vulkan
rendeder
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
The suicide of Rachel Foster & Virginia just crashes. For Far lone sails it
becomes very slow before crashing.
No backtrace. The console output is pretty silent.
With the GL renderer, Virginia & Far lone sails just works fine and can be
finished from start to end without interruption.
I can't test GL renderer with The suicide of Rachel Foster due to bug
https://bugs.winehq.org/show_bug.cgi?id=50764 which makes the game unplayable.
Setup is wine-6.5-156-g2fcc1d0ecde + Ubuntu 20.10 + GTX1070 + nvidia driver
460.39.
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https://bugs.winehq.org/show_bug.cgi?id=51203
Bug ID: 51203
Summary: Chessbase 11 unable to select list box item after
incorrect window refresh
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
After search termination (wrong window brought to front - 51202), it is
possible to bring the right window to the front and click on an item from the
search. This displays the game in the window, however, the selected item is not
highlighted, and double clicking (to open the game in a new window - must be
from the selection) opens an old selected item not from the current window.
Workaround is to right click for the menu, and then selection works again (the
window must get focus for selection which it didn't have before (only focus for
clicks)).
This may also relate to the problem of missing scrollbars not being refreshed
(will link report).
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https://bugs.winehq.org/show_bug.cgi?id=47925
Bug ID: 47925
Summary: Panel in dialog incorrectly drawn
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 65425
--> https://bugs.winehq.org/attachment.cgi?id=65425
snapshot of problematic dialog
In Chessbase 11, inputting incorrect security key details results in a dialog.
The panel that rests in it is not correctly drawn. In this case pictured the
white background does not fill the dialog, and sometimes is of different sizes.
Sometimes the message is missing. This happens every time. Using full screen on
a 4K display.
Suggestion of an incorrect (or order of) initialisation issue, 4K/screen size
issue or a data race?
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