https://bugs.winehq.org/show_bug.cgi?id=48791
Bug ID: 48791
Summary: Multiple games have sound stuttering when using FAudio
(Sniper Elite series, Resident Evil 0 HD Remaster,
Homesick)
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
For Sniper Elite V2 and 3 after starting a new game sound in an intro gets
stuttering after a while.
Resident Evil has stuttering during dialogs only. (starts after
d98fda29bbd60053885a63706e268edb8fe536ed)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46801
Bug ID: 46801
Summary: Hitman: Sniper Challenge crashes on startup when using
FAudio
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63822
--> https://bugs.winehq.org/attachment.cgi?id=63822
backtrace
mmap() failed: Cannot allocate memory
Failed to create permanent mapping for memfd region with ID = 2770054660
Ignoring received block reference with non-registered memfd ID = 2770054660
wine-4.3-188-gab7756619c
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51719
Bug ID: 51719
Summary: _pclose() does not cause child stdin to report EOF
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andres(a)winehq.anarazel.de
Distribution: ---
Created attachment 70602
--> https://bugs.winehq.org/attachment.cgi?id=70602
regression test showing the bug
Hi,
Normally when the write end of a pipe is closed, the read end should see that
upon further reads. However wine's _popen()/_pclose() do not work that way - a
child's read from stdin blocks after the parent's _pclose().
I've attached a patch to the tests to show the problem. The tests hang, but
should succeed.
I reproduced this on git commit 8b9f1e12841298591387e2b7590191610a37986e
Regards,
Andres
PS: I encountered this because I was trying to fix a bug in the windows port of
postgres without having to use windows...
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46000
Bug ID: 46000
Summary: Crash in _FindAndUnlinkFrame+0x72() in ucrtbase
(0x0033f128) with SuperTux 0.6.0 nightly build
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 62568
--> https://bugs.winehq.org/attachment.cgi?id=62568
backtrace
When trying to start a SuperTux Nightly build using wine 3.18, it crashes
immediately at launch.
$ openssl sha256 SuperTux-v0.5.1-1071-g1778d0aa6-win32.msi
SHA256(SuperTux-v0.5.1-1071-g1778d0aa6-win32.msi)=
b1619d9b964ec6fa858e0310f62728b978a3bf5b00cdc1689398b5c8ae3188a8
$ wine --version
wine-3.18
Download:
https://ci.appveyor.com/project/supertux/supertux-9ml4d/builds/19503980/art…
Alternative Download:
http://tobbi.bplaced.net/krams/SuperTux-v0.5.1-1071-g1778d0aa6-win32.msi
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43546
Bug ID: 43546
Summary: Image manipulation in astrotoaster causes repeatable
crash
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jh.xsnrg(a)gmail.com
Distribution: ---
Created attachment 58949
--> https://bugs.winehq.org/attachment.cgi?id=58949
astrotoaster crash backtrace
Astrotoaster runs with default settings, but trying to manipulate and convert
images, the attached backtrace is created every time.
Works fine in native windows and windows VMs.
To reproduce, download (free) astrotoaster application:
http://www.astrotoaster.com/download/SetupAstroToaster_205a.msi?attredirect…
put a couple fits files in a folder from a set for image stacking, and
configure the image directory in the application to point to the folder with
the fits files in it.
Click on the buttons labeled "monitor", "refresh" and "stack"
A viewer window will pop up with a dark image that needs adjusting. Click the
color adj button and move the "expand" slider to any value, then click the
"apply E/G" button to reproduce the crash. It may have already crashed before
this.
convert.exe is the module with the crash.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44055
Bug ID: 44055
Summary: Affinity Designer Crashing on launch
Product: Wine-staging
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: buliinwhite(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59755
--> https://bugs.winehq.org/attachment.cgi?id=59755
Crash Report
After Successful Installation of affinity-designer-1.6.1.93.exe see bugreport:
https://bugs.winehq.org/show_bug.cgi?id=44048
i try to launch Designer.exe but its Crash.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51815
Bug ID: 51815
Summary: DocumentProperties broken by last update
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: incubusrk(a)gmail.com
Distribution: ---
Last update cause DocumentProperties return -1 for existing printer.
GetLastError return 193
For wine 6.17 and lower it's work correct
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48377
Bug ID: 48377
Summary: Home Designer Suite 21.3.1.1x64 hangs on mouse button
release when drawing wall
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 74.schutt(a)gmail.com
Distribution: ---
Created attachment 66130
--> https://bugs.winehq.org/attachment.cgi?id=66130
Wine terminal output
I'm testing Home Designer Suite 21.3.1.1x64 on 5.3-rc3 with the patch from bug
48371 applied.
After starting home designer and opening a new plan, I am trying to draw my
first wall.
Left mouse button down sets the starting location of the wall, and as I move
the mouse the display is continuously updated with the new wall length. When I
release the left mouse button to set the end location, the wine window stops
being updated, the mouse cursor disappears while the mouse position is inside
the wine window, and my system is otherwise idle. I have to ctrl-C in the
terminal window where I started wine to kill it.
I've attached the terminal output from Wine. At the end of the output I added
some text that appeared after I used ctrl-C to kill wine.
I'll also attach the output that Home Designer logged as it ran.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40667
Bug ID: 40667
Summary: Cossacks - European Wars: Intro videos cropped and not
full screen
Product: Wine
Version: 1.9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: Other
Created attachment 54537
--> https://bugs.winehq.org/attachment.cgi?id=54537
Screenshot
When I launch the GOG version of Cossacks - European Wars, the intro videos
begin to play but they are cropped to a small square in the corner of the
screen.
I am attaching a screenshot that should be much more helpful than my
description.
--
Some additional info about my system (just in case):
Distro: Linux Mint 17.3 (64 bit)
Kernel: 4.4.0-21-generic
Graphics: Proprietary NVIDIA 364.19
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42476
Bug ID: 42476
Summary: COSSACKS 3 TOSWFragmentShaderHandle ERRORS PREVENT
GAME FORM STARTING WITH MESA AND AMD GPU
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: eutychios23(a)gmail.com
Distribution: ---
i installed all directx9 dlls and none while trying to solve the issue but
still nothing.
Wine_errorlog:
everything else.all i get is a black screen with the game cursor,but i am able
to click the menu options and the following errors no matter what i try:
TOSWFragmentShaderHandle: 0:34(11): error: could not implicitly convert
operands to arithmetic operator
TOSWFragmentShaderHandle: 0:21(11): error: could not implicitly convert
operands to arithmetic operator
TOSWFragmentShaderHandle: 0:44(11): error: could not implicitly convert
operands to arithmetic operator
TOSWFragmentShaderHandle: 0:32(11): error: could not implicitly convert
operands to arithmetic operator
TOSWFragmentShaderHandle: 0:34(11): error: could not implicitly convert
operands to arithmetic operator
TOSWFragmentShaderHandle: 0:36(11): error: could not implicitly convert
operands to arithmetic operator
TOSWFragmentShaderHandle: 0:21(11): error: could not implicitly convert
operands to arithmetic operator
TOSWFragmentShaderHandle: 0:23(11): error: could not implicitly convert
operands to arithmetic operator
TOSWFragmentShaderHandle: 0:28(22): error: could not implicitly convert
operands to arithmetic operator
0:28(18): error: cannot construct `int' from a non-numeric data type
0:28(18): error: operands to arithmetic operators must be numeric
0:28(18): error: operands to arithmetic operators must be numeric
TOSWFragmentShaderHandle: 0:43(22): error: could not implicitly convert
operands to arithmetic operator
0:43(18): error: cannot construct `int' from a non-numeric data type
0:43(18): error: operands to arithmetic operators must be numeric
0:43(18): error: operands to arithmetic operators must be numeric
TOSWFragmentShaderHandle: 0:34(11): error: could not implicitly convert
operands to arithmetic operator
TOSWFragmentShaderHandle: 0:20(11): error: could not implicitly convert
operands to arithmetic operator
Access violation at address 00880272 in module 'cossacks.exe'. Read of addres
00000058.
Access violation at address 0088037A in module 'cossacks.exe'. Read of addres
00000054.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.