https://bugs.winehq.org/show_bug.cgi?id=49795
Bug ID: 49795
Summary: widl dislikes restricted attribute somewhen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
When compiling SAPI IDL files I have encountered an error, that the attr is
invalid.
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https://bugs.winehq.org/show_bug.cgi?id=51734
Bug ID: 51734
Summary: Add a FreeBSD build VM
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: NetBSD
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: fgouget(a)codeweavers.com
Depends on: 47903
Similar to bug #47903, but FreeBSD generally works with Wine :)
There have been several patches in recent months to fix breakages related to
the FreeBSD port that ideally would've been found by the testbot preemptively
rather than after the fact (e.g.,
https://source.winehq.org/patches/data/213680).
A test VM would also be welcome, but a build only VM would be a very helpful
first step.
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https://bugs.winehq.org/show_bug.cgi?id=47903
Bug ID: 47903
Summary: Add a NetBSD test VM
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: NetBSD
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
A GSoC 2019 student worked on improving Wine support on NetBSD:
https://www.phoronix.com/scan.php?page=news_item&px=Wine-NetBSD-GSoC-2019-D…
In order to keep Wine in good shape on NetBSD the TestBot should have a NetBSD
Wine VM. Currently this is blocked on:
1. A wininet patch:
https://www.winehq.org/pipermail/wine-devel/2019-October/151827.html
-> Once fixed setting a NetBSD build-only VM should be possible.
2. Setting up a NetBSD with an auto-login X session.
-> This will allow the TestBot to automatically recreate the live snapshot
when needed.
3. Some RPATH issues that break Wine's WoW support.
https://www.winehq.org/pipermail/wine-devel/2019-September/150284.html
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https://bugs.winehq.org/show_bug.cgi?id=51731
Bug ID: 51731
Summary: pls help me i am gettting this error while openning a
.exe file
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipokdrvhpkeissxlfe(a)ianvvn.com
Distribution: ---
Created attachment 70616
--> https://bugs.winehq.org/attachment.cgi?id=70616
the bug pls help
help me with this error im new to wine
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https://bugs.winehq.org/show_bug.cgi?id=51727
Bug ID: 51727
Summary: Civilization: Beyond Earth demo crashes on exit
Product: Wine
Version: 6.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 70614
--> https://bugs.winehq.org/attachment.cgi?id=70614
Backtrace
Steps to reproduce:
1. (Optional) Open winecfg and enable the virtual desktop to prevent locking up
your computer when the game crashes.
2. Install Steam for Windows and log in.
3. Run `wine 'C:\Program Files (x86)\Steam\Steam.exe' steam://install/322610`
to install the Civilization: Beyond Earth demo.
4. Launch the game, skip the intro video, wait about a minute for the splash
screen to disappear, click SINGLE PLAYER, then click SETUP GAME.
5. Click any option on each of the five tabs and then the game will actually
start.
6. Select a landing site. At this point the game becomes much more interactive.
7. Click the hamburger menu in the top right corner and then click EXIT TO
WINDOWS.
During exit, the game crashes on a null pointer. The backtrace from the Wine
crash dialog is attached.
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https://bugs.winehq.org/show_bug.cgi?id=48649
Bug ID: 48649
Summary: Guild Wars 2 / TaCo : unable to start overlay, get
only black screen
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: aeris+winehq(a)imirhil.fr
Distribution: ---
It's currently not possible to run an overlay like TaCo
(http://www.gw2taco.com/) over the running game. TaCo starts and works be we
got a black screen everywhere, instead of a transparent background.
See render here: https://www.gamingonlinux.com/forum/topic/3966
Trouble reported here to: https://github.com/doitsujin/dxvk/issues/1225
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https://bugs.winehq.org/show_bug.cgi?id=51711
Bug ID: 51711
Summary: Regression in ARM 32-bit compile, does not find unwind
functions
Product: Wine
Version: 6.16
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)cchtml.com
Distribution: ---
Trying to compile wine (NOT staging) in Fedora 34, 35, and 36 (Rawhide) results
in a compile error for only ARM 32-bit builds.
Error snippet:
gcc -o loader/wine-preloader loader/preloader.o loader/preloader_mac.o -static
-nostartfiles -nodefaultlibs \
-Wl,-Ttext=0x7d400000 -Wl,-z,relro -Wl,--as-needed
/usr/bin/ld: loader/preloader.o:(.ARM.exidx+0x8): undefined reference to
`__aeabi_unwind_cpp_pr1'
/usr/bin/ld: loader/preloader.o:(.ARM.exidx+0x50): undefined reference to
`__aeabi_unwind_cpp_pr0'
collect2: error: ld returned 1 exit status
make: *** [Makefile:154942: loader/wine-preloader] Error 1
Fedora 34 full build log:
https://kojipkgs.fedoraproject.org//work/tasks/7977/74857977/build.log
Fedora 34 wine (NOT staging) build task:
https://koji.fedoraproject.org/koji/taskinfo?taskID=74857977
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https://bugs.winehq.org/show_bug.cgi?id=51722
Bug ID: 51722
Summary: WinSpyEx doesn't show tab control properly, issues
with overlapping controls
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 70603
--> https://bugs.winehq.org/attachment.cgi?id=70603
How it looks like on Win7
This is a purely cosmetic issue, it still works like you'd expect.
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https://bugs.winehq.org/show_bug.cgi?id=51634
Bug ID: 51634
Summary: Gaea 1.2.1.8 crashes with a managed stacktrace
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: u8g6kz6t(a)anonaddy.me
Distribution: ---
Created attachment 70491
--> https://bugs.winehq.org/attachment.cgi?id=70491
Output when running Gaea.exe with wine
Gaea 1.2.1.8 (a .NET application) crashes with the following message:
[...]
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
[...]
This happens on wine-staging 6.15 on a new clean 64-bit prefix without any MS
.NET frameworks or DXVK DLLs installed.
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https://bugs.winehq.org/show_bug.cgi?id=51694
Bug ID: 51694
Summary: Wine v6.16 build fails when both gcc and clang are
available on the build system
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reserv0(a)yahoo.com
Distribution: ---
Created attachment 70565
--> https://bugs.winehq.org/attachment.cgi?id=70565
Sample of the build log
Greetings,
I have been building quite a few Wine versions in the past on the same build
system (with gcc as the system compiler, and clang available as a secondary
compiler), and everything always went fine until Wine v6.16 came out: with the
latter, for some (weird) reason, the build system seems to use *both* gcc and
clang to compile Wine, and fails as a result...
Specifying 'export CC=gcc;export CXX=g++' does not suffice to prevent Wine's
build system to wrongly pick up clang, and I must uninstall the latter to get
Wine v6.16 to build successfully with gcc...
Attached is a short sample of the build log (at the point where it fails too)
for you to see.
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