https://bugs.winehq.org/show_bug.cgi?id=51088
Bug ID: 51088
Summary: Wine doesn't find (builtin?) wineasio.dll.so
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: michaelwigard(a)arcor.de
Distribution: ---
WineASIO provides an ASIO to JACK driver for WINE.
(https://github.com/wineasio/wineasio)
Since this commit:
https://source.winehq.org/git/wine.git/commit/bb065801a693e1cd305d2a507c206…
(ntdll: Map the builtin or fake dll from the Wine dirs if it's missing from the
prefix.)
Wine doesn't seem to find wineasio.dll.so any more:
$ wine regsvr32 wineasio.dll
regsvr32: Failed to load DLL 'wineasio.dll'
Before that commit, load_builtin_dll would eventually be called and load
wineasio.dll.so. After that commit, it seems find_builtin_without_file is
called, but doesn't load it.
With this workaround it works again:
$ cp /usr/lib/wine/wineasio.dll.so ~/.wine/drive_c/windows/system/wineasio.dll
I'm not too familiar with the internals of Wine, but I suspect it might have
something to do with the absence of a fake dll. I was able to get it to work by
copying and renaming one of the other fake dlls to wineasio.dll, but only when
also setting WINEDLLPATH.
It seems to me that this should be a bug in Wine, since it worked the way it
was before and doesn't since that commit, but if the solution is something
else, please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=51736
Bug ID: 51736
Summary: World of Warcraft TBC Classic crashed upon killing in
world PVP
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: borgoneohone(a)yahoo.com
Distribution: ---
Operating System: Manjaro Linux
KDE Plasma Version: 5.22.5
KDE Frameworks Version: 5.85.0
Qt Version: 5.15.2
Kernel Version: 5.13.13-1-MANJARO (64-bit)
Graphics Platform: X11
Processors: 4 × Intel® Core™ i5-4690 CPU @ 3.50GHz
Memory: 15.6 GiB of RAM
Graphics Processor: NVIDIA GeForce GTX 960/PCIe/SSE2
In World of Warcraft The Burning Crusade Classic edition, the game hangs then
crashes every time I am close, in distance, to a world PvP target and said
target is near death and I am engaged in the PvP.
This has only happened in this specific distrobution of Linux. It did not
happen in the Gnome variant of Manjaro, nor did it happen in Ubuntu.
This is my first bug filing, so please tell me if I did anything incorrectly.
I am unsure how to generate a bug report in Wine, though I will attempt to look
further into it if it happens when I have some time to look into it instead of
needing to reopen and log back into the game client.
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https://bugs.winehq.org/show_bug.cgi?id=51756
Bug ID: 51756
Summary: Blockattack gives a black screen after changing from
windowed to full screen or vice versa
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 70651
--> https://bugs.winehq.org/attachment.cgi?id=70651
Console messages running under wine-6.15-123-gbe8501ac6f1
Blockattack gives a black screen after changing from windowed to full screen or
vice versa
Note, I'm running a version of wine between 6.15 and 6.16:
$ wine --version
wine-6.15-123-gbe8501ac6f1
To reproduce:
# pacman -Suy
# reboot
$ rm -rf ~/.wine
$ wineboot
$ wget
https://github.com/blockattack/blockattack-game/releases/download/v2.6.0/bl…
$ md5sum blockattack-installer-2.6.0.exe
2c9b37b7794f549271b6dae6865af687 blockattack-installer-2.6.0.exe
$ wine blockattack-installer-2.6.0.exe
(accept the defaults, and let it run blockattack)
Now blockattack starts playing. Go to configure, and click on "fullscreen off"
or click on "fullscreen on".
Now the game goes from colorfull windowed to a completely black fullscreen, or
it goes from colorfull fullscreen to black windowed.
Press alt-tab to return to the desktop manager, right-click on blockattack in
the task bar, and choose "close window". The game will now exit.
My versions:
$ wine --version
wine-6.15-123-gbe8501ac6f1
[cedric@cedric ~]$ uname -a
Linux cedric 5.14.3-arch1-1 #1 SMP PREEMPT Sun, 12 Sep 2021 20:51:34 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=51746
Bug ID: 51746
Summary: 6.17 bullseye packages depend on libvkd3d1 1.2 from
experimental
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
CC: dimesio(a)earthlink.net
Distribution: Debian
The winehq 6.17 packages for bullseye (and I assume testing and sid) depend on
libvkd3d1 version 1.2 which only exists in experimental:
http://packages.debian.org/libvkd3d1
If this is intentional packages should probably be provided like they were for
FAudio or at least be documented somewhere.
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https://bugs.winehq.org/show_bug.cgi?id=47718
Bug ID: 47718
Summary: x86_64-w64-mingw32-strip strip dlls make wine failed
start
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
make/install wine source and enable x86_64-w64-mingw32-strip strip dlls, wine
can not start becauese failed load pe dlls, no strip them works fine but dll
files too large. why can not strip them?
by the way, what's mean "PE dlls no longer rely on the MinGW runtime" from 4.14
release notes? i didnt install any MinGW runtime for wine runtime env still
works fine.
debian 10 stable+backports.
regards.
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http://bugs.winehq.org/show_bug.cgi?id=30639
Bug #: 30639
Summary: Audio stuttering and performance drops in Star Wolves
3
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.gamershell.com/download_8237.shtml
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: patrakov(a)gmail.com
Classification: Unclassified
Regression SHA1: 275dfb83f2371a476b615b260465afb3cdf67f32
Due to a recent commit in Wine I get severe audio stuttering as well as
slowdowns in certain games. This seems to affect only a small number of games,
the vast majority of my games are still running fine. Whether these games are
buggy ones or it is indeed a problem with the patch I can't decide as I don't
have Windows installed to check how these games behave under native Windows.
275dfb83f2371a476b615b260465afb3cdf67f32 is the first bad commit
commit 275dfb83f2371a476b615b260465afb3cdf67f32
Author: Alexander E. Patrakov <patrakov(a)gmail.com>
Date: Mon May 7 00:06:13 2012 +0600
dsound: Added a windowed-sinc resampler.
:040000 040000 8ecb8b2fbc5c65c2066aaf9a5e8c58104996c5ab
3768c38fdafc656c5e18e14ad70884ea7864b758 M dlls
:040000 040000 680c52a0ebe164ca9b6a42d40c6521a91ae86e96
83407150c9beff0aa69d2d2e017b522543ac347f M tools
Star Wolves 3: Civil War (v1.12, Steam): audio playback is glitch-free and
performance is okay (well above 60 fps) in the menus and during the tutorial
mission. When I advance in the game or when I load a saved game I get severe
audio stuttering and framerate drops below 15 fps. This makes the game hardly
playable. If I quit playing and go back to the main menu, everything is back to
normal.
The demo for the game is protected with Starforce so it cannot be tested.
Droplitz (Steam version): this is a puzzle game. A certain sound effect is
intended to play when I create a path for the 'drops' and they make their way
to their goal. When this happens I observe the same audio stuttering and
performance drops. It lasts only for 2-3 seconds so it's not so severe.
Armored Fist 3: audio (both music and speech) are stuttering heavily and it
affects performance too. Link to the demo added to URL. There is no music in
the demo, but you should observe the problem with speech after starting a new
game.
HoverAce: the same stuttering in audio and slowdowns can be observed. No demo
available.
Terminal output doesn't show anything related.
Fedora 16 x86
Kernel 3.3.4-3.fc16.i686.PAE
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=51747
Bug ID: 51747
Summary: Eudora 7.1.0.9 crashes
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mantvius(a)gmail.com
Distribution: ---
Created attachment 70632
--> https://bugs.winehq.org/attachment.cgi?id=70632
crash log, generated by Wine
When selecting from menu :
"special" - "message plug-ins" - "View- plain text version" or "View - HTML
version"
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https://bugs.winehq.org/show_bug.cgi?id=47933
Bug ID: 47933
Summary: FoxPro for Windows 2.6a will not print output from
scripted dialog.
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: JSladek(a)juno.com
Distribution: ---
Created attachment 65436
--> https://bugs.winehq.org/attachment.cgi?id=65436
General format for program sections
Access to and use of my databases is all under a program written using the
FoxPro language. After opening the desired database and index, I use the
command "REPORT FORM <report format filename> TO PRINTER" to send the report to
the printer. The "TO PRINTER" clause can be substituted by "TO FILE
<filename>" .... however ..... in BOTH cases, while running it in WINE, the
output fails with a "printer not ready" error. Additionally, if I replace the
"TO clauses" with "PROMPT", a printer selection (or to file) dialog comes up,
but I still get the same "printer not ready" error regardless which selection I
make.
Using the "PREVIEW" option to the REPORT FORM command instead of "TO PRINTER" I
can view the entire formatted report, but there is no way that the preview can
be redirected to any other type of output.
It appears to me that the way the command set is structured, the only way to
get a report output is through the "report form / printer" interface. It also
appears that the "to file" direction is through that same interface.
There were a couple of submnissions concerning this problem in the 2008 time
frame. The only solution offered was to adjust tyhe TIME function for faster
processors in the FoxPro config file. I tried this, but it has no effect on
the problem.
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https://bugs.winehq.org/show_bug.cgi?id=51740
Bug ID: 51740
Summary: WaitForMultipleObjects doesn't signal for stdin
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dklwajlkwadwwq(a)cock.li
Distribution: ---
Created attachment 70623
--> https://bugs.winehq.org/attachment.cgi?id=70623
WaitForMultipleObjects example that acts different in wine
I wanted to be signaled when stdin has something. Below code works as expected
in windows 11.
In windows 11 whatever key you press signals it but in Wine it doesn't matter
what key you press nothing happens.
I also opened stackoverflow question here:
https://stackoverflow.com/q/69125934/15114852
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https://bugs.winehq.org/show_bug.cgi?id=51126
Bug ID: 51126
Summary: [Regression] Evil Twin playing only first part of in
game dialog's audio
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Created attachment 69991
--> https://bugs.winehq.org/attachment.cgi?id=69991
wine output with +gstreamer and gst_debug=5
After d7fecebe93938bf1ef2349ac74413e28d6b8e153 Evil Twin play only first part
of the in game dialog's audio.
Subtitles are fine and dialog's scene play fine but audio just stop after a bit
of seconds and scenes are mute until game try to play next audio.
Compiling until previous commit the things works fine.
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