https://bugs.winehq.org/show_bug.cgi?id=51769
Bug ID: 51769
Summary: ClientSideGraphics=N with 30-bit color depth makes all
graphical applications crash
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
If ClientSideGraphics=N and Xorg->DefaultDepth=30 all graphical Windows
applications crash on startup.
BTW I enabled this option a long time ago and I've no idea why. Does anyone
know if this option is still beneficial for anything in 2021? Or it's been
deprecated a long time ago?
wine: Unhandled page fault on read access to FFFF0000 at address FFFF0000
(thread 0024), starting debugger...
winedbg: Internal crash at 0xffff0000
$ winedbg winecfg
WineDbg starting on pid 011c
0x7bc7a9e1: ret
Wine-dbg>cont
Unhandled exception: page fault on execute access to 0xffff0000 in 32-bit code
(0xffff0000).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:ffff0000 ESP:0021e7bc EBP:0021e828 EFLAGS:00010206( R- -- I - -P- )
EAX:7cd64490 EBX:0028ee90 ECX:0028f0d8 EDX:00000047
ESI:0028f0d8 EDI:00000000
Stack dump:
0x0021e7bc: 7cd21e26 7cd64490 00000000 00000021
0x0021e7cc: 00000047 0028f0f8 00000001 0021edfc
0x0021e7dc: 00000000 00000000 402a0000 0021e830
0x0021e7ec: 00000045 22000000 0000000d 0000000b
0x0021e7fc: 00000002 00000002 00000000 00000005
0x0021e80c: 00000015 00000190 00000000 00000060
Backtrace:
=>0 0xffff0000 (0x0021e828)
1 0x7cd22005 (0x0021e8b8)
2 0x7cd25c16 (0x0021eab8)
3 0x7d731437 (0x0021ec78)
4 0x7d75f229 (0x0021ed08)
5 0x7def0424 in user32 (+0xa0423) (0x0021f658)
6 0x7def0ffc in user32 (+0xa0ffb) (0x0021f6d8)
7 0x7d34bd56 (0x0021f748)
8 0x7d34cba8 (0x0021f7e8)
9 0x7df0a91c in user32 (+0xba91b) (0x0021f828)
10 0x7df0b103 in user32 (+0xbb102) (0x0021f888)
11 0x7df0d416 in user32 (+0xbd415) (0x0021f8d8)
12 0x7dec5a61 in user32 (+0x75a60) (0x0021f988)
13 0x7de89ecb in user32 (+0x39eca) (0x0021fae8)
14 0x7de8a7b8 in user32 (+0x3a7b7) (0x0021fb28)
15 0x7d33a9d4 (0x0021fba8)
16 0x7d341b27 (0x0021fc08)
17 0x7eb1d921 in winecfg (+0xd920) (0x0021fe68)
18 0x7eb24d4e in winecfg (+0x14d4d) (0x0021fef8)
19 0x7eb24c86 in winecfg (+0x14c85) (0x0021ff30)
20 0x7b6520e0 in kernel32 (+0x320df) (0x0021ff48)
21 0x7bc7eba7 (0x0021ff5c)
22 0x7bc7f292 (0x0021ffec)
0xffff0000: -- no code accessible --
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https://bugs.winehq.org/show_bug.cgi?id=49641
Bug ID: 49641
Summary: Beneath a Steel Sky's Steam version crashes due to
incomplete sapi implementation
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: sapi
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
Currently it uses ScummVM 2.1.2. The next version of ScummVM should in theory
fix this crash due to
https://github.com/scummvm/scummvm/commit/9a3e420bd20533e310e80058bcc63adeb…
It currently crashes on:
https://github.com/scummvm/scummvm/blob/branch-2-1-2/backends/text-to-speec…
--- snip ---
if (SUCCEEDED(hr)) {
hr = cpEnum->GetCount(&ulCount);
}
_voice->SetVolume(0); // <-- here
while (SUCCEEDED(hr) && ulCount--) {
--- snip ---
This is due to _voice not being initialized. It is supposed to be initialized
here:
https://github.com/scummvm/scummvm/blob/branch-2-1-2/backends/text-to-speec…
--- snip ---
// init voice
hr = CoCreateInstance(CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void
**)&_voice); // <-- here
if (FAILED(hr)) {
warning("Could not initialize TTS voice");
return;
}
--- snip ---
However, it fails earlier in the function:
https://github.com/scummvm/scummvm/blob/branch-2-1-2/backends/text-to-speec…
--- snip ---
HRESULT hr = CoCreateInstance(CLSID_SpObjectTokenCategory, NULL,
CLSCTX_ALL, IID_ISpObjectTokenCategory, (void **)&pTokenCategory);
if (SUCCEEDED(hr)) {
hr = pTokenCategory->SetId(SPCAT_AUDIOOUT, TRUE); // <-- here
if (SUCCEEDED(hr)) {
WCHAR *tokenId;
hr = pTokenCategory->GetDefaultTokenId(&tokenId);
if (SUCCEEDED(hr)) {
--- snip ---
It fails because it's unable to find the
HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Speech\\AudioOutput registry key. If
speechsdk is installed through winetricks (and the game is run), the registry
key will be populated, allowing it to step further, but it will then crash
right after on GetDefaultTokenId, as it returns E_NOTIMPL.
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http://bugs.winehq.org/show_bug.cgi?id=35186
Bug ID: 35186
Summary: X Error of failed request: BadAlloc (insufficient
resources for operation)
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cigydd(a)gmail.com
Classification: Unclassified
Created attachment 46936
--> http://bugs.winehq.org/attachment.cgi?id=46936
A quote from the PlayOnLinux log
Hello wine community,
I have trouble running most of the Big Fish Games with wine (and also the
client but that's another issue) (www.bigfishgames.com).
I get errors similar to this:
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 153 (GLX)
Minor opcode of failed request: 3 (X_GLXCreateContext)
Serial number of failed request: 224
Current serial number in output stream: 228
I know this could be related to mesa and my mom's graphics card which is "Intel
Corporation 82865G Integrated Graphics Controller (rev 02)".
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https://bugs.winehq.org/show_bug.cgi?id=51762
Bug ID: 51762
Summary: Installing visual studio 2019 by manually extracting
vs_installer.opc crashes wine
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 70664
--> https://bugs.winehq.org/attachment.cgi?id=70664
Backtrace after running the extracted vs2019 installer
I'm trying to install visual studio 2019. Running the installer on a vanilla
wineprefix does not work it also does not work after installing corefonts and
dotnet462 See https://bugs.winehq.org/show_bug.cgi?id=51761
I found a possible workaround in this script:
https://bugs.winehq.org/attachment.cgi?id=65524
mentioned in this bugreport:
https://bugs.winehq.org/show_bug.cgi?id=47626
The workaround crashes wine.
To reproduce:
$ rm -rf ~/.wine
$ wineboot
$ winetricks -q corefonts dotnet462
$ wget https://aka.ms/vs/16/release/installer -O vs_installer.opc
$ md5sum vs_installer.opc
8bcc6fd057a5f066185fb287d7fff99e vs_installer.opc
$ mkdir -p opc
$ unzip -d opc vs_installer.opc
$ wine opc/Contents/vs_installer.exe install --channelId
VisualStudio.16.Release --channelUri "https://aka.ms/vs/16/release/channel"
--productId Microsoft.VisualStudio.Product.BuildTools
Now wine crashes, and gives me the opportunity to save a backtrace (attached).
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https://bugs.winehq.org/show_bug.cgi?id=51088
Bug ID: 51088
Summary: Wine doesn't find (builtin?) wineasio.dll.so
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: michaelwigard(a)arcor.de
Distribution: ---
WineASIO provides an ASIO to JACK driver for WINE.
(https://github.com/wineasio/wineasio)
Since this commit:
https://source.winehq.org/git/wine.git/commit/bb065801a693e1cd305d2a507c206…
(ntdll: Map the builtin or fake dll from the Wine dirs if it's missing from the
prefix.)
Wine doesn't seem to find wineasio.dll.so any more:
$ wine regsvr32 wineasio.dll
regsvr32: Failed to load DLL 'wineasio.dll'
Before that commit, load_builtin_dll would eventually be called and load
wineasio.dll.so. After that commit, it seems find_builtin_without_file is
called, but doesn't load it.
With this workaround it works again:
$ cp /usr/lib/wine/wineasio.dll.so ~/.wine/drive_c/windows/system/wineasio.dll
I'm not too familiar with the internals of Wine, but I suspect it might have
something to do with the absence of a fake dll. I was able to get it to work by
copying and renaming one of the other fake dlls to wineasio.dll, but only when
also setting WINEDLLPATH.
It seems to me that this should be a bug in Wine, since it worked the way it
was before and doesn't since that commit, but if the solution is something
else, please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=51736
Bug ID: 51736
Summary: World of Warcraft TBC Classic crashed upon killing in
world PVP
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: borgoneohone(a)yahoo.com
Distribution: ---
Operating System: Manjaro Linux
KDE Plasma Version: 5.22.5
KDE Frameworks Version: 5.85.0
Qt Version: 5.15.2
Kernel Version: 5.13.13-1-MANJARO (64-bit)
Graphics Platform: X11
Processors: 4 × Intel® Core™ i5-4690 CPU @ 3.50GHz
Memory: 15.6 GiB of RAM
Graphics Processor: NVIDIA GeForce GTX 960/PCIe/SSE2
In World of Warcraft The Burning Crusade Classic edition, the game hangs then
crashes every time I am close, in distance, to a world PvP target and said
target is near death and I am engaged in the PvP.
This has only happened in this specific distrobution of Linux. It did not
happen in the Gnome variant of Manjaro, nor did it happen in Ubuntu.
This is my first bug filing, so please tell me if I did anything incorrectly.
I am unsure how to generate a bug report in Wine, though I will attempt to look
further into it if it happens when I have some time to look into it instead of
needing to reopen and log back into the game client.
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https://bugs.winehq.org/show_bug.cgi?id=51756
Bug ID: 51756
Summary: Blockattack gives a black screen after changing from
windowed to full screen or vice versa
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 70651
--> https://bugs.winehq.org/attachment.cgi?id=70651
Console messages running under wine-6.15-123-gbe8501ac6f1
Blockattack gives a black screen after changing from windowed to full screen or
vice versa
Note, I'm running a version of wine between 6.15 and 6.16:
$ wine --version
wine-6.15-123-gbe8501ac6f1
To reproduce:
# pacman -Suy
# reboot
$ rm -rf ~/.wine
$ wineboot
$ wget
https://github.com/blockattack/blockattack-game/releases/download/v2.6.0/bl…
$ md5sum blockattack-installer-2.6.0.exe
2c9b37b7794f549271b6dae6865af687 blockattack-installer-2.6.0.exe
$ wine blockattack-installer-2.6.0.exe
(accept the defaults, and let it run blockattack)
Now blockattack starts playing. Go to configure, and click on "fullscreen off"
or click on "fullscreen on".
Now the game goes from colorfull windowed to a completely black fullscreen, or
it goes from colorfull fullscreen to black windowed.
Press alt-tab to return to the desktop manager, right-click on blockattack in
the task bar, and choose "close window". The game will now exit.
My versions:
$ wine --version
wine-6.15-123-gbe8501ac6f1
[cedric@cedric ~]$ uname -a
Linux cedric 5.14.3-arch1-1 #1 SMP PREEMPT Sun, 12 Sep 2021 20:51:34 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=51746
Bug ID: 51746
Summary: 6.17 bullseye packages depend on libvkd3d1 1.2 from
experimental
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
CC: dimesio(a)earthlink.net
Distribution: Debian
The winehq 6.17 packages for bullseye (and I assume testing and sid) depend on
libvkd3d1 version 1.2 which only exists in experimental:
http://packages.debian.org/libvkd3d1
If this is intentional packages should probably be provided like they were for
FAudio or at least be documented somewhere.
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https://bugs.winehq.org/show_bug.cgi?id=47718
Bug ID: 47718
Summary: x86_64-w64-mingw32-strip strip dlls make wine failed
start
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
make/install wine source and enable x86_64-w64-mingw32-strip strip dlls, wine
can not start becauese failed load pe dlls, no strip them works fine but dll
files too large. why can not strip them?
by the way, what's mean "PE dlls no longer rely on the MinGW runtime" from 4.14
release notes? i didnt install any MinGW runtime for wine runtime env still
works fine.
debian 10 stable+backports.
regards.
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http://bugs.winehq.org/show_bug.cgi?id=30639
Bug #: 30639
Summary: Audio stuttering and performance drops in Star Wolves
3
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.gamershell.com/download_8237.shtml
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: patrakov(a)gmail.com
Classification: Unclassified
Regression SHA1: 275dfb83f2371a476b615b260465afb3cdf67f32
Due to a recent commit in Wine I get severe audio stuttering as well as
slowdowns in certain games. This seems to affect only a small number of games,
the vast majority of my games are still running fine. Whether these games are
buggy ones or it is indeed a problem with the patch I can't decide as I don't
have Windows installed to check how these games behave under native Windows.
275dfb83f2371a476b615b260465afb3cdf67f32 is the first bad commit
commit 275dfb83f2371a476b615b260465afb3cdf67f32
Author: Alexander E. Patrakov <patrakov(a)gmail.com>
Date: Mon May 7 00:06:13 2012 +0600
dsound: Added a windowed-sinc resampler.
:040000 040000 8ecb8b2fbc5c65c2066aaf9a5e8c58104996c5ab
3768c38fdafc656c5e18e14ad70884ea7864b758 M dlls
:040000 040000 680c52a0ebe164ca9b6a42d40c6521a91ae86e96
83407150c9beff0aa69d2d2e017b522543ac347f M tools
Star Wolves 3: Civil War (v1.12, Steam): audio playback is glitch-free and
performance is okay (well above 60 fps) in the menus and during the tutorial
mission. When I advance in the game or when I load a saved game I get severe
audio stuttering and framerate drops below 15 fps. This makes the game hardly
playable. If I quit playing and go back to the main menu, everything is back to
normal.
The demo for the game is protected with Starforce so it cannot be tested.
Droplitz (Steam version): this is a puzzle game. A certain sound effect is
intended to play when I create a path for the 'drops' and they make their way
to their goal. When this happens I observe the same audio stuttering and
performance drops. It lasts only for 2-3 seconds so it's not so severe.
Armored Fist 3: audio (both music and speech) are stuttering heavily and it
affects performance too. Link to the demo added to URL. There is no music in
the demo, but you should observe the problem with speech after starting a new
game.
HoverAce: the same stuttering in audio and slowdowns can be observed. No demo
available.
Terminal output doesn't show anything related.
Fedora 16 x86
Kernel 3.3.4-3.fc16.i686.PAE
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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