https://bugs.winehq.org/show_bug.cgi?id=52418
Bug ID: 52418
Summary: run-time linking issues
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ismael(a)iodev.co.uk
Distribution: ---
Wine builds fine but then running any application results in errors like the
following:
$ winecfg
002c:err:module:LdrInitializeThunk "ws2_32.dll" failed to initialize, aborting
002c:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\system32\\wineboot.exe" failed, status c0000142
003c:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting
003c:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\system32\\winecfg.exe" failed, status c0000005
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https://bugs.winehq.org/show_bug.cgi?id=5248
Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |0bd611ceadf46c4e3fd5694443c
| |c237faf92993c
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https://bugs.winehq.org/show_bug.cgi?id=52414
Bug ID: 52414
Summary: Mount and Blade II: Bannerlord sometimes fails to exit
with repeated "Async read operation failed 6" message
boxes
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The problem was diagnosed by Andrew Eikum.
The game calls NtRemoveIoCompletion() with an infinite timeout from one thread,
and from another posts a message and then immediately closes the port. It
expects NtRemoveIoCompletion() to return success. In Wine this may result in a
race where the select request returns STATUS_SUCCESS but the subsequent
remove_completion request returns STATUS_INVALID_HANDLE, triggering the "6"
(i.e. ERROR_INVALID_HANDLE) message.
Paul Gofman sent a patch series [1] to essentially keep the completion handle
open while NtRemoveIoCompletion is executing, but it was sent close to code
freeze and fell off the list without review.
[1] https://www.winehq.org/pipermail/wine-devel/2021-December/202655.html
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http://bugs.winehq.org/show_bug.cgi?id=17368
Summary: windows zip management
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://home.scarlet.be/linux/compteco/testzip.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Windows zip management don't work with wine.
I think it's important, especially for windows apps that manage OpenDocument
files.
My little test program (with delphi source) try to extract content.xml file
from newods.zip file (in fact a OpenOffice file renamed).
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https://bugs.winehq.org/show_bug.cgi?id=7695
Zhiyi Zhang <zzhang(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |zzhang(a)codeweavers.com
--- Comment #26 from Zhiyi Zhang <zzhang(a)codeweavers.com> ---
Created attachment 71671
--> https://bugs.winehq.org/attachment.cgi?id=71671
screenshot
Still in wine-7.0-rc6
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https://bugs.winehq.org/show_bug.cgi?id=52413
Bug ID: 52413
Summary: Camp Wars launcher crashes
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71670
--> https://bugs.winehq.org/attachment.cgi?id=71670
Backtrace and shell logs using both wine commands
After made login, Camp Wars launcher crashes
It seems to be something with the QTWebEngine. Applications complains: "Could
not find any font: Lucida Grande, sans. Falling back to the default" then
debugger starts afterwards
**Corefonts was already installed by AUR ttf-ms-fonts package**
https://aur.archlinux.org/packages/ttf-ms-fonts
Running using "wine start /unix" returns much less junk than running with
"wine" command
Download: https://camp-wars.xsollasitebuilder.com/
SHA1: 3b6414c74f0d68dff219fc6d3ecb21201820355f
Note: Game's still in development and SHA1 checksum may change after the time
i'm writing it in
Procedure:
1 - Install the game
2 - Open launcher.exe
3 - Register or login into your account (I've signed in using Steam)
Operating System: Manjaro Linux
Kernel: Linux 5.15.12-1-MANJARO
GPU: Intel HD Graphics 620
I'll try it on Wine-staging
Regards
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https://bugs.winehq.org/show_bug.cgi?id=52410
Bug ID: 52410
Summary: Visual Studio 6 project name in title bar does not
change when new active project is chosen
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shefben(a)gmail.com
Distribution: ---
The title in Visual studio 6 which is supposed to say <active project> -
Microsoft Visual C++ [<open file>], the active project part will not change if
I select a different project to be active.
This does work on windows.
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http://bugs.winehq.org/show_bug.cgi?id=36954
Bug ID: 36954
Summary: DVDFab 9.x fails to convert video files
Product: Wine
Version: 1.7.18
Hardware: x86
URL: http://www.dvdfab.cn/
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: piotr(a)codeweavers.com
Regression SHA1: d48314c8a50a69538985a8ce273fba1611585fbe
Created attachment 49066
--> http://bugs.winehq.org/attachment.cgi?id=49066
terminal output
To reproduce the problem you'll need a video file to convert, here's a small
sample video file:
http://techslides.com/demos/sample-videos/small.flv
To reproduce the problem:
1. install and start DVDFab.exe
2. switch to the Converter tab, if you see garbage in the main window switch to
another tab then switch back to Converter
3. add 'small.flv' and click on the green Start button in the lower right
corner
4. DVDFab informs you that the conversion process failed
The application comoes with native msvcr90/msvcp90, the problem doesn't exist
when you override msvcr90 to native.
Conversion used to work with the built-in msvcr90 up to this commit:
d48314c8a50a69538985a8ce273fba1611585fbe is the first bad commit
commit d48314c8a50a69538985a8ce273fba1611585fbe
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue Apr 22 14:38:47 2014 +0200
msvcrt: Don't use default process heap.
:040000 040000 de514deebdd931222a2ac6135cf6187057138825
a967aeb9bad7eba0029e1b53c436a47bf39affa2 M dlls
wine-1.7.22-88-g1f6073c
DVDFab9157.exe
md5sum: 78409d2bef283d4f2136e7a2daa90a80
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https://bugs.winehq.org/show_bug.cgi?id=42595
Bug ID: 42595
Summary: Overcooked: Pink screen on startup
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fritz-stuhr(a)web.de
Distribution: ---
Created attachment 57531
--> https://bugs.winehq.org/attachment.cgi?id=57531
Output of glxinfo
When launching the game Overcooked, the screen is completely pink but sound is
playing, so the game probably loads fine.
According to https://is.gd/fZDr0Y and https://is.gd/u0fAGt it works out of the
box with wine 2.2 staging, but not for me.
My guess is it depends on the graphics stack but they didn't mention theirs.
The appended logs are from a wine 2.2 staging install on Lubuntu 16.04 32bit.
Clean wine prefix with no settings changed.
I tested on a different machine with another Intel card, I tested on 1.9.11, on
2.2 (without staging) and probably some more versions. I also tested with
native DirectX 9. Same pink screen every time.
I can gladly provide more logs and I can compile and test patches.
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