https://bugs.winehq.org/show_bug.cgi?id=50780
Bug ID: 50780
Summary: ALT+TAB freezes game Stronghold (Crusader)
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: geist1(a)sms.at
Distribution: ---
Game "Stronghold Crusader HD" as well "Stronghold Crusader" , "Stronghold I" -
Stronghold Extreme will freeze after ALT+TAB to Desktop and back switching with
ALT+TAB to the game.
If you tab out on the title screen of Stronghold and tab back in, the screen is
correctly restored but game freezes.
If you TAB out and back in during the game (not on the main screen) , the game
window is not restored correctly, only a black window is visible with no sound.
It worked correctly until 4.9.
All Version starting from 4.10 up current one (6.3) will fail.
Game run in fulscreen at 1280X720.
Desktop resolution is 1920X1080.
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https://bugs.winehq.org/show_bug.cgi?id=53479
Bug ID: 53479
Summary: dxgi:dxgi - Failed twice due to occlusion while
testing an invisible window vs a fullscreen swapchain
on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dxgi:dxgi - Failed twice in test_swapchain_present() due to occlusion while
testing an invisible window vs a fullscreen swapchain on Windows:
dxgi.c:4792: Test failed: Test 0: Got unexpected hr 0x87a0001.
dxgi.c:4796: Test failed: Test 0: Got unexpected fullscreen status.
https://test.winehq.org/data/patterns.html#dxgi:dxgi
Where 0x87a0001 == DXGI_STATUS_OCCLUDED
This only happened on w1064v1507, on 2022-05-24 (32-bit) and 2022-07-27
(64-bit).
Maybe there's a window popping up that's causing the occlusion (from a previous
test crashing or a Windows notification)? Or maybe there is a message ordering
issue such that the windows states are not always as expected.
The only other case of occlusion issue happened on cw-rx460 when running
Windows 10 21H2. In that case the issue was systematic and happened earlier in
test_swapchain_present(), in the minimized window test and the set of failures
was different:
dxgi.c:4714: Test failed: Test 0: Got unexpected hr 0x87a0001.
dxgi.c:4735: Test failed: Test 0: Got unexpected hr 0x8876086a.
dxgi.c:4744: Test failed: Test 0: Got unexpected fullscreen status.
dxgi.c:4745: Test failed: Test 0: Got unexpected output.
dxgi.c:4753: Test failed: Test 0: Got unexpected fullscreen status.
dxgi.c:4765: Test failed: Test 0: Got unexpected fullscreen status.
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https://bugs.winehq.org/show_bug.cgi?id=53229
Bug ID: 53229
Summary: dxgi:dxgi - test_swapchain_window_messages() sometimes
gets an unexpected WM_DWMNCRENDERINGCHANGED message on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dxgi:dxgi - test_swapchain_window_messages() sometimes gets an unexpected
WM_DWMNCRENDERINGCHANGED message on Windows:
dxgi.c:5822: Test failed: Got unexpected message 0x31f, hwnd 00000000010E01E4,
wparam 0x1, lparam 0.
https://test.winehq.org/data/patterns.html#dxgi:dxgi
Where 0x31f == WM_DWMNCRENDERINGCHANGED.
This failure only happens on Windows 8 to Windows 10 1909.
The window handle also interferes with the TestBot's old failures detection.
Even without it, it would have an elevated risk of causing false positives due
to the test's multi-threading (see bug 53212).
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https://bugs.winehq.org/show_bug.cgi?id=52303
Bug ID: 52303
Summary: Bridge Baron 13: sound pops unusually
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juef17(a)hotmail.com
Distribution: ---
Created attachment 71460
--> https://bugs.winehq.org/attachment.cgi?id=71460
Sound files and debug output
In Bridge Baron 13, clicking "Jouer" ("Play") plays a clicking sound. The sound
is fine until its very end, where it pops in a significant fashion. The
original .wav file and a recording of how it's played through Wine are attached
to this report.
This has been tested with wine-staging 7.0-rc3 on Linux Lite 5.6 and
PulseAudio. Setting the OS to WinXP through winecfg had no impact. I got the
debug output suggested by the winehq Wiki on audio and attached it to this
report.
The demo version of the software is available on archive.org and exhibits the
same issue: https://archive.org/details/bb13demo
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https://bugs.winehq.org/show_bug.cgi?id=51887
Bug ID: 51887
Summary: jshell: Launching JShell execution engine threw: IP
Helper Library GetIpAddrTable function failed
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: candrews(a)integralblue.com
Distribution: ---
To reproduce the problem:
* Download Java 17 from The Temurin project:
https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17%2B3…
* Extract the zip
* Run: `wine64 bin/jshell.exe`
With Wine 6.18, the result is:
Launching JShell execution engine threw: IP Helper Library GetIpAddrTable
function failed
With Wine 4.0.3, the result is:
| Welcome to JShell -- Version 16.0.1
| For an introduction type: /help intro
jshell>
So somewhere between Wine 4.0.3 and 6.18, there was a regression.
To reproduce the issue using Docker, start with either:
* docker run -it alpine:3.13.5 (which will use wine 6.18)
* docker run -it alpine:3.14.2 (which will use wine 4.0.3)
Then at the shell prompt in the running container:
apk add wine && wget -q
"https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17+35/…"
-O /tmp/openjdk-windows.zip && unzip /tmp/openjdk-windows.zip -d /tmp && mv
"/tmp/jdk-17+35" /opt/openjdk-windows && rm /tmp/openjdk-windows.zip && wine64
/opt/openjdk-windows/bin/jshell.exe
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https://bugs.winehq.org/show_bug.cgi?id=39775
Bug ID: 39775
Summary: PCBWeb 2.x fails to load
Product: Wine
Version: 1.8-rc1
Hardware: x86
URL: http://www.pcbweb.com/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 53065
--> https://bugs.winehq.org/attachment.cgi?id=53065
Wine log of PCBWebUpdater.exe execution
Free PCB CAD application, about 15MB download. Requires .NET Framework 4.5.2
and Win7. Includes DirectX 9 and uses SharpDX (http://sharpdx.org).
Installs but fails to load (PCBWeb.exe). Updater (PCBWebUpdater.exe) hangs.
Installation:
winetricks -q corefonts dotnet45
wine NDP452-KB2901907-x86-x64-AllOS-ENU.exe
winetricks win7
wine SetupPCBWeb-2.2.106.1.exe
Tried native gdiplus to no avail.
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http://bugs.winehq.org/show_bug.cgi?id=32908
Bug #: 32908
Summary: Resident Evil: Operation Raccoon City doesn't launch
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43461
--> http://bugs.winehq.org/attachment.cgi?id=43461
without native dx
See attached logs without and with native DirectX.
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https://bugs.winehq.org/show_bug.cgi?id=53370
Bug ID: 53370
Summary: Ragnarok Online crashing at the start:
GL_OUT_OF_MEMORY in glMapBufferRange
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alandms123(a)gmail.com
Distribution: ---
Created attachment 72754
--> https://bugs.winehq.org/attachment.cgi?id=72754
game crash log
The game is a private server of ragnarok online https://www.novaragnarok.com
I've tested it with wine 6.18 and it's working there, but wine 7.12 and 7.13
the game crashes at the start.
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https://bugs.winehq.org/show_bug.cgi?id=42439
Bug ID: 42439
Summary: Jedi Knight Dark Forces II / DirectX7 WindowGUI issue
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: kevincarrolldavis(a)gmail.com
While in full screen mode, the in-game menu screens flicker and sometimes
render other menu screens on top of one another.
A work around for this issue was found when the following line was commented
out from the updateColorSpace function found in the
dlls/winemac.drv/cocoa_window.m file:
[self SetColorSpace:nil];
Ensuring that the RGB color space was used appeared to fix the problem.
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https://bugs.winehq.org/show_bug.cgi?id=52862
Bug ID: 52862
Summary: The 64-bit d3dcompiler_43:hlsl_d3d9,
d3dcompiler_46:hlsl_d3d9 and d3dcompiler_47:hlsl_d3d9
fail in Wine on cw-gtx560
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3dcompiler_43:hlsl_d3d9, d3dcompiler_46:hlsl_d3d9 and d3dcompiler_47:hlsl_d3d9
have the same failures in Wine on cw-gtx560:
hlsl_d3d9.c:469: Test failed: Test 0: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:469: Test failed: Test 1: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:469: Test failed: Test 2: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:469: Test failed: Test 3: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:469: Test failed: Test 4: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:469: Test failed: Test 5: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:469: Test failed: Test 6: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:469: Test failed: Test 7: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:521: Test failed: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:735: Test failed: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:940: Test failed: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
https://test.winehq.org/data/patterns.html#d3dcompiler_43:hlsl_d3d9https://test.winehq.org/data/patterns.html#d3dcompiler_46:hlsl_d3d9https://test.winehq.org/data/patterns.html#d3dcompiler_47:hlsl_d3d9
In each case only the wow64 build has failures.
All three started failing after this commit:
commit 6a062afb75c1e026614403312f2e13207e359634
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Thu Mar 3 20:25:26 2022 -0600
d3dcompiler: Implement D3DCompile2() using vkd3d_shader_compile().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51713
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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