https://bugs.winehq.org/show_bug.cgi?id=51226
Bug ID: 51226
Summary: Catherine Classic (steam 893180) crashes on intro
videos
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Regression SHA1: 626438a6be2df298c527870c8df9e6deb2f1c0fc
Distribution: ---
It's been reported that the game is crashes now after:
>From 626438a6be2df298c527870c8df9e6deb2f1c0fc Mon Sep 17 00:00:00 2001
From: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Fri, 28 May 2021 15:43:07 +0300
Subject: [PATCH] evr/mixer: Test format only when setting output type.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/evr/mixer.c | 10 ++++++++--
dlls/evr/tests/evr.c | 42 +++++++++++++++++++++++++++++++++++++++++-
2 files changed, 49 insertions(+), 3 deletions(-)
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http://bugs.winehq.org/show_bug.cgi?id=23816
Summary: Wine fails to find mscorsvw.exe
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: william.r.douglas+wine(a)gmail.com
CC: madewokherd(a)gmail.com
I am getting the attached error when I attempt to run wine with a executable
requiring .NET 3.5.
I am using wine 1.2 installed through the ubuntu ppa. I am using 64 bit ubuntu
so my lib directory is /usr/lib32/wine though I don't know if that makes much
difference. Also my full path for the v2 .NET folder is:
~/.wine/drive_c/windows/Microsoft.NET/Framework/v2.0.50727
I am attempting to have mono26 installed through winetricks be used in place of
the .NET framework.
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http://bugs.winehq.org/show_bug.cgi?id=28435
Summary: Panzer Corps: No ingame sound effects
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slackers.mailbox(a)gmail.com
There are no ingame sound effects being played. There is music played in the
main menu, however.
The sound effects are .wav files, the background music is stored in .mp3
format.
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https://bugs.winehq.org/show_bug.cgi?id=45007
Bug ID: 45007
Summary: Dxdiag is not working on Androidx86 7.1 r1
Product: Wine
Version: 3.6
Hardware: x86
OS: Android
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruthan(a)email.cz
Dxdiag failing to start.
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https://bugs.winehq.org/show_bug.cgi?id=53812
Bug ID: 53812
Summary: Text does not show in Some APPs with native wine7.19
Product: Wine
Version: 7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Distribution: ---
Created attachment 73324
--> https://bugs.winehq.org/attachment.cgi?id=73324
how to reproduce problem
I filed a bug(# Bug 53739) with the font display issue before, because I was
doing some font replacements (seems to involve dwrite).This problem appears to
be the same as the previous one, but it's not the same problem.
This problem occurs in different sections of QQ, DingTalk, and corporate
WeChat. For example, some fonts on the landing page of QQ are not displayed;
some fonts are not displaye when sending a message on the meeting interface of
corporate WeChat.
Among them, the problem of QQ is the easiest to reproduce(even if you don't
have an account, you can reproduce it), so I will use QQ to explain the problem
below.
「Problem Description In general」—— use native unmodified wine
In general, the font of QQ can be displayed normally on my virtual machine,
but it cannot be displayed normally on my physical machine,with the same
Language Environment and System installation scene
> $ echo LANG = zh_CN.UTF-8
> System installation scene:debian-live-11.4.0-amd64-kde.iso
> System installation scene download
URL:https://drive.google.com/file/d/14FJVpGkLNTJrDlU9SQW38eSIFlr_qjUB/view?…
「The machine I use」
M1: "physical machine" debian-11.4.0-KDE
M2: "virtual machine" debian-11.4.0-KDE
「 Problem Description 」
I just downloaded the source code of wine 7.19 and make it.
I click to add an account, the font display of QQ fails on M1, but
successed on M2.
By use WINEDEBUG=+relay,I find when text show on M2, APPs called
API:ScriptTextOut,and then text show successed. But on M1, APPs called
API:ExtTextOutW, and then text show fails.
I just started to suspect that QQ has different versions installed on
different machines, so I packaged all the files of QQ installed on the virtual
machine into a zip file, and then took this file to the physical machine to
run, but the text still cannot be show on the physical machine.
I don't know why QQ calls different APIs on the physical machine and the
virtual machine to output text, so I'm asking for your help.
What channel should I use to check my environment?nls?locale?
「Reproduce Problem」
The picture(how_to_..._proble,.png) shows the operation process
QQ downloardURL:https://im.qq.com/download
QQ Version:9.6.7
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https://bugs.winehq.org/show_bug.cgi?id=45011
Bug ID: 45011
Summary: Diablo II shareware dont start on Androidx86 unhandled
exception - uknonw exception 8000101
Product: Wine
Version: 3.6
Hardware: x86
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruthan(a)email.cz
Diablo II shareware dont start on Androidx86 unhandled exception - uknonw
exception 8000101
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https://bugs.winehq.org/show_bug.cgi?id=53398
Bug ID: 53398
Summary: Crackling Audio in 868-HACK (Game)
Product: Wine
Version: unspecified
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tidegear(a)gmail.com
I'm using Exagear on Android to play 868-HACK...
https://store.steampowered.com/app/274700/868HACK/
...and it doesn't seem to matter what options or Wine version I use. No matter
what, I get crackling audio. It's very annoying. I even tried pulse audio, and
it didn't help. (Winealsa.drv is the default audio with the same problem.) The
gameplay itself seems to run smoothly.
The game also runs fine on my Windows 10 PC.
It's not just an Exagear/Android issue either. I found these reports here...
https://www.protondb.com/app/274700
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https://bugs.winehq.org/show_bug.cgi?id=3307
EvgenijTheCat <sasunkevicevgenij(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sasunkevicevgenij(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=44342
Bug ID: 44342
Summary: Magic: The Gathering Online crashes inside WMP
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Created attachment 60222
--> https://bugs.winehq.org/attachment.cgi?id=60222
backtrace
Crashes when you install wmp10 (otherwise game has no sound whatsoever)
Backtrace attached
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https://bugs.winehq.org/show_bug.cgi?id=45086
Bug ID: 45086
Summary: winegstreamer deadlocks
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Created attachment 61244
--> https://bugs.winehq.org/attachment.cgi?id=61244
bt all
0130:err:ntdll:RtlpWaitForCriticalSection section 0xb55c050
"../../../../wine/dlls/quartz/dsoundrender.c: DSoundRenderImpl.csFilter" wait
timed out in thread 0130, blocked by 01d7, retrying (60 sec)
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