http://bugs.winehq.org/show_bug.cgi?id=34040
Bug #: 34040
Summary: QuickBooks SS 2008 R1 crashes multiple times on second
run
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://dlm.download.intuit.com/SBD/QuickBooks/2008/R1/
QuickBooksSimpleStartDirect2008.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45237
--> http://bugs.winehq.org/attachment.cgi?id=45237
wine-1.6-rc5 console output
Running QB 2008 a second time after setting up a company file and closing the
application will cause multiple crashes that are caught by the application
itself.
To get this far:
1. winetricks -q dotnet20 msxml4 (Bug 34028 and Bug 34029)
2. Install.
3. Run and set up a company file and save it.
4. Exit application.
5. Run application.
Tried msxml3 but this simply causes the application to hang.
NOTE: Native msxml3 cannot be installed before the first run as this appears to
also cause Bug 34028.
Tried vcrun2005 too but it made no difference.
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http://bugs.winehq.org/show_bug.cgi?id=34028
Bug #: 34028
Summary: QuickBooks SS 2008 R1 fails to load due to licence
error
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msxml4
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45219
--> http://bugs.winehq.org/attachment.cgi?id=45219
wine-1.6-rc5 console output
QuickBooks SS 2008 R1 fails to load due to a "Could not initialize license
properties" error.
fixme:msxml:domdoc_setProperty Ignoring property L"NewParser", value {VT_I2:
-1}
fixme:msxml:domdoc_setProperty Ignoring property L"NewParser", value {VT_BOOL:
ffffffff}
[...]
fixme:msxml:domdoc_get_parseError (0x1aa674)->(0x32f2dc): creating a dummy
parseError
Workaround is "winetricks msxml4".
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https://bugs.winehq.org/show_bug.cgi?id=47067
Bug ID: 47067
Summary: Font is too wide in RPGMaker game Hello Charlotte
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64246
--> https://bugs.winehq.org/attachment.cgi?id=64246
Screenshot on Wine
The font in the game is too wide, meaning long lines are cut off.
Already tried winetricks allfonts, which doesn't help.
To reproduce, just download the game, run Game.exe and click Start in the
mainmenu.
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https://bugs.winehq.org/show_bug.cgi?id=53230
Bug ID: 53230
Summary: user32:win - test_activateapp() fails randomly with
fvwm
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:win - test_activateapp() fails randomly with fvwm. The failures
themselves change quite a bit from one run to the next, depending on where in
the function the failures start. It looks a bit like a race condition between
the test and the window manager.
Here is a relatively complete set:
win.c:10976: Test failed: Expected foreground window 0, got 01DE007C
win.c:10982: Test failed: Expected foreground window 001A013C, got 01DE007C
win.c:10992: Test failed: Expected foreground window 001A013C, got 00000000
win.c:10999: Test failed: Expected foreground window 001A013C, got 01DE007C
win.c:11001: Test failed: GetActiveWindow() = 00000000
win.c:11001: Test failed: GetFocus() = 00000000
win.c:11003: Test failed: Received WM_ACTIVATEAPP(0), did not expect it.
win.c:11011: Test failed: Expected foreground window 001A013C, got 00000000
win.c:11013: Test failed: GetActiveWindow() = 00000000
win.c:11013: Test failed: GetFocus() = 00000000
win.c:11021: Test failed: Received WM_ACTIVATEAPP(1), did not expect it.
https://test.winehq.org/data/patterns.html#user32:win
The failures don't seem to depend on the locale or bitness. However they only
happen in the TestBot VMs which happen to run fvwm (with a specially curated
configuration file) and don't happen on my box which runs KDE for instance.
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https://bugs.winehq.org/show_bug.cgi?id=49229
Bug ID: 49229
Summary: Regression Requiem: Rise of the Reaver mouse issue
since Release v5.0-rc3
Product: Wine-staging
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ergoschnuffel(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
radeon/amdgpu (same behaviour)
X11 on openbox
Game:
Requiem: Rise of the Reaver (http://www.playrequiem.com/)
Use case:
windowed multi client (transfer of items, shop open in the background etc.)
issues:
- need to click once to activate the game window and then it operates normally,
before it was a direct click through (activate game window and action in the
game)
- mouse cursor gets trapped in game window A while moving the mouse to game
window B and activating game window B (game window A/B overlapping a bit since
monitor resolution).
My issues started between Release v5.0-rc2 and Release v5.0-rc3 (update of the
raw input patches?) and are still on going.
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https://bugs.winehq.org/show_bug.cgi?id=45772
Bug ID: 45772
Summary: Neo Manager needs 'pnputil.exe /a'
Product: Wine
Version: 3.15
Hardware: x86
URL: http://support.renlearn.com/techkb/download/NEOManager
3_9_3USPC.zip
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: pnpmgr
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Continued from bug 45735.
The installer runs `PnPUtil /a C:\Windows\Inf\AsUSBDrv.inf` to install its
drivers. This fails since Wine doesn't implement pnputil.exe.
Relevant part of wine log:
Z:\home\hazel\Downloads\NEOManager3_9_3USPC>PnPUtil /a
C:\Windows\Inf\AsUSBDrv.inf
Can't recognize 'PnPUtil /a C:\Windows\Inf\AsUSBDrv.inf' as an internal or
external command, or batch script.
hazel@watership:~/Downloads$ sha1sum NEOManager3_9_3USPC.zip
a844ab468a2c2034c0404f7fc655b7746c410d11 NEOManager3_9_3USPC.zip
hazel@watership:~/Downloads$ du -sh NEOManager3_9_3USPC
70M NEOManager3_9_3USPC
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http://bugs.winehq.org/show_bug.cgi?id=28678
Bug #: 28678
Summary: DirectDraw primary buffer is obscured by transparent
window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: octavian.voicu(a)gmail.com
Classification: Unclassified
Created attachment 36852
--> http://bugs.winehq.org/attachment.cgi?id=36852
Screenshot showing the obscured dialog.
When trying to exit from the game The Longest Journey (either via menu option
or pressing Alt+F4), a dialog box is shown with Yes/No options.
The application uses DirectDraw for rendering. The dialog box and mouse cursor
are rendered on an offscreen surface (dialog has an image as the background and
buttons use a custom implementation afaics), which is then blitted to the
primary buffer (happens like this when you force single buffer mode; with
double buffering it could be slightly different, but the overall effect is the
same).
The dialog is a parent of the main application window, uses the standard dialog
window class (atom #32270 or 8000 in hex) and has the WS_POPUP and
WS_EX_TRANSPARENT window styles. Window receives a WM_ERASEBKGND message, which
is handled by the default dialog proc by painting the background in the
standard window background color (gray in this case).
When primary buffer is blitted to the d3d surface
(ddraw_surface_update_frontbuffer which uses OpenGL), the rendering of the
dialog is masked by the window boundaries and the gray rectangle remains.
Dialog is interactable and you can click the buttons (if you can do that
without seeing where the mouse is).
The question is: how can we make the primary buffer draw over WS_EX_TRANSPARENT
child windows, as it works on native? Removing the WS_EX_TRANSPARENT style from
the dialog window (on runtime, using WinSpy++ 1.7) makes native's behavior
identical to current wine behavior (only a gray rectangle is visible).
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https://bugs.winehq.org/show_bug.cgi?id=45857
Bug ID: 45857
Summary: Incorrect text color (The Longest Journey)
Product: Wine
Version: 3.16
Hardware: x86-64
URL: https://games.softpedia.com/get/Games-Demo/The-Longest
-Journey-161-Demo.shtml
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 62344
--> https://bugs.winehq.org/attachment.cgi?id=62344
Wine screenshot
In-game text is outlined in a magenta color. See attached screenshots.
Reproduced with demo 161 and full version (GOG.com) build 142.
MD5: 6d7f91e0a19513e859775862b2ac43d8 thelongestjourneydemo_english.exe
wine-devel 3.16.0~xenial from winehq.org
Xbuntu 16.04.5 x86_64
Nvidia GeFOrce GTX 750 Ti, driver version 384.130
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https://bugs.winehq.org/show_bug.cgi?id=43054
Bug ID: 43054
Summary: FlightUnlimited II crashes during map load, Unhandled
page fault on read access to 0x00000039 at address
0x41f87f (thread 0009)
Product: Wine
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 58220
--> https://bugs.winehq.org/attachment.cgi?id=58220
Log from FlightUnlimitedII
I recently installed Flight Unlimited II through Wine. After successfully
loading the menus (the game needs quartz.dll override, if not it crashes during
intro), I tried to play. Only to experience an error stating "Unhandled page
fault on read access to 0x00000039 at address 0x41f87f (thread 0009), starting
debugger...
Unhandled exception: page fault on read access to 0x00000039 in 32-bit code
(0x0041f87f)" being thrown in my face.
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https://bugs.winehq.org/show_bug.cgi?id=36211
Bug ID: 36211
Summary: Sybase PowerDesigner 16.5 'pdshell16.exe' (.NET 4.x
WPF app) reports scripting error, needs
VBScript_AddTypeLib implementation
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says ...
Prerequisite: 'winetricks -q dotnet40 vb6run'
You might need to navigate the main menu items multiple times until the
sub-menu popup shows up (another bug).
Main menu, select 'File' -> 'New Model' -> 'XML Model' -> 'XML Model Diagram'
A message box is shown, telling "scripting error occurred"
Unfortunately this isn't reproducible every time.
There seem to be multiple Wine bugs in this app, influencing each other :|
--- snip ---
fixme:vbscript:VBScript_AddTypeLib (0x6cddff8)->()
fixme:vbscript:VBScript_AddTypeLib (0x6cddff8)->()
fixme:vbscript:VBScript_AddTypeLib (0x6cddff8)->()
fixme:vbscript:VBScript_AddTypeLib (0x6cddff8)->()
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/9eed654e054520888429fb7ea1c9d8cc…
--- snip ---
447 static HRESULT WINAPI VBScript_AddTypeLib(IActiveScript *iface, REFGUID
rguidTypeLib,
448 DWORD dwMajor, DWORD dwMinor, DWORD dwFlags)
449 {
450 VBScript *This = impl_from_IActiveScript(iface);
451 FIXME("(%p)->()\n", This);
452 return E_NOTIMPL;
453 }
--- snip ---
$ sha1sum PowerDesigner165_DMR.exe
c74e4cfd99500d9e3e32713b302ea35bc3f911fb PowerDesigner165_DMR.exe
$ du -sh PowerDesigner165_DMR.exe
810M PowerDesigner165_DMR.exe
$ wine --version
wine-1.7.17-148-g2e5cb7a
Regards
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