https://bugs.winehq.org/show_bug.cgi?id=50619
Bug ID: 50619
Summary: Sniper Elite V2 has broken rendering with OpenGL
renderer
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69309
--> https://bugs.winehq.org/attachment.cgi?id=69309
example
How it looks on AMD.
wine-6.1-122-g2201ca08fb0
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https://bugs.winehq.org/show_bug.cgi?id=50616
Bug ID: 50616
Summary: Sniper Elite 3 has broken rendering with OpenGL
renderer
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69307
--> https://bugs.winehq.org/attachment.cgi?id=69307
example
When bug 50235 is for NVIDIA this one is for AMD.
wine-6.1-122-g2201ca08fb0
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https://bugs.winehq.org/show_bug.cgi?id=50235
Bug ID: 50235
Summary: Broken rendering in Sniper Elite 3
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: 77f0149a6c99fc0289d12a788f630519d7dc49d3
Distribution: ---
Created attachment 68741
--> https://bugs.winehq.org/attachment.cgi?id=68741
example
Mix of blinking textures and lights.
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https://bugs.winehq.org/show_bug.cgi?id=43637
Bug ID: 43637
Summary: Fallout New Vegas: Crash on launch using 64-bit prefix
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iamtimscampi(a)gmail.com
Distribution: ---
Upon launching Fallout New Vegas (With or without New Vegas Script Extender) on
a 64-bit prefix, the game crashes after the initial splash screen.
On a 32-bit prefix, the game works as intended, without a crash.
This was tested both with Staging and regular versions of Wine, with and
without the "New Vegas Script Extender" addon.
While not necessary to play the game, a 64bit prefix is necessary for the new
version of Mod Organizer, a third party utility for the game that handles mod
loading. This crash prevents users from using the latest version of it
alongside the game.
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https://bugs.winehq.org/show_bug.cgi?id=38381
Bug ID: 38381
Summary: Fallout New Vegas (Steam Version) Crashes at Startup
on the Splash Screen
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gordan(a)bobich.net
Distribution: ---
Created attachment 51228
--> https://bugs.winehq.org/attachment.cgi?id=51228
Fallout New Vegas Crash Backtrace
Fallout New Vegas (Steam Version) Crashes at Startup on the Splash Screen.
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https://bugs.winehq.org/show_bug.cgi?id=51730
Bug ID: 51730
Summary: Keyboard and mouse wheel do not work for Fallout
Shelter game
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaron.w2(a)gmail.com
Distribution: ---
In Fallout Shelter 1.13.13 the keyboard does not seem to work, in addition, the
mouse wheel does not work for scrolling.
When installing I saw a crash at the end, but the game otherwise appears to
work.
This game is listed as platinum, so this must have been fairly recent. Note
that I am not running the Steam version.
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https://bugs.winehq.org/show_bug.cgi?id=49051
Bug ID: 49051
Summary: Got "rawinput:RegisterRawInputDevices Unhandled flags
0x230 for device 0" in Fallout3 and NV
Product: Wine-staging
Version: 5.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
As title description I got this problem since I updated version after 5.0
stable, from 5.1 to 5.7 stable/staging/dev, the game's cursor could hardly move
and unhandled at all.
I tested version 5.7 staging as usually as I did once notice the update's
coming, but this time I got messages:
0061:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x230 for device 0.
0061:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x230 for device 0.
0061:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x230 for device 0.
0061:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x230 for device 0.
I think it must be related to the problem that I have, any idea friends?
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http://bugs.winehq.org/show_bug.cgi?id=29736
Bug #: 29736
Summary: Fallout 2 crashes at "Please Stand By" screen.
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mister_a(a)aol.com
Classification: Unclassified
Created attachment 38588
--> http://bugs.winehq.org/attachment.cgi?id=38588
FO2 in terminal
Look at attachments if you want to see the backlogs.
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https://bugs.winehq.org/show_bug.cgi?id=53792
Bug ID: 53792
Summary: Doorstop: builtin winhttp.dll is loaded instead of
native
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kubastaron(a)hotmail.com
Distribution: ---
Repro:
1. Download TestGame from
https://github.com/BepInEx/TestGame/releases/download/latest/TestGame.Mono.…
(or any other unity game) and extract it
2. Download doorstop from
https://github.com/NeighTools/UnityDoorstop/releases/download/v4.0.0/doorst…
and extract `x86/winhttp.dll` (or `x64/winhttp.dll` if your game is 64-bit)
next to `TestGame.exe`
3. Run `TestGame.exe`
On Windows it will create a `doorstop_*.log` file and start the game, but wine
will just start the game without running doorstop at all because it loads a
builtin winhttp.dll.
A working workaround is to set WINEDLLOVERRIDES="winhttp=n,b".
A potential solution is to make wine prefer native winhttp.dll like so:
> diff --git a/dlls/winhttp/Makefile.in b/dlls/winhttp/Makefile.in
> index 97266fbc92a..eb3618a0e5e 100644
> --- a/dlls/winhttp/Makefile.in
> +++ b/dlls/winhttp/Makefile.in
> @@ -3,6 +3,8 @@ IMPORTLIB = winhttp
> IMPORTS = uuid jsproxy user32 advapi32 ws2_32
> DELAYIMPORTS = oleaut32 crypt32 secur32 iphlpapi dhcpcsvc
>
> +EXTRADLLFLAGS = -Wb,--prefer-native
> +
> C_SRCS = \
> cookie.c \
> handle.c \
This is essentially the same bug as
https://bugs.winehq.org/show_bug.cgi?id=47053, but that one was using forked
doorstop and was specific to beat saber.
$ sha1sum doorstop_win_verbose_4.0.0.zip TestGame.Mono.Windows.2020.3.22f1.zip
ddb2de0fb15b7739127dd12b519c011182f7a628 doorstop_win_verbose_4.0.0.zip
943f40919616181ddf0555b77098ec94d1483f76 TestGame.Mono.Windows.2020.3.22f1.zip
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https://bugs.winehq.org/show_bug.cgi?id=48754
Bug ID: 48754
Summary: Fallout New Vegas sound glitch\crackling\missing
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
As title mentioning,
the audio effect missing or crackling sometimes,
the console showing
"
0071:fixme:qtdatahandler:myComponentRoutineProc unhandled select 0x28
0071:fixme:qtsplitter:QT_Process_Movie QuickTime cannot handle media
type(-2048)
"
these line happening continuously,
any idea to fix?
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