https://bugs.winehq.org/show_bug.cgi?id=48911
Bug ID: 48911
Summary: Check for compilation warnings
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Compiling Wine with -Werror is troublesome because it applies blindly to both
wine-devel patches and patches submitted manually via the website. The sole
purpose of the latter is often to just clarify some point for the development
of another patch and are not meant to be submitted. Thus failing on warnings
just makes running these quick tests more cumbersome.
So the best way forward would be for the TestBot to identify and report
warnings but not fail the compilation and abort the tests when they occur.
So:
1. The builds should happen without -Werror.
2. GetLogLineCategory() should identify the warnings and add them to LogInfo
but distinguish them from errors (replace IsNew with a Category field?).
3. Compare task.log to the reference build log to distinguish new warnings from
old ones. This is necessary in case the compiler used by the TestBot produces
warnings on the unpatched Wine tree. It will require storing the build logs in
latest/ just like the TestBot already does for the reference WineTest reports.
4. LogInfo's will need to keep track of the number of new warnings which really
means renaming the 'NewCount' field to avoid confusion.
5. The warnings should be saved in the errors files. The new line types could
be 'w' and 'W' for old and new warnings respectively (then it would make sense
to use e and E for errors).
6. This will let the WineRun*() scripts know about both warnings and errors.
They can then decide what to do depending on the type of job and whether the
warnings are new or not.
- Old warnings would always be ignored.
- If a build task has new warnings, instead of marking it as 'badbuild' it
could be marked as 'completed' as usual but with a non-zero number of failures.
This would probably allow running the tests on Windows but the patch would
still be considered bad since the job would end up with a non-zero number of
failures.
- For Wine tasks the number of warnings would be added to the Failures field
for the same overall result.
- So in both cases the non-zero number of failures would only impact
wine-devel patches.
7. The JobDetails page should show the warnings in summary mode and highlight
them in the full build log. That would make it easy for developers to see the
warnings on web-submitted jobs, and thus fix them before submitting the patch
to wine-devel.
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https://bugs.winehq.org/show_bug.cgi?id=43653
Bug ID: 43653
Summary: Waves Central: install vst plugins issue
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: viking991(a)gmx.de
Distribution: ---
Created attachment 59080
--> https://bugs.winehq.org/attachment.cgi?id=59080
waves central error message
Hi!
Waves Central (license manager / installer from waves.com) does not install vst
plugins in Wine.
installation aborts with this message box, also see attachment
###
Sorry
An error has occurred during installation
Please follow the steps in this troubleshooter
###
- System:
winehq-staging 2.16
debian stretch
- Steps to re-produce:
1) Download Waves Central installer
http://www.waves.com/downloads/central
Direct download link:
http://www.waves.com/dlrdr?id=central-win
Tested Waves Central Version: V1.3.3.4
sha1sum Install_Waves_Central.exe
0f90b9333855a8713e3f9ced767369364a46aa33 Install_Waves_Central.exe
2) Run Installer
wine64 Install_Waves_Central.exe
3) Run Waves Central
wine64 Waves\ Central.exe
4) Log in
unfortunately this needs an account with waves.com:
-> Log in -> create account -> web browser opens to create account
user user/pass in Waves Central to log in.
5) install any VST:
-> install products
-> install from online
-> choose products to install -> All Waves products
-> select any product, for example H-Reverb Hybrid Reverb 9
-> click install, message box as attached appears.
also check bug 43648
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=42588
Bug ID: 42588
Summary: Vietcong - graphics glitches since Wine 2.1
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
Distribution: ArchLinux
Created attachment 57517
--> https://bugs.winehq.org/attachment.cgi?id=57517
Vietcong - terminal log
In version 2.1 was introduced new bug that causes graphical glitches like
flickering soldiers. I can confirm this bug in wine versions 2.1, 2.2 and 2.3.
In versions 2.0 and below it worked probably fine - this bug is not 100%
reproducible - sometimes soldiers are flickering and glitches are shown very
often, sometimes just for few milisecond, but i am pretty sure that this was
introduced in version 2.1
Tested on Intel and AMD GPUs, Vietcong 1.60 with VCStarter 1.7 Beta
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https://bugs.winehq.org/show_bug.cgi?id=50218
Bug ID: 50218
Summary: Unable to finish the installation of Lego Staunt
rallye: request for indeo codec
Product: Wine
Version: 5.22
Hardware: x86
URL: https://www.myabandonware.com/game/lego-stunt-rally-bd
5#download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 68723
--> https://bugs.winehq.org/attachment.cgi?id=68723
screenshot of the error
At the end of the stage of install, setup complains about indeo codecs.
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https://bugs.winehq.org/show_bug.cgi?id=53619
Bug ID: 53619
Summary: World of Warcraft Shadowlands randomly crashes
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cianuro2036(a)protonmail.com
Distribution: ---
This is something that has happened on multiple hardware, platforms and OS
distros. This is also something that has been happening for a while, I just
decided to report it because It can affect some parts of the game, such as
rated PVP.
The particular error logs as follows:
05f4:err:seh:dispatch_exception unknown exception (code=c0000420) raised
wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart.
How to reproduce:
This feels 'random' but makes me _think_ it could be a memory leak issue. If
you're in highly populated areas _or_ highly demanding zones, it can trigger
itself.
Two recent scenarios I can recall
- First, doing multiple arena matches and waiting for the queue in Oribos. The
crash happened specifically during arena.
- Second, doing the Ashran Brawl Battleground. This battleground is very, very
long and has a lot of people around.
In both scenarios there is a slowdown in FPS in both areas.
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https://bugs.winehq.org/show_bug.cgi?id=53403
Bug ID: 53403
Summary: winegstreamer "flush" removal breaks radio in fallout
3
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)dflies.us
Distribution: ---
https://gitlab.winehq.org/wine/wine/-/merge_requests/105#note_4805https://gitlab.winehq.org/wine/wine/-/commit/5144b27661fcd6705353d832e03830…
In Wine 7.2 or 7.3 there was a removal of "flush" in wg_parser.
This makes some audio (in particular Fallout 3 Radio) chuggy and slows down the
entire game.
Reintroducing flushing fixes the issue but devs think the problem should be
fixed elsewhere.
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https://bugs.winehq.org/show_bug.cgi?id=44230
Bug ID: 44230
Summary: SlingPlayer 1.5 crashes during configuration
Product: Wine
Version: 2.22
Hardware: x86
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 01676c5dd6f9fb61b9c4e52595f6e75e21050009
Distribution: Ubuntu
Created attachment 60025
--> https://bugs.winehq.org/attachment.cgi?id=60025
Wine 3.0-rc3 console output
SlingPlayer 1.5 crashes when attempting to configure the Slingbox (Alt+E -->
Slingbox Configuration --> Change...) (Slingbox needed)
Native qcap causes a new problem so can't try that as a workaround.
Native quartz needed to get this far.
The crash does not occur in Staging 2.21.
I compiled Wine 3.0-rc3 with -O0 and the crash does not occur. Compiling again
with -O1 or -O2 and the problem returns (did not try -O3). I also receive the
following warning during compilation, but further testing suggests it is not
related:
cc1: warning: unrecognized command line option ‘-Wno-packed-not-aligned’
I tried reverting 6864803f1ab70f9f9e90903b13e67da40973d12a but it did no make
any difference.
https://source.winehq.org/git/wine.git/commitdiff/6864803f1ab70f9f9e90903b1…
I also tried compiling with the following, which the man page claims GCC sets
with -O1, but the crash still didn't occur:
-fomit-frame-pointer -ftree-phiprop -ftree-sink -ftree-slsr -ftree-sra
-ftree-pta -ftree-ter -funit-at-a-time -ftree-copy-prop -ftree-copyrename
-ftree-dce -ftree-dominator-opts -ftree-dse -ftree-forwprop -ftree-fre
-fmove-loop-invariants -fshrink-wrap -fsplit-wide-types -ftree-bit-ccp
-ftree-ccp -fssa-phiopt -ftree-ch -finline-functions-called-once
-fipa-pure-const -fipa-profile -fipa-reference -fmerge-constants
-fdelayed-branch -fdse -fforward-propagate -fguess-branch-probability
-fif-conversion2 -fif-conversion -fauto-inc-dec -fbranch-count-reg
-fcombine-stack-adjustments -fcompare-elim -fcprop-registers -fdce -fdefer-pop
The crash goes away when reverting commit
01676c5dd6f9fb61b9c4e52595f6e75e21050009 and recompiling.
01676c5dd6f9fb61b9c4e52595f6e75e21050009 is the first bad commit
commit 01676c5dd6f9fb61b9c4e52595f6e75e21050009
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Sat Nov 25 11:48:02 2017 +0100
user32: Use the magic format string prefix for relay traces.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 c075dd76fd2d86e2cb8e14a300f4f8a7a8952bf4
ab6d49e1c18eae5208a19b0be062ffbf7abc8518 M dlls
Staging 2.21 does have this commit, but the binary packages do, beginning with
release 3.0-rc1.
Workaround unknown.
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https://bugs.winehq.org/show_bug.cgi?id=54023
Bug ID: 54023
Summary: d3d11:d3d11 - test_dynamic_map_synchronization() fails
on w11pro64_nv
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d11:d3d11 - test_dynamic_map_synchronization() fails on w11pro64_nv:
d3d11.c:34427: Test failed: Got 0xff0000ff, expected 0xff00ff00 at (3, 5, 0),
sub-resource 0.
See https://test.winehq.org/data/patterns.html#d3d11:d3d11
Note: w11pro64_nv is the TestBot's NVIDIA RTX3050 PCI passthrough Windows 11
21H2 VM. The plain QXL (QEmu), and AMD PCI passthrough test configurations have
d3d11:d3d11 failures too but in other test functions.
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https://bugs.winehq.org/show_bug.cgi?id=53995
Bug ID: 53995
Summary: d2d1:d2d1 runs out of GL memory and crashes on the
debian 11 VM
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d2d1:d2d1 runs out of GL memory and crashes on the debian 11 VM:
d2d1.c:7145: Test marked todo: Figure does not match.
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x6ab30fe4).
[...]
Backtrace:
=>0 0x6ab30fe4 memset+0x24(dst=0x000000000, c=0, n=0x12c000)
[Z:\home\winetest\tools\testbot\var\wine\dlls\msvcrt\string.c:3205] in ucrtbase
(0x0685f908)
1 0x008a9073 wined3d_texture_load_location+0x423(texture=002CB990,
sub_resource_idx=0, context=00289F90, location=0x8)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\texture.c:862] in wined3d
(0x0685f9a8)
2 0x00897fce surface_cpu_blt+0x9ee(dst_texture=002CB990,
dst_sub_resource_idx=0, dst_box=0685FB38, src_texture=0028D170,
src_sub_resource_idx=0, src_box=0685FB50, flags=0x20000000, fx=0685FB68,
filter=WINED3D_TEXF_POINT)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\surface.c:752] in wined3d
(0x0685faf8)
3 0x00899ac2 cpu_blitter_blit+0xc2(blitter=002BB820,
op=WINED3D_BLIT_OP_RAW_BLIT, context=00289F90, src_texture=0028D170,
src_sub_resource_idx=0, src_location=0x10, src_rect=0685FE10,
dst_texture=002CB990, dst_sub_resource_idx=<is not available>,
dst_location=0x8, dst_rect=0685FE20, color_key=00000000,
filter=WINED3D_TEXF_POINT, resolve_format=00000000)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\surface.c:1328] in
wined3d (0x0685fb98)
4 0x008b7622 ffp_blitter_blit+0xa2(blitter=002BB838,
op=WINED3D_BLIT_OP_RAW_BLIT, context=00289F90, src_texture=0028D170,
src_sub_resource_idx=0, src_location=0x10, src_rect=0685FE10,
dst_texture=002CB990, dst_sub_resource_idx=0, dst_location=0x8,
dst_rect=0685FE20, colour_key=00000000, filter=WINED3D_TEXF_POINT,
resolve_format=00000000)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\texture.c:6190] in
wined3d (0x0685fc58)
5 0x0085d36d glsl_blitter_blit+0x1ad(blitter=002BB850,
op=WINED3D_BLIT_OP_RAW_BLIT, context=00289F90, src_texture=0028D170,
src_sub_resource_idx=0, src_location=0x10, src_rect=0685FE10,
dst_texture=002CB990, dst_sub_resource_idx=0, dst_location=0x8,
dst_rect=0685FE20, colour_key=00000000, filter=WINED3D_TEXF_POINT,
resolve_format=00000000)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\glsl_shader.c:13270] in
wined3d (0x0685fd78)
6 0x0089ada1 texture2d_blt+0x3c1(dst_texture=002CB990,
dst_sub_resource_idx=0, dst_box=05B678B4, src_texture=0028D170,
src_sub_resource_idx=0, src_box=05B678D4, flags=0x20000000, fx=05B678F0,
filter=WINED3D_TEXF_POINT)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\surface.c:1639] in
wined3d (0x0685fe48)
7 0x0081b8ad wined3d_cs_exec_blt_sub_resource+0xcd(cs=05B50020,
data=05B678A8) [Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\cs.c:2579]
in wined3d (0x0685fec8)
8 0x0081d37b wined3d_cs_command_unlock(queue=<internal error>, cs=<internal
error>) [Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\cs.c:3310] in
wined3d (0x0685ff28)
9 0x0081d37b wined3d_cs_execute_next+0x53(ctx=<couldn't compute location>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\cs.c:3309] in wined3d
(0x0685ff28)
10 0x0081d37b wined3d_cs_run+0x13b(ctx=<couldn't compute location>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\wined3d\cs.c:3376] in wined3d
(0x0685ff28)
[...]
7145 is the most common last trace seen, though 7033 also appears at least
once, but running with WINETEST_REPORT_SUCCESS I get different locations.
See https://test.winehq.org/data/patterns.html#d2d1:d2d1
Furthermore when reproducing this I saw out-of-memory traces right before the
crash. For instance:
d2d1.c:601: Test succeeded
01d8:err:d3d:wined3d_debug_callback 00291C38: "GL_OUT_OF_MEMORY in
glBufferStorage".
01d8:err:d3d:wined3d_debug_callback 00291C38: "GL_INVALID_VALUE in
glMapBufferRange(offset 0 + length 67108864 > buffer_size 0)".
01d8:err:d3d:wined3d_allocator_chunk_gl_map Failed to map chunk memory.
01d8:err:d3d:wined3d_bo_gl_map Failed to map chunk.
01d8:err:d3d:wined3d_context_gl_map_bo_address Failed to map bo.
wine: Unhandled page fault on write access to 00000000 at address 6AB30FE4
(thread 01d8), starting debugger...
It's not clear why only the debian11 VM is impacted: it has a dual-screen
configuration but so does debiant so it does not appear to be a multi-monitor
thing, and this does not happen on fgtb-debian11 or debian11b so it's not a
Debian version issue.
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https://bugs.winehq.org/show_bug.cgi?id=53752
Bug ID: 53752
Summary: Rayman 3: glitched graphics (black textures)
Product: Wine
Version: 7.3
Hardware: x86-64
URL: https://archive.org/download/rayman-3-pc-demo/Rayman3_
PC-Demo.zip
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 1b1b03055db8bf03c6783d4fcb19abf670d53338
Distribution: ---
There are lots of black textures in Rayman 3 thus not so much of the game can
be seen.
Can be reproduced with the demo: the issue is already present in the main menu.
According to my testing the problem appeared with
commit 1b1b03055db8bf03c6783d4fcb19abf670d53338
wined3d: Try to allocate new OpenGL BOs from the client thread for DISCARD
maps.
With the previous commit in-game scenery looks good.
Workaround: disable hardware TnL in the video settings utility called
R3_Setup_DX8.exe in the demo.
Rayman3_PC-Demo.zip (184M)
md5: d6d3c2d76931feff73f56295a0dee6a3
Still present in wine-7.18-120-g001665d7354.
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.141.03
OpenGL core profile shading language version string: 4.60 NVIDIA
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