http://bugs.winehq.org/show_bug.cgi?id=33912
Bug #: 33912
Summary: Remove All Wine Home Content - Button
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moceap(a)hotmail.com
Classification: Unclassified
This enhancement what I require that a button not remove only .wine folder in
home , also delete all installed-by-wine-application desktop integration files
Such as ::
$HOME/.local/share/mime/packages/wine*
$HOME/.local/share/applications/wine*
And others .
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https://bugs.winehq.org/show_bug.cgi?id=47099
Bug ID: 47099
Summary: [RFE Staging] Create EXT4 case-insensetive wineprefix
on Linux 5.2
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Case-sensetivity creates many problems on wineprefixes.
Linux 5.2 can create case-insensetive empty folders with flag +F
Please add this option to staging
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https://bugs.winehq.org/show_bug.cgi?id=47883
Bug ID: 47883
Summary: Enable explicit large address aware override
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Some 32-bit games like Dragon Age: Origins start without sound in recent Wine
versions (see for example bug 43685), due to running out of 2 GB memory
limitations. One workaround is to use a patcher on the binary to enable large
address aware bit.
Such as: https://github.com/randomstuff/pe-set-laa
This is cumbersome however.
Please enable some explicit workaround (like some Wine environment variable for
example), to avoid using patching on the binaries.
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https://bugs.winehq.org/show_bug.cgi?id=48955
Bug ID: 48955
Summary: Use xdg basedir spec
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riptide(a)mundo-r.com
Distribution: ---
https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
Instead of ~/.wine, configuration should be in the $XDG_CONFIG_HOME/wine/ and
cache (safely-deletable files) should be in $XDG_CACHE_HOME/wine/. The big
boxes files should be in the $XDG_DATA_HOME/wine/.
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https://bugs.winehq.org/show_bug.cgi?id=50058
Bug ID: 50058
Summary: Control (GOG) game crash
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iroalexis(a)outlook.fr
Distribution: ---
Created attachment 68513
--> https://bugs.winehq.org/attachment.cgi?id=68513
Wine log (winedbg) for Control
Like as title, Control crashes every time at the start of the mission "Defeat
the Anchor".
I would like to add that from time to time the game crashes during launch for
exactly the same reasons as in the attached logs (winedbg).
>From the feedback I got on the VKx discord, the problem seems to be unique to
the GOG version. There are no problems on the EGS and Steam versions.
Here is what I use for launch the game : wine64 Control_DX11.exe.
My graphic card is a NVIDIA GTX 1070 with Vulkan Beta Driver.
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https://bugs.winehq.org/show_bug.cgi?id=46697
Bug ID: 46697
Summary: ntQueryDirectoryFileEx needed
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: springrat(a)protonmail.com
Distribution: ---
Mod Organizer 2 fails to load the userspace virtual file system (USVFS) .dll
due to a lack of the function, "ntQueryDirectoryFileEx" in ntdll.dll. As a
result, the program itself cannot be used for its intended purposes of
organizing and loading mods directly, and some critical features such as using
tools within the virtual environment break.
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https://bugs.winehq.org/show_bug.cgi?id=49275
Bug ID: 49275
Summary: 60 FPS limit on 144Hz screen with v-sync turned off
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bobogu(a)seznam.cz
Distribution: ---
Linux 5.6.14-arch1-1
Since the last Wine version (5.9.1), in Call of Duty 4, I only get 60 FPS
instead of 250 (capped in-game) which I was getting prior to the update. My
screen is running at 144Hz which is also what I have my Xorg set to.
Output from xrandr -q
...
1920x1080 60.00 + 144.00* 119.98 99.93
...
It's even weirder for me that the FPS are capped to 60 even though my screen
refresh rate is 144 Hz.
In the game, I don't have v-sync turned on, neither I have my FPS capped to 60.
I haven't checked other games since CoD4 is the only game I have.
I'm using Lutris as a game manager and with Proton runner, I get the 250 FPS
just fine.
I've tried setting `vblank_mode=0` and `__GL_SYNC_TO_VBLANK=0` but to no avail.
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https://bugs.winehq.org/show_bug.cgi?id=41668
Bug ID: 41668
Summary: wineboot mishandles user dir symlinks during update
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
In a standard wine prefix 'Desktop', 'My Documents', etc. are symlinks to
${HOME}.
As are their localized versions.
I consider the first a wrong choice and and make those normal dirs in the
prefix; as for the second, I turn those into symlinks to their English
counterparts.
Yet...
Upon 'wineboot' at each wine update, while the English dirs stay untouched, the
localized symlinks get reset into ${HOME} symlinks.
If it's WAD, it's a misfeature; otherwise, it's a bug.
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https://bugs.winehq.org/show_bug.cgi?id=47015
Bug ID: 47015
Summary: Photoshop CC2019 Login screen does not render
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 64172
--> https://bugs.winehq.org/attachment.cgi?id=64172
Log for 4.5 staging
Tested on 4.5 staging. PS was installed on windows.
I believe I used "winetricks gdiplus vcrun2010 vcrun2012 vcrun2013 vcrun2015
msxml3 msxml6 atmlib corefonts fakejapanese" to get this far. Not using
winetricks causes the launcher to output the following and exit immediately:
```
002a:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x4
002a:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x4
002a:err:module:LdrInitializeThunk "CRClient.dll" failed to initialize,
aborting
002a:err:module:LdrInitializeThunk Initializing dlls for
L"Z:\\home\\jenia\\Desktop\\winestuff\\pf\\pf64\\Adobe\\APCC2019\\Photoshop.exe"
failed, status c0000005
```
When trying to launch PS, it does launch, however, there is a small window
(which I assume is the creative cloud login screen) which does not render. X
ing out of the small window closes PS. Log is attached.
Looks to me like it is stuck trying (and failing) to render web content?
This version of PS was installed on a Japanese system, so a language support
issue might be related.
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