http://bugs.winehq.org/show_bug.cgi?id=21187
Summary: OLE Exception code 80004002 - AmiBroker + AmiQuote
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mxn(a)atlas.cz
Steps to reproduce:
1) Download AmiBroker (trial application ver. 5.20) from
http://www.amibroker.com/download.html
2) Install it with command 'wine AmiBroker520.exe'
3) 'cd' to directory where AmiBroker trianl is installed
4) Start AmiBroker with command 'wine Broker.exe'
5) Start AmiQuote with command 'wine AmiQuote/Quote.exe'
6) In 'AmiQuote' choose 'Tools -> Auto-update Amibroker database'
7) Error dialog pops up 'OLE Exception code 80004002'
8) downgrade wine to ver. 1.1.33
9) Repeat steps 4) - 6), no Error dialog is displayed and everything works
correctly (database is updated)
Note: I believe bug is also reproducible in wine 1.1.34.
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http://bugs.winehq.org/show_bug.cgi?id=21483
Summary: changed token security breaks .NET Framework SDK tools
Product: Wine
Version: 1.1.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
some of Microsoft's tools from .NET Framework SDKs - namely managed debuggers
(CLR) - stopped working after 1.1.33+ release. They seem to be very picky about
object security.
I bisected this one but technically this isn't a regression because Rob's token
patches made Wine more correct - exposing another object security problem.
--- snip ---
$ git bisect bad
bd56916f90e68632993a7275fe30a55a7efa222a is the first bad commit
commit bd56916f90e68632993a7275fe30a55a7efa222a
Author: Rob Shearman <robertshearman(a)gmail.com>
Date: Mon Nov 16 20:11:06 2009 +0000
server: Extend get_token_user server call to also retrieve SIDs for the
token's owner or primary group.
:040000 040000 829f1543526675ae48f6fde8c8cedff74fd51797
7a77653291795c209ec529dd6660d52fc922a58c M dlls
:040000 040000 57735b53b28db37ac4627dc009000e225175164a
4dcc1388cb136e559c06106632c08e8e610fe557 M include
:040000 040000 4e83227cb0133c7e288a1e930461d4efe1130882
cf1c3539d6b3c91c854fa2b9b672f68ea601f639 M server
--- snip ---
"old" behaviour, where default process token was like this:
Token owner -> S-1-5-4 "NT AUTHORITY\INTERACTIVE" (well-known group)
Token user -> S-1-5-4 "NT AUTHORITY\INTERACTIVE" (well-known group)
Token primary group -> S-1-5-32-544 "BUILTIN\Administrators" (alias)
NtQueryInformationToken had the token owner info hard-coded (to
SECURITY_INTERACTIVE_RID) while Rob's patches moved the actual query to
wineserver.
---
Basically the app code that verifies the security of created objects goes like
this:
- get SD from created object (event) handle -> GetKernelObjectSecurity(
OWNER_SECURITY_INFORMATION | DACL_SECURITY_INFORMATION)
- get owner SID of SD -> GetSecurityDescriptorOwner() -> SID1
- get DACL of SD -> GetSecurityDescriptorDacl()
- for each ACE from DACL (GetAce) -> SID2: check ACE SID against SD owner SID
-> EqualSid( SID1, SID2)
- match -> profit! not -> fail!
--- snip ---
...
0023: create_event( access=001f0003, attributes=00000080, manual_reset=1,
initial_state=0, objattr={rootdir=0014,sd={control=00000004,owner=<not
present>,group=<not
present>,sacl={},dacl={{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-4}},{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-4}}}},name=L"Global\\CorDBIPCSetupSyncEvent_36"}
)
0023: create_event() = 0 { handle=01c4 }
...
0025:trace:advapi:GetKernelObjectSecurity
(0xc4,0x00000005,0x14ef40,0x00000050,0x33f7e8)
0025:trace:ntdll:NtQuerySecurityObject
(0xc4,0x00000005,0x14ef40,0x00000050,0x33f7e8)
0025: get_security_object( handle=00c4, security_info=00000005 )
0025: get_security_object() = 0 { sd_len=00000050,
sd={control=00000037,owner={S-1-5-4},group=<not
present>,sacl={},dacl={{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-4}},{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-4}}}}
}
0025:trace:ntdll:RtlGetDaclSecurityDescriptor
(0x14ef40,0x33f7c3,0x33f7ec,0x33f7c2)
0025:trace:ntdll:RtlGetAce (0x14ef60,0,0x33f7f0)
0025:trace:ntdll:RtlLengthSid sid=0x14ef54
0025: open_event( access=001f0003, attributes=00000002, rootdir=0034,
name=L"Global\\CorDBIPCLSEventAvailName_36" )
0025: open_event() = 0 { handle=00c8 }
...
--- snip ---
"new" behaviour, where default process token is now like this:
Token owner -> S-1-5-32-544 "BUILTIN\Administrators" (alias)
Token user -> S-1-5-4 "NT AUTHORITY\INTERACTIVE" (well-known group)
Token primary group -> S-1-5-32-544 "BUILTIN\Administrators" (alias)
--- snip ---
...
0024:trace:ntdll:NtOpenProcessTokenEx (0x1b0,0x00000008,0x00000000,0x318e6d0)
0024: open_token( handle=01b0, access=00000008, attributes=00000000,
flags=00000000 )
0024: open_token() = 0 { token=01b4 }
...
0024:trace:advapi:GetTokenInformation (0x1b4, TokenOwner, 0x184130, 20,
0x318e6e0):
0024:trace:ntdll:NtQueryInformationToken (0x1b4,4,0x184130,20,0x318e6e0)
0024: get_token_sid( handle=01b4, which_sid=00000004 )
0024: get_token_sid() = 0 { sid_len=16, sid={S-1-5-32-544} }
...
0024: create_event( access=001f0003, attributes=00000080, manual_reset=1,
initial_state=0, objattr={rootdir=0018,sd={control=00000004,owner=<not
present>,group=<not
present>,sacl={},dacl={{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-32-544}},{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-32-544}}}},name=L"Global\\CorDBIPCSetupSyncEvent_37"}
)
0024: create_event() = 0 { handle=01c8 }
...
0026:trace:advapi:GetKernelObjectSecurity
(0xc8,0x00000005,(nil),0x00000000,0x33f7e8)
0026:trace:ntdll:NtQuerySecurityObject
(0xc8,0x00000005,(nil),0x00000000,0x33f7e8)
0026: get_security_object( handle=00c8, security_info=00000005 )
0026: get_security_object() = 0 { sd_len=00000058,
sd={control=00000037,owner={S-1-5-4},group=<not
present>,sacl={},dacl={{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-32-544}},{AceType=ACCESS_ALLOWED_ACE_TYPE,Mask=e01f001f,AceFlags=0,Sid={S-1-5-32-544}}}}
}
...
--- snip ---
Using the "admins" sid (alias) as token user in
server/token.c:token_create_admin() instead of current "interactive" sid fixes
the problem. Though I don't know if this is the right thing to do.
I hope I provided enough infos and let Alexandre handle it ;-)
To get detailed token infos/dumps you might be interested in this little
console app, from cygwin's Corinna Vinschen ;-)
http://www.mail-archive.com/cygwin@cygwin.com/msg71800.html
It might provide useful information when run under different security
principals.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=52371
Bug ID: 52371
Summary: Horizon Zero Dawn : Gamepad not recognized
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 71561
--> https://bugs.winehq.org/attachment.cgi?id=71561
+timestamp,+pid,+seh,+debugstr,+loaddll,+hid,+hidp,+xinput,+dinput,+plugplay
log
Hi,
With wine-7.0-rc5, my gamepad (XBox Series) is not recognized in-game - I tried
with wireless or wired mode and in both cases, the pad does not work.
On Win11, the gamepad is automatically recognized, no need to modify controller
in settings.
Tried with Proton-6.3 outside Steam and same issue.
Thanks,
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=47154
Bug ID: 47154
Summary: Rise of the Tomb Raider crashes after 1st bink video
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 64383
--> https://bugs.winehq.org/attachment.cgi?id=64383
Rise of the Tomb Raider d3d12 log
Hello,
I'm on Gentoo + AMD Rx580 + Mesa Git + LLVM git (9.0.0) + Vkd3d Git and i
decided to try the only d3d12 game i have : Rise of the Tomb Raider.
The game runs but crash after the 1st bink video when the main menu must be
appear. The game runs on wined3d/d3d11 but it's unplayable, works (of course
with DXVK) and with the Native version.
I attach the +d3d12 log. Josef, i you need something else to help you, don't
hesitate.
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https://bugs.winehq.org/show_bug.cgi?id=52115
Bug ID: 52115
Summary: Horizon Zero Dawn crashes during loading
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hello,
I tried this game from GoG with vkd3d-git and it crashes during the 1st loading
(see https://youtu.be/3qpdE9FUBQg) -
The game works with vkd3d-proton without issue (https://youtu.be/MA3ehphVWsg)
I attach the WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" log
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http://bugs.winehq.org/show_bug.cgi?id=32342
Bug #: 32342
Summary: PlanetSide2 Error message and bugreport.txt and
debug.log in Steam.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 42683
--> http://bugs.winehq.org/attachment.cgi?id=42683
PlanetSide2 bugreport.txt
Cannot run PlanetSide 2 on x64 Fedora 17. Popuing up three similar error log
message with attached bugreport. Also attached debug.log is generated in Steam
install dir.
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http://bugs.winehq.org/show_bug.cgi?id=32010
Bug #: 32010
Summary: Guild Wars 2 updater uses always 100% of a CPU core
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nob.dir.info(a)gmail.com
Classification: Unclassified
The launcher of Guild Wars 2 (where you enter your user name and password) uses
a complete core to run (even if I don't write anything or move it).
I think it's bug, because X comes laggy too, and on Windows 7 its don't uses a
whole core to run.
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https://bugs.winehq.org/show_bug.cgi?id=50612
Bug ID: 50612
Summary: Guild Wars 2: Arcdps causes game to crash after
character select
Product: Wine-staging
Version: 5.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ibrokemypie(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69298
--> https://bugs.winehq.org/attachment.cgi?id=69298
WINEDLLOVERRIDES="d3d9=n,b" wine Gw2-64.exe -autologin -fps 144
Arcdps, a dps counter addon for Guild Wars 2 which works with a dll override
for d3d9.dll (https://www.deltaconnected.com/arcdps/), causes the game to crash
after the after character select load screen ends on wine staging 5.14 and up
(weirdly, wine staging built with the TKG scripts works up to 5.19 but breaks
the same way on 5.20) but works fine on all the plain wine versions I tested
(5.18, 5.19, 5.20, 6.1)
https://www.deltaconnected.com/arcdps/x64/d3d9.dll
shasum d3d9.dll
7d88823a20386430dc6b22d5ebf173fdc034e5ff d3d9.dll
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https://bugs.winehq.org/show_bug.cgi?id=52174
Bug ID: 52174
Summary: Guild Wars 2: Accent keys (^ and ´) don't work for
ingame controls
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lingm+winebz(a)posteo.org
Distribution: ---
The default key for swapping weapons in Guild Wars 2 with a German keyboard
layout is '^' (Circumflex accent). However, nothing happens if you press that
key to swap weapons under Wine.
You can type '^' in chat just fine though. Likewise, you can swap weapons if
you bind it to another key like 't' or if you press the swap button with the
mouse.
Once you change the binding away from ^, it is no longer possible to return to
^ since the dialog doesn't register the key press either. (You can still reset
all controls back to default; there's a button for that.)
Testing further, it turns out that you also can't bind the ´ key (Acute
accent).
>From images online I do believe English keyboards have a ` (Grave accent)
button, which probably works the same as the German ^ and ` keys. To make sure
I'll spell it out anyway:
1. Press ^ once and you get a sort of preview of that character.
2. Usually you'd now press e.g. 'a' to get 'â'. If you actually want ^ without
anything below it, you have to press ^ a second time.
I suspect that this special behavior is why these two specifically are
affected.
It's very possible that the English ` is also affected, but that's not testable
for me.
The easiest way to reproduce should be to go Esc -> Options -> Control options
(lowest button on the left) -> Double click on anything to try to change the
binding.
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https://bugs.winehq.org/show_bug.cgi?id=40639
Bug ID: 40639
Summary: Can't run a game with Wine
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmbeer2(a)gmail.com
Distribution: ---
Testing with GTA San Andreas.
Running direct with ./wine cause a halt and stooped game in the memory, i only
can run normaly if i execute ./wineboot with a active desktop.
Not show nothing in the log.
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