https://bugs.winehq.org/show_bug.cgi?id=2082
Jeff D. Hanson <jhansonxi(a)gmail.com> changed:
What |Removed |Added
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CC| |jhansonxi(a)gmail.com
--- Comment #173 from Jeff D. Hanson <jhansonxi(a)gmail.com> ---
Reproduced with Diablo v1.09b (and Hellfire mod v1.01) on Wine 7 (winehq
package). It is improved in that the menus can be repainted by switching menu
items with the keyboard or most of the screen using the mouse cursor.
System:
Xubuntu 20.04.3 x86_64
AMD Phenom 9550
GeForce GTX 750 Ti using Nvidia 470.57.02 driver
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http://bugs.winehq.org/show_bug.cgi?id=29782
Bug #: 29782
Summary: ZEMAX lens data editor is not treated as a popup of
the main window on Mac OS X
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Classification: Unclassified
I don't have a Mac, but I have installed Wine and ZEMAX on several Macs for
people and the lens data editor does not properly work as a popup that stays on
top of the main window. This used to be a problem on Linux (Bug #21380), but
the issue was resolved some time ago. I have had these people install several
different versions of XQuartz and none of them change the behavior of the
window.
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http://bugs.winehq.org/show_bug.cgi?id=30709
Bug #: 30709
Summary: MAKING HISTORY II: The War of the World - Fonts not
rendered in game.
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baditaflorin(a)gmail.com
Classification: Unclassified
It`s not playeble, and i don`t understand and on the site is not clear enough
what command to use to give feedback, so that you know what setting i have on
and what not. So we will have to speak some more.
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https://bugs.winehq.org/show_bug.cgi?id=40277
Bug ID: 40277
Summary: Half-Life - Team Fortress Classic: Intro video renders
with artifacts (RLE decompressed using gdi32 differs
from msrle32)
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
CC: xylem2020(a)gmail.com
Distribution: ---
This bug describes a third problem from bug 22533. The game has an intro video
compressed in RLE but the biCompression is not set to "mrle", it is "RLE " so
comctl32 skips trying to find a codec and uses built-in capabilities of gdi32
to decompress the frames.
Unfortunately the gdi32 decompressed frames have artifacts in the shape of
lines as if the RLE is not being decompressed correctly. A workaround is to
force comctl32 to use msrle32, but I think there could be a problem in gdi32.
This bug is a mental note to myself and I'll try to handcraft a frame that
displays the issue and add to tests when I have more time.
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https://bugs.winehq.org/show_bug.cgi?id=40276
Bug ID: 40276
Summary: Half-Life: Transparency problem when displaying the
logo video
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
CC: xylem2020(a)gmail.com
Distribution: ---
This is a split from bug 22533. It seems to be related to the way comctl32
determines the transparent color or maybe in how it applies the color. I'l add
more info and workarounds later.
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http://bugs.winehq.org/show_bug.cgi?id=23415
Summary: ManyCam: Crash at choosing ManyCam.xml
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=29195)
--> (http://bugs.winehq.org/attachment.cgi?id=29195)
How to make application quit silently
Steps to reproduce:
1) remove ~/.wine
2) winetricks vcrun2005
2) install ManyCam
3) wine ManyCam.exe
4) get an error
5) see attachment to know where to click
Behaviour:
Application quits silently
Expected behaviour:
Application should shouldn't quit
In terminal there is only
fixme:win:RegisterDeviceNotificationW (hwnd=0x40026,
filter=0xdaf494,flags=0x00000004) returns a fake device notification handle!
err:shell:SHGetFileInfoW pidl is null!
err:shell:SHGetFileInfoW pidl is null!
err:shell:SHGetFileInfoW pidl is null!
err:shell:SHGetFileInfoW pidl is null!
X Error of failed request: BadColor (invalid Colormap parameter)
Major opcode of failed request: 89 (X_StoreColors)
Resource id in failed request: 0x1
Serial number of failed request: 4605
Current serial number in output stream: 4605
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http://bugs.winehq.org/show_bug.cgi?id=33078
Bug #: 33078
Summary: Lync Attendee fails to start
Product: Wine
Version: 1.5.18
Platform: x86
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=15755
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Classification: Unclassified
Created attachment 43730
--> http://bugs.winehq.org/attachment.cgi?id=43730
console output
Lync 2010 Attendee installs successfully, but silently exits when I try to
start it.
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https://bugs.winehq.org/show_bug.cgi?id=52393
Bug ID: 52393
Summary: Sacred 2 Gold: Textures largely missing since 5.0-rc3
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: labre(a)posteo.de
Distribution: ---
Created attachment 71619
--> https://bugs.winehq.org/attachment.cgi?id=71619
main menu without background textures
I found a driver and gpu independent regression, which apparently affects just
Sacred 2 Gold (installer from GOG). Tested GPUs were AMD RX 5500XT (NAVI14)
with AmdVLK as well as RADV, Nvidia Quadro M2000M with nvidia and Intel HD
Graphics 520 (Skylake) with ANV.
Regression symptoms include the missing background tree in the main menu, a
blackscreen in singleplayer and missing non-plane textures in multiplayer (no
movement control however).
>From the Protondb reports I figured, that this worked originally on at least
Intel and Nvidia, so I started looking for a regression since the reported wine
versions.
Bisected this to f99d307a3e1f9beb7fd9dc8892b5cfabbabf816b
# first bad commit: [f99d307a3e1f9beb7fd9dc8892b5cfabbabf816b] msvcrt: Use
parse_double for scanf floats.
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https://bugs.winehq.org/show_bug.cgi?id=52524
Bug ID: 52524
Summary: Save-game locations are changed without symlinks to
previous locations
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)tutanota.com
Distribution: ---
Lately, save games for some of my games are not recognized by Wine-staging 7.1,
and I found out that there are new directories that were not there before like:
~/.wine/drive_c/users/username/AppData/Local
~/.wine/drive_c/users/username/AppData/Roaming
And when I change Windows version from 7 to 10, there is another new location:
~/.wine/drive_c/users/username/Documents
These new directories will not be an issue if they are linked to the previous
directories created by previous Wine versions.
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