https://bugs.winehq.org/show_bug.cgi?id=52408
Bug ID: 52408
Summary: Number of gamepads limited and multiple gamepads
broken
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: tomashnyk(a)gmail.com
Distribution: ---
I first discussed this here: https://forum.winehq.org/viewtopic.php?f=8&t=36088
but eventually came to a conclusion this is a bug. It has two sides:
1) Wine will only register 4 gamepads even if more are connected.
2) When multiple gamepads are connected, Wine loses atleast some of their
input.
Ad 1). I used Gamepad Tool from https://generalarcade.com/gamepadtool/ to check
how many gamepads are connected. I used (unknowingly) kbct:
https://github.com/samvel1024/kbct to create 4 virtual gamepads in addition to
my real one. I am sure there are other ways to add more gamepads, either just
connecting them physically or somehow fakeing them. With KBCT, one just needs
to add an appropriate number of devices to grab. Kbct will produce a fake
gamepad for each grabbed device, as it will list each device as being able to
emit basically all keys linux knows, including gamepad keys.
So a minimal config.yaml would be on my system like this:
- keyboards: ["Logitech K800", "AT Translated Set 2 keyboard", "Logitech MX
Vertical", "ThinkPad Extra Buttons"]
- one just needs to list some devices available when running evtest.
This bug is not about kbct - that is just a way to trigger this bug, which I
believe is presetn in Wine. Linux otherwise does not have any problem detecting
moredevices.
2) When I reduced the number of faked devices to two (and one real one), my
game (Worms WMD) would register just the left axis of the gamepad and not other
controls. Curiously, when I tried GamePad tool, it would register the presses.
No idea how Windows would behave, but I do not see a reason why the game would
not be able to use multiple gamepads.
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https://bugs.winehq.org/show_bug.cgi?id=52512
Bug ID: 52512
Summary: Skyrim Legendary Edition regression in Wine 6.21: some
in-game sounds no longer work
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: poweroverwhelming982(a)gmail.com
CC: julliard(a)winehq.org, rbernon(a)codeweavers.com
Regression SHA1: babaf916ab12c7a9128409f717878919ccc5826b
Distribution: Ubuntu
Created attachment 71813
--> https://bugs.winehq.org/attachment.cgi?id=71813
Wine output log at commit babaf916ab12c7a9128409f717878919ccc5826b
Starting with Wine 6.21, some in-game audio no longer works, including game
music, all NPC voices, and player's voice during attacks. Other sounds still
work normally, such as GUI sounds, weapon sounds, magic casting, footsteps and
doors opening and closing. It's as if the game only plays a single audio
channel. The bug is reproducible in any game area, for example by starting a
new game or loading an existing save.
I did a regression test, and it seems that the bug was actually introduced
earlier in Wine 6.20, with the following commit:
> d8be85863fedf6982944d06ebd1ce5904cb3d4e1
> xaudio: Use the bundled FAudio and build with msvcrt.
However, in that version the game crashes immediately after the intro sequence
with error:
> Assertion failed: (voice->src.wmadec != NULL && (pBufferWMA != NULL || voice->src.format->wFormatTag == FAUDIO_FORMAT_XMAUDIO2)) ||
> (voice->src.wmadec == NULL && (pBufferWMA == NULL && voice->src.format->wFormatTag != FAUDIO_FORMAT_XMAUDIO2)), file ../wine-git/lib
> s/faudio/src/FAudio.c, line 2456
Then, this seems to have been fixed immediately in the next release 6.21, in
commit:
> babaf916ab12c7a9128409f717878919ccc5826b
> faudio: Build with -DNDEBUG.
After this the game works, but it behaves as described above. The attached log
was made using the second commit. The bug is still present in the current
latest 7.1 release.
I've CC'ed the authors of both commits like mentioned on the regression testing
wiki page, I'm uncertain which one should be considered more relevant for the
bug. My interpretation is that the newly introduced bundled version of the
faudio library is built or configured differently than the previous
distro-provided shared dependency, and disabling debug assertions just made the
message go away but there's still an issue, so I guess both are relevant.
Additional info:
OS: Ubuntu Focal 20.04.3 LTS
Kernel: 5.13.0-27-generic x86_64
Wine Prefix: 32 bit, clean
GPU: NVIDIA Corporation GF108 [GeForce GT 730] (rev a1)
Graphics Driver: Proprietary NVIDIA ver. 390.144
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https://bugs.winehq.org/show_bug.cgi?id=52091
Bug ID: 52091
Summary: I don't know if it is a wine bug
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peter-24(a)o2.pl
Distribution: ---
I want to report a strange issue when i try to run a game that require external
dlls. It seems that wine doesnt follow windows naming convention. For example
when some game (usually unreal engine game or cry engine) tries to load
"Library.dll" and it is located on ntfs disk with name: "library.dll" wine
doesnt load library because of first lowercase letter. In summary windows games
doesnt care about letter case. Tested only on wine staging.
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https://bugs.winehq.org/show_bug.cgi?id=52577
Bug ID: 52577
Summary: ScioSense UFC Assembler: Crashes when trying to
assemble
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nathanmerkley(a)gmail.com
Distribution: ---
Created attachment 71903
--> https://bugs.winehq.org/attachment.cgi?id=71903
Console log including backtrace
The proprietary assembler for ScioSense Ultrasonic chips crashes when I give it
any file to assemble, but exits successfully when launched with no arguments or
with --help.
Fedora 35 x86_64
Downloadable here:
https://downloads.sciosense.com/Files/Productinfo/AS6031/UfcEvaluationSoftw…
The program is called UFC_Assembler.exe
Version 1.6.1
SHA1: 1cda71d76b5cad12464eda6243115131f971c518
That zip also contains an example program to assemble which is what I am using
in the attached log. The program works as expected in a Windows VM
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https://bugs.winehq.org/show_bug.cgi?id=52324
Bug ID: 52324
Summary: Firefox 91: video playback freezes after a while
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Firefox 91 esr works quite well with recent socket fixes but video playback
(e.g. on youtube.com) freezes after a while. This is probably not related to
sockets as the download still progresses and sound playback continues. If the
freeze happens, no other videos can be played in the same tab.
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https://bugs.winehq.org/show_bug.cgi?id=51632
Bug ID: 51632
Summary: Downloading Wine-Mono through appwiz hangs/fails
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: d327527cec22c1123781e6c5a637032a31698b91
This only happens on macOS. Clicking 'Install' works, but it stays on
'Downloading...' forever. Cancelling to skip works.
The only output is:
0068:err:appwizcpl:InstallCallback_OnStopBinding Binding failed 800c0008
Bisection revealed:
d327527cec22c1123781e6c5a637032a31698b91 is the first bad commit
commit d327527cec22c1123781e6c5a637032a31698b91
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Aug 11 20:40:23 2021 +0200
ws2_32: Convert the Unix library to the __wine_unix_call interface.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I'm running macOS 10.14, compiling with mingw and the 10.13 SDK.
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https://bugs.winehq.org/show_bug.cgi?id=52527
Bug ID: 52527
Summary: Death Stranding fails to start
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
fixme:debug_vk_memory_property_flags: Unrecognized flag(s) 0xc0.
---------
error.txt
---------
Your graphics card Radeon RX 5500M does not support DirectX 12 features
0. 0x0001417D2188 ds, 0x417D2188
1. 0x0001417CE263 ds, 0x417CE263
2. 0x0001423EC291 ds, 0x423EC291
3. 0x0001423E94FE ds, 0x423E94FE
4. 0x0001416A5679 ds, 0x416A5679
5. 0x0001416A5A0A ds, 0x416A5A0A
6. 0x0001416A5896 ds, 0x416A5896
7. 0x000143714832 ds, 0x43714832
8. 0x00007B64C371 kernel32, 0x7B64C371
9. 0x7F19D1C389D8 ntdll, 0xD1C389D8
10. 0x000000000000
11. 0x0001437148A4 ds, 0x437148A4
12. 0x000067FF0000
13. 0x000000000000
vkd3d-1.2-764-gdbcf0634
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https://bugs.winehq.org/show_bug.cgi?id=52573
Bug ID: 52573
Summary: WineCFG shows title bar only
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yousif.seedhom(a)gmail.com
Created attachment 71897
--> https://bugs.winehq.org/attachment.cgi?id=71897
picture of issue
I am on a Mid 2012 Macbook pro, using MacOs 10.13.6 (High Sierra)
I have wine-stable and winetricks install using brew
When I execute winecfg, i get a header bar, but no window.
On the terminal, these are the commands I executed
> WINEARCH=win32 WINEPREFIX=~/.wine32 winecfg
I get only bar for the winecfg application but no window
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https://bugs.winehq.org/show_bug.cgi?id=52606
Bug ID: 52606
Summary: build on Cygwin fails: error: ‘CP_UTF8’ undeclared (in
libs/xml2)
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: saulius2(a)gmail.com
(This is continuation from the bug 52374)
After faking l3codeca.acm, make then fails in libs/xml2.
MB_ERR_INVALID_CHARS is undeclared here too. Also declaration of
MultiByteToWideChar() is implicit:
--- snip ---
gcc -c -o libs/xml2/xmlIO.o libs/xml2/xmlIO.c -Ilibs/xml2 -Iinclude
-Iinclude/msvcrt -I./libs/xml2/include \
-DLIBXML_STATIC -DHAVE_VA_COPY -D_UCRT -D__WINE_PE_BUILD -pipe
-fcf-protection=none \
-fno-stack-protector -fno-strict-aliasing -Wno-packed-not-aligned -gdwarf-4 \
-fno-omit-frame-pointer -fasynchronous-unwind-tables -D_WIN32 -fno-builtin
-fshort-wchar \
-Wno-format -g -O2
libs/xml2/xmlIO.c: In function ‘__xmlIOWin32UTF8ToWChar’:
libs/xml2/xmlIO.c:207:13: warning: implicit declaration of function
‘MultiByteToWideChar’ [-Wimplicit-function-declaration]
207 | MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS,
u8String,
| ^~~~~~~~~~~~~~~~~~~
libs/xml2/xmlIO.c:207:33: error: ‘CP_UTF8’ undeclared (first use in this
function)
207 | MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS,
u8String,
| ^~~~~~~
libs/xml2/xmlIO.c:207:33: note: each undeclared identifier is reported only
once for each function it appears in
libs/xml2/xmlIO.c:207:42: error: ‘MB_ERR_INVALID_CHARS’ undeclared (first use
in this function); did you mean ‘XML_ERR_INVALID_CHAR’?
207 | MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS,
u8String,
| ^~~~~~~~~~~~~~~~~~~~
| XML_ERR_INVALID_CHAR
make: *** [Makefile:154168: libs/xml2/xmlIO.o] Error 1
--- snip ---
If I fake this object file, it leads to dlls/msxml3/msxml3.dll build failure.
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https://bugs.winehq.org/show_bug.cgi?id=52605
Bug ID: 52605
Summary: Wine does not load the game
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lolothepro29(a)gmail.com
Distribution: ---
game = zzcc
[680:684:0228/225539.418:ERROR:mf_helpers.cc(14)] Error in
dxva_video_decode_accelerator_win.cc on line 396
[728:732:0228/225543.341:ERROR:mf_helpers.cc(14)] Error in
dxva_video_decode_accelerator_win.cc on line 396
[728:732:0228/225543.341:ERROR:viz_main_impl.cc(197)] Exiting GPU process due
to errors during initialization
[776:780:0228/225550.944:ERROR:mf_helpers.cc(14)] Error in
dxva_video_decode_accelerator_win.cc on line 396
[776:780:0228/225550.945:ERROR:viz_main_impl.cc(197)] Exiting GPU process due
to errors during initialization
030c:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0032FEAC
[32:368:0228/225550.986:ERROR:browser_gpu_channel_host_factory.cc(120)] Failed
to launch GPU process.
[32:36:0228/225550.987:ERROR:gpu_process_transport_factory.cc(1024)] Lost UI
shared context.
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