https://bugs.winehq.org/show_bug.cgi?id=48666
Bug ID: 48666
Summary: Left 4 Dead 2: freezes during loading when shader
detail set to higher than medium
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhopper(a)safe-mail.net
Distribution: ---
Created attachment 66522
--> https://bugs.winehq.org/attachment.cgi?id=66522
wine console output
only freezes when vulkan renderer used (DXVK) GL working fine, there used to be
a problem with this when GL was used in previous versions of wine but I
couldn't find that specific bug in the list
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https://bugs.winehq.org/show_bug.cgi?id=43040
Bug ID: 43040
Summary: steam version of Left 4 Dead 2 v2.1.4.7 prevents
connection to server with a 'client timed out' error
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: manoa(a)manoa.flnet.org
Distribution: ---
the bug occurs usually on the second attempt to connect to a server
in addition, once the error occurs it will persist, even after steam is
restarted
if not trying to connect to a server for a couple of minutes it may allow
connection, but if that connection fails, the next connection will have the
error
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https://bugs.winehq.org/show_bug.cgi?id=37158
Bug ID: 37158
Summary: Left 4 Dead pressing tab crashes the game
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nothingmuchheretosay(a)gmail.com
Pressing tab in a game, whether in Single or Multiplayer mode, the game will
crash.
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http://bugs.winehq.org/show_bug.cgi?id=23832
Summary: Mass Effect 2 stutter on initial rotation after
awakening
Product: Wine
Version: 1.2
Platform: x86
URL: http://masseffect.bioware.com/cdn/A/ME2_DEMO/MassEffec
t2DemoEN.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Using the saved game from bug 23684, restart the mission;
when you start waking up, press escape twice to skip the
movies. Now sweep the mouse to rotate yourself to look around.
On Windows, this is very smooth.
On Wine, there is a noticeable amount of stuttering.
The problem stops as soon as you've looked at enough of the room
to have it in cache, or something like that.
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https://bugs.winehq.org/show_bug.cgi?id=49465
Bug ID: 49465
Summary: I cannot install Windows Media Player
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winnipuh00(a)gmail.com
Distribution: ---
Created attachment 67571
--> https://bugs.winehq.org/attachment.cgi?id=67571
error log
FOr some reason i cannot install windows media player. pls help.
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https://bugs.winehq.org/show_bug.cgi?id=50390
Bug ID: 50390
Summary: Resident Evil 5 Gradually fades to black if csmt is
disabled.
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BOBBLOG(a)protonmail.com
Distribution: ---
Created attachment 69002
--> https://bugs.winehq.org/attachment.cgi?id=69002
RE5-Gradual-Blackout.jpg
Resident Evil 5 Gradually fades to black if csmt is disabled in chapter 4-1
just after open door to the ancient city. This was tested in a wine prefix with
only wmp11 install by winetricks because the game will not boot without wmp11.
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https://bugs.winehq.org/show_bug.cgi?id=51794
Bug ID: 51794
Summary: Implement wineclang - a wrapper around clang to build
software with winelib
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
A user should be able to configure which stock clang (i.e. one default in the
distro, or the latest one from the official repos) and which MinGW target and
which sysroot to use. I.e. if I have a CMake toolchain file for
cross-compilation for Windows 64-bit with clang-14 using MinGW-w64 stdlib
installed from Ubuntu packages, then I should be able to just slightly modify
it in order to get native compilation via wine-gcc the following way:
1. replace clang compilers with wineclang
2. provide wineclang with arguments pointing to real clang binaries I want to
use.
Probably it should be unified with winegcc/wineg++ and renamed into
winecompiler, which should be symlinked to
winegcc/wineg++/wineclang/wineclang++.
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https://bugs.winehq.org/show_bug.cgi?id=48285
Bug ID: 48285
Summary: wine fails to build on OpenBSD 6.6
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: OpenBSD
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
I recently got some OpenBSD hardware. I'm running amd64 without 32-bit libs,
but tried ./configure --enable-win64 && make. That quickly fails:
../../tools/winegcc/winegcc -o acledit.dll.so --wine-objdir ../.. -m64 -fPIC
-fasynchronous-unwind-tables -shared acledit.spec -mno-cygwin main.o
ld: error: undefined symbol: __wine$func$msvcrt$889$exit
>>> referenced by msvcrt.dl7cmN.o:(exit) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: undefined symbol: __wine$func$msvcrt$918$free
>>> referenced by msvcrt.xGOgzp.o:(free) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: undefined symbol: __wine$func$msvcrt$930$fwrite
>>> referenced by msvcrt.nznoyJ.o:(fwrite) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: undefined symbol: __wine$func$msvcrt$935$getenv
>>> referenced by msvcrt.jGd3C7.o:(getenv) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: undefined symbol: __wine$func$msvcrt$977$malloc
>>> referenced by msvcrt.5agt8W.o:(malloc) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: undefined symbol: __wine$func$msvcrt$988$memcpy
>>> referenced by msvcrt.poMIg2.o:(memcpy) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: undefined symbol: __wine$func$msvcrt$996$perror
>>> referenced by msvcrt.ir9vqr.o:(perror) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: undefined symbol: __wine$func$msvcrt$1026$sprintf
>>> referenced by msvcrt.t1nwtD.o:(sprintf) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: undefined symbol: __wine$func$msvcrt$1033$strcat
>>> referenced by msvcrt.Au1ZuZ.o:(strcat) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: undefined symbol: __wine$func$msvcrt$1035$strchr
>>> referenced by msvcrt.21W0bH.o:(strchr) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: undefined symbol: __wine$func$msvcrt$1038$strcpy
>>> referenced by msvcrt.RvKwjV.o:(strcpy) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: undefined symbol: __wine$func$msvcrt$1044$strlen
>>> referenced by msvcrt.7i6Hbr.o:(strlen) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: undefined symbol: __wine$func$msvcrt$1052$strrchr
>>> referenced by msvcrt.VGJjKk.o:(strrchr) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: undefined symbol: __wine$func$msvcrt$1081$vfprintf
>>> referenced by msvcrt.KLRNXW.o:(vfprintf) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: undefined symbol: __wine$func$msvcrt$873$bsearch
>>> referenced by msvcrt.vi1qrR.o:(bsearch) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: undefined symbol: __wine$func$msvcrt$990$memmove
>>> referenced by msvcrt.qg9ile.o:(memmove) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: undefined symbol: __wine$func$msvcrt$1011$realloc
>>> referenced by msvcrt.h4HqQf.o:(realloc) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: undefined symbol: __wine$func$msvcrt$1036$strcmp
>>> referenced by msvcrt.tKMem6.o:(strcmp) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: undefined symbol: __wine$func$msvcrt$1040$strcspn
>>> referenced by msvcrt.BcWz1G.o:(strcspn) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: undefined symbol: __wine$func$msvcrt$1087$vsnprintf
>>> referenced by msvcrt.sbsmdH.o:(vsnprintf) in archive ../../dlls/msvcrt/libmsvcrt.a
ld: error: too many errors emitted, stopping now (use -error-limit=0 to see all
errors)
clang: error: linker command failed with exit code 1 (use -v to see invocation)
winegcc: clang failed
*** Error 2 in dlls/acledit (Makefile:194 'acledit.dll.so')
*** Error 1 in /home/austin/wine-git (Makefile:8546 'dlls/acledit')
LD:
LLD 8.0.1 (compatible with GNU linkers)
compiler:
OpenBSD clang version 8.0.1 (tags/RELEASE_801/final) (based on LLVM 8.0.1)
Target: amd64-unknown-openbsd6.6
Thread model: posix
InstalledDir: /usr/bin
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https://bugs.winehq.org/show_bug.cgi?id=51051
Bug ID: 51051
Summary: wine-staging 6.7 64 bit build fails in Ubuntu 21.04
Product: Wine-staging
Version: 6.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69913
--> https://bugs.winehq.org/attachment.cgi?id=69913
Ubuntu 21.04 build failure log
All other builds succeeded, but the Ubuntu 21.04 x86_64 staging build fails in
wine64-preloader. Attaching log from the OBS.
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