https://bugs.winehq.org/show_bug.cgi?id=51134
Bug ID: 51134
Summary: Support redirecting GetOpenFileName and
GetSaveFileName through
org.freedesktop.portal.FileChooser
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: from_wine_bugzilla(a)ssokolow.com
Distribution: ---
While not all options in the OPENFILENAME structure can be supported via the
org.freedesktop.portal.FileChooser interface, providing the option to redirect
an application's request for a common Open/Save dialog through the XDG chooser
system would have two beneficial effects on non-OSX POSIX systems:
1. Better integration, since the application run under Wine would use the
native desktop file pickers, complete with the user's Places sidebar bookmarks
and any other customizations they've enacted.
2. More practical security, since Wine could then be run in a filesystem
sandbox, with the portal host mounting files/directories into the sandboxed
environment on demand.
I'd suggest a three-state option exposed through winecfg's Desktop Integration:
1. Opportunistically (Qt's approach to integrating support for XDG portals into
QFileDialog provides precedent for making this the default. Uses the
portal-based file chooser unless an application requests a combination of
OPENFILENAME settings that cannot be represented by the portal API.)
2. Forced (An option for power users to set on a per-application basis to
intentionally sacrifice the application's customizations in favour of better
integration with the understanding that things may break.)
3. Never (An option for users who prefer consistency between their Windows
applications over consistency with the rest of their desktop or have deleted
the Z: mapping and configured their Wine prefix around the idea of only working
with drive letters.)
These high-level preferences could also apply equally well to any other
platform's native file chooser, should integration with it be implemented.
The D-Bus API in question is documented at
https://flatpak.github.io/xdg-desktop-portal/portal-docs.html#gdbus-org.fre…
While it is outside the scope of this feature request, it may also be possible
to use the TrashFile() method of this API to integrate with the host desktop's
Trash.
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https://bugs.winehq.org/show_bug.cgi?id=49332
Bug ID: 49332
Summary: CounterPath Bria Solo crashes after login dialog
Product: Wine
Version: 5.10
Hardware: x86
URL: https://www.counterpath.com/bria-solo/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: whydoubt(a)gmail.com
Distribution: Fedora
After getting past the login dialog, the program crashes almost immediately.
It does pop up a dialog that offers to submit logs to the developers. I have
not found any logs produced by the software that provide insight into what
caused the crash.
However, after turning on several debug channels in wine, I found this right
before things go sideways:
0024:trace:nls:FormatMessageW
(0x1300,00000000,0xe000020e,0x400,0031E634,1,00000000)
I tracked down the 0xe000020e error code in this case as coming from
SetupDiDestroyDeviceInfoList,
even though the call had completed successfully.
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http://bugs.winehq.org/show_bug.cgi?id=32490
Bug #: 32490
Summary: Graphical issues in Inquisitor (red squares painted on
the screen)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42861
--> http://bugs.winehq.org/attachment.cgi?id=42861
terminal output
Inquisitor is an RPG released in 2012. I guess it uses DirectX8 (or DX7?)
because only +d3d8 produces output, not +d3d9.
Red squares are present on the screen while in the menus as well as in the main
game. This makes the game unplayable. I tested this bug with a Nvidia gfx card:
both the open source Nouveau and the binary drivers show the same problem.
Wine 1.2.3, 1.4.1, 1.5.19 etc. have the reported problem.
No demo available. Let me know if you need a debug log.
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http://bugs.winehq.org/show_bug.cgi?id=28586
Bug #: 28586
Summary: Team Fortress Arcade and Pixel Force: Left 4 Dead have
no sound
Product: Wine
Version: 1.3.29
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagman.staredsi(a)gmail.com
Classification: Unclassified
Created attachment 36730
--> http://bugs.winehq.org/attachment.cgi?id=36730
Full Team Fortress Arcade log
Team Fortress Arcade and Pixel Force: Left 4 Dead have no sound due a
unimplemented function of directmusic:
fixme:dmfile:IDirectMusicSegment8Impl_IPersistStream_Load : WAVE form (loading
to be checked)
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x5f148e8, 0x5f148b8):
loading not implemented yet (only descriptor is loaded)
This two lines are a message that wine repeat often in the output and inform
this.
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https://bugs.winehq.org/show_bug.cgi?id=52193
Bug ID: 52193
Summary: schtasks.exe:schtasks fails on Windows 7 when missing
privileges
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: taskschd
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
schtasks.exe:schtasks fails on Windows 7 when missing privileges:
schtasks.c:190: Test failed: DeleteTask failed: 80070005
schtasks.c:193: Test failed: r = 0
schtasks.c:201: Test failed: r = 1
schtasks.c:204: Test failed: r = 0
schtasks.c:224: Test failed: r = 1
https://test.winehq.org/data/patterns.html#schtasks.exe:schtasks
When running as an administrator but without elevated privileges it looks like
Windows 7 allows creating new tasks, but does not allow deleting the freshly
created task!
This behavior also seems to be specific to Windows 7 since there is no failure
on w8adm and w1064-adm.
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https://bugs.winehq.org/show_bug.cgi?id=42372
Bug ID: 42372
Summary: Watchtower Library 2016, program crashes when trying
to play a video from within the program
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drctheboss(a)charter.net
Distribution: ---
Created attachment 57155
--> https://bugs.winehq.org/attachment.cgi?id=57155
when the program crashed this was generated
All aspects of the program seem to work fine, except when attempting to play a
video. Then the program will crash and wine will generate a backtrace report
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http://bugs.winehq.org/show_bug.cgi?id=18773
Summary: The Westerner: needs MPEG Layer-3 audio codec
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
The Westerner until now had garbage AppDB rating but no bug entry. Deselecting
any audio driver in winecfg let's wine play the intro and crash after:
err:ole:CoGetClassObject class {38be3000-dbf4-11d0-860e-00a024cfef6d} not
registered
err:ole:CoGetClassObject no class object {38be3000-dbf4-11d0-860e-00a024cfef6d}
could be created for context 0x1
This UUID is the "FriendlyName"="MPEG Layer-3 Decoder" from DirectX9
windows\system32\l3codecx.ax
As Wine has its own winemp3.acm, shouldn't it declare this UUID (e.g. via
tools/wine.inf)? Is this a simple omission? Does winemp3 implement something
entirely different, another win API?
When audio is not disabled in winecfg, wine crashes after repeatedly (~13x)
opening and closing all winmm codecs, including winemp3.acm (it does not manage
to reach the intro).
wine regsvr32 l3codecx.ax
WINEDLLOVERRIDES=quartz=n wine PICTuRE.exe
is what's needed to let the music play, to see the intro, to start gameplay and
to bump the AppDB rating from garbage to bronze. (Likely gold except for
serious mouse lag, which is another issue.) The loop mentioned above is then
avoided, as a driver is found.
The native quartz.dll is needed or it won't find some pin (later than the
intro).
I copied the l3codecx.ax from a separate winetricks DirectX9 install before
noticing that The Westerner's CD-ROM also contains it in DirectX9\DirectX.cab.
Oddly, the application's cover lists only DirectX 8.1 as requirement.
Using The Westerner German Patch v1.3. I guess v1.0 (CD-ROM without patch)
would behave the same (guessing from reports in AppDB).
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https://bugs.winehq.org/show_bug.cgi?id=51463
Bug ID: 51463
Summary: SnowRunner automobiles aren't rendered
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70304
--> https://bugs.winehq.org/attachment.cgi?id=70304
screenshot
077c:fixme:d3d:wined3d_deferred_context_issue_query context 0x7bc8410, query
0x7fcbd7f3a330, flags 0x2, stub!
077c:fixme:d3d:wined3d_deferred_context_issue_query context 0x7bc8410, query
0x7fcbd7f3a330, flags 0x1, stub!
06f0:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x7fcbd4097dc0
needs 64 samplers, but only 32 are supported.
06f0:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x7fcbd40a5170
needs 64 samplers, but only 32 are supported.
06f0:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x7fcbd4097dc0
needs 64 samplers, but only 32 are supported.
06f0:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0x7fcbd40a5170
needs 64 samplers, but only 32 are supported.
0770:fixme:d3d:wined3d_deferred_context_issue_query context 0xa7491a0, query
0x9840840, flags 0x2, stub!
0770:fixme:d3d:wined3d_deferred_context_issue_query context 0xa7491a0, query
0x9840840, flags 0x1, stub!
077c:fixme:d3d:wined3d_deferred_context_issue_query context 0x7bc8410, query
0x7fcbd6016100, flags 0x2, stub!
077c:fixme:d3d:wined3d_deferred_context_issue_query context 0x7bc8410, query
0x7fcbd6016100, flags 0x1, stub!
wine-6.12-194-g2ffcf440218
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https://bugs.winehq.org/show_bug.cgi?id=51855
Bug ID: 51855
Summary: Implementation for IFileDialog missing controls
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: bens7372(a)gmail.com
Distribution: ---
Created attachment 70760
--> https://bugs.winehq.org/attachment.cgi?id=70760
Outlined top parts of the file dialog comparing Win10 and Wine dialog
The Common File Dialog is missing a few controls namely:
- Up button
- Address bar with refresh button and drop down button
- The search box
Please see the attached image of the Common File Dialog on Windows 10.
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http://bugs.winehq.org/show_bug.cgi?id=20394
Summary: 3DMark 2000, 2001, 2003 - wrong size of loading window
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://www.futuremark.com/download/3dmark03/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Created an attachment (id=24186)
--> (http://bugs.winehq.org/attachment.cgi?id=24186)
WINEDEBUG=+ddraw
I think window should have the size of the image which display. But window have
black border on the right and bottom.
I couldnt find such a bug, i hope its not duplicated.
Ubuntu 9.04
Intel(R) Pentium(R) Dual CPU E2220 @ 2.40GHz
CPU flags: 2400MHz MMX SSE SSE2 SSE3 SSSE3 HTT
Linux 32bit GCC 4.3.3 Release May 26 2009
Linux 2.6.28-15-generic i686
GeForce 9600 GT PCI Express 180.44 512Mb
WINEDEBUG=+ddraw wine "C:\Program Files\Futuremark\3DMark03\3Dmark03.exe"
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