http://bugs.winehq.org/show_bug.cgi?id=32643
Bug #: 32643
Summary: getsockopt() does not indicate WSAEFAULT when setting
optlen too small
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander255(a)lavabit.com
Classification: Unclassified
Using the attached WSA code will cause an error on Windows but NOT on WINE.
If you change "optlen" value to at least 4, the example the code will run
smoothly on both platforms.
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http://bugs.winehq.org/show_bug.cgi?id=26822
Summary: Double click the icon in the title bar should close
the window
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian.angermeier(a)desaster-games.com
In Windows it is the default behavior if double click the icon in the title bar
of a window it closes the window. Would it not be better if this also true in
Wine? Users of Windows software would expect such behavior.
May be this is optional and is only behaving like this if you turn of the
decoration of the windows (Which are Windows applications) through the window
manager. If the decoration through the window manager is turn off the window
have the "Windows window borders".
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https://bugs.winehq.org/show_bug.cgi?id=45759
Bug ID: 45759
Summary: Links 2003 needs native wmvcore
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
Created attachment 62205
--> https://bugs.winehq.org/attachment.cgi?id=62205
+wmvcore log of Links 2003
Links 2003 crashes on startup with builtin wmvcore. After copying wmvcore.dll
from a prefix with wintricks wmp9 it runs fine (using winetricks wmp9
unsurprisingly also works).
I've attached a +wmvcore log from a run with builtin wmvcore.
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https://bugs.winehq.org/show_bug.cgi?id=50306
Bug ID: 50306
Summary: Riptide GP Renegade: not able to connect to online
multiplayer server (Error code 403)
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ranplayer(a)protonmail.com
Distribution: ---
Created attachment 68878
--> https://bugs.winehq.org/attachment.cgi?id=68878
Wine output
When you try to connect to the Online Multiplayer, the game shows the following
message:
"""
Connection error:
Unable to connect to the game server. Please, check you network connection and
try again. (Error code 403)
"""
I created a clean prefix and installed only the Steam client and the game. No
additional library was added. This issue happens on previous Wine versions as
well.
Game link: https://store.steampowered.com/app/443860/Riptide_GP_Renegade
Setup:
O.S: Manjaro Linux
Arch: x86_64
Kernel: 5.4.80
Desktop Environment: KDE Plasma 5.20.4
CPU: Intel Core i5-4690s
GPU: Nvidia GTX 970 4GB
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https://bugs.winehq.org/show_bug.cgi?id=51484
Bug ID: 51484
Summary: dmloader:loader fails randomly with a
DMUS_E_LOADER_BADPATH error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 70320
--> https://bugs.winehq.org/attachment.cgi?id=70320
Unsuccessful attempt to more reliably reproduce the failure
dmloader:loader fails randomly in test_directory():
https://test.winehq.org/data/patterns.html
loader.c:105: Test failed: SetSearchDirectory failed with 0x88781181
loader.c:107: Test failed: SetSearchDirectory failed with 0x88781181
where 0x88781181 == DMUS_E_LOADER_BADPATH.
As of writing only w7u and cw-gtx560-1506 had failures but they are quite rare
(up to 110 runs between failures), so maybe the other platforms just got lucky.
Also once (2021-06-21) there was this set of failures:
loader.c:105: Test failed: SetSearchDirectory failed with 0x88781181
loader.c:107: Test failed: SetSearchDirectory failed with 0
So it's as if there was a race condition causing SetSearchDirectory() to fail
until some initialization process completed. That or it's some sort of
uninitialized memory issue and the failures truly are random; or
SetSearchDirectory() checks the presence of some directory corresponding to "",
and some other process interferes with that.
The attached patch has no success reproducing this issue so maybe the cause is
external.
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https://bugs.winehq.org/show_bug.cgi?id=52107
Bug ID: 52107
Summary: %ERRORLEVEL% shall not be reset when setting an
environment variable in a batch file
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: others.meder(a)gmail.com
Distribution: ---
The fix in https://bugs.winehq.org/show_bug.cgi?id=47791 (commit
617d14bc1238b57327a8400eda1c1ab22624beb7) is incomplete; it only applies to
interactive case, and the bug is left unchanged for the batch mode case.
When a variable is successfully set, %ERRORLEVEL% is left as-is regardless of
whether the interpreter is in batch mode or not.
See also: https://ss64.com/nt/set.html
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https://bugs.winehq.org/show_bug.cgi?id=52177
Bug ID: 52177
Summary: Gamepad stopped working (In The Groove, Fedora 35,
wine 6.21)
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kas(a)yenya.net
Distribution: ---
After upgrade to Fedora 35 (wine-6.21-1.fc35.x86_64) from Fedora 34 I am no
longer able to play the game In The Groove (a rhythm game based on StepMania
engine): The game itself detects my gamepad both as /dev/input/eventX and
/dev/input/jsY, but when I try to configure the input, pressing buttons on the
gamepad is not recognized by the game. When I disable the /dev/input/js* (by
chmod a-rw), it can see the first four buttons out of ten, but when the button
3 is pressed, it does not see the button 0 being pressed.
When I run "jstest /dev/input/jsY", jstest recognizes all ten buttons and their
combinations. So the hardware works as expected.
What should I try in order to get the game working with my gamepad? Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=28960
Bug #: 28960
Summary: Mount & Blade: WFAS configuration menu panels are
partially hidden
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.fileplanet.com/219895/210000/fileinfo/Mount
&Blade-with-Fire-and-Sword-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Classification: Unclassified
Regression SHA1: 3b9669017bc8425f04860f331d8a1f689c8d63e0
Created attachment 37237
--> http://bugs.winehq.org/attachment.cgi?id=37237
comparison of good and bad behavior
3b9669017bc8425f04860f331d8a1f689c8d63e0 is the first bad commit
commit 3b9669017bc8425f04860f331d8a1f689c8d63e0
Author: Huw Davies <huw(a)codeweavers.com>
Date: Wed Oct 12 11:55:13 2011 +0100
gdi32: Add the liberation fonts to the default fallback lists.
Screenshot attached, reverting mentioned commit from latest wine fixes this
issue. To reproduce: start game, select trial and click configure when launcher
menu starts.
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https://bugs.winehq.org/show_bug.cgi?id=51454
Bug ID: 51454
Summary: Dishonored 2 some HUD elements have no transparency
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70300
--> https://bugs.winehq.org/attachment.cgi?id=70300
screenshot
wine-6.12-162-gd10887b8f56
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