https://bugs.winehq.org/show_bug.cgi?id=52677
Bug ID: 52677
Summary: REVELPROG_IS crashes on unimplemented function
winusb.dll.WinUsb_Free
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mowinebugs(a)mail.com
Distribution: ---
Created attachment 72004
--> https://bugs.winehq.org/attachment.cgi?id=72004
terminal output
Download link:
https://www.reveltronics.com/en/products/revelprog-is-serial-memory-program…
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https://bugs.winehq.org/show_bug.cgi?id=50448
Bug ID: 50448
Summary: Recent changes to ntdll-NtAlertThreadByThreadId causes
that threads in some applications might look up
causing periodical lookups
Product: Wine-staging
Version: 6.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bjorn.bidar(a)thaodan.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
After `b8ca0eae9f47491ba257c422a2bc03fc37d13c22` that changed
ntdll-NtAlertThreadByThreadId the threads of some applications might lookup up
causing periodical freezes for 1s-3s in some applications like Wotld of
Warcraft or Deus Ex.
The rest of my session still works and does not freeze when that happens.
In the case of Wow I especialy noticed that the input will be open again sooner
than the graphics/sound.
The log will look like this:
02cc:err:sync:RtlpWaitForCriticalSection section <same address> "?" wait timed
out in thread 02cc, blocked by 0000, retrying (60 sec)
I noticed that in the case of Wow the critical section that looks is almost
every time the same.
Please see this wine-tkg bug report as a reference:
https://github.com/Frogging-Family/wine-tkg-git/issues/254
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https://bugs.winehq.org/show_bug.cgi?id=52701
Bug ID: 52701
Summary: virtual desktop worked in previous wine versions, not
in wine 7.4 (Staging)
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: freehand(a)tutanota.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I'm trying to run the open source flight sims, Rowan's Mig Alley, on Ubuntu
21.10 with wine. With virtual desktop turned off, a black square occludes part
of the 3D view. Turning on virtual desktop in winecfg removes this black square
in wine 7.0 rc3 (Staging) and in previous versions of wine, such as wine 6.0.
However with wine 7.4 (Staging), turning on virtual desktop 3D view in Mig
Alley has no effect on the black square. How can I get Mig Alley 3D view
working with wine 7.4 (Staging)?
Mig Alley is open source. A linux/wine installer for the game is here:
https://github.com/sim-museum/esports-f ... igAlley.sh
The games package used by the installer can be downloaded here:
https://github.com/sim-museum/esports-for-engineers
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http://bugs.winehq.org/show_bug.cgi?id=33222
Bug #: 33222
Summary: GitHub for Windows crash - mono
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: whiskers75(a)me.com
Classification: Unclassified
Created attachment 43945
--> http://bugs.winehq.org/attachment.cgi?id=43945
App crash
When running GitHub for Windows, it fails to start up with the error seen in
bug.txt.
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http://bugs.winehq.org/show_bug.cgi?id=33012
Bug #: 33012
Summary: FAST Search for Sharepoint MOSS 2010 Query Tool only
displays a black background
Product: Wine
Version: 1.5.23
Platform: x86-64
URL: http://fastforsharepoint.codeplex.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
After applying the workarounds mentioned in bug #32964 the program starts but
only shows a black background.
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https://bugs.winehq.org/show_bug.cgi?id=50440
Bug ID: 50440
Summary: The Secret of Monkey Island™: Special Edition - no
music and environmental effects
Product: Wine
Version: 6.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
The game starts with 'winetricks d3dcompiler_47' to workaround #37676 and works
fine except there is no music and environmental effects. Sounds and speech
work.
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https://bugs.winehq.org/show_bug.cgi?id=39366
Bug ID: 39366
Summary: FILE_ATTRIBUTE_READONLY and FILE_ATTRIBUTE_HIDDEN
should perhaps use BSD flags
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: guy(a)alum.mit.edu
4.4-Lite introduced per-file flags, which show up as the st_flags field of
"struct stat" and can be set with the chflags() and fchflags() calls.
For plain files, the UF_IMMUTABLE flag corresponds pretty closely to the
Windows FILE_ATTRIBUTE_READONLY flag.
OS X added the UF_HIDDEN flag. so that its kernel SMB client could report the
Windows FILE_ATTRIBUTE_HIDDEN flag to userland.
It might be useful for Wine to, on systems with the st_flags field in "struct
stat" and the chflags() call, to report that a file is read-only if
UF_IMMUTABLE is set, even if the file's permissions allow reading, and to set
UF_IMMUTABLE as well as turning read permissions off if FILE_ATTRIBUTE_READONLY
is set. (You probably want to turn off file permissions in case the file is on
a server; the server might not support setting that flag if, for example, it's
an NFS server.)
On OSes that have them *and* that have UF_HIDDEN, the same (modulo file
permissions) should perhaps be done for FILE_ATTRIBUTE_HIDDEN.
This has been discussed in the past; see the thread starting at
https://www.winehq.org/pipermail/wine-devel/2009-October/079038.html
(It might also be worth looking at supporting NT ACLs on UN*Xes that have
NT-style ACLs; OS X's ACLs are NT-style, and other UN*Xes might support them
even if they call them NFSv4-style ACLs.)
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http://bugs.winehq.org/show_bug.cgi?id=15396
Summary: program doesn't draw text to dialog box properly
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deadlock(a)start.no
Created an attachment (id=16248)
--> (http://bugs.winehq.org/attachment.cgi?id=16248)
Dialog box being drawn the wrong way
When I try to save or load a game in The Journeyman Project 3 - Legacy of Time,
the snapshoot is shown behind the dialog box, along with any text written on
the dialog box. The same happens with any other dialog box in the game that
shows text. It's like the function the game uses to draw, draws on the wrong
layer.
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https://bugs.winehq.org/show_bug.cgi?id=52627
Bug ID: 52627
Summary: Wishlist: add ohm symbol (greek capital Omega) to wine
tahoma font
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
LTSpiceXVII that is a spice simulator coded for Windows, but explicitly
mentioning the possibility of using it with WINE uses Tahoma as its default
font and cannot properly show resistance values without that glyph.
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