https://bugs.winehq.org/show_bug.cgi?id=52636
Bug ID: 52636
Summary: Virgo Vs The Zodiac Demo Crashes on Launch
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 71962
--> https://bugs.winehq.org/attachment.cgi?id=71962
Log File
Whe trying to run the demo to Virgo Vs The Zodiac it crashes on launch. I have
tried the demo on Manjaro; Linux Mint; as wella s with AMD and Intel GPU's and
the issue remains across all of the systems. The demo is available free of
charge on Itch.io for anyone wanting to try to recreate the issue:
https://moonana.itch.io/virgovsthezodiac
I have atatched a log file.
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.2.6
| Linux Mint 20.3 | Mate 1.26.0 | Kernel 5.4.0-100-generic
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https://bugs.winehq.org/show_bug.cgi?id=52608
Bug ID: 52608
Summary: Crossfire BR: "XignCodeLoader Init Failed."
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71936
--> https://bugs.winehq.org/attachment.cgi?id=71936
shell log
Crossfire game crashes and doesn't starts showing a error dialog:
"XignCodeLoader Init Failed."
By pressing ok, winecbg starts but don't generate any backtrace
Procedure:
1 - Download all parts and alternative installer, then install the game
2 - Run patcher_cf.exe
3 - Click "Jogar" (Play)
Download:
Download all parts and secondary installer
https://br.crossfire.z8games.com/download.html
SHA1: Since there's multiple files and the game has continuous updates, i'll
not insert a SHA1 code
Note: I'm not sure if it's possible to access the brazilian version in other
regions. The alternative installer is not available to some regions. It's not
possible to reproduce the bug with the primary installer due to bug 46552
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https://bugs.winehq.org/show_bug.cgi?id=124
etaash.mathamsetty(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |etaash.mathamsetty(a)gmail.co
| |m
--- Comment #26 from etaash.mathamsetty(a)gmail.com ---
(In reply to jeremiahpwilson from comment #25)
> Is this bug still relevant with Wine 6.13?
i think its solved since wineserver has been stable and working fine for many
years now
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https://bugs.winehq.org/show_bug.cgi?id=50718
Bug ID: 50718
Summary: Cyberpunk 2077 - No radio music on vehicles with pulse
audio.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.checa.grande(a)posteo.org
Distribution: ---
On fedora 33, with latest wine, and running Cyberpunk 2077 under waylaid,
there's no sound in radios whilst driving a vehicle. However, this is solved by
installing pipewire. The steps I followed where:
sudo dnf install --allowerasing pipewire pipewire-pulseaudio pipewire-alsa
pipewire-gstreamer
Then perform a reboot, and if required upon next logon:
sudo systemctl --user restart pipewire-pulseaudio.service
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=52582
Bug ID: 52582
Summary: Dark Messiah of Might and Magic crashes very ofthen
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Steam version of Dark Messiah of Might and Magic crashes very often at second
level after prologue. Sometimes, it crashes with message "can't load lump 8
allocation of x bytes failed"
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https://bugs.winehq.org/show_bug.cgi?id=52639
Bug ID: 52639
Summary: comctl32:toolbar test_visual() fails in Wine with the
Light theme
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
In comctl32:toolbar, test_visual() fails in Wine with the Light theme
toolbar.c:2674: Test failed: Expected same content.
https://test.winehq.org/data/patterns.html#comctl32:toolbar
A bisect pointed to the following commit as the trigger for this failure, thus
establishing the link with the Light theme:
commit ccc2c6c613264aa228bd6b113dffebc7bcf2c1f3
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Wed Mar 2 14:21:48 2022 +0800
wine.inf: Enable Light theme by default.
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=52204
Bug ID: 52204
Summary: vibration on dualsense controlle rnot working
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: etaash.mathamsetty(a)gmail.com
Distribution: ---
When an application requests vibration on my controller (rocket league in this
case) it comes in pulses instead of one long pulse like on my xbox one
controller. It's really jarring and I would like it fixed. (effects wine
6.22-6.23). lutris wine 6.21-6 the vibration works fine but the controller
dosen't. I believe this is a bug winmm.
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https://bugs.winehq.org/show_bug.cgi?id=41053
Bug ID: 41053
Summary: RawInput (RegisterRawInputDevices) does not work for
gamepads
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: isage.dna(a)gmail.com
Distribution: ---
Games, that use RawInput for gamepads fail to see and use gamepads.
Basically, that's a majority of Unity based games (for example, "I am Setsuna",
Kerbal Space Program)
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
Basically, it's a duplicate of abandoned/ignored
https://bugs.winehq.org/show_bug.cgi?id=33104
but with (more) proper description.
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https://bugs.winehq.org/show_bug.cgi?id=52596
Bug ID: 52596
Summary: The Godfather - The Game.
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jon9097(a)gmail.com
Distribution: ---
Created attachment 71923
--> https://bugs.winehq.org/attachment.cgi?id=71923
Scr
When you enter the game, the problem with rendering the mouse cursor and the
problem with fonts.
Also, after the drag in the alley the game hangs. In the place where we
approach Luca, after the drag we go up to him, passes the dialogue, and then
hangs.
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https://bugs.winehq.org/show_bug.cgi?id=52637
Bug ID: 52637
Summary: comctl32:listbox test_LBS_NODATA() fails in the
Japanese and Chinese locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
When running comctl32:listbox test_LBS_NODATA() fails in the Japanese and
Chinese locales:
listbox.c:2630: Test failed: Unexpected return value 5.
listbox.c:2630: Test failed: Unexpected return value 5.
https://test.winehq.org/data/patterns.html#comctl32:listbox
5 is the number of TCHARs returned by LB_GETTEXTLEN but the test expects either
4 or 8 for 32- and 64-bit processes respectively.
The failures are systematic and, as far as I can tell, happen on any machine
given the right locale (for instance LANG=ja_JP.UTF8).
Also a bisect pointed to this commit as the trigger for the failures:
commit 5e75e5f66dc638ef9684f949e32a17a9df43fcdb
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon Mar 7 14:41:03 2022 +0100
user32: Introduce get_class_info.
And use it in WIN_CreateWindowEx to trigger class registration.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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