https://bugs.winehq.org/show_bug.cgi?id=45840
Bug ID: 45840
Summary: i don't know =D
Product: Wine
Version: 3.0.2
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vkvinderi(a)gmail.com
Distribution: ---
Created attachment 62312
--> https://bugs.winehq.org/attachment.cgi?id=62312
Open source programm, i leave link upper or be low, inside the message
It is a opensource programm
https://github.com/Jessecar96/SteamDesktopAuthenticator
It almost works, but i still have problem when i need confirm something.
Crashing when i push the button iside body of this programm, button called like
"View Confirmations"
Also, you probably can repeat the error, if you setup any steamcommunity.com
account, and press this button.
Sorry if i make a mistakes, when i'm send you this message.
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https://bugs.winehq.org/show_bug.cgi?id=38932
Bug ID: 38932
Summary: Betfair Betting Assistant throws a warning while
loading
Product: Wine
Version: 1.7.47
Hardware: x86
URL: https://www.gruss1-software.co.uk/Betting_Assistant/Be
tting_Assistant.msi
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 51866
--> https://bugs.winehq.org/attachment.cgi?id=51866
wine-1.7.47-84-g2294d3b screenshot
After a successful installation, Betfair Betting Assistant throws a warning
while loading, and then doesn't load the log-in dialog as it should.
The workaround is dotnet20.
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http://bugs.winehq.org/show_bug.cgi?id=27447
Summary: HAL7600 doesn't start
System.InvalidOperationException:
WinForms_SeeInnerException
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Unhandled Exception: System.InvalidOperationException:
WinForms_SeeInnerException ---> System.Reflection.TargetInvocationException:
Exception has been thrown by the target of an invocation. --->
System.ComponentModel.Win32Exception: No valid icon entry were found.
at System.Drawing.Icon.InitFromStreamWithSize (System.IO.Stream stream, Int32
width, Int32 height) [0x00000] in <filename unknown>:0
at System.Drawing.Icon..ctor (System.Runtime.Serialization.SerializationInfo
info, StreamingContext context) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(System.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[]
parameters) [0x00000] in <filename unknown>:0
...
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(System.String[] commandLine) [0x00000] in <filename unknown>:0
at HAL7600.My.MyApplication.Main (System.String[] Args) [0x00000] in
<filename unknown>:0
http://forums.mydigitallife.info/threads/23966-UNSUPPORTED-HAL7600-Permanen…
mono210 required. Check url for direct download link
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http://bugs.winehq.org/show_bug.cgi?id=21227
Summary: cmd doesn't echo redirection like native
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P3
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Native cmd echoes commands after some canonicalization has been done
on their redirects. A batch file containing
dir 1> ok
dir > bad
dir | bad
dir > blah > bad
echoes as
dir 1> ok
dir 1> bad
dir | bad
dir 1> bad
(note the extra space inserted before the > or |).
Wine's cmd doesn't currently do this, but it could probably
do so without too much trouble; it already collects redirects
separately for each command.
For the moment I'll probably put a kludge in the cmd conformance
test runner to compensate.
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https://bugs.winehq.org/show_bug.cgi?id=52755
Bug ID: 52755
Summary: Visual Novel "A Clockwork Ley-Line" hangs with
blackscreen
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
For the Launcher issue see bug 44397. You need to run LeyLine.exe directly.
Using the standalone (non-steam) version.
The game starts, shows its splashscreen, but then hangs indefinitely with a
blackscreen instead of going into the main menu.
Bisected to
commit f15c23df4a281a93087b5c0d2ca421463c7b9e4a
Author: Jactry Zeng <jzeng(a)codeweavers.com>
Date: Mon Apr 6 11:54:07 2020 -0500
qasf: Implement IFileSourceFilter_Load() for WM ASF reader.
Signed-off-by: Jactry Zeng <jzeng(a)codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Not sure what component that is though...
Would you mind talking a look, please?
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https://bugs.winehq.org/show_bug.cgi?id=44397
Bug ID: 44397
Summary: Visual Novel "A Clockwork Ley-Line" - Running launcher
crashes
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 60320
--> https://bugs.winehq.org/attachment.cgi?id=60320
Error log and message
Since bug 44379 is fixed, the launcher now starts the locale-emulator, that
then seems to crash. It shows a messagebox (message in attachment) and doesn't
start the game.
Note that the launcher is a 64bit .NET binary, and I didn't get native .NET to
work properly in a 64bit prefix yet.
As workaround you still can start the game directly (run LeyLine.exe).
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https://bugs.winehq.org/show_bug.cgi?id=38289
Bug ID: 38289
Summary: cmd replacement is unable to display a bat file script
correctly.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: njls.yoshi2(a)gmail.com
Distribution: ---
Created attachment 51122
--> https://bugs.winehq.org/attachment.cgi?id=51122
Example batch
The amended Wine cmd.exe (version 6.1.7601 [1.6.2]) is unable to display a
batch script to emulate written text to a command line (script attached).
The script runs true in sequence if perused, however, the line where the text
should be displayed, yields the characters, "a~0,1", which is a defined
argument (expressed in attached script), but not the correct output.
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http://bugs.winehq.org/show_bug.cgi?id=32449
Bug #: 32449
Summary: QGIS err:module:import
Product: Wine
Version: 1.5.19
Platform: x86
URL: http://hub.qgis.org/projects/quantum-gis/wiki/Download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guy.roussin(a)teledetection.fr
Classification: Unclassified
Created attachment 42810
--> http://bugs.winehq.org/attachment.cgi?id=42810
Error log when launching qgis 1.8.0-1 on wine 1.5.19
Hi,
QuantumGIS is an open source software which run very fine on linux.
Today, i try the windows version on a quantal 32 bits chroot on my debian sid
amd64.
http://qgis.org/downloads/QGIS-OSGeo4W-1.8.0-1-Setup.exe
I get this error when launching qgis :
(see attachment)
I get the same error with PlayOnLinux ...
Thank you,
Guy
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https://bugs.winehq.org/show_bug.cgi?id=52092
Bug ID: 52092
Summary: game pass
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: master.zion(a)gmail.com
Distribution: ---
Hi everyone...
it seems it is not possible to install the xbox application for PC using wine.
It would be useful to play Windows games from xbox game pass, and it will be
very useful on Steam deck.
it fails during the installation startup.
------
Unhandled Exception: 0024:fixme:ntdll:EtwEventRegister
({8e9f5090-2d75-4d03-8a81-e5afbf85daf1}, 05E202EE, 00000000, 01EA96F4) stub.
Unhandled Exception: System.IO.FileNotFoundException: Could not load file or
assembly 'Windows.Foundation.UniversalApiContract, Version=7.0.0.0,
Culture=neutral, PublicKeyToken=null, ContentType=WindowsRunt
ime' or one of its dependencies. Module not found.
at XboxInstaller.App..ctor()
at XboxInstaller.App.Main()
------
https://www.xbox.com/en-IN/apps/xbox-app-for-pc
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https://bugs.winehq.org/show_bug.cgi?id=52544
Bug ID: 52544
Summary: %__APPDIR__% and %__CD__% variables support
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
I'm not able to easily update to 7.2 because I'm on a mac and am largely
dependent on https://github.com/Gcenx/homebrew-wine but I tested myself in Wine
6.0 and had a friend using Linux test in Wine 7.1, and it seems unlikely that
this was fixed in the 7.2 update.
It seems like the %__APPDIR__% and %__CD__% path variables don't work in Wine?
See the "undocumented" section of https://ss64.com/nt/syntax-variables.html
Example:
wine cmd.exe
echo %__APPDIR__% -> just prints "%__APPDIR__%"
On my windows machine, "echo %__APPDIR__%" prints "C:\Windows\SysWOW64\" or
"C:\Windows\system32\" depending on which version of cmd.exe (32/64 bit) was
invoked.
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https://bugs.winehq.org/show_bug.cgi?id=50132
Bug ID: 50132
Summary: Command line: Incorrect behaviors in FOR () and IF ()
blocks
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: Psycho-A(a)yandex.ru
Distribution: ---
The native CMD.exe contains many syntax and other errors related to the FOR and
IF commands processing inside of ()-blocks. This is very importans for apps
that require complex batch scripts on run. Let's begin.
Case 1:
-------
Different behavior when using brackets after "DO"
:: Returns ")" error:
for %%a in (*.txt) do if #==# (
echo File: "%%~a"
)
:: Works normal:
for %%a in (*.txt) do (if #==# (
echo File: "%%~a"
))
:: Works normal:
for %%a in (*.txt) do if #==# echo File: "%%~a"
In Windows CMD all three results works the same (returns ECHO text).
Case 2:
-------
Reading empty lines of text file if EOL=# specified
:: ECHO will return "" text here:
for /f "usebackq eol=: tokens=1" %%a in ("File.txt") do (
echo "%%~a"
)
Windows CMD skips empty lines anyway.
Case 3:
-------
Error behavior if an empty line with Space ot Tab is defined in body
:: Will return ")" error:
if #==# (
echo Some text
)
:: Just will show ECHO text:
if #==# (
echo Some text
)
Case 4:
-------
Not-expanding variables from parent cycle child one
:: Will show "%~m" in child cycles:
for %%f in (*.txt) do (
echo In parent cycle: "%%~f"
for %%x in ("%%~f") do (
echo In child cycle: "%%~x"
)
)
:: Will seek in "%~f" dir instead of "Folder1":
for %%f in ("Folder1") do (
for /r "%%~f" %%x in (*.txt) do (
echo "%%~x"
)
)
Windows CMD expands "%%f" in any child cycle's place.
Case 5:
-------
Error if no quotes in file/command condition
:: Returns "DO is not an application" error:
for /f %%a in (File.txt) do (
echo "%%~a"
)
:: Reads strings of File.txt:
for /f "usebackq" %%a in ("File.txt") do (
echo "%%~a"
)
Windows CMD reads file in both cases
("usebackq" uses to use quotes around filename).
This error appears only when target file not found.
Case 6:
-------
Using global ">" redirection after ()-body issue:
:: Will show ECHO text and create empty Test.bug
if #==# (
echo Text 1...
echo Text 2...
)> "Test.bug"
:: Will write Test.bug with echo text (normal case)
if #==# (
echo Text 1...> "Test.bug"
echo Text 2...> "Test.bug"
)
Windows CMD does the same as second in both cases.
Case 7:
-------
Incorrect IF() ELSE() processing if FOR() inside
:: Returns "ELSE is not an application" error:
if #==# (
echo IF condition.
for %%m in (*.txt) do (
echo FOR cycle.
)
) else (
echo ELSE condition.
)
:: Works normally:
if #==# (
echo IF condition.
) else (
echo ELSE condition.
)
Also ELSE works normal when IF condition is NOT equal.
Case 8:
-------
No processing file mask if it's quoted
:: Returns txt files that found:
for %%f in (*.txt) do (
echo "%%~f"
)
:: Returns nothing
for %%f in ("*.txt") do (echo "%%~f")
for %%f in ("Dir\*.txt") do (echo "%%~f")
The same is if FOR with /R key is used.
For now that's all I found.
Some of Wine 4.x bugs I knew seems to be fixed already.
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https://bugs.winehq.org/show_bug.cgi?id=47486
Bug ID: 47486
Summary: GsView draws one menu item with white background
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64866
--> https://bugs.winehq.org/attachment.cgi?id=64866
Screenshot on wine
See screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=52484
Bug ID: 52484
Summary: ShaderGlass crashes on startup
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffz(a)jeffz.name
Distribution: ---
$ wine ShaderGlass.exe
007c:fixme:imm:ImeSetActiveContext (0x3e020, 0): stub
007c:fixme:imm:ImmReleaseContext (0000000000010020, 000000000003E020): stub
002c:fixme:imm:ImeSetActiveContext (0x412a0, 1): stub
002c:fixme:imm:ImmReleaseContext (000000000001004A, 00000000000412A0): stub
wine: configuration in L"/home/jeffz/.wine-shaderglass" has been updated.
0130:fixme:combase:RoGetActivationFactory
(L"Windows.Foundation.Metadata.ApiInformation",
{997439fe-f681-4a11-b416-c13a47e8ba36}, 000000000011F6F0): semi-stub
0130:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Foundation.Metadata.ApiInformation"
0130:fixme:combase:RoOriginateLanguageException (80040154 L"" 0000000000000000)
stub
0130:fixme:imm:ImeSetActiveContext (0x165ac0, 1): stub
0130:fixme:imm:ImmReleaseContext (0000000000050056, 0000000000165AC0): stub
wine: Unhandled exception 0x80000003 in thread 130 at address 00000001700574C4
(thread 0130), starting debugger...
0138:fixme:imm:ImeSetActiveContext (0x34f00, 1): stub
0138:fixme:imm:ImmReleaseContext (0000000000060072, 0000000000034F00): stub
RtlDefaultNpAcl () at Z:\usr\src\packages\BUILD\dlls\ntdll\sec.c:1731
0x00000001700574c4 ntdll+0x574c4
[Z:\usr\src\packages\BUILD\dlls\ntdll\sec.c:1731]: int $3
Unable to access file 'Z:\usr\src\packages\BUILD\dlls\ntdll\sec.c'
System information:
Wine build: wine-7.1
Platform: x86_64
Version: Windows 7
Host system: Linux
Host version: 5.13.0-27-generic
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https://bugs.winehq.org/show_bug.cgi?id=50876
Bug ID: 50876
Summary: Sid Meier's SimGolf does not render properly
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 69686
--> https://bugs.winehq.org/attachment.cgi?id=69686
Screenshot of the bug
The terrain in SimGolf is not rendering properly. I've attached a screenshot
and a trace log, however I'm not certain where this problem occur, but it's
probably a rendering problem.
I didn't get anything when using the following debug channels:
+ddraw,+d2d,+d3d. In the attached log, I've used
+all,-relay,-dsound,-heap,-pulse,-sync, which might provide a log with too much
information.
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https://bugs.winehq.org/show_bug.cgi?id=47071
Bug ID: 47071
Summary: Nest or mixed "FOR" and "IF" command sometimes get
different result in Wine and Windows.
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: mzidbh(a)hotmail.com
Distribution: ---
Created attachment 64257
--> https://bugs.winehq.org/attachment.cgi?id=64257
batch files and snapshots of execution result
The Wine's command interpreter seems to ...
1. could not pair "IF" and "ELSE" correctly. ( Case 1 4 )
2. would ignore scripts after inner "ELSE". ( Case 2 3 )
Case 1
========================================
@ECHO OFF
ECHO FOR in IF 01 :
IF 1 EQU 1 (
FOR %%A IN (1,1) DO (
ECHO A=%%A
)
) ELSE (
ECHO This line should NOT be executed.
)
ECHO This line should be executed.
EXIT /B
----------------------------------------
Result in WINE 3.0
----------------------------------------
FOR in IF 01 :
A=1
A=1
Can't recognize 'ELSE ' as an internal or external command, or batch script.
This line should NOT be executed.
This line should be executed.
----------------------------------------
Result in Windows 7
----------------------------------------
FOR in IF 01 :
A=1
A=1
This line should be executed.
========================================
Case 2
========================================
@ECHO OFF
ECHO IF in FOR 01 :
FOR %%A IN (1,1) DO (
IF 1 EQU 1 (
ECHO This line should be executed. [No.1]
) ELSE (
ECHO This line should NOT be executed.
)
ECHO This line should be executed. [No.2]
)
EXIT /B
----------------------------------------
Result in WINE 3.0
----------------------------------------
IF in FOR 01 :
This line should be executed. [No.1]
This line should be executed. [No.1]
----------------------------------------
Result in Windows 7
----------------------------------------
IF in FOR 01 :
This line should be executed. [No.1]
This line should be executed. [No.2]
This line should be executed. [No.1]
This line should be executed. [No.2]
========================================
Case 3
========================================
@ECHO OFF
ECHO IF in IF 01 :
IF 1 EQU 1 (
IF 1 EQU 1 (
ECHO This line should be executed. [No.1]
) ELSE (
ECHO This line should NOT be executed. [No.1]
)
ECHO This line should be executed. [No.2]
) ELSE (
ECHO This line should NOT be executed. [No.2]
)
EXIT /B
----------------------------------------
Result in WINE 3.0
----------------------------------------
IF in IF 01 :
This line should be executed. [No.1]
----------------------------------------
Result in Windows 7
----------------------------------------
IF in IF 01 :
This line should be executed. [No.1]
This line should be executed. [No.2]
========================================
Case 4
========================================
@ECHO OFF
ECHO IF in IF 04 :
IF 4 EQU 4 (
IF 4 EQU 5 CALL :Label1
ECHO This line should be executed. [No.1]
) ELSE (
ECHO This line should NOT be executed. [No.2]
)
GOTO :Label2
:Label1
ECHO This line should NOT be executed. [No.1]
GOTO :EOF
:Label2
EXIT /B
----------------------------------------
Result in WINE 3.0
----------------------------------------
IF in IF 04 :
This line should NOT be executed. [No.2]
----------------------------------------
Result in Windows 7
----------------------------------------
IF in IF 04 :
This line should be executed. [No.1]
========================================
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https://bugs.winehq.org/show_bug.cgi?id=49993
Bug ID: 49993
Summary: CUERipper 2.1.6 and 2.1.7 do not run with wine-mono
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: toadking(a)toadking.com
Distribution: ---
When trying to run CUERipper 2.1.7, wine fails with this error:
Unhandled Exception:
System.TypeLoadException: Could not resolve type with token 01000085 from
typeref (expected class 'System.Deployment.Application.DeploymentException' in
assembly 'System.Deployment, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a')
at CUERipper.Program.Main () [0x00035] in
<5c4f365916584c81bcdf752cec08f1e3>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeLoadException: Could not resolve
type with token 01000085 from typeref (expected class
'System.Deployment.Application.DeploymentException' in assembly
'System.Deployment, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a')
Version 2.1.6 fails with a similar error, only for dotnet 2.0 instead of 4.0
Unhandled Exception:
System.TypeLoadException: Could not resolve type with token 01000116 from
typeref (expected class 'System.Deployment.Application.DeploymentException' in
assembly 'System.Deployment, Version=2.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a')
at CUERipper.Program.Main () [0x0003a] in
<6963147f6a904857af87d170dcff6c6e>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeLoadException: Could not resolve
type with token 01000116 from typeref (expected class
'System.Deployment.Application.DeploymentException' in assembly
'System.Deployment, Version=2.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a')
Installing dotnet40 or dotnet20 for their respective versions allows them to
run.
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https://bugs.winehq.org/show_bug.cgi?id=47798
Bug ID: 47798
Summary: Incorrect substring result using
enableDelayedExpansion
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: lois.diqual(a)gmail.com
Distribution: ---
Created attachment 65289
--> https://bugs.winehq.org/attachment.cgi?id=65289
Test file
Batch variable substring yields incorrect results when using
enableDelayedExpansion.
setlocal enableDelayedExpansion
set foo=bar
echo "!foo:~0,2!"
endlocal
Expected output: "ba"
Actual output:
- Wine cmd: "~0,2"
- Windows cmd: "ba"
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https://bugs.winehq.org/show_bug.cgi?id=43337
Bug ID: 43337
Summary: Conditional command with parentheses not working.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: distjubo(a)gmail.com
Distribution: ---
If a conditional command contains parentheses, it fails to execute properly.
Example 1:
Command:
echo C:\Program Files (x86)\
Output:
C:\Program Files (x86)\
Example 2:
Command:
if ""=="" echo C:\Program Files (x86)\
Example 2 fails to execute. On Windows, the output of Example 1 and Example 2
are identical, but wine complains about not having found the command "x86".
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https://bugs.winehq.org/show_bug.cgi?id=52344
Bug ID: 52344
Summary: Can't substitute variables as a command
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: EmilySeville7cf(a)gmail.com
Distribution: ---
Created attachment 71511
--> https://bugs.winehq.org/attachment.cgi?id=71511
Bug screenshot
In Windows environment (10.0.19043.1415) everything works fine.
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https://bugs.winehq.org/show_bug.cgi?id=50723
Bug ID: 50723
Summary: Can't recognize ... as an internal or external
command, or batch script
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
Created attachment 69476
--> https://bugs.winehq.org/attachment.cgi?id=69476
Linux shell
As I had trouble starting the icedtea-web in the wine git version, I asked for
help from the icedtea-web staff and some guy sent me a command to perform to
determine what it was all about.
The original command is:
"d:\jdk-10-oracle\bin\java -splash:
d:\icedtea-web-image-1.8.4.win\share/icedtea-web\javaws_splash.png
@d:\icedtea-web-image-1.8.4.win\bin\itw-modularjdk.args
--patch-module=jdk.jsobject=d:\icedtea-web-image-1.8.4.win\share/icedtea-web\jsobject.jar
-Xbootclasspath
/a:d:\icedtea-web-image-1.8.4.win\share/icedtea-web\javaws.jar;d:\icedtea-web-image-1.8.4.win\share/icedtea-web\plugin.jar;d:\icedtea-web-image-1.8.4.win\share
/icedtea-web\jsobject.jar;d:\icedtea-web-image-1.8.4.win\win-deps-runtime\js.jar;d:\icedtea-web-image-1.8.4.win\win-deps-runtime\tagsoup.jar;d:\icedtea-web-image-1.8.4.win\win-deps-runtime\mslinks.jar;d:\jdk-10-oracle\lib\ext\nashorn.jar;
-classpath d:\jdk-10-oracle\lib\rt.jar;d:\jdk-10-oracle\lib\ext\jfxrt.jar;
-Dicedtea-web.bin.name=itweb-settings.exe
-Dicedtea-web.bin.location=d:\icedtea-web-image-1.8.4.win\bin\itweb-settings.exe
net.sourceforge.jnlp.controlpanel.CommandLine -verbose"
Based on it, I created a linux script to determine if that command works or
not. However, although in my opinion the script command is correct, wine
reports that it is incorrect.
Vladimir Koković, DP senior(70),
Serbia, Belgrade, 25.February 2021
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https://bugs.winehq.org/show_bug.cgi?id=44063
Bug ID: 44063
Summary: Parentheses cause cmd.exe failing to recognize '2>&1'
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhasse(a)gmail.com
Distribution: ---
On Windows
cmd.exe /C "(echo foo) 2>&1"
works (only outputs "foo"), while on wine it results in:
foo
Can't recognize '2' as an internal or external command, or batch script.
and a non-zero exit code. Removing the parenthesis would work:
wine cmd.exe /C "echo foo 2>&1"
I need them though, since I want to do stuff like this:
wine cmd.exe /C "(echo foo && echo bar) 2>&1"
Maybe related: https://bugs.winehq.org/show_bug.cgi?id=43337
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https://bugs.winehq.org/show_bug.cgi?id=52501
Bug ID: 52501
Summary: TASInput (Mupen64-RR-Lua): TASInput window doesn't
close and stops responding
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jackyguo18(a)hotmail.com
Distribution: ---
source code:
https://github.com/mkdasher/mupen64-rr-lua-/tree/master/tasinput_plugin/src.
Checkboxes and radio buttons in the TASInput window are not cleared before
being redrawn, leading to weird overlapping graphics. See the attached
screenshot.
Wine version: 7.0 (winehq-stable)
Linux distro: Ubuntu 21.10 (impish)
Display server: Wayland, GNOME Mutter
To reproduce, download the package from https://repack.skazzy3.com, then simply
unzip to a folder and run mupen64.exe. From there:
- run an N64 ROM
- note that the TASInput window (the one with the fancy checkboxes) shows up
- File > Close ROM
- the TASInput window should close, but doesn't, and freezes up.
- Eventually, (at least for me) GNOME prompts me to force-quit Mupen.
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http://bugs.winehq.org/show_bug.cgi?id=21806
Summary: Star Wars Empire at War: Demo crashes during battles
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26385)
--> (http://bugs.winehq.org/attachment.cgi?id=26385)
Tutorial 1 debugs, pagefaults, backtraces...
This seems to affect the game any time you are going into battle. At the
loading screen the game will issue a exception.
You have two choices, retry or cancel. I've provided a backtrace log that
results from each selection - as well as the game's built debugger log.
For anyone wishing to confirm, just try Tutorial 1. It will crash in under
2mins. The other tutorials may crash too, but not nearly as often since there's
not many battles to load. I was using the Demo CD I got in a promo.
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https://bugs.winehq.org/show_bug.cgi?id=42698
Bug ID: 42698
Summary: FL Studio 12.4 setup does not show cursor
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seanaubin(a)gmail.com
Distribution: ---
Running Linux Kernel 4.4.0 on Linux Mint 18 and installing FL Studio 12.4, the
cursor does not display during the install.
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https://bugs.winehq.org/show_bug.cgi?id=52820
Bug ID: 52820
Summary: Pokemon TCG Live Crashes During Login within Vuplex
Webview
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: algebro(a)tuta.io
Distribution: ---
Created attachment 72202
--> https://bugs.winehq.org/attachment.cgi?id=72202
Vuplex backtrace
Pokemon TCG Live crashes during the authentication flow when the program tries
to open a login page in a WebView created by Vuplex (which seems to be a
proprietary Unity plugin). Backtrace is attached to this ticket.
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https://bugs.winehq.org/show_bug.cgi?id=46734
Bug ID: 46734
Summary: EditPad Pro 7: Cannot read/capture host (Linux)
application's stdout/stderr to display in its message
panel
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clay_dakota(a)yahoo.com
Distribution: ---
Created attachment 63726
--> https://bugs.winehq.org/attachment.cgi?id=63726
Python script to write "Hello World" to stdout.
Distribution: Linux Mint 17.3 ; 32-bit ; Trusty ; MATE Desktop
AppDB App: EditPad Pro 7
AppDB Entry: #8392
Wine Ver w/o Bug: 2.18 (devel) & 2.04 (stable)
Wine Ver w/ Bug: 2.19 (devel) & 3.04 (stable) & 4.0 (stable)
Steps to reproduce:
* Download EditPad Pro free trial version 7.6.5 and install
- URL: http://download.jgsoft.com/editpad/SetupEditPadProDemo.exe
* Install Wine 2.18 (devel)
* Run EditPad Pro (EPP) from Wine
- Executable: EditPadPro7.exe
* From the EPP menu, go to Tools -> Configure Tools
* Import the EPP Tool configuration file
- Attachment: RunWithPython.ini
* Open the Python source file
- Attachment: hello.py
* From the EPP menu, go to Tools -> Run w/ Python
* Will see the Python script's output in EPP's message panel as expected
- See attachment: EPP_Wine2.18_WithoutBug.png
* See Wine 2.18's terminal output file to see that the output did not go to
the terminal as expected
- Attachment: Con_Wine2.18_WithoutBug.out
* Install Wine 2.19 (devel)
* Run EditPad Pro (EPP) from Wine
- Executable: EditPadPro7.exe
* Open the Python source file
- Attachment: hello.py
* From the EPP menu, go to Tools -> Run w/ Python
* Will not see the Python script's output in EPP's message panel
- See attachment: EPP_Wine2.19_WithBug.png
* See Wine 2.19's terminal output file to see that the output went to the
terminal instead of EPP's message panel
- Attachment: Con_Wine2.19_WithBug.out
Note: This bug *may* be related to bug 23596. However, bug 23596 is reported
against Wine version: 1.2-rc7.
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https://bugs.winehq.org/show_bug.cgi?id=50819
Bug ID: 50819
Summary: Source navigation to "programs" is broken
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lats(a)yless4u.com.au
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 69634
--> https://bugs.winehq.org/attachment.cgi?id=69634
Screenhot of the web response to clicking on "programs"
Navigating to https://source.winehq.org/source/programs/ yields "Malformed
UTF-8 character (fatal) at /home/winehq/opt/source/lib/Local.pm line 422."
Same result on chrome and firefox.
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https://bugs.winehq.org/show_bug.cgi?id=44245
Bug ID: 44245
Summary: Gray screen on OnePlus 3 / 3T
Product: Wine
Version: 3.0-rc3
Hardware: arm
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sasha01945(a)gmail.com
Created attachment 60040
--> https://bugs.winehq.org/attachment.cgi?id=60040
Gray screen on OnePlus 3T
After running Win3.0 RC3, first unpacking, then writes "Setting up windows
environment".
After that, the gray screen (as in the screenshot).
Android version: 8.0.0
OhygenOS version: OP3T_0.2_Open_19
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https://bugs.winehq.org/show_bug.cgi?id=46419
Bug ID: 46419
Summary: Multiple installers draw bottom text not as 3d
disabled text
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63185
--> https://bugs.winehq.org/attachment.cgi?id=63185
Screenshot wine
This is a very minor and subtle bug, on windows only really visible when the
old classic theme is used.
In all NSIS installers, the bottom line text should be rendered as 3d disabled
text, see screenshots.
As a sidenote, wine can draw 3d disabled text, it's just that for some reason
it is not applied here.
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https://bugs.winehq.org/show_bug.cgi?id=42895
Bug ID: 42895
Summary: HeroesofMight and Magic II: Gold - possible problems
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trufanovan(a)gmail.com
Distribution: ---
Created attachment 58029
--> https://bugs.winehq.org/attachment.cgi?id=58029
Save game
Hi,
As far as i can see HoMM2 has platinum support. I have a big doubts in that.
Just tried 2 game distributives:
1. Game in russian freezes on start screen. No menu labels highlighted when
user moves a mouse over it.
2. Same build but in english - freezes on campaign screen when user may choose
award. Can't start the game.
3. Another distributive (english) - after you win any campaign level the screen
is black and you must gues whee to click to start another level. Or press
Enter.
Attached is the save game at end of first level to reproduce no 3.
NVIDIA 378.13
GeForce GT 635M
Kubuntu 17.04
wine-stable 2.0.1~zesty
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https://bugs.winehq.org/show_bug.cgi?id=50288
Bug ID: 50288
Summary: Warcraft 3: Crashing on Wayland (mutter/gnome)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: thesleort(a)gmail.com
Distribution: ---
Created attachment 68856
--> https://bugs.winehq.org/attachment.cgi?id=68856
Wayland cinematics bug
I just installed Warcraft 3 (cd version) and I am mostly unable to play
Warcraft 3 on Wayland, but not in X11.
There are two errors. Both only occurs in Wayland and are fixable by playing
the game in X11 first. Both bugs happens on all my laptops (Ubuntu 20.10) and
my Vega 56 machine (Ubuntu 20.04 LTS)
Error 1:
The game will not start, since it plays a intro-video in the beginning the
first time it is launched. This can be circumvented by launching the game in
X11 first and then launching it in Wayland afterwards, since it is not shown in
launches afterwards.
This error occurs every time a video/cinematic is played in the game, so it
also happens when starting the Human campaign. Again the fix is to play in X11
first, since it follows the same "mechanic" as the intro video when launching
the game.
Error 2:
This error appears to happen when the game is forcefully shut down and then
trying to launch it again. Not entirely sure why, but in the logs it appears as
if it is not able to initialize some output. It also will not "reset" itself by
doing wineserver -k. Instead I have to log out of the current session and then
I can launch the game again.
---
I have installed gstreamer1.0-plugins-*:386 packages, which are required to
reach the cinematic bug. Otherwise wine will complain that gstreamer is not
installed. When i386 packages of gstreamer are installed it reaches the
aforementioned cinematic bug.
Also X11 is not able to playback the cinematics in-game, however, in contrast
to Wayland it recovers and I am able to advance further in the game.
---
sha1sum Warcraft\ III.exe
a4c13b9a075548347a4c63d0a292b1a500ba34b7 Warcraft III.exe
---
My current computer:
Wine version: wine-staging 6.0-rc1 (from winehq repos)
Ubuntu 20.10
CPU: Intel i5-6200U (4) @ 2.800GHz
GPU: Intel Skylake GT2 [HD Graphics]
$ glxinfo | grep OpenGL
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) HD Graphics 520 (SKL GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 20.2.1
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6 (Compatibility Profile) Mesa 20.2.1
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.2.1
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
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https://bugs.winehq.org/show_bug.cgi?id=51174
Bug ID: 51174
Summary: api-ms-win-core-version-l1-1-0: Missing
GetFileVersionInfoW and GetFileVersionInfoSizeW
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: toadking(a)toadking.com
Distribution: ---
Created attachment 70043
--> https://bugs.winehq.org/attachment.cgi?id=70043
SteelSeries GG logfile
SteelSeries GG needs these two functions to run. Log from program attached.
(The log only mentions GetFileVersionInfoSizeW but it needs GetFileVersionInfoW
right after that call.)
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https://bugs.winehq.org/show_bug.cgi?id=50983
Bug ID: 50983
Summary: The Long Dark stops with a black screen (needs
MF_SCRUBBING_SERVICE implementation)
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0180:fixme:mfplat:media_source_get_service_GetService Unsupported service
{dd0ac3d8-40e3-4128-ac48-c0add067b714}.
wine-6.6-40-g4904d90870a
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https://bugs.winehq.org/show_bug.cgi?id=42270
Bug ID: 42270
Summary: Settlers 4 Gold - Hardware Rendering mode not working
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Created attachment 56975
--> https://bugs.winehq.org/attachment.cgi?id=56975
cmd log
The game runs ok in software mode. So this is a pretty low priority bug.
Settlers 4 Gold (Gog version) - changing the settings landscape engine, and
object engine from software to hardware does not work.
Attached command line output...
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https://bugs.winehq.org/show_bug.cgi?id=52585
Bug ID: 52585
Summary: NtQueryDirectoryObject multiple entries not
implemented, breaks shells on Cygwin
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: megastallman(a)gmail.com
Distribution: ---
When I try running any command(not builtin) in Cygwin bash or sh, I get no
output and no results in Wineconsole. Though, among usual harmless LDAP-related
errors, Wineconsole outputs the following to terminal:
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
0180:fixme:sync:NtQueryDirectoryObject multiple entries not implemented
even after Enter is pressed. Builtin commands work fine, but no external
command works at all.
Reproducing steps:
- cd /cygwin/path/bin
- Run "wineconsole" from terminal. There you'll see NtQueryDirectoryObject
error.
- Run "uname" in Wineconsole. Despite FAST_CWD error, it works.
- Run "sh" in Wineconsole.
- Run "ls", or just press Enter, or run any other non-builtin command and see
those 3 NtQueryDirectoryObject errors. Command itself will not just output
anything, it won't work at all, just silently release the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=50591
Bug ID: 50591
Summary: ReadFile schedules async read when ReadIntervalTimeout
is MAXDWORD
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aaron.knister(a)gmail.com
Distribution: ---
Created attachment 69269
--> https://bugs.winehq.org/attachment.cgi?id=69269
ntdll: NtReadFile async reads always return success when avail_mode TRUE
TeraTerm is ending up with missing data when it reads from a COM/Serial port.
TeraTerm sets ReadIntervalTimeout to MAXDWORD and then calls ReadFile
asynchronously, and if there's pending IO it waits 1 second for the overlapped
struct event to be signalled. If the signal is received, it processes the
received I/O, else continues on and will perform another ReadFile. This is the
code snippet:
if (!ReadFile(cv->ComID,&(cv->InBuff[cv->InBuffCount]),
InBuffSize-cv->InBuffCount,&C,&rol)) {
if (GetLastError() == ERROR_IO_PENDING) {
if (WaitForSingleObject(rol.hEvent, 1000) != WAIT_OBJECT_0) {
C = 0;
}
else {
GetOverlappedResult(cv->ComID,&rol,&C,FALSE);
}
}
What's happening in WINE, is ReadFile returns non-zero with ERROR_IO_PENDING
and the WaitForSingleObject times out. The asynchronous read *does* complete
after the timeout, but by that point the application has given up and moved on.
I initially thought the application was at fault, because it should retry if
the wait times out. However, in the documentation for ReadFile it points to
documentation about COMMTIMEOUTS
(https://docs.microsoft.com/en-us/windows/win32/api/winbase/ns-winbase-commt…)
which says the following:
A value of MAXDWORD, combined with zero values for both the
ReadTotalTimeoutConstant and ReadTotalTimeoutMultiplier members, specifies that
the read operation is to return immediately with the bytes that have already
been received, even if no bytes have been received.
To me, that means Wine ought not to be triggering an asynchronous read when the
comm timeout parameters are set as indicated above.
I coded a simple fix, which is in NtReadFile, if avail_mode is TRUE return
success even if no bytes were read. See attached patch. It works for TeraTerm,
I have no idea if it causes other regressions.
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https://bugs.winehq.org/show_bug.cgi?id=47778
Bug ID: 47778
Summary: world of warcraft in game store browser crashes
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: goin2mars(a)protonmail.com
Distribution: ---
Created attachment 65266
--> https://bugs.winehq.org/attachment.cgi?id=65266
backtrace from running in game wow browser opened when using shop feature
wow browser : BlizzardBrowser.exe found in /home/me/.wine/drive_c/Program Files
(x86)/World of Warcraft/_retail_/UTILS
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https://bugs.winehq.org/show_bug.cgi?id=44210
Bug ID: 44210
Summary: GNUTLS_CIPHER_CHACHA20_POLY1305 is not work
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: serg.chaplya(a)gmail.com
Distribution: ---
Hello! I've tried to run this tool (http://cryptopump.info/en/download) on my
Ubuntu system.
I got some error:
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
fixme:secur32:schannel_get_cipher_algid unknown algorithm 23
fixme:secur32:schannel_get_mac_algid unknown algorithm 200
I've found that this error is here:
https://github.com/wine-mirror/wine/blob/master/dlls/secur32/schannel_gnutl…
Because GNUTLS_CIPHER_CHACHA20_POLY1305 is not supported.
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https://bugs.winehq.org/show_bug.cgi?id=44985
Bug ID: 44985
Summary: BIAS FX: Blank window when running the app
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oxez911(a)gmail.com
Distribution: ---
Created attachment 61119
--> https://bugs.winehq.org/attachment.cgi?id=61119
term output
Distribution: Debian sid
Wine version: 3.6.0~sid (Using the wine-devel package from winehq.org)
Description:
Trying the BIAS FX standalone app (both in 32 and 64bit) result in a blank
window (black or white, seems random..)
Note: the trial can be downloaded free of change at
https://www.positivegrid.com/bias-fx/
I attached a trace of what I saw in the terminal, I can provide more info if
needed (I'm not sure what WINEDEBUG needed to be set at, I didn't tweak it)
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https://bugs.winehq.org/show_bug.cgi?id=50726
Bug ID: 50726
Summary: TreeSize crashes: wine: Call from 000000007BC278E0 to
unimplemented function ntdll.dll.RtlGetCallersAddress,
aborting
Product: Wine
Version: 6.2
Hardware: x86-64
URL: https://customers.jam-software.de/downloadTrialProcess
.php
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
A user reported this program crashing on the forum:
https://forum.winehq.org/viewtopic.php?f=8&t=34939
sha1sum TreeSize-x64-Demo.exe
d24bf50fcdecbeede2812dcbc87e02e0101ca0b1 TreeSize-x64-Demo.exe
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https://bugs.winehq.org/show_bug.cgi?id=41632
Bug ID: 41632
Summary: Wine not running with Administrative privileges
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Error running wine windows program. Error message produced is;
"You do not have Administrative privileges on this computer. Sign into Windows
as an Administrator. Try again."
Latest wine release 1.9.22
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http://bugs.winehq.org/show_bug.cgi?id=35984
Bug ID: 35984
Summary: Leftover pixels in Microsoft Paint when using
Rectangle tool with thick border
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Nachanon_Vetjasit(a)hotmail.com
Created attachment 48104
--> http://bugs.winehq.org/attachment.cgi?id=48104
Screencast demonstrating the leftover lines problem
I've used Microsoft Paint on WINE, I found that when I set
line thickness to >1px (using Line tool) and select Rectangle tool,
then drag mouse to South-East direction to create a rectangle
(but don't release mouse button yet), then move to West, then North,
and release the button. I'll see that some color pixels that's used to be
old rectangle border were left over.
The larger line size, more obvious the effect.
Apart from leftover lines, there is also a knot on the top left of the
rectangle. (Won't be visible at first glance, use Magnifier tool to see it)
These leftover lines (and knot) also didn't disappear on Undo too.
Screencast demonstrating this problem and affected image also attached.
(Using 5px line thickness in this case).
Microsoft Paint 5.1.2600.5512 (mspaint.exe from Windows XP SP3)
mfc42u.dll 6.2.8071.0 picked from Windows XP SP3, placed with the same
directory as mspaint.exe
WINE: 1.7.15 (git), set to Windows version XP
WINE installed without XInput2, OSMesa, OpenCL, CMS, GStreamer, and OSS support
System: Debian GNU/Linux 5.0 "Lenny" i386
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http://bugs.winehq.org/show_bug.cgi?id=17195
Summary: NamedPipe datagrams need to be _really_ datagrams
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
ok, after a little bit of investigation, i think i understand the pipes code
enough to be able to say what's going on, and i'm seeing something like this:
process 1:
recvpipe = CreateNamedPipe("\\pipe\fred")
ReadFile(recvpipe, buffer, &length);
printf(length) ===> 43
ReadPipe(recvpipe, buffer, &length); /* no data */
process 2:
sendpipe = CreateNamedPipe("\\pipe\fred")
length = 9;
WriteFile(sendpipe, buffer, &length);
length = 34;
WriteFile(sendpipe, buffer, &length);
what's happening is that the data being sent down the pipes isn't being done as
datagrams. the implementation is using a stream-based fd.
the solution is: you _must_ implement a protocol on top of the pipes which
sends the length (as a 32-bit int, whatever) which is read off the fd, followed
by the data stream of _exactly_ that length.
_must_. there's no two ways about this.
the protocol of Pipes is unfortunately a combination of both datagrams and
streams. datagrams because the lengths of data sent are absolute and
inviolate. streams because the data order and reliability are _also_ absolute
and inviolate.
you can't use datagrams (because they're unreliable). you can't expect all
unixen to support datagrams on top of unix sockets (if that's what's being
used).
so - you have to send the length, as part of the implementation of the
pipe-data-send.
sending a length will also solve the issue of trying to send zero-length pipe
datagrams.
as a first implementation, you _might_ be able to get away with assuming that
when someone asks for some data, they _will_ provide a buffer big enough.
... actually... i don't see any ERR_MORE_DATA error codes in NtReadFile, so
that would explain... this is going to get messy :)
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http://bugs.winehq.org/show_bug.cgi?id=32618
Bug #: 32618
Summary: Atlantica Online partially hangs when rotating the
view with the mouse.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arek75(a)gmail.com
Classification: Unclassified
Created attachment 43044
--> http://bugs.winehq.org/attachment.cgi?id=43044
Bisect log
Starting with Wine 1.5.18, Atlantica Online is no longer playable due to a bug
where if you attempt to rotate the camera with the mouse (right-click and
drag), Atlantica's graphics lock up and the game seems to lose the mouse. You
can get the game to respond again by pressing alt on the keyboard, but you
still can't rotate the camera (or rather not much, it'll move a tiny bit each
time before locking up).
I went ahead and bisected this, and also ran into a problem where Atlantica
never got control of the mouse/keyboard and had to be closed with alt-f4. In
these cases I used 'git bisect skip' to continue. Git finally came up with 18
possible "bad commits". Looking at them in gitk, the following commits are of
note (the first skipped commit and the first known bad commit):
841214ddb4d4dc620e6b51dfe6655b585d423edc - user32: Don't check for driver
events before normal messages in PeekMessage.
a0f039a6049641cc2be8fa32f2afa3c3f394a99b - user32: Fix the wait event mask in
PeekMessage.
The first of these commits caused Atlantica to not respond much to
mouse/keyboard events (you could get a partial response from the mouse if you
could get it over a button, but you can't see the pointer), and while the
second patch fixed that, attempting to rotate the camera using the mouse causes
Atlantica's input/graphics to partially freeze as noted above.
I've attached the bisect log so that you can have a look at it if you need to.
--James
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http://bugs.winehq.org/show_bug.cgi?id=33239
Bug #: 33239
Summary: VisualBasic arrays of User Defined Type (UDTs) with
strings
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mod(a)navsoft.com
Classification: Unclassified
Created attachment 43964
--> http://bugs.winehq.org/attachment.cgi?id=43964
Uses a simple program to test where the crash occurs
I use arrays of UDTs which work under MS Windows. (Any version post Win 2000
except ME.) The program also works happily on a Mac using a Parallels virtual
machine.
These fail under WINE if one or more of the fields is a string. The "TYPE"
order makes no difference.
UDTs which contain only numbers are not affected.
Failure occurs on any attempt to "ReDim" or "Erase" the array. The problem does
not occur when the strings are fixed length or for flat UDTs containing strings
of undeclared length. Prior to a crash, the content of the UDTs can be read and
written to.
Trying to write a simple program produces strange results. I tried initially on
an old PC and found that it would crash simply by redimming the arrays but when
installed under Parallels, it will handle simple arrays and only crashes as I
start to get more adventurous; i.e. using a UDT type declared in a DLL but
otherwise identical.
My main program can be downloaded at http://navsoft.com/AstroNav_Setup.exe. It
makes no claims to being compatible with WINE but there are references to the
problem area elsewhere in this forum by Users who would like to run it under
WINE.
AstroNav uses UDTs extensively. The problem is the Almanac screen where multi
dimension UDTs are widely used. With AstroNav, simply declaring and then
destroying the arrays will cause a crash. [There is also a problem with WINE's
treatment of SetGraphicsMode which I have not yet pinned down but will
hopefully circumvent very shortly. (The SetGraphicsMode API does not work quite
as Microsoft claim so removing it, is probably desirable.)]
The attached backtrace was caused by the following code. The crash occurs only
for Command4_Click() and only on the third press. (Rapid pressing will cause a
"The array is temporarily locked" error/ crash.)
FORM CODE
==========
Private Type My_UDT
n1 As Long
s1 As String
s2 As String
End Type
Private mUDT() As My_UDT
Private DLL_UDT() As Main_Almanac_Columns
Private Sub Command1_Click() ' NO PROBLEM NOW BUT SIMILAR CODE CAUSED A
Dim i As Long ' CRASH ON AN OLDER PC
ReDim mUDT(99)
For i = 0 To 99
mUDT(i).s1 = "Some String"
mUDT(i).s2 = "Some String"
Next i
ReDim mUDT(99)
End Sub
Private Sub Command2_Click() ' SAME AS ABOVE BUT USING A GLOBAL UDT
Dim i As Long ' = A BIT MORE ADVENTUROUS
ReDim gUDT(99)
For i = 0 To 99
gUDT(i).s1 = "Some String"
gUDT(i).s2 = "Some String"
Next i
ReDim gUDT(99)
End Sub
Private Sub Command3_Click() ' MORE ADVENTUROUS; PASSING DATA USING
Compile_Data ' Public Property Get
gUDT = My_Module_UDT
End Sub
Private Sub Command4_Click() ' CRASHES ON THE THIRD CLICK ON MY MAIN
Alt_Compile_Data ' MACHINE
DLL_UDT = My_DLL_UDT
End Sub
MODULE CODE
===========
Private DLL_UDT() As Main_Almanac_Columns
Type Module_UDT
n1 As Long
s1 As String
s2 As String
End Type
Private mUDT() As Module_UDT
Public gUDT() As Module_UDT
'\\ THE MODULE LEVEL TEST
Sub Compile_Data()
Dim i As Long
ReDim mUDT(71)
For i = 0 To 71
With mUDT(i)
.n1 = i
.s1 = i
.s2 = i
End With
Next i
End Sub
Public Property Get My_Module_UDT() As Module_UDT()
My_Module_UDT = mUDT
End Property
'\\ USING THE IDENTICAL TYPE DECLARED IN A MODULE
Sub Alt_Compile_Data()
Dim i As Long
ReDim DLL_UDT(71)
For i = 0 To 71
With DLL_UDT(i)
.Gap = i
.sGHA = i
.sDec = i
End With
Next i
End Sub
Public Property Get My_DLL_UDT() As Main_Almanac_Columns()
My_DLL_UDT = DLL_UDT
End Property
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https://bugs.winehq.org/show_bug.cgi?id=38892
Bug ID: 38892
Summary: Please support more architectures.
Product: Wine
Version: unspecified
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: ytrezq(a)sdf-eu.org
Distribution: ---
Hello,
It might sound useless but the WINAPI supported Itanium PPC MIPSR4000 and dec
alpha in the past.
While windows doesn't provide updates for those platforms, compiling programs
written for the WINAPI to those arch is the best way to get decent speeds (not
to add the need of support for ARC firmware which prevent running them on
recent ppc).
Of course this is not for emulating instructions sets but for running windows
programs natively on those platforms.
For testing on x86 an ARC bios for MIPS which can work on qemu is documented
here http://gunkies.org/wiki/Installing_Windows_NT_4.0_on_Qemu(MIPS)
Visual C++ RISC editions for those platforms are available here
http://bingeflying.com/3.2/
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http://bugs.winehq.org/show_bug.cgi?id=34708
Bug #: 34708
Summary: Silent Hill 4: The Room don't run in terminal.
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sov.info(a)mail.ru
Classification: Unclassified
Created attachment 46270
--> http://bugs.winehq.org/attachment.cgi?id=46270
01 terminal output
This game don't start via terminal. BUT!
When i just starting it by clicking on the .desktop file, it runs! This
behavior is pretty interesting. Of cource, this game crushes even if start by
clicking on desktop label. But if we want to see what stubs happens in game, we
should before fix terminal behavior.
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https://bugs.winehq.org/show_bug.cgi?id=50789
Bug ID: 50789
Summary: Affinity Photo 1.9.1 installer crashes
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: game.jaegers(a)mailbox.org
Distribution: ---
Created attachment 69595
--> https://bugs.winehq.org/attachment.cgi?id=69595
terminal output
>> wine --version
wine-6.2 (Staging)
Get the trial installer here:
https://affinity.serif.com/de/90-day-affinity-trial/
Maybe someone can get an archive.org link?
>> sha1sum affinity-photo-1.9.1.exe
f68d5fcd52e58a1501ab1ff7b4eb35ac8422f863 affinity-photo-1.9.1.exe
I only used these commands:
export WINEPREFIX=~/.wineprefixes/photo
wine wineboot -i
wine '/home/estebanium/Downloads/affinity-photo-1.9.1.exe'
I know from older testing, that the installer needs at least dotnet45. Since
Wine 5.12 installing dotnet45 via winetricks is a pain. If you achieved to
install dotnet45 via winetricks, affinity installer want to install the update
to dotnet472.
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https://bugs.winehq.org/show_bug.cgi?id=45493
Bug ID: 45493
Summary: SRPG Studio games fail to run
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
AFAICT, all SRPG Studio (an engine: http://www.srpgstudio.com/) games fail to
run without setting up WINEDLLOVERRIDES="jscript=n".
Lets use Vestaria Saga as an example (download link on
http://site.wepage.com/vestariasaga/page5-02).
Without native jscript, all that happens after launching it is an error dialog
with string 'A-Phese 7'.
The whole of builtin jscript debug log is short and not all that helpful:
0085:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x4ca7c0, 43) stub
0085:trace:jscript:DllMain (0x7cda0000 8 (nil))
0085:trace:jscript:DllMain (0x7cda0000 1 (nil))
0085:trace:jscript:DllGetClassObject (CLSID_JScript
{00000001-0000-0000-c000-000000000046} 0x33f6c8)
0085:trace:jscript:ClassFactory_QueryInterface (0x7ce3dc50)->(IID_IClassFactory
0x33f6c8)
0085:trace:jscript:ClassFactory_AddRef (0x7ce3dc50)
0085:trace:jscript:JScriptFactory_CreateInstance ((nil)
{bb1a2ae1-a4f9-11cf-8f20-00805f2cd064} 0x33f6c4)
0085:trace:jscript:JScript_QueryInterface (0x7b0f4040)->(IID_IActiveScript
0x33f6c4)
0085:trace:jscript:JScript_AddRef (0x7b0f4040) ref=2
0085:trace:jscript:JScript_Release (0x7b0f4040) ref=1
0085:trace:jscript:ClassFactory_Release (0x7ce3dc50)
0085:trace:jscript:JScript_SetScriptSite (0x7b0f4040)->(0x19c7e0)
0085:trace:jscript:JScript_AddNamedItem (0x7b0f4040)->(L"root" 42)
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