http://bugs.winehq.org/show_bug.cgi?id=12501
Summary: ms sql express 2005 fails to install
Product: Wine
Version: unspecified
Platform: PC
URL: http://go.microsoft.com/fwlink/?linkid=65212
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: azrael(a)viii-lo.krakow.pl
ms sql express 2005 fails to install.
$ wine SQLEXPR32.EXE
fixme:clusapi:GetNodeClusterState ((null),0x33ec9c,0) stub!
And then I'm getting a popup "Unable to find a volume for file extraction.
Please verify that you have proper permissions"
So I unpacked it with cabextract and then I got:
:~/sqlexpr$ wine setup.exe
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),4,3,(nil),0,(nil)) - stub!
err:ole:CoGetClassObject class {ddacb012-db3a-432e-807d-66a0a3c7dffe} not
registered
err:ole:CoGetClassObject no class object {ddacb012-db3a-432e-807d-66a0a3c7dffe}
could be created for context 0x1
and a popup "setup failed"
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https://bugs.winehq.org/show_bug.cgi?id=38890
Bug ID: 38890
Summary: Terraria - terraria.exe crashes on startup
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trojangoat(a)gmail.com
Distribution: ---
Created attachment 51828
--> https://bugs.winehq.org/attachment.cgi?id=51828
Backtrace of startup issue
Terraria 1.3.0.3 has been working flawlessly until external updates applied
today. Not sure exactly what is causing this issue.
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https://bugs.winehq.org/show_bug.cgi?id=39930
Bug ID: 39930
Summary: HtmlHelp() shows blank page when '\\' is used as path
separator after '::'
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hhctrl.ocx
Assignee: wine-bugs(a)winehq.org
Reporter: foka(a)debian.org
Distribution: ---
Despite the fact that Microsoft documentation clearly states that
Anything after the double colon (::) must use forward slashes (/),
in accordance with URL standards.
(see https://support.microsoft.com/en-us/kb/235226), Windows developers tend to
forget(?) that rule and use backslashes (\) after the double colon.
For example, running UFile 2013 under Wine, opening the tutorial comes up with
a blank window, and the trace/fixme messages are logged:
trace:htmlhelp:HtmlHelpW (0x1006e,
L"ubxkbE.chm::\\tutorial/pages/1intro.htm>DT_HTML_TUT",
command=HH_DISPLAY_TOPIC, data=0)
trace:htmlhelp:NavigateToChm 0x208ba0 L"C:\\Program Files\\UFile
2013\\ubxkbE.chm" L"\\tutorial/pages/1intro.htm"
trace:htmlhelp:AppendFullPathURL L"C:\\Program Files\\UFile
2013\\ubxkbE.chm" 0x31dc98 L"\\tutorial/pages/1intro.htm"
trace:htmlhelp:navigate_url L"mk:@MSITStore:C:\\Program Files\\UFile
2013\\ubxkbE.chm::/\\tutorial/pages/1intro.htm"
fixme:ieframe:handle_navigation_error Navigate to error page
But of course, as a retail product, UFile 2013's tutorial of course shows
correctly in Windows.
Apparently, Microsoft knows how often developers get confused by '/' and '\',
and silently accepts such erroneous backslashes so that the relevant HTML Help
can be displayed.
The current Wine implementation of HTML Help, however, does not account for
such developer errors, leading to such blank HTML Help windows in (slightly)
buggy programs like UFile 2013.
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https://bugs.winehq.org/show_bug.cgi?id=52571
Bug ID: 52571
Summary: batch token parsing regression
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dragonwarriorxtreme(a)gmail.com
Distribution: ---
This is easily demonstrated with vcvars script batch files in Visual Studio
2015, on amd64.
>)
>)
>)
>)
>)
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.6.1 Tools\x64\;C:\windows\system32;C:\win
dows;C:\windows\system32\wbem;C:\windows\system32\WindowsPowershell\v1.0' as an
internal or external
command, or batch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Windows Kits\NETFXSDK\4.6.1\include\um;' as an internal or external command, or bat
ch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Windows Kits\NETFXSDK\4.6.1\lib\um\x86;' as an internal or external command, or bat
ch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Microsoft Visual Studio 14.0\Team Tools\Performance Tools\x64;C:\Program Files ' as
an internal or external command, or batch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
... etc ...
1. Install Visual Studio 2015 (latest Wine-git works around ncrypt limitations)
or the v140/v141 build tools using 2017 (already works).
What I did personally (was attempting to compile x86 programs on an x64 install
before I hit this bug):
2. cd C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64_x86
3. wine cmd /K vcvarsamd64_x86.bat
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https://bugs.winehq.org/show_bug.cgi?id=42809
Bug ID: 42809
Summary: GPS Track Editor: arrows not shown
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joao.eiras(a)gmail.com
Distribution: ---
Created attachment 57847
--> https://bugs.winehq.org/attachment.cgi?id=57847
Example GPX file
1. Please download and install "GPS Track Editor" from
http://www.gpstrackeditor.com/download (7.6 MB isntaller)
2. Open the program
3. Open a GPX file (use the attached one, over the brooklyn bridge)
4. Notice how do don't see anything over the bridge but if you hover with the
mouse you'll see some dots appearing. The dots also appear if you click the
entries in the table on the right side. See attached screenshot.
5. Compare how it should look like on windows (another attached screenshot).
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https://bugs.winehq.org/show_bug.cgi?id=51561
Bug ID: 51561
Summary: Wine's built-in gdiplus.dll lags in Paint.NET compared
to native (Win 7) gdiplus.dll
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
After intensive testing I can confirm that the built-in gdiplus.dll "lags" in
Paint.NET 3.5.11 and Wine 6.13 / 6.14.
When the native gdiplus.dll from Windows 7 is used (through winetricks) the
performance is clearly better, no lag is present. Unfortunately the native
gdiplus.dll works not stable, Paint.NET 3.5.11 crashes reproducible after some
time. So this is therefore not an usable alternative.
Maybe this bug report here is related to bug 24653:
https://bugs.winehq.org/show_bug.cgi?id=24653
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https://bugs.winehq.org/show_bug.cgi?id=52196
Bug ID: 52196
Summary: Program desinger.exe stop after starting with error
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werbung(a)itssh.de
Distribution: ---
Created attachment 71249
--> https://bugs.winehq.org/attachment.cgi?id=71249
Bugreport
The install of this program was completed with no errors. It was installed
along with another program. The main program works wonderfully, but the
sub-program (desinger.exe) does not.
The OS is up to date. Wine is up to date.
In OS windows7 the program works.
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https://bugs.winehq.org/show_bug.cgi?id=51995
Bug ID: 51995
Summary: Roblox's bad performance on Wine
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: penguinbotonline(a)protonmail.com
Distribution: ---
Created attachment 70986
--> https://bugs.winehq.org/attachment.cgi?id=70986
Stderr log from Wine
There is a common problem that occurs to the majority of RoL players, which is
bad performance. There 2 things that people usually have, frame drops and
performance degradation.
When a frame drop happens, with +seh these things appear in the logs
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https://bugs.winehq.org/show_bug.cgi?id=49868
Bug ID: 49868
Summary: Hedgewars 1.0.0 crashes when a game against the
computer is started
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68209
--> https://bugs.winehq.org/attachment.cgi?id=68209
The console messages
Hedgewars crashes when the following steps are taken:
1) remove .wine directory
2) run wineboot
3) run the Hedgewars installer, accept the defaults. This will start Hedgewards
at the end of the installer
4) Press "Play a game on a single computer"
5) Press "Play a quick game against the computer with random settings"
6) Sometimes, the game now shows the error "The program hedgewars.exe has
encountered a serious problem and needs to close"
7) if the game does not crash, press escape and Y, and repeat step 5
My versions:
$ wine --version
wine-5.17 (Staging)
$ uname -a
Linux cedric-p4 5.8.10-arch1-1 #1 SMP PREEMPT Thu, 17 Sep 2020 18:01:06 +0000
x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=12854
Summary: ntdll change.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12551)
--> (http://bugs.winehq.org/attachment.cgi?id=12551)
+file in git, bzip2 -9'ed
Change.ok is full of failures in PC-BSD:
change.c:117: Test failed: event should be ready
change.c:119: Test failed: information wrong
change.c:120: Test failed: information wrong
change.c:124: Test failed: action wrong
change.c:125: Test failed: len wrong
change.c:126: Test failed: name wrong
Total of 26.
Attached is a +file log.
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https://bugs.winehq.org/show_bug.cgi?id=38095
Bug ID: 38095
Summary: Metatrader: doesn't respect charts sorting/sequency
when restarted
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 23bene(a)gmail.com
Distribution: ---
Wine 1.6 on Ubuntu 14.04.1 LTS 32bit using Metatrader 4 vers. 4.00 Build 765
(12 Dec 2014) doesn't respect charts sorting/sequency when restarted.
Eg.: if I sort charts alphabetically during my Metatrader session, it remain so
sorted till I close it. When I open again for a new Metatrader session, I find
charts completely shuffled!!
I copypasted my order.wnd file (that contain my charts ordered) in my
home/.wine/drive_c/Program Files/Metatrader 4/profiles/my_name/ directory
without having no one mt4 session opened.
When I launch mt4 session, it doesn't follow charts order as written in my file
and everytime I launch it again a new, random charts sequence is done.
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https://bugs.winehq.org/show_bug.cgi?id=52278
Bug ID: 52278
Summary: Crysis Wars Trial and Patch 1.5 - InstallAware error -
Runtime error in install: Cannot open AVI
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
Installed winetricks:
------------------------------------------------------
warning: You are using a 64-bit WINEPREFIX. Note that many verbs only install
32-bit versions of packages. If you encounter problems, please retest in a
clean 32-bit WINEPREFIX before reporting a bug.
------------------------------------------------------
Using winetricks 20210206-next - sha256sum:
0769bbcdbd92c407f4eacaa85acc1339f607dbeafe2febd1be0912034c7af3a1 with
wine-7.0-rc2 (Staging) and WINEARCH=win64
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
gdiplus_winxp
gdiplus
w_workaround_wine_bug-24013
d3dcompiler_43
d3dx9
dxvk191
vcrun2013
quartz
vcrun2005
d3dx10_43
cabinet
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http://bugs.winehq.org/show_bug.cgi?id=27019
Summary: Print in Gestan
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jsiegwald(a)gmail.com
Hello everybody,
I'm using 'Gestan' (you can download it on www.gestan.fr) which is a fantastic
program used to manage my customers and create bills...
Anyway, I can install it without any problem, but when I want to print a bill,
there is nothing in !
It is a program created with Windev...
Anyone have a solution ?
Thanks a lot for your future help !
Julian
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http://bugs.winehq.org/show_bug.cgi?id=22785
Summary: 'Candytron' exhibits geometry corruption on certain 3D
objects
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://pouet.net/prod.php?which=9424
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mitch074(a)gmail.com
When running the 'Candytron' final version demo (now in full screen), some 3D
objects are rendered garbled with vertices going all over the place. The
program otherwise works to completion and closes properly.
Test configuration: WineHQ-made Wine 1.1.44 on Mandriva 2010.0, using clean
profile and fglrx from Catalyst 10.4.
When running from console, the only d3d error seems unrelated:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Download the 'final' version from this page:
http://pouet.net/prod.php?which=9424
Also provided at that address, a video of the rendered version.
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https://bugs.winehq.org/show_bug.cgi?id=49945
Bug ID: 49945
Summary: Visio 2010: picture: content of clipboard can not be
paste into Visio
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vedeifun(a)byom.de
Distribution: ---
How to reproduce:
1. Make a screen snapshot of a part of your screen and put it into the
clipboard.
2. Change to your open Visio 2010.
3. Press Ctrl+C
The following message appears:
Quote: "Error (925) during the pasting process. Visio cannot retrieve the
device independent bitmap data from the clipboard."
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http://bugs.winehq.org/show_bug.cgi?id=31952
Bug #: 31952
Summary: Graphical bug causing horizontal lines on world
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan-vola(a)hotmail.com
Classification: Unclassified
Presumably due to a texture being projected horizontally, several areas in game
have horizontal "Slices" in them.
This was to my knowledge added by an update to the game not to wine, so there
is (probably) no regression.
Some areas where this bug is blindingly obvious are north Diessa Plateau and
west Rata Sum.
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http://bugs.winehq.org/show_bug.cgi?id=28464
Summary: winmm causes DSOUND_callback Wave queue corrupted
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
WHDR_DONE should only be set immediately before invoking the DriverCallback,
because some apps poll for that flag and don't depend on notifications or
callbacks.
WOD_MarkDoneHeaders must find another way to isolate done headers.
Because the queue of done headers is not isolated properly,
attachment #36494 to bug #28056
exhibits a log (around line 4250) where 2 threads, namely the app calling
waveOutWrite and the winmm feeder thread both grab the same list and send the
same notifications.
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3A90,
00000000)
0036:trace:winmm:WINMM_BeginPlaying ...
0036:trace:oss:AudioRenderClient_ReleaseBuffer (0x17d34f0)->(512, 0)
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AB0,
00000000)
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AD0,
00000000)
0034:trace:winmm:WOD_PushData (0xc000)
0036:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AB0,
00000000)
0036:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AD0,
00000000)
What happens is that the first thread removes the first header from
device>first. At the time the second thread kicks in, apparently more headers
are marked done. But since they are all part of the same linked queue, the
later ones trigger 2 notifications each.
err:dsound:DSOUND_callback Wave queue corrupted!
is the result of getting notifications twice.
Nice race condition!
BTW, but that's another issue, the code says "NotifyClient should never be
called while holding the device lock". However that's exactly what can happen
via waveOutWrite -> WINMM_ValidateAndLock -> WINMM_BeginPlaying -> WOD_PushData
-> NotifyClient.
I suggest a per device slot updated via InterlockedExchangePointer holding the
queue of pending notifications. The top-level wave* commands (and the winmm
feeder thread too) would then drain that queue. (The feeder thread could even
delegate that to another (timer?) thread.) Alternatively, Push/PullData return
that queue.
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https://bugs.winehq.org/show_bug.cgi?id=49961
Bug ID: 49961
Summary: War Wind crashes at start
Product: Wine
Version: 5.18
Hardware: x86
URL: https://www.abandonware-france.org/telechargement/2135
4/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 68352
--> https://bugs.winehq.org/attachment.cgi?id=68352
console output with winedbg
With wine-git 5d5102f8498413f4b7e11f7da0509e7717fb3735, Wind war crashes at
start.
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https://bugs.winehq.org/show_bug.cgi?id=46570
Bug ID: 46570
Summary: I tried to see how Roblox works on Wine.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emattpoyou(a)gmail.com
Distribution: ---
Created attachment 63443
--> https://bugs.winehq.org/attachment.cgi?id=63443
The error.
I tried to see how Roblox works on Wine, but as soon as I open it, it crashes,
and gives me the report window. How do I fix this?
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https://bugs.winehq.org/show_bug.cgi?id=40185
Bug ID: 40185
Summary: Farming Simulator 15 under steam with arch linux not
playable
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marijnvantricht(a)gmail.com
Distribution: ---
Created attachment 53695
--> https://bugs.winehq.org/attachment.cgi?id=53695
Backtrace (Bug)
This happens in Farming Simulator when the game is loaded and play is pressed.
Please this is my first bug report forgive me when I am doing something wrong.
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http://bugs.winehq.org/show_bug.cgi?id=36475
Bug ID: 36475
Summary: Civilization 2 Gold
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gregory.bartram(a)gmail.com
Created attachment 48535
--> http://bugs.winehq.org/attachment.cgi?id=48535
wine crash report
I realize this is an old game and bug and there are probably other alternatives
to play, but Civ 2 Gold crashes on start.
wine: Unhandled exception 0x80000003 in thread 27 at address 0x7bc6b4a0 (thread
0027), starting debugger...
Also fails using WineBottler. However, it works perfectly in CrossOver.
Using Wine 1.7.9 (Fink on OS X 10.9.2) as Win95.
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https://bugs.winehq.org/show_bug.cgi?id=47765
Bug ID: 47765
Summary: League of Legends occasional deadlock in client after
completing game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aguertin+wine(a)aguertin.net
Distribution: ---
Created attachment 65246
--> https://bugs.winehq.org/attachment.cgi?id=65246
Partial terminal output (intermixed wine and game output)
Occasionally, after completing a game of League of Legends and the game
exiting, the client will fail to display end-of-game content. This happens
perhaps about 5% of the time for me.
The following symptoms occur when this happens:
* The client displays a background, but no content
* Gnome repeatedly pops up a This Program is Not Responding dialog
* Sounds can still be heard from the client, at the appropriate time
I noticed the following in the terminal output when this happened:
0049:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0049, blocked by 0044, retrying (60 sec)
0044:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0044, blocked by 0009, retrying (60 sec)
0009:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0009, blocked by 0049, retrying (60 sec)
Note the three threads waiting on each other. There are other threads timing
out in RtlpWaitForCriticalSection as well, not included in this log.
Waiting does not seem to fix this. However, as a workaround, switching to a
different virtual terminal CAN apparently unstick the deadlock.
Reporting on gentoo wine-staging 4.15. This is not a new problem, I have seen
it for several months at least (possibly longer).
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https://bugs.winehq.org/show_bug.cgi?id=39916
Bug ID: 39916
Summary: Path of Exile: Crash during combat
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dd31879(a)yahoo.com
Distribution: ---
Created attachment 53308
--> https://bugs.winehq.org/attachment.cgi?id=53308
game crash backtrace
During combat with one specific affix of monster in the game WINE crashes.
Monster type during talisman league is "clutching". It spawns purple colored
totems that shoot purple projectiles everywhere.
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http://bugs.winehq.org/show_bug.cgi?id=33119
Bug #: 33119
Summary: Free Download Manager freezes randomly
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Tons of "err:treeview:TREEVIEW_HandleTimer got unknown timer" in terminal after
freeze. GUI of FDM partially works when freeze occurs.
To reproduce the bug:
1. Run FDM
2. Check "View / Groups of downloads" if unchecked (probably it triggers the
bug)
3. Download files until FDM will freeze
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http://bugs.winehq.org/show_bug.cgi?id=18213
Summary: Video in WebSlingPlayer Firefox is blank/black
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://beta.sling.com/sling_player
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
WebSlingPlayer, a Firefox plugin which acts in the same way as Slingplayer,
connects (with workarounds) but doesn't show any video. Audio plays fine.
"winetricks firefox3 flash wmp9" and native qcap.dll are needed to get this far
as there is no native Linux client as of yet. WebSlingPlayer is currently in
beta.
Workaround is using native quartz.dll.
Severity set low as workaround is use the Slingplayer. WebSlingPlayer is
intended for Windows users who do not have admin access, but this isn't
applicable to Wine.
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https://bugs.winehq.org/show_bug.cgi?id=49412
Bug ID: 49412
Summary: Wine 5.10 breaks League Of Legends
Product: Wine-staging
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matias.nicolas.zc(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 7b78338b078a7a55c5851a91064ef70836f4c996
Distribution: ---
Created attachment 67491
--> https://bugs.winehq.org/attachment.cgi?id=67491
Pass syscall_dispatcher to NtCreateThreadEx
First of all, this is not the same as Bug 49373, that one doesn't affect the
alternative patch from Bug 47198.
Stating with wine 35b063a4 + staging 7b78338b, the game doesn't start. The
following message appears in the terminal every couple of seconds (with
different thread ids):
```
0184:err:ntdll:RtlpWaitForCriticalSection section 0x7bd07a40 "loader.c:
loader_section" wait timed out in thread 0184, blocked by 0024, retrying (60
sec)
```
__________________________________________________
This can be reproduced by running the following executable, no need to have an
account:
`wine League of Legends/Game/League of Legends.exe`
Tested with wine 67ef5151 + staging 02913f75 (the last staging commit at the
moment of testing)
The game also needs the alternative patch from Bug 47198 + `echo 0 >
/proc/sys/abi/vsyscall32`
I have an updated patch for Bug 47198 that applies over wine-git+staging in my
copr repo:
https://copr-dist-git.fedorainfracloud.org/cgit/manizuca/wine-lol/wine.git/…
__________________________________________________
As i said, this bug is present since wine 35b063a4 with the staging rebasing
from 7b78338b
Specifically, the `WOW32Reserved` assignation from the
`0003-winebuild-Generate-syscall-thunks-for-ntdll-exports` patch was moved to
loader.c, since the thread creation function was moved to the Unix library, but
apparently that assignation needs to be in thread creation function.
The attached patch moves back that assignation, by passing a syscall_dispatcher
reference to the Unix library.
Sadly, starting with wine 33c750f5, NtCreateThreadEx is called from
unix/server.c. Since i couldn't find how to get syscall_dispatcher from there,
I'm reverting that commit to make League Of Legends work.
In summary, I can make LoL work with wine-git + staging + reverting 33c750f5 +
the attached patch + the alternative patch from Bug 49373
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https://bugs.winehq.org/show_bug.cgi?id=38567
Bug ID: 38567
Summary: Life Fortress Volcabamba runs slowly
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://www.alles.or.jp/~gyonin/game.htm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: ---
Doesn't work in full screen (the default) - only displays blank screen with
mouse cursor.
To run windowed, execute v_config.exe and uncheck top checkbox and then click
first button below the controls to save.
The intro then runs at good speed but gameplay is very sluggish. Sound effects
are OK. No obvious problems listed in terminal output.
System: Nvidia GTX 660 with binary driver 340.76
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https://bugs.winehq.org/show_bug.cgi?id=50640
Bug ID: 50640
Summary: Program "OpenBoard" crashes at startup
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcellruyter(a)gmail.com
Distribution: ---
Created attachment 69344
--> https://bugs.winehq.org/attachment.cgi?id=69344
wine: Program Error Details
Currently I run wine 6.0 and the program OpenBoard
(https://github.com/OpenBoard-org/OpenBoard/releases/download/v1.5.4/OpenBoa…)
crashes on startup:
010c:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
wine: Unhandled page fault on read access to 8B088B04 at address 6CA25FE2
(thread 010c), starting debugger...
0118:fixme:file:NtLockFile I/O completion on lock not implemented yet
On an old laptop I run wine 5.22-1 and the program works fine there.
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https://bugs.winehq.org/show_bug.cgi?id=46460
Bug ID: 46460
Summary: it will get to the opening loading screen then crash
on roblox studio
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bramer.cyndi(a)gmail.com
Distribution: ---
Created attachment 63262
--> https://bugs.winehq.org/attachment.cgi?id=63262
roblox studios
it will get to the opening loading screen then crash on roblox studio
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https://bugs.winehq.org/show_bug.cgi?id=37995
Bug ID: 37995
Summary: Mouse jittering when steam overlay is enabled
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonas.jelten(a)gmail.com
Distribution: ---
When the steam-overlay is enabled, the mouse in Skyrim, Fallout New Vegas, and
Fallout 3 jitters in the 3d view. The visible cursor movement in menus is
totally smooth and normal.
When moving the head, the view center jumps around slightly, but only when
moving the mouse. The game is playable, these micro-jumps are really annoying.
It feels as if the mouse does not provide consistent but rather noisy and jumpy
data about the coordinates or the mouse underground is bad (dirt, reflections).
This was my guess for a long time, but I just figured out the problem does not
occur when the overlay is disabled.
Maybe this is related to #32913.
wine 1.7.33
kernel 3.18.3-JJ
xorg-server 1.16.2.901-r1
nvidia-drivers 346.35
AMD Phenom II X4 955
GeForce GTX 560
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https://bugs.winehq.org/show_bug.cgi?id=42435
Bug ID: 42435
Summary: Age of Empires 2 HD Steam has a dimmed down interface
and the ingame main screen is just white with an intel
945gm gpu
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mintos(a)discard.email
Distribution: ---
since the direct3d fix in 2.1 i was finally able to test Age of Empires 2 HD
Steam edition with my old laptop. unfortunately there are other bugs. the whole
menu and game interface looks dark like there is some gamma or color problem
but it works alright.
when starting a game the main screen is complete white(or complete black if you
change something in the game settings). controlling the game blindly partially
works but it is bugged too.
i have a 945gm gpu and a T2080 32bit CPU and im running Linux mint mate 32bit
with an updated 4.8 kernel
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http://bugs.winehq.org/show_bug.cgi?id=33264
Bug #: 33264
Summary: iexplore crash on Unhandled page fault on read access
to 0x00000000 at address 0x7d404456 (thread 0009)
Product: Wine-gecko
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gecko-unknown
AssignedTo: jacek(a)codeweavers.com
ReportedBy: alfonsojon1997(a)gmail.com
Classification: Unclassified
Created attachment 43996
--> http://bugs.winehq.org/attachment.cgi?id=43996
Stack trace
Wine's iexplore.exe crashes when going to www.roblox.com and clicking "Build".
You must be logged in and have already installed Roblox. Perhaps this is an
activex issue?
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https://bugs.winehq.org/show_bug.cgi?id=52767
Bug ID: 52767
Summary: wine: Unhandled page fault on read access to
0000000000000000 at address 00000003AF6DAE20 (thread
002c), starting debugger...
Product: Wine-staging
Version: 7.5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Suddenly returned fault while to start Wine, terminal export the log:
winecfg
wine: created the configuration directory '/Users/avenjames/.wine'
0024:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.5 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
wine: Unhandled page fault on read access to 0000000000000000 at address
00000003AF6DAE20 (thread 002c), starting debugger...
002c:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 40 48" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: could not load kernel32.dll, status c0000135
192:~ avenjames$
tried to reinstall the Wine via Brew, clean prefix and .wine folder, fixed
permission of the disk, and remove all history of the terminal session, but
still the same.
I remember that before clean the prefix and the wine folder, it could run app
with a debug window but can't do anything, after clean the prefix and .wine, it
couldn't be started with wineboot or winecfg.
any idea bros?
OS: OSX 10.14 Mojave
Platform: RMBP mid-2015
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https://bugs.winehq.org/show_bug.cgi?id=52696
Bug ID: 52696
Summary: idk why this is happending
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ariannaperezlove(a)gmail.com
Distribution: ---
Created attachment 72043
--> https://bugs.winehq.org/attachment.cgi?id=72043
idk what happening
i was trying to play roblox than that happend !
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https://bugs.winehq.org/show_bug.cgi?id=51660
Bug ID: 51660
Summary: Adding setupapi to prefix and running EverQuest causes
game to never launch
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
Distribution: ---
Created attachment 70534
--> https://bugs.winehq.org/attachment.cgi?id=70534
wine output after adding setupapi
launcher and game run fine pre adding setupapi post add produces log with +seh
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https://bugs.winehq.org/show_bug.cgi?id=40398
Bug ID: 40398
Summary: Aftter context_create "Failed to allocate fragment
pipeline context data.", the function referenced NULL
pointer.
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: blackwingcat2000(a)gmail.com
Distribution: ---
L63E6DACE:
mov edx,[esp+50h]
mov eax,[edx+0000C8F8h]
mov eax,[eax]
mov [esp],eax
call SUB_L63F0913E
mov ebx,eax <- eax returns zero !
jmp L63E6D69D
L63E6D69D:
mov eax,ebx
call SUB_L63E6739A
SUB_L63E6739A:
push edi
push esi
push ebx
sub esp,00000020h
mov ebx,eax
test byte ptr [L63F31078],08h
jnz L63E673C6
L63E673AB:
mov eax,[ebx+00000FE8h] <- Crash
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https://bugs.winehq.org/show_bug.cgi?id=40175
Bug ID: 40175
Summary: bug
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: regifraga_07(a)hotmail.com
Distribution: ---
Created attachment 53677
--> https://bugs.winehq.org/attachment.cgi?id=53677
Às vezes quando inicio o jogo apareci essa mensagem
bug, quando inicio apareci uma mensagem de erro
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https://bugs.winehq.org/show_bug.cgi?id=39835
Bug ID: 39835
Summary: Fullscreen Steam popup Flickering
Product: Wine
Version: 1.8-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: masterderth(a)gmail.com
Distribution: ---
Heyo, so I've been experiencing some screen flickering when I play games in
Wine.
It happens when I get a popup from Steam (Linux version).
To reproduce it.
1. Have Steam (Linux) running.
2. Launch a Wine game in fullscreen.
3. Alt Tab to Steam and get a friend to message you (Game must support alt
tabbing).
4. Quickly go back into the Wine Game and watch the corner where popups appear
at.
5. When friend messages, the screen will flicker.
I've tested it with The Sims 4 and Fallout New Vegas, Origin and Steam
(Windows).
I am on Linux Mint 17.3 running MATE.
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https://bugs.winehq.org/show_bug.cgi?id=46405
Bug ID: 46405
Summary: steam: crashes when opening game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yuettingng(a)gmail.com
Distribution: ---
Created attachment 63166
--> https://bugs.winehq.org/attachment.cgi?id=63166
program error details
Game crashes when I started to play on steam
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https://bugs.winehq.org/show_bug.cgi?id=45983
Bug ID: 45983
Summary: Not working gamepad in windows steam games
Product: Wine-staging
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
With 3.18-staging not working gamepad in windows steam games. No errors in
terminal. The problems in Arch and Ubuntu 18
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https://bugs.winehq.org/show_bug.cgi?id=45751
Bug ID: 45751
Summary: Sniper Elite V2 has missing objects or invisible
textures
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: ---
Sniper Elite: V2 has missing objects or invisible textures in the main menu.
Gameplay is unaffected. The has occurred between 3.10 & 3.11 wine releases.
The problems has been present since then. I took the liberty to bisect the
offending commit. It is below.
________________________________________________________________________
537007525a8909a2295bd7cd123f0eb6ce1b77cb is the first bad commit
commit 537007525a8909a2295bd7cd123f0eb6ce1b77cb
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Tue Jun 19 17:15:00 2018 +0200
wined3d: Use WINED3D_LOCATION_DISCARDED before initializing buffers with
data.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 2dcb8443ae6f5ac506801053163f0b21be4af81d
0e4abd89b101fb9f27c0273cecfb4af3f71a901a M dlls
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https://bugs.winehq.org/show_bug.cgi?id=49839
Bug ID: 49839
Summary: Steamwebhelper.exe crashes when running Steam
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drnefarius(a)hotmail.com
Created attachment 68178
--> https://bugs.winehq.org/attachment.cgi?id=68178
steam webhelper crashing high sierra
SteamWebHelper keeps crashing. Steam will run, but the online contents, such as
the store, the library, news, etc. are all left blank. I can log into Steam
though, and update and download games. But I cannot run the game. This is for
Tracks The Train Set Game.
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https://bugs.winehq.org/show_bug.cgi?id=41262
Bug ID: 41262
Summary: It won't let me open Skyrim on my Steam
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abanwait1(a)gmail.com
Created attachment 55563
--> https://bugs.winehq.org/attachment.cgi?id=55563
This is the log that comes in whenever I ask the program error log sheet.
Downloaded Steam via a wineskin wrapper and downloaded Skyrim via that Steam.
Whenever I click on Skyrim to play it, it says the program Setup.exe has
encountered a serious problem and needs to close. We are sorry for the
inconvenience. The opening little menu window pops up but when I click play, it
goes back to the desktop. Please email with a response.
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https://bugs.winehq.org/show_bug.cgi?id=39173
Bug ID: 39173
Summary: age of pirates force close often
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adi.maryadi.1905.1985(a)gmail.com
Distribution: ---
Created attachment 52205
--> https://bugs.winehq.org/attachment.cgi?id=52205
Age of Pirates 2
force close often
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https://bugs.winehq.org/show_bug.cgi?id=51735
Bug ID: 51735
Summary: Resident Evil Village doesn't launch
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Process hangs with
07c8:err:virtual:virtual_setup_exception stack overflow 2064 bytes in thread
07c8 addr 0x7bc739a4 stack 0x207f0 (0x20000-0x21000-0x420000)
wine-6.16-247-g0d22e8455a2
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https://bugs.winehq.org/show_bug.cgi?id=43874
Bug ID: 43874
Summary: Battlefront 2 (2005) broken multiplayer
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bellamorte42(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Attempted with both a 64-bit and 32-bit wineprefix. Single player works just
fine, but within a couple seconds of loading a multiplayer game it crashes back
to the menu with an 'unknown error'.
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https://bugs.winehq.org/show_bug.cgi?id=47198
Bug ID: 47198
Summary: League of Legends 9.10 Crash after champ select
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: composizion3(a)hotmail.com
Distribution: ---
Created attachment 64453
--> https://bugs.winehq.org/attachment.cgi?id=64453
Console output.
9.10 patch broke the game on Linux; again; it crashes at the game start.
It should also be noted that it is the patch that officially ended win xp/vista
support.
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https://bugs.winehq.org/show_bug.cgi?id=52661
Bug ID: 52661
Summary: The Life and Suffering of Sir Brante Crashes Often
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 71983
--> https://bugs.winehq.org/attachment.cgi?id=71983
Log File
I am trying to play The Life and Suffering of Sir Brante from GOG using Wine.
It crashes at different times always with the same error in the log file. Now
here's what's really interesting: it doesn't do this on the demo. I can
actually boot up the demo, get past where it crashes on the full version, copy
my save into the full game and keep going. Problem is it will crash again down
the road and I am more than convinced this will happen past where the demo
ends. The crashes are always at specific points and are reproducable.
The part of the log file that I think is interesting is this:
"ERROR: Caught a segmentation fault while loading plugin file:
/usr/lib/x86_64-linux-gnu/gstreamer-1.0/libgstvaapi.so"
The file is installed properly and this happens on Manjaro as well as Mint.
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.2.6
| Linux Mint 20.3 | Mate 1.26.0 | Kernel 5.4.0-104-generic
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