https://bugs.winehq.org/show_bug.cgi?id=46658
Bug ID: 46658
Summary: Far Cry configurator: reduced height of comboboxes
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: dark.shadow4(a)web.de
Regression SHA1: 3d0be0bad8eca72e67199ebfb451150d58494ba3
Distribution: ---
Created attachment 63591
--> https://bugs.winehq.org/attachment.cgi?id=63591
screenshot showing the difference
Far Cry configuration tool allows to tweak certain game settings. When I open
any of the comboboxes, the drop-down list shows only 2 items. It should display
more items as it is the case after reverting commit
3d0be0bad8eca72e67199ebfb451150d58494ba3. See attached screenshot for
comparison.
Plain terminal output yields nothing and the free demo doesn't include the
configurator tool. Please let me know if you need debug logs.
Tested in Wine 4.2 with the GOG.com version of the game.
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https://bugs.winehq.org/show_bug.cgi?id=52775
Bug ID: 52775
Summary: Start native linux apps from a wine app
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kvradio(a)seznam.cz
Distribution: ---
Unable open native app from Wine 7.5 Wine versions 7.4 and lower work fine
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https://bugs.winehq.org/show_bug.cgi?id=52942
Bug ID: 52942
Summary: Display error on macOS
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nick.b.321890(a)gmail.com
Created attachment 72316
--> https://bugs.winehq.org/attachment.cgi?id=72316
Error log with winecfg
Wine 7.7 no longer works with any GUI application when upgrading from a working
7.6 installation. Attached is an example error log when running winecfg.
My environment is macOS 12.2 on an M1 MacBook Air (Late 2020) running x86-64
wine64 through Rosetta 2 (to run on arm64).
Most notably, the line "0040:err:system:update_display_cache failed to read
display config" is spammed in console, and I do not recall seeing that in prior
versions. The app appears in the Dock, but a window does not visually appear at
all.
The build for the 7.7 version is located here
https://github.com/Gcenx/macOS_Wine_builds/releases/tag/7.7.
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https://bugs.winehq.org/show_bug.cgi?id=51300
Bug ID: 51300
Summary: Samsung Dex: Unhandled Exception During Install
Product: Wine
Version: 6.11
Hardware: x86-64
URL: https://www.samsung.com/global/download/SamsungDeXWin/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: url
Assignee: wine-bugs(a)winehq.org
Reporter: quan.ngoc.le(a)gmail.com
Distribution: Ubuntu
Created attachment 70170
--> https://bugs.winehq.org/attachment.cgi?id=70170
Backtrace
Receiving Unhandled exception: page fault on write access to 0x00110000 in
32-bit code (0x0eacbbb6) when attempting to run installer. Different backtrace
from other bugs related to the Samsung Dex installer.
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https://bugs.winehq.org/show_bug.cgi?id=49340
Bug ID: 49340
Summary: Splinter Cell: Pandora Tomorrow - Can't find file for
package 'HXAudio'
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomasz.piotr.kowalczyk(a)gmail.com
Distribution: ---
I'm on Ubuntu 20.04, installed winehq-staging 5.10 from WINE PPA. I'm trying to
play Splinter Cell: Pandora Tomorrow, the game was installed without any issue.
Unfortunately, every attempt at running pandora.exe fails with an old Windows
window and the following text:
```
Can't find file for package 'HXAudio'
History: UObject::SafeLoadError <- UObject::StaticLoadClass <-
UEngine::InitAudio <- UGameEngine::Init <- InitEngine
```
There is a HXAudio.dll file in the game's root directory, and when running a
WINEDEBUG=+loaddll I see that WINE attempts to load it but then it is
immediately unloaded:
```
0024:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\DSOUND.dll"
at 0x6d5c0000: PE builtin
0024:trace:loaddll:load_native_dll Loaded L"C:\\Program
Files\\Ubisoft\\Splinter Cell Pandora Tomorrow\\HXAudio.dll" at 0x24b0000:
native
0024:trace:loaddll:free_modref Unloaded module L"C:\\Program
Files\\Ubisoft\\Splinter Cell Pandora Tomorrow\\HXAudio.dll" : native
0024:trace:loaddll:load_native_dll Loaded L"C:\\Program
Files\\Ubisoft\\Splinter Cell Pandora Tomorrow\\HXAudio.dll" at 0x24b0000:
native
0024:trace:loaddll:free_modref Unloaded module L"C:\\Program
Files\\Ubisoft\\Splinter Cell Pandora Tomorrow\\HXAudio.dll" : native
```
There is virtually no information about anything called "HXAudio" apart from
two old forum entries [1] [2] basically stating that there is a problem,
without any hint for a solution.
1: https://forums.ubisoft.com/showthread.php/261459-Game-crashes-in-startup
2: https://gathering.tweakers.net/forum/list_messages/945571
Any help would be greatly appreciated. Please let me know if you need any other
information about my environment. For the reference, I also tried older WINE
versions 1.5.19 and 1.9.20, with exactly the same result.
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https://bugs.winehq.org/show_bug.cgi?id=42208
Bug ID: 42208
Summary: Error when compiling winhlp32.
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
While trying to compile wine with mingw and cygwin as shell, I got this error:
../.././../w/tools/winegcc/winegcc.exe -o winhlp32.exe
-B../.././../w/tools/winebuild --sysroot=../.. -b \
i686-w64-mingw32 -fasynchronous-unwind-tables -mwindows callback.o hlpfile.o
macro.o string.o \
winhelp.o macro.lex.yy.o winhlp32.res ../../dlls/shell32/libshell32.a \
../../dlls/comctl32/libcomctl32.a ../../dlls/comdlg32/libcomdlg32.a
../../dlls/user32/libuser32.a \
../../dlls/gdi32/libgdi32.a ../../libs/port/libwine_port.a -lwine
macro.lex.yy.o: nella funzione "yylex":
/home/Carlo/w2/programs/winhlp32/macro.lex.yy.c:1032: riferimento non definito
a "yywrap"
collect2: error: ld returned 1 exit status
winegcc: i686-w64-mingw32-gcc failed
make: *** [Makefile:322: winhlp32.exe] Error 2
It says that "yywrap" is an undefined reference.
This probably happens because the macro.lex.l is not aware of the fact that is
can be also cross compiled, which is the thing you have to do when you want to
run wine natively on Windows, for example.
At the end of the file there is an #ifndef yywrap ... #endif: I replaced it
with an #if 1 and the program has been compiled correctly. But I guess it has
to be fixed correctly.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=48172
Bug ID: 48172
Summary: 32 bit wine is unable to allocate a continuous 1.5GB
block of memory
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Create a 7zip archive with 1.5GB dictionary (a PC with at least 20GB of RAM
is required) using a 64 bit version of the application
In console this could be done this way using native p7zip:
7za a -md=1536m arc.7z [files or folders]
2) Try to unpack this file in 32bit Wine/32bit WinRAR - you'll get a message:
Not enough memory
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https://bugs.winehq.org/show_bug.cgi?id=44821
Bug ID: 44821
Summary: Gothic 1 inventory objects not rendered
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: w1t3sc4(a)cybergal.com
Distribution: ---
Created attachment 60854
--> https://bugs.winehq.org/attachment.cgi?id=60854
Inventory objects are not rendered.
Object icons in the inventory are not rendered (screenshot).
This bug was absent in Wine 3.1, but appears in Wine 3.3 and 3.4.
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https://bugs.winehq.org/show_bug.cgi?id=51738
Bug ID: 51738
Summary: [Bioshock Infinite]Crash after Intro video with
"mmap() failed: Cannot allocate memory"
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 70619
--> https://bugs.winehq.org/attachment.cgi?id=70619
Bioshock crash output
Hi,
I try to launch the game bought on GoG - I use Wine 6.16 without extern patch -
The game crashes after the Intro video with these error message :
mmap() failed: Cannot allocate memory
Failed to create permanent mapping for memfd region with ID = 97865773
Failed to regester memfd mempool. Reason: could not attach memfd SHM ID to pipe
mmap() failed: Cannot allocate memory
Failed to create permanent mapping for memfd region with ID = 3681069605
mmap() failed: Cannot allocate memory
Failed to create permanent mapping for memfd region with ID = 1659172633
Ignoring received block reference with non-registered memfd ID = 1659172633
It's a 32bits game, Wine is not patched with LARGE ADRESS AWARE override
support findable on TKG github. Instead, i used 4GB_patch from
https://ntcore.com/?page_id=371.
Without success, the game still crashed. I tried to use wined3d vulkan renderer
than opengl and same problem.
The full output console is attached.
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http://bugs.winehq.org/show_bug.cgi?id=26142
Summary: Civilization 4: Screen turns black on turn end with
built-in msxml
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33298)
--> (http://bugs.winehq.org/attachment.cgi?id=33298)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install Civilization 4 complete
3) wine Civilization4.exe
4) load my save
5) end the turn
Behaviour:
Black screen and HUD is OK. The game doesn't hang. See attachment (left image)
Expected behaviour:
There should be no black screen. See attachment (right image)
Workaround:
winetricks msxml3
Additional comment:
This bug occurs randomly and mostly after short films inside the game. If I try
to load the same saved game once more time I get black screen too. unless I
exit to desktop and load the game again.
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