https://bugs.winehq.org/show_bug.cgi?id=43822
Bug ID: 43822
Summary: No car song TrackMania nation forever (steam version)
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 59369
--> https://bugs.winehq.org/attachment.cgi?id=59369
trackmania without car song
Hello I have problem with trackMania nation forever on steam.
I don't have the car song (all other song work)
http://store.steampowered.com/app/11020/TrackMania_Nations_Forever/
The car song work on the standalone installer
(trackmania 1 demo)
http://trackmaniaforever.com/nations/
I have tried to change openAL version or override this but it not correct the
problem.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49161
Bug ID: 49161
Summary: Trying to run
GrapeJuice(https://gitlab.com/brinkervii/grapejuice)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blakeablin(a)icloud.com
Distribution: ---
Created attachment 67180
--> https://bugs.winehq.org/attachment.cgi?id=67180
Error details
Trying to run Roblox via GrapeJuice give me the error I will attach.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35336
Bug ID: 35336
Summary: HoMM 3: Horn of the Abyss launcher freezes on the game
update (Mono issue)
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Classification: Unclassified
How to reproduce: open HotA_launcher.exe and then click on Update HotA. If you
try to cancel the update or there will be no updates available, the application
freezes.
With 'winetricks dotnet30' the launcher works fine, so it looks like a problem
with Mono.
You DON'T NEED Heroes of Might & Magic 3 to test this, you can open the
launcher of this unofficial expansion without downloading the original game.
There is nothing in the logs.
TESTED ON:
Ubuntu 13.04 and Mac OS X 10.9 Mavericks
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51890
Bug ID: 51890
Summary: A lot more old games would be so much more usable if
wine's virtual desktop had proper resizing
Product: Wine-staging
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: el(a)horse64.org
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I have a really significant amount of older games around, none of which will
launch on this machine without wine's virtual desktop feature because on a
widescreen monitor, they determine there is no "expected" fullscreen resolution
available and crash.
Now I'd just use the virtual desktop, except it feels archaic and not very
usable: why is it that for a 800x600 game on a 800x600 virtual desktop, I can't
just maximize the virtual desktop window and get the virtual desktop SCALED UP
with proper letterboxing so I can play in some other way than a tiny window
with zero immersion and everything so small I can barely see it? Funnily enough
I can even resize the virtual desktop window except the resizing is fully
ignored and I just get black void with no scaling up all around with the game
stuck in the top-left, and the maximizing is blocked.
Scaling up (with automatic letterboxing), maximizing would seem like such
obvious features to make virtual desktop gaming infinitely less clumsy and
weird that I am a bit surprised it's not in there yet. Can it please be added??
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44931
Bug ID: 44931
Summary: This program requires at least 3MB of free virtual
memory to run in "Nine: The last Resort" game
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: register001(a)free.fr
Distribution: ---
Created attachment 61032
--> https://bugs.winehq.org/attachment.cgi?id=61032
WINEDEBUG=+relay,+seh,+tid wine your_program.exe >> /tmp/output.txt 2>&1
I get this error dialog box when running the game Nine The last Resort after
installation.
Dialog Title: "Director Player 5.0"
Message: "This program requires at least 3MB of free virtual memory to run"
Config:
Ubuntu 16.04
wine-3.5
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52235
Bug ID: 52235
Summary: Many surfaces in the game Obduction look black
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: zerooneo(a)01101001.net
Distribution: ---
Created attachment 71338
--> https://bugs.winehq.org/attachment.cgi?id=71338
Screenshot
When running the game Obduction in wine, an interesting effect occurs where
most surfaces are pure black, yet with some lighting etc. applied, leaving the
game looking extremely dark.
This effect does not occur when running the game with DXVK, meaning there's a
very specific difference the two implementations that has a large effect on
this game.
The log shows a few DirectX and Direct3D-messages initially (counts on the
left):
1 03d8:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
1 03d8:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x20.
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x12d2cad0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d30, modes 0x7fe90cc3ac00
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x12d2cad0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d30, modes (nil) partial
stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed354e0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ad0, modes 0x18fa4d80
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed354e0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ad0, modes (nil) partial
stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed39050, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ab0, modes 0x1aece780
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed39050, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ab0, modes (nil) partial
stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xf0f51c0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d50, modes 0x1af84680
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xf0f51c0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d50, modes (nil) partial
stub!
2 04a8:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
10 04a8:fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle
opcode dcl_stream.
46 03d8:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
432 04a8:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
And then thousands of these:
1080 04a8:err:d3d:wined3d_debug_callback 0x578c00: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA16_SNORM)".
4632 04a8:err:d3d:wined3d_debug_callback 0x578c00: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM
Might it be that certain textures or shaders aren't supported, and that that
leads to them being rendered as black?
This game also requires some other features in order to work fully, but it
might be worth it to fix this issue either for the sake of other games, or in
case further support for this game is added in the future.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51678
Bug ID: 51678
Summary: Avogadro crashes when adding atoms
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Just install, open the program (avogadro.exe) and click two times into the
black 3D part of the window.
Wine crashes with something like "Unhandled page fault on read access to
8010C497 at address 72A562D3"
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45329
Bug ID: 45329
Summary: Fresh steam install will not install games -- error:
"content servers unreachable"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alasky(a)codeweavers.com
Distribution: ---
Created attachment 61617
--> https://bugs.winehq.org/attachment.cgi?id=61617
Steam error dialogue box
Ubuntu 18.04
Wine tip (most recent commit is
83f845dfa1bb4a6ec6e8b7f65e9469dc9a8a7787)
When attempting to install a game on a fresh Steam install, an error comes up
that says "content servers unreachable." The servers are not down and I am
able to install games correctly on my steam account not using wine. This issue
seems to be caused by an update on Steam's side.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52676
Bug ID: 52676
Summary: enigma protected software fails to work properly
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
CC: dark.shadow4(a)web.de
Distribution: ---
Created attachment 72003
--> https://bugs.winehq.org/attachment.cgi?id=72003
backtrace of the crash (note the garbage)
As I've said in bug 49052, the trial that's supposed to work just crashes
without displaying anything.
Attaching console output.
I've got one other trial that's also enigma protected - that one starts, but
enters an infinite loop without displaying anything. That one is using an
engine that's known to work here, so I suspect enigma being the reason of the
failure.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52569
Bug ID: 52569
Summary: Zothero Error Launch XUL
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blbenyamin9(a)gmail.com
Distribution: ---
Created attachment 71889
--> https://bugs.winehq.org/attachment.cgi?id=71889
Zothero Error
Launch Zothero, and imidietly got this error
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x0258904c).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:0258904c ESP:0051cb84 EBP:0051dcec EFLAGS:00010206( R- -- I - -P- )
EAX:00000000 EBX:00000000 ECX:0051cb44 EDX:00990094
ESI:009d13e8 EDI:0bc9d478
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.