https://bugs.winehq.org/show_bug.cgi?id=43185
Bug ID: 43185
Summary: "Battle Bugs" game in unresponsive once game starts
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matt(a)nightrealms.com
Distribution: ---
Created attachment 58457
--> https://bugs.winehq.org/attachment.cgi?id=58457
Wine output from before starting the game
When playing the free game "Battle Bugs"
(https://ldjam.com/events/ludum-dare/38/battle-bugs) on 64 bit Linux, the game
start screen loads just fine, and pressing an indicated key starts the game
just fine, but once the game starts nothing is moving and the game doesn't
respond to any keys. Got the same results with both versions of the
executable, and both WINEARCH unspecified or set to win32
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https://bugs.winehq.org/show_bug.cgi?id=52641
Bug ID: 52641
Summary: dsdmo has missing implementation causing game crash on
loaded
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
log has shown a missing implementation on dsdmo dll
this cause game crash when loading
Affect game: Feeding Frenzy 2
Log:
0290:warn:dsdmo:effect_inner_QueryInterface
{6d6cbb60-a223-44aa-842f-a2f06750be6d} not implemented; returning
E_NOINTERFACE.
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https://bugs.winehq.org/show_bug.cgi?id=41645
Bug ID: 41645
Summary: recursive invokation of __clone+0x6d() in libc.so.6
(0x00000000) in start_thread+0xe4() in libpthread.so.0
(0x0608f428)
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krichter(a)posteo.de
Distribution: ---
Created attachment 56020
--> https://bugs.winehq.org/attachment.cgi?id=56020
Backtrace created by wine crash handler
There seems to be a recursive invokation inside `__clone+0x6d()` in
`start_thread+0xe4() in libpthread.so.0 (0x0608f428)`, see attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=44275
Bug ID: 44275
Summary: Shadow of Memories demo hangs at graphic setting
screen
Product: Wine
Version: 3.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
Created attachment 60097
--> https://bugs.winehq.org/attachment.cgi?id=60097
Default Wine log from launch to graphic setting screen hang
Clicking on the Graphic Setting button on the main menu brings up the screen.
Game stops responding shortly thereafter. If you're quick enough you can move
the mouse cursor a bit and change button focus on the screen before it hangs.
a.k.a. Shadow of Destiny
Install notes (demo download link on same page):
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31628#notes
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http://bugs.winehq.org/show_bug.cgi?id=32574
Bug #: 32574
Summary: Patrician 4 fails to start (Error in
'App::Initialize')
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42991
--> http://bugs.winehq.org/attachment.cgi?id=42991
plain terminal output
Both the Steam and Gamersgate versions of the game have this bug. Only the base
game is affected, the expansion (Patrician 4: Rise of a Dynasty) which requires
the base game to be installed, doesn't have the problem.
After starting the game with Patrician4.exe, an error message is shown:
"D:\GMProjects\Patrician3\App\App.cpp(732): Error in 'App::Initialize'
.
.
Installation corrupt: 2:0xffffffff"
This error message comes up in this forum thread @Kalypso:
http://forum.kalypsomedia.com/showthread.php?tid=11896&pid=113448#pid113448
The answer was that the user had to update root certificates in Windows XP.
A +loaddll log reveals that crypt32.dll and wintrust.dll are indeed loaded when
I start the game.
Appdata.dll in the installed game directory contains a certification (the file
properties dialog under Windows shows it).
I wonder if a +crypt or +wintrust debug log would be of any help.
The game should start with a launcher asking you for registering the game
@Kalypso. I tried with native crypt32 and received a crash along with a
backtrace somewhere in Wine's wintrust component.
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https://bugs.winehq.org/show_bug.cgi?id=48905
Bug ID: 48905
Summary: Inner Chains Launches to Black Screen With Mouse
Cursor
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 66859
--> https://bugs.winehq.org/attachment.cgi?id=66859
Debugging Log
When I try to launch the game it only launches to a black screen with a mouse
cursor. I have tried this on a Windows 10 system where it launches without
issue. I've attached pictures of the issue and the terminal output. I am using
the GOG version 2.2 of the game.
My system:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 5700 XT 8GB Gaming X | Mesa
20.0.4 | Manjaro 19.0.2 | Mate 1.24 | Kernel 5.6.2-1-MANJARO | Wine 5.5
Windows System:
AMD FX-9590 | 16GB DDR3-2133 | MSI RX 580 8GB Gaming X | Driver 20.2.2 |
Windows 10 Pro 1909
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https://bugs.winehq.org/show_bug.cgi?id=47637
Bug ID: 47637
Summary: Final Fantasy XIV returns Javascript error when
launched.
Product: Wine-staging
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65071
--> https://bugs.winehq.org/attachment.cgi?id=65071
WINEDEBUG=warn+all
Launcher loads, immediately Log In is selected after entering log in
credentials game returns an error and does not load.
The error is:
A system error has occurred: -2147467263.
Javascript:ctrEvent('mainForm');
WINEDEBUG=fixme-all,warn output:
002e:err:winediag:load_gssapi_krb5 Failed to load libgssapi_krb5, Kerberos SSP
support will not be available.
002e:err:mshtml:handle_htmlevent Could not get nsIDOMNode: 80004002
002e:err:mshtml:handle_htmlevent Could not get nsIDOMNode: 80004002
WINEDEBUG=warn+all output attached.
Tested on Winehq-staging 4.13 & 4.14...
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http://bugs.winehq.org/show_bug.cgi?id=31983
Bug #: 31983
Summary: the delphi program cause the kwin error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l12436(a)yahoo.com.tw
Classification: Unclassified
there a small bug for the delphi.
when the delphin use the tapplication form
this form will effect the kwin animated.
and cause the focus window at botton of the window.
it seems the tapplication is regard as a window.
but it is no windows in most of my application.
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http://bugs.winehq.org/show_bug.cgi?id=29061
Bug #: 29061
Summary: TGL's mahou game will crash on the 8bit color with
wine
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l12436(a)yahoo.com.tw
Classification: Unclassified
Created attachment 37446
--> http://bugs.winehq.org/attachment.cgi?id=37446
error message
your wine will crash when using 8bit(256 color) on the windows95 game
mahou and mahou2
and it look like is the bug of wine.
and it work fine on the normal color.
but the game is must be on the 8bit(256 color), so it just could work.
but it could not play.
i submit the error on attach
and i sure the glxgear can run
and my connamd is
Xephyr :1 -ac -screen 800x600x8 & DISPLAY=:1 wine mahou.exe
and on the win7 and XP, use the 256 color could run this game.
and this game seem to use the directx4 or directx5.
the driver is vxd, the wine98 driver.
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