https://bugs.winehq.org/show_bug.cgi?id=52107
Bug ID: 52107
Summary: %ERRORLEVEL% shall not be reset when setting an
environment variable in a batch file
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: others.meder(a)gmail.com
Distribution: ---
The fix in https://bugs.winehq.org/show_bug.cgi?id=47791 (commit
617d14bc1238b57327a8400eda1c1ab22624beb7) is incomplete; it only applies to
interactive case, and the bug is left unchanged for the batch mode case.
When a variable is successfully set, %ERRORLEVEL% is left as-is regardless of
whether the interpreter is in batch mode or not.
See also: https://ss64.com/nt/set.html
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https://bugs.winehq.org/show_bug.cgi?id=38284
Bug ID: 38284
Summary: Last Half of Darkness: Society of the Serpent Moon
demo has slow performance without native d3dx9_36
Product: Wine
Version: 1.7.39
Hardware: x86-64
URL: http://www.lasthalfofdarkness.com/moon/demo.htm
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 51117
--> https://bugs.winehq.org/attachment.cgi?id=51117
+tid+d3dx
Just when a hero is talking by phone at the beginning.
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https://bugs.winehq.org/show_bug.cgi?id=52177
Bug ID: 52177
Summary: Gamepad stopped working (In The Groove, Fedora 35,
wine 6.21)
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kas(a)yenya.net
Distribution: ---
After upgrade to Fedora 35 (wine-6.21-1.fc35.x86_64) from Fedora 34 I am no
longer able to play the game In The Groove (a rhythm game based on StepMania
engine): The game itself detects my gamepad both as /dev/input/eventX and
/dev/input/jsY, but when I try to configure the input, pressing buttons on the
gamepad is not recognized by the game. When I disable the /dev/input/js* (by
chmod a-rw), it can see the first four buttons out of ten, but when the button
3 is pressed, it does not see the button 0 being pressed.
When I run "jstest /dev/input/jsY", jstest recognizes all ten buttons and their
combinations. So the hardware works as expected.
What should I try in order to get the game working with my gamepad? Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=28960
Bug #: 28960
Summary: Mount & Blade: WFAS configuration menu panels are
partially hidden
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.fileplanet.com/219895/210000/fileinfo/Mount
&Blade-with-Fire-and-Sword-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Classification: Unclassified
Regression SHA1: 3b9669017bc8425f04860f331d8a1f689c8d63e0
Created attachment 37237
--> http://bugs.winehq.org/attachment.cgi?id=37237
comparison of good and bad behavior
3b9669017bc8425f04860f331d8a1f689c8d63e0 is the first bad commit
commit 3b9669017bc8425f04860f331d8a1f689c8d63e0
Author: Huw Davies <huw(a)codeweavers.com>
Date: Wed Oct 12 11:55:13 2011 +0100
gdi32: Add the liberation fonts to the default fallback lists.
Screenshot attached, reverting mentioned commit from latest wine fixes this
issue. To reproduce: start game, select trial and click configure when launcher
menu starts.
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https://bugs.winehq.org/show_bug.cgi?id=51454
Bug ID: 51454
Summary: Dishonored 2 some HUD elements have no transparency
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70300
--> https://bugs.winehq.org/attachment.cgi?id=70300
screenshot
wine-6.12-162-gd10887b8f56
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https://bugs.winehq.org/show_bug.cgi?id=52818
Bug ID: 52818
Summary: Sifu crashes when opening the game
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: braiamp(a)gmail.com
Distribution: ---
I'm not sure what title would be descriptive. I created a new prefix, installed
vcrun2019 using winetricks and used Legendary to start Sifu up.
When it starts up, it spends a time on the following (complete log file
attached):
01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_OPERATION in
glTextureView(internalformat GL_COMPRESSED_RGBA_S3TC_DXT1_EXT not compatible
with origtexture GL_RGBA8)".
01f8:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_OPERATION in
glTextureView(internalformat GL_COMPRESSED_RGBA_S3TC_DXT1_EXT not compatible
with origtexture GL_RGBA8)".
01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
01e0:fixme:mfplat:topology_loader_Load 0000000001822940, 00000000018244A0,
000000000FC1FBB8, 0000000000000000.
01e0:fixme:mfplat:media_source_QueryInterface
{6ef2a662-47c0-4666-b13d-cbb717f2fa2c}, 000000000FC1FAC8.
01fc:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
01f8:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
and before crashing, prints the following:
0268:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0268:fixme:heap:RtlSetHeapInformation 0000000001900000 0 0000000000B9FD60 4
stub
0268:fixme:win:DisableProcessWindowsGhosting : stub
0268:fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0000000000C0E370)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0000000000B8BDE0)
0268:fixme:system:NtUserSystemParametersInfo Unimplemented action: 59
(SPI_SETSTICKYKEYS)
0268:fixme:system:NtUserSystemParametersInfo Unimplemented action: 53
(SPI_SETTOGGLEKEYS)
0268:fixme:system:NtUserSystemParametersInfo Unimplemented action: 51
(SPI_SETFILTERKEYS)
0268:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
0268:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8800.
0268:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8800.
I know that wine-staging+dxvk started the game without graphics issues (there
were missing textures without dxvk and
https://bugs.winehq.org/show_bug.cgi?id=52536 still happens). Crashes occur
whenever I plug in a controller or not.
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https://bugs.winehq.org/show_bug.cgi?id=38270
Bug ID: 38270
Summary: unimplemented function msctf.dll.TF_CreateCicLoadMutex
called by ctfmon.exe
Product: Wine
Version: 1.3.26
Hardware: x86
OS: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
If you have xpsp3 from winetricks, you can get the files needed:
$ cabextract -F i386/ctfmon.ex_
~/.cache/winetricks/xpsp3/WindowsXP-KB936929-SP3-x86-ENU.exe
$ cabextract -F i386/msutb.dl_
~/.cache/winetricks/xpsp3/WindowsXP-KB936929-SP3-x86-ENU.exe
$ cd i386
$ cabextract *
$ wine ctfmon.exe
fixme:msctf:TF_InitMlngInfo stub
wine: Call from 0x7b83962c to unimplemented function
msctf.dll.TF_CreateCicLoadMutex, aborting
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https://bugs.winehq.org/show_bug.cgi?id=52813
Bug ID: 52813
Summary: ArmA II: Operation Arrowhead crashes after splash
screen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: desperategame(a)gmail.com
Distribution: ---
Created attachment 72192
--> https://bugs.winehq.org/attachment.cgi?id=72192
ArmA2OA.exe archlinux journald systemd-coredump
Arma 2 and ArmA II: Operation Arrowhead crashes after showing splash screen
before main menu should show.
it happens on:
- Gentoo mixed unstable ~amd64, updated after ~ in between 2022.01.01 -
2022.04.01, wine-vanilla and wine-staging, nine and without nine, 6.0.2 - 7.6
- Arch installed 12.04.2022, wine-nine
this is not in:
- Mint, old non-updated, without nine
it wasn't there before on:
- Gentoo mixed unstable ~amd64, before ~ in between 2022.01.01 - 2022.04.01,
wine-vanilla and wine-staging, nine and without nine, maybe 6.? - 7.3
Video:
- Radeon HD 5000 M, r600
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https://bugs.winehq.org/show_bug.cgi?id=52932
Bug ID: 52932
Summary: user32:edit - test_char_from_pos() fails on Windows
with the UTF-8 codepage
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:edit's test_char_from_pos() fails on Windows with the UTF-8 codepage.
Adding some traces it's clear that the problem is with the lower bounds:
edit.c:1161: Test failed: 4/4/8: expected 1 got 0
edit.c:1179: Test failed: 282/282/286: expected 1 got 0
edit.c:1197: Test failed: 143/143/147: expected 1 got 0
https://test.winehq.org/data/patterns.html#user32:edit
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