https://bugs.winehq.org/show_bug.cgi?id=47828
Bug ID: 47828
Summary: regedit: Random crashes on selecting an entry
(thread-related?)
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ed7-aspire4925(a)hotmail.com
Distribution: ---
Created attachment 65333
--> https://bugs.winehq.org/attachment.cgi?id=65333
commented logs from the various crashes
As described above. By selection I meant double-clicking or pressing [return]
on a highlighted entry
Sometimes the "debuggee" works, sometimes it doesn't.
Sometimes the back trace shows, sometimes it doesn't.
Sometimes the application crash window doesn't even appear.
Definitely a threading issue...
The crash occurs at around the eighth key selection.
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https://bugs.winehq.org/show_bug.cgi?id=48322
Bug ID: 48322
Summary: World of Warcraft Classic: Mouse movement can block
keydown events from registering
Product: Wine-staging
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m.schaefer8(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
This seems to be a regression:
I've noticed this in the game World of Warcraft Classic. In Wine 4.17.r11
mouse/keyboard behave as expected. With 5.0-rc1 when keeping the right mouse
button clicked *and* moving the mouse (changing character orientation and view
orientation with the mouse) all other keydown events are ignored. Moving the
mouse by itself does not block keydown events; keeping the button pressed but
not moving the mouse also does not block keydown events.
Keyup events are processed as normal.
Software I'm using is specifically Wine-Staging with TKG patches.
Having never filed bugs for Wine before, please inform me if you require
additional information, logs (and how to acquire said logs), etc.
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https://bugs.winehq.org/show_bug.cgi?id=47438
Bug ID: 47438
Summary: Bloodstained: Ritual of the Night freeze at
whitescreen because of mfplat commit
eff5a7aebc65e98cacf0d6a0ccc6101ffa552aa0
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
Bloodstained: Ritual of the Night shows a white screen upon opening and freezes
there due to the following commit that was made to mfplat:
eff5a7aebc65e98cacf0d6a0ccc6101ffa552aa0
mfplat: Implement media event queue
I did a bisect between 4.3 and 4.4 as it works in 4.3, and found that commit to
be the cause.
As a lot of work has been done on mfplat, and this is implementing a rather
large feature, its not some thing that seems to be easily revertible.
Using winetricks mf results in the game just popping up an error.
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https://bugs.winehq.org/show_bug.cgi?id=41339
Bug ID: 41339
Summary: Minor regression: Wine loads with
"/wine/dlls/ntdll/loader.c: loader_section" errors
when creating a new prefix or running an application
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
I noticed that with Wine 1.9.18, whenever I either created a new prefix or ran
an application I would receive the following errors in my terminal:
err:ntdll:RtlpWaitForCriticalSection section 0x7bcf4f84
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in
thread 001d, blocked by 001e, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcf4f84
"../../../wine/dlls/ntdll/loader.c: loader_section" wait timed out in
thread 001c, blocked by 001e, retrying (60 sec)
This issue was also brought up by Bruno Jesus in the wine-devel mailing list
here: https://www.winehq.org/pipermail/wine-devel/2016-September/114672.html
Since I am not the only one experiencing this, I decided to run a regression
test. According to the git bisect I have performed this issue first appears in
wine-1.9.17-149-gd2b782f
The bad commit in question:
commit d2b782f4e4f0efa6e783031d57cf98789cdc4742
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Aug 26 13:51:22 2016 +0200
ddraw: Rename "wineD3DVertexBuffer" to "wined3d_buffer".
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 719fe9426a27661606b40339c96588fa09e3385e
07af319b9fd2e194b9a5990a0c09277d34ed42bb M dlls
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https://bugs.winehq.org/show_bug.cgi?id=50519
Bug ID: 50519
Summary: Adobe Digital Editions 4.5 crash on Wine 6.0
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aversa(a)email.arizona.edu
Distribution: ---
Created attachment 69181
--> https://bugs.winehq.org/attachment.cgi?id=69181
backtrace
Adobe Digital Editions 4.5 crashes on Wine 6.0. It worked on earlier versions.
See attached backtrace.
Also, when my Wine config was being upgraded, it displayed a dialog box about
rundll32.exe "Unable to find a version of the runtime to run this application."
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https://bugs.winehq.org/show_bug.cgi?id=49164
Bug ID: 49164
Summary: Call of Cthulhu: Dark Corners of the Earth crashes
after start
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: jzeng(a)codeweavers.com
Regression SHA1: f15c23df4a281a93087b5c0d2ca421463c7b9e4a
Distribution: ---
Created attachment 67183
--> https://bugs.winehq.org/attachment.cgi?id=67183
terminal output
The game crashes immediately after start.
The crash was introduced by
https://source.winehq.org/git/wine.git/commit/f15c23df4a281a93087b5c0d2ca42…
Before that commit the game loaded to the main menu just fine (intro videos
didn't work though).
I tried renaming/removing the intro videos (Windows Media Video 9 files) from
../Development/pcvideo directory, but that didn't resolve the crash.
No demo version is available.
This was tested with the GOG.com version.
wine-5.8-147-g893080e4df
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https://bugs.winehq.org/show_bug.cgi?id=52903
Bug ID: 52903
Summary: Resizing Dn-FamiTracker fails to redraw pattern editor
and status bar
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nyanpasu64(a)tuta.io
Distribution: ---
Created attachment 72288
--> https://bugs.winehq.org/attachment.cgi?id=72288
Dn-FamiTracker window not redrawn on Arch Linux Wine 7.7, after resizing with
bottom-right corner
- Download Dn-FamiTracker
(https://github.com/Dn-Programming-Core-Management/Dn-FamiTracker/releases/d…)
and extract Release/Dn-FamiTracker.exe.
- Run the program on Wine 7.7 on Arch Linux kwin_x11 with compositing on.
- Maximize and un-maximize it, or alternatively resize it.
The blue line in the program's bottom half should remain vertically centered.
Instead after maximizing, I get two blue lines (one stale image in the top half
of the window, and one redrawn blue line in the center). The stale image goes
away when you click on the canvas or press an arrow key. And when unmaximizing,
the blue line is below the center of the screen or off the bottom entirely. The
line is redrawn at its correct position when you click on the canvas or press
an arrow key.
Additionally, by slowly resizing the window's bottom-right corner, you can get
the status bar to draw dozens of drag corners on top of each other, much like
foobar2000.
This occurs on Wine 7.7 (Arch Linux) (resizing does not redraw the window), and
to a lesser extent on macOS Wine (run
https://cdn.discordapp.com/attachments/219258602450452486/96356131718732608…
to workaround https://bugs.winehq.org/show_bug.cgi?id=49802) as well (resizing
intermittently redraws the window). The bug also occurs on Bottles Caffe 7.2,
but not 7.0 and below. On Bottles Caffe 7.0 and Bottles Vaniglia 6.x, when
maximizing or restoring the window, I see a flicker of stale image, followed by
a proper redraw. I don't know whether the Wine ≤7.0 behavior was correct
(matching Windows), or an extra delayed redraw masking the missing redraw.
Unlike foobar2000, Dn-FamiTracker is open-source (though depends on MFC and is
spaghetti code):
https://github.com/Dn-Programming-Core-Management/Dn-FamiTracker/tree/Dn0.4…
and https://github.com/Dn-Programming-Core-Management/Dn-FamiTracker
The same error appears on Wine 7.7 and 7.2 but not 7.0, when testing
0CC-FamiTracker 0.3.15.3 (http://hertzdevil.info/programs/0CCft_v0315r3.7z).
I've never seen either Dn-FamiTracker or 0CC-FamiTracker fail to redraw on real
Windows 7 or 10.
This may be related to Bug 52515 (foobar2000), but I reported that bug on Wine
7.0 (which I think is immune to this bug). It may be the same bug anyway, but
either my older report has the wrong version or Bottles Caffe 7.0 differs from
Arch Wine. If I try running foobar2000's installer in Bottles to test old Wine
versions, the installed foobar2000 program crashes on startup, so I can't test
if it broke between Wine 7.0 and 7.2 as well.
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https://bugs.winehq.org/show_bug.cgi?id=47536
Bug ID: 47536
Summary: Overwatch stops getting mouse input after alt-tabbing
(regression
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Through bisect, I've found this commit 82c6ec3a32f44e8b3e0cc88b7f10e0c0d7fa1b89
causes issues in Overwatch (a Blizzard game). To be specific, if the game is
set to use Fullscreen or Windowed mode and you alt tab out of it even one time,
it no longer allows you to aim. Instead, mouse cursor just kind of floats
around the window, and I can even click in menus. The only way to recover it
from that state is to relaunch it. The issue also doesn't seem to affect
Borderless Windowed mode.
Reverting that commit fixes the issue.
I should note that during my testing, I had to use staging patches, as some of
it are required to make it playable, but I don't know which ones it actually
needs so I couldn't just apply them selectively.
I am not really sure with which debug channels I should create the log with to
help find the issue, so let me know which ones you need and I will record a log
with them.
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http://bugs.winehq.org/show_bug.cgi?id=35126
Bug ID: 35126
Summary: AirBuccaneers hangs on exit
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://s3-eu-west-1.amazonaws.com/airbuccaneers1/AirBu
ccaneers_1.1_demo.zip
OS: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46856
--> http://bugs.winehq.org/attachment.cgi?id=46856
terminal output
The game loads fine and it is playable, the only problem I observed so far is
that the game hangs indefinitely when I choose to quit the game. CPU usage is
minimal (1-2%), animation and music stop playing and the abu.exe process is
just sitting there.
Steps to reproduce the problem with the demo version:
1. unpack AirBuccaneers_1.1_demo.zip and start the game with abu.exe
2. select language and choose a new account
3. choose <Quit> in the main menu
I tried the game in Virtualbox (Windows XP guest) and the problem doesn't exist
there.
wine-1.7.8-88-gfb75292
AirBuccaneers_1.1_demo.zip
md5sum: 92d2a669743b0c9bb6645c8d2d01ff7e
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https://bugs.winehq.org/show_bug.cgi?id=52563
Bug ID: 52563
Summary: d3d11:d3d11 fails in
test_dynamic_map_synchronization() on cw-rx460
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11 fails in test_dynamic_map_synchronization() on cw-rx460:
d3d11.c:34006: Test failed: Got 0xff0000ff, expected 0xff00ff00 at (3, 478, 0),
sub-resource 0.
https://test.winehq.org/data/patterns.html#d3d11:d3d11
The failures started with the commit below:
commit a13fc3bb7e055562b8b9deae985c64c5c7861424
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Feb 11 19:42:02 2022 -0600
wined3d: Use the chunk allocator for GL vertex buffers.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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