https://bugs.winehq.org/show_bug.cgi?id=41388
Bug ID: 41388
Summary: Sling TV: Windows 7 app displays a black window and
crashes on startup
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dannydubyav2.0(a)gmail.com
Distribution: ---
Created attachment 55741
--> https://bugs.winehq.org/attachment.cgi?id=55741
Sling TV terminal output
I installed the Windows-7-and-up version of Sling TV's channel-watching app.
(there's also the Win10-only app, but I'm not sure if that's even a win32api
program)
Upon running it, it just brings up a black window and crashes. Doesn't even get
as far as prompting me to login or showing the list of channels.
Download Link: http://webapp.movetv.com/player/win/slingtv.msi
Install Location: ~/.wine/drive_c/users/Public/Application Data/Sling
Distro: Gentoo
Kernel: 4.7.4
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https://bugs.winehq.org/show_bug.cgi?id=42796
Bug ID: 42796
Summary: X11DRV_ActivateKeyboardLayout spam during GTA5 run
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
I just tested wine-staging 2.5 against GTA5.
And I get my console spammed annoying amount of
These 3 lines group of 3.
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 40000000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout flags 40000000 not supported
fixme:dxgi:dxgi_swapchain_Present Unimplemented flags 0x1
The keyboard spam comes from here
https://source.winehq.org/git/wine.git/blob/61a1a266faa9fa7c959136b0ab0b5d7…
Maybe priting the message few times and putting rest of the spam into TRACE?
Since bug 42017 got fixed the output is much cleaner now.
This is just enchanment request to get better looking logs by default.
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https://bugs.winehq.org/show_bug.cgi?id=52822
Bug ID: 52822
Summary: Roblox Studio Memory Leaks when play testing. Poor
performance during general usage.
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stayblue(a)tutanota.com
Distribution: ---
This has been a headache of an issue for a while now and has been one of the
reasons why it has been so hard for me and many others to fully switch to
Linux.
The Roblox Studio is a poorly optimized application to begin with, however, I
didn't expect it to run this poorly on Linux compared to Windows. I have tried
using different renderers such as DXVK and DX11 and found that Vulkan has the
best performance for me. OpenGL basically doesn't work all together with menus
being basically broken.
This bug is a bit hard to show on any sort of video, so I'll try to describe it
as best as I can. There are a lot of bugs with the Roblox Studio application.
Some of which being slow loading menus, typing with the script editor being
poor, and insanely slow load times.
One of the biggest annoyances is play testing which is somewhat okay during the
first run-through but after stopping the performance of the Studio application
becomes abysmal.
The bigger the game is, the less performant the Studio is and the more often
these bugs occur (to be expected).
If there is something else I can supply to help with fixing this long-standing
issue please let me know.
Download Link: https://www.roblox.com/create
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https://bugs.winehq.org/show_bug.cgi?id=45263
Bug ID: 45263
Summary: wine coredump since KPTI code introduction on
OpenIndiana
Product: Wine
Version: 3.9
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: malicorne(a)chez.com
Since introduction of KPTI code in Openindiana Hipster, wine coredump for
anything else than --version :
$ wine --version
wine-3.9
$ winecfg
trace:virtual:NtAllocateVirtualMemory ffffffff 7ffe0000 00010000 3000 00000004
trace:virtual:VIRTUAL_DumpView View: 7ffe0000 -
7ffefffftrace:virtual:VIRTUAL_DumpView (valloc)
trace:virtual:VIRTUAL_DumpView 7ffe0000 - 7ffeffff c-rw-
trace:virtual:NtAllocateVirtualMemory ffffffff 0 00000230 101000 00000004
trace:virtual:map_view got mem in reserved area 3ffff000-40000000
trace:virtual:VIRTUAL_DumpView View: 3ffff000 -
3ffffffftrace:virtual:VIRTUAL_DumpView (valloc)
trace:virtual:VIRTUAL_DumpView 3ffff000 - 3fffffff c-rw-
trace:ntdll:RtlInitializeBitMap (7ffde42c,3ffff044,64)
trace:ntdll:RtlInitializeBitMap (7ffde434,3ffff154,1024)
trace:ntdll:RtlInitializeBitMap (7ffde43c,3ffff21c,128)
trace:ntdll:RtlSetBits (7ffde42c,0,1)
trace:ntdll:RtlSetBits (7ffde43c,0,1)
trace:virtual:NtAllocateVirtualMemory ffffffff 0 00004000 101000 00000004
trace:virtual:map_view got mem in reserved area 3fff8000-3fffc000
trace:virtual:VIRTUAL_DumpView View: 3fff8000 -
3fffbffftrace:virtual:VIRTUAL_DumpView (valloc)
trace:virtual:VIRTUAL_DumpView 3fff8000 - 3fffbfff c-rw-
Segmentation Fault (core dumped)
Booting to old kernel, b(oot)e(environment) in solaris jargon and wine works
fine.
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https://bugs.winehq.org/show_bug.cgi?id=46475
Bug ID: 46475
Summary: Enlarging the text via mouse-wheel in wordpad does not
adapt the character spacing
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63298
--> https://bugs.winehq.org/attachment.cgi?id=63298
Image showing the issue
Open wordpad, enter some words.
Hold ctrl and use the scroll-wheel, the zoom doesn't work properly.
"winetricks riched20" works around the issue.
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https://bugs.winehq.org/show_bug.cgi?id=37349
Bug ID: 37349
Summary: WINE incorrectly calculates the display length of
on-screen text
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cjlzwindnwpnvrhztkwm.mail15(a)mamber.net
Created attachment 49669
--> https://bugs.winehq.org/attachment.cgi?id=49669
Cut and paste of the problem report [with snips of non relevent text] by Steve
Gibson in the grc.sqrl newsgroup at GRC.com. For software demonstrating problem
see Steve's signature.
If at any time WINE displays a DISABLED CONTROL -- a disabled
button, checkbox, radio button -- from then on until the application is
terminated, WINE incorrectly calculates the display length of on-screen text.
It believes that text is displaying SHORTER than it actually is. So it then
mis-wraps text, draws adjoining lines incorrectly, and truncates
fields.
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https://bugs.winehq.org/show_bug.cgi?id=52391
Bug ID: 52391
Summary: No sound effects in Hyperdimension Neptunia Re;Birth 1
since import of FAudio
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
Since the import of FAudio Hyperdimension Neptunia Re;Birth 1 (GOG version)
triggers the following FAudio assertion since the import of FAUDIO in commit
6b45777121fcd50d9b7d5b649c6710063b549892 already on the title screen while
highlighting or selecting a menu entry
Assertion failed: (voice->src.wmadec != NULL && (pBufferWMA != NULL ||
(voice->src.format->wFormatTag == FAUDIO_FORMAT_XMAUDIO2)) ||
(voice->src.wmadec == NULL && (pBufferWMA == NULL &&
voice->src.format->wFormatTag != FAUDIO_FORMAT_XMAUDIO2)
), file libs/faudio/src/FAudio.c, line 2456
Note that this assertion was changed in the import of FAudio 21.12 in
da89825f98e4f0cb3875735345a455512b36b665 (erronously declared as import of
21.11), without effect on this game (contrary to what
https://bugs.winehq.org/show_bug.cgi?id=50757#c2 claims). There is still no
sound in 7.0-rc5 (and reverting babaf916ab12c7a9128409f717878919ccc5826b which
hides the assertion shows it still triggering the extended assertion
condition).
Sound works before 6b45777121fcd50d9b7d5b649c6710063b549892 (also see
https://bugs.winehq.org/show_bug.cgi?id=50416 for caveats).
Unfortunately 6b45777121fcd50d9b7d5b649c6710063b549892 suffers from frequent
crashing already on the title screen (haven't tested ingame; might be the same
as https://bugs.winehq.org/show_bug.cgi?id=50757; despite it claiming to be
fixed with exactly that commit; afaict nobody ever confirmed it being fixed) .
Fortunately this crashing seems to be fixed or at least much reduced with
7.0-rc5 on my (very old and slow) system.
Sound works fine in 7.0-rc5 after winetricks xact and manually setting
xactengine3_7 to native.
Not sure about the relation to this bug, but 7.0-rc5 is showing the following
error whenever the game attempts to play a sound
00c8:err:ole:com_get_class_object class {2eeb4adf-4578-4d10-bca7-bb955f56320a}
not registered
00c8:err:ole:com_get_class_object no class object
{2eeb4adf-4578-4d10-bca7-bb955f56320a} could be created for context 0x1
which I think wasn't there before the regression.
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https://bugs.winehq.org/show_bug.cgi?id=51462
Bug ID: 51462
Summary: SnowRunner crashes when changing settings
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0274:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0274:err:ole:CoMarshalInterface Failed to marshal the interface
{9c6b4cb0-23f8-49cc-a3ed-45a55000a6d2}, hr 0x80004002
04a4:fixme:ole:NdrClearOutParameters
(000000000011D808,00007FC8EFEAA0A0,000000000011DAB8): stub
04a4:fixme:ole:CoCreateInstanceEx no instance created for interface
{9c6b4cb0-23f8-49cc-a3ed-45a55000a6d2} of class
{a65b8071-3bfe-4213-9a5b-491da4461ca7}, hr 0x80004002.
Changing as example Antialiasing, Lightshafts, Mirrors settings leads to crash
with a pop-up window
DirectX Diagnostic Tool
Usage: dxdiag [/whql:off | /whql:on] [/t filename | /x filename]
wine-6.12-194-g2ffcf440218
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https://bugs.winehq.org/show_bug.cgi?id=43167
Bug ID: 43167
Summary: Witcher 3 will not start
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kallekadakas(a)gmail.com
Distribution: ---
Created attachment 58423
--> https://bugs.winehq.org/attachment.cgi?id=58423
Output.txt
I apologize for the vague title, but there is very little info on why it fails.
Terminal output is attached to the case.
When clicking play on TW3 in Steam, it goes to "running" and then fails with
the output attached.
Arch64
i7-4790k
gtx1070
Wine2.10 with dx11>opengl4.5 registry fix applied.
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https://bugs.winehq.org/show_bug.cgi?id=51129
Bug ID: 51129
Summary: Function name conflict (ldap_connect) with OpenLDAP
2.5
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: sergio.durigan(a)canonical.com
Distribution: ---
Hello,
Wine installs the "/usr/include/wine/wine/windows/winldap.h" file, which
exports the ldap_connect function:
ULONG CDECL ldap_connect(LDAP*,struct l_timeval*);
With the recent OpenLDAP 2.5 release, we now have an "ldap_connection" function
being exported by it as well (with a different prototype):
https://git.openldap.org/openldap/openldap/-/blame/OPENLDAP_REL_ENG_2_5_4/i…
This will need to be fixed in order to prevent linking problems with OpenLDAP.
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