https://bugs.winehq.org/show_bug.cgi?id=43030
Bug ID: 43030
Summary: LINE: Window border stays on top of other windows
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kristopher(a)posteo.net
Distribution: ---
Created attachment 58181
--> https://bugs.winehq.org/attachment.cgi?id=58181
Screenshot of the behavior
This is using the windows version of LINE from here:
https://scdn.line-apps.com/client/win/new/LineInst.exe (App homepage:
https://line.me/)
The app seems to have a black border that follows the main window around. You
can see it if you move the window around as the border stays in place, and only
moves after the window finishes moving. This border stays on top of all other
windows.
This behaviour occurs in every window manager or DE that I have tried, so I do
not think it's window manager related.
I'm currently on wine-staging, but this has happened with multiple versions of
wine.
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http://bugs.winehq.org/show_bug.cgi?id=14072
Summary: Wine Crashes with a Stack dump
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
CC: celticht32(a)aol.com
Wine crashes when running EverQuest2.exe :
First chance exception: page fault on read access to 0x016c6580 in 32-bit code
(0x00a33e9f).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:00a33e9f ESP:7eb619a4 EBP:7eb619e8 EFLAGS:00010216( - 00 -RIAP1)
EAX:00000000 EBX:7bc86ae0 ECX:0000000a EDX:00000001
ESI:016c6548 EDI:00000000
Stack dump:
0x7eb619a4: 016c6550 016c6548 7bc86ae0 016eece0
0x7eb619b4: 016eece0 016eedec 00000001 7eb619e8
0x7eb619c4: 6021a9c9 7bc86ae0 ffffffff 7eb61a28
0x7eb619d4: 00817520 00a33daf 7eb61a18 00d05a44
0x7eb619e4: 00000000 7eb61a28 0081bba3 00ba7a29
0x7eb619f4: 015907a0 00ba7a95 016c6548 00ba7a29
Backtrace:
=>1 0x00a33e9f in everquest2 (+0x633e9f) (0x7eb619e8)
2 0x0081bba3 in everquest2 (+0x41bba3) (0x7eb61a28)
3 0x7bc687ee call_thread_entry_point+0xe() in ntdll (0x7eb61a38)
4 0x7bc68e82 call_thread_func+0x42(rtl_func=<register EDI not in topmost
frame>, arg=<register ESI not in topmost frame>)
[/work/Downloads/wine-1.0/dlls/ntdll/thread.c:386] in ntdll (0x7eb61ad8)
5 0x7bc69093 in ntdll (+0x59093) (0x7eb623c8)
6 0x6013b45b (0x7eb624b8)
0x00a33e9f: cmpb $0x0,0x38(%esi)
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http://bugs.winehq.org/show_bug.cgi?id=19471
Summary: Earthworm Jim 3D: Extensive graphics errors
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=22632)
--> (http://bugs.winehq.org/attachment.cgi?id=22632)
Terminal output.
While running Earthworm Jim 3D the background to the title screen and intro
video/scene are black and during the game there are various graphics errors
including: missing textures, corrupt textures, low quality textures.
There are also quite a few 3D model animation errors.
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https://bugs.winehq.org/show_bug.cgi?id=51064
Bug ID: 51064
Summary: Crash from Starcraft 2 game in Direct Strike mode
Product: Wine-staging
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: terapy-session(a)bk.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69922
--> https://bugs.winehq.org/attachment.cgi?id=69922
screen
The bug is manifested for a long time. 100% repeatability. Through Proton no
problem. The problem is only in this mode.
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https://bugs.winehq.org/show_bug.cgi?id=40865
Bug ID: 40865
Summary: Steam needs to be online to update. Please confirm
your network connection and try again.
Product: Wine
Version: 1.9.12
Hardware: x86
OS: NetBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 54877
--> https://bugs.winehq.org/attachment.cgi?id=54877
WINEDEBUG=+winhttp,+wininit,+winsock,+teh,+sid wine Steam.exe
Steam can not fetch client (http problem ?).
I don't think it is because it can't find my network, I was using mupen64pp.exe
and I successfully joined a friend online to play with him.
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https://bugs.winehq.org/show_bug.cgi?id=47871
Bug ID: 47871
Summary: gameux:gameexplorer crashes randomly
Product: Wine
Version: 4.17
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gameux
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gameux:gameexplorer crashes randomly on Windows 8 and 10:
gameexplorer.c:633: prepared EXE path:
L"C:\\Users\\winetest\\AppData\\Local\\Temp\\wct"
gameux:gameexplorer:0940 done (-1073741819) in 1s
Test failed: crash (c0000005)
Every line with a 'mixed' result is a date when the test crashed:
https://test.winehq.org/data/tests/gameux:gameexplorer.html
Unfortunately there is no backtrace but the last visible trace is in
test_install_uninstall_game() which is the last function to be called. So that
narrows down the range where the test crashes.
The crash happens in both 32 and 64 bit tests on the following configurations:
* cw-rx460-32 *real hardware* machine running Windows 8.1
* w8 and w8adm both Windows 8.1 TestBot VMs, the former running with elevated
privileges and the latter just in an administrator account.
* w1064v1507 a Windows 10 1507 TestBot VM (elevetated privileges).
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http://bugs.winehq.org/show_bug.cgi?id=35294
Bug ID: 35294
Summary: Window borders shown over other windows
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: p91paul(a)gmail.com
Classification: Unclassified
Created attachment 47074
--> http://bugs.winehq.org/attachment.cgi?id=47074
Opened Line window on top
Workflow: open a Line (http://line.naver.jp/en/) chat window. (window.png
attachment)
Switch to another window, so that the line window moves back.
Line window borders will remain visible(borders.png attachment: watch were
there was the window in window.png, you will see the borders)
I'm also unable to minimize the window, the button does nothing. The bug is
reproducible with "Allow window manager to manage the windows" checked; if I
uncheck it before launching wine, simply Line window stays over all other
windows (you will stay in the situation of window.png also if you focus another
window).
Running cinnamon on Arch Linux.
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https://bugs.winehq.org/show_bug.cgi?id=52475
Bug ID: 52475
Summary: Shogun Total War 2 crashes on start up. (Main
Application.)
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 71762
--> https://bugs.winehq.org/attachment.cgi?id=71762
Backtrace of crash in 32bit native mode.
As of Wine 7.0 The main game application (Shogun2.exe) crashes after selecting
the DirectX version with an illegal instruction exception.
This occurs in a clean prefix regardless of wine running the game in 32bit
native mode or WoW64 mode. The only difference is the offset of the crash.
Which is consistent with each test.
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https://bugs.winehq.org/show_bug.cgi?id=49501
Bug ID: 49501
Summary: Star Citizen: No mic input audio (used for voip)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: simonnatella(a)gmail.com
Distribution: ---
Created attachment 67628
--> https://bugs.winehq.org/attachment.cgi?id=67628
Fixes Star Citizen voip naively
Mic input within Star Citizen does not work, despite audio devices being
recognised and audio output working correctly.
I've done some debugging and produced the attached very naive fix - I'm aware
it's Pulse only and it does not actually handle the required mmdevapi flags, it
just doesn't error on seeing them. I'm not a C developer, so unfortunately
writing handling for these flags is well beyond my skills.
The missing flags are described on
https://docs.microsoft.com/en-gb/windows/win32/coreaudio/audclnt-streamflag…
as AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM and
AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY
The whitelist in AudioClient_Initialize for Pulse doesn't acknowledge these
(heck, mmdevapi doesn't have the constants defined) and so when provided them
bails out, this patch just lets the code continue.
The fix has been used by ourselves for a few weeks and by TkG in his wine
builds, and so far we've not seen any side effects, except working mic input in
SC of course.
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https://bugs.winehq.org/show_bug.cgi?id=52729
Bug ID: 52729
Summary: Argentum 20 RPG Launcher has graphical glitches since
7.3
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
It never really rendered properly, but there's been a massive graphic
regression in wine-7.3. See attachments.
Website: https://www.argentum20.com/
Download: https://www.elmesonhostigado.com/foro/instalador/Instalador_AO20.exe
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