https://bugs.winehq.org/show_bug.cgi?id=40794
Bug ID: 40794
Summary: PlayOnline Viewer crashes when using a game
controller.
Product: Wine
Version: 1.8.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: valkerie.asura(a)icloud.com
Created attachment 54707
--> https://bugs.winehq.org/attachment.cgi?id=54707
PlayOnline Viewer Backtrace
PlayOnline Viewer randomly crash when using gamepad input.
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https://bugs.winehq.org/show_bug.cgi?id=38015
Bug ID: 38015
Summary: El Matador: problem with rendering shadows
Product: Wine
Version: 1.7.35
Hardware: x86
URL: http://www.gamershell.com/download_15089.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50655
--> https://bugs.winehq.org/attachment.cgi?id=50655
terminal output
Both indoor and outdoor shadows are rendered incorrectly in the game as you can
see on the attached screenshot or you can reproduce the problem in the demo
version.
The game uses cascaded shadow maps..if that helps anything for the d3d gurus.
After some googling I found that old Nvidia Windows drivers had problems with
rendering shadows in the game, but Nvidia fixed the issue in their Windows
drivers ages ago:
https://forums.geforce.com/default/topic/365860/pc-games/el-matador-gf8800-…
Without going into speculation, shadows are rendered in a similar way in Two
Worlds 2 and in Ghost Recon: Advanced Warfighter 1 & 2 on my system.
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=49802
Bug ID: 49802
Summary: Crash at AfxBeginThread of x64 apps on macOS when
built with VS2019
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Created attachment 68117
--> https://bugs.winehq.org/attachment.cgi?id=68117
Samples to demonstrate the issue
Our x64 apps built with Visual Studio 2010 (VS2010) run on macOS for a long
time. We recently have started a project to move to Visual Studion 2019
(VS2019). The same x64 app which works fine when built with VS2010 crashes on
macOS when it is built with VS2019. The crash occurs when the MFC function
AfxBeginThread is called. Static linking is used for linking the MFC and other
libs.
After a very painful research we identified that a simular report has been made
in Nov. 2019 in the Wineskin area
(see https://github.com/Gcenx/WineskinServer/issues/22).
The reporter said "I ended up replacing the AfxBeginThread call with a call to
CreateThread which works fine on all versions." We did the same thing with the
same result. Replacing AfxBeginThread by CreateThread works fine with VS2019.
However, according to
https://stackoverflow.com/questions/21718674/difference-between-afxbeginthr…
a replacement of AfxBeginThread by CreateThread is not really recommended when
MFC is used.
The crash happens on all macOS versions with Wine 5.4, 5.7 and 5.16 (we took
5.16 from Gcenx (https://github.com/Gcenx/macOS_Wine_builds)). On Windows and
Linux the VS2019 app runs fine. Further, the Win32 equivalent app runs fine on
macOS.
In summary:
A crash happens for AfxbeginThread in an x64 app on macOS with Wine 5.4, 5.7,
5.16.
We did a deeper dive and found that the crash happens inside AfxbeginThread,
module Thread.cpp inside the function __acrt_get_begin_thread_init_policy.
See address:
0001:001ab7cc __acrt_get_begin_thread_init_policy 00000001401ac7cc f
libucrt:win_policies.obj
According to the backtrace.txt (attached) the exception happens when reading
from a 32 bit address. This sounds strange to me for a x64 app.
Any help is highly appreciated.
Reinhold
==========================================================================
As a C++ sample I have compiled a trivial app which AfxBeginThread which
demonstrate the problem.
In the attached zip file you can find
backtrace.txt
Test_of_AfxBeginThread_VS2019.exe
Test_of_AfxBeginThread_VS2010.exe
The code and project files for VS2010 and VS2019 can be downloaded from
www.notation.com/download/Wine/Bugzilla/Project_Files_AfxBeginThread_sample…
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https://bugs.winehq.org/show_bug.cgi?id=52851
Bug ID: 52851
Summary: broken button displays from Civilization IV
installation wizard
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
Created attachment 72254
--> https://bugs.winehq.org/attachment.cgi?id=72254
excerpt from a screenshot for a questionable button display
I have tried to install the game “Civilization IV” once more together with the
software “Wine 7.6-1447.7”.
I observed then that the displays should be improved for some buttons which
were presented on dialogues of the InstallShield Wizard.
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https://bugs.winehq.org/show_bug.cgi?id=43937
Bug ID: 43937
Summary: wine-mono does not have an arm build
Product: Wine
Version: 2.19
Hardware: arm
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
This is blocked until mingw64 supports arm targets in a release, but for now,
dlls/mscoree/tests/* fails, due to missing mono.
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https://bugs.winehq.org/show_bug.cgi?id=52941
Bug ID: 52941
Summary: AC Black Flags crashes with vulkan renderer
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 72315
--> https://bugs.winehq.org/attachment.cgi?id=72315
Output Console log
Hi,
Run the game and navigate into the main menu works. But once you launch a new
game or launch a save game, the game crashes quickly (between 10s and 30s when
you move the character)
I attach the output log and share a link to download the VKD3D_DEBUG=trace
VKD3D_SHADER_DEBUG=trace WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh log :
https://www.mediafire.com/file/ncfhiphjxd356pt/AC4BF_d3d.7z/file
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https://bugs.winehq.org/show_bug.cgi?id=51061
Bug ID: 51061
Summary: Solid Edge 2021 Academic Edition: can't create new
file
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aerkiaga3(a)gmail.com
Distribution: ---
Created attachment 69921
--> https://bugs.winehq.org/attachment.cgi?id=69921
Last few lines of output
Trying to create a new file results in the application halting for a few
seconds and then closing (not crashing).
The points in time at which the new file creation dialog was closed by
accepting the selected input, and at which the application hung for several
seconds, are marked by double presses of the Enter/Return key in the console
output, which results in the prompt appearing twice.
Version was 6.7-staging.
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https://bugs.winehq.org/show_bug.cgi?id=52906
Bug ID: 52906
Summary: Regression: Dorfromantik (via Steam) Fails to Launch;
Gives "File Not Found" Error
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sklein(a)codeweavers.com
Distribution: ---
Created attachment 72290
--> https://bugs.winehq.org/attachment.cgi?id=72290
terminal output
Attempting to launch Dorfromantik with Steam results in a "File Not Found"
error, and the game does not launch. It was working with wine 7.0, and stopped
working with wine 7.6. I ran a bisect, which identified commit 4240e71a350b as
the culprit. The issue is still present on 7.7.
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https://bugs.winehq.org/show_bug.cgi?id=52897
Bug ID: 52897
Summary: ?
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevie1401(a)web.de
Distribution: ---
It's a shame, it's very complicated here and my English isn't very good.
I would like to report a bug in the Photifiltre program.
The clipboard doesn't work there.
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