https://bugs.winehq.org/show_bug.cgi?id=49461
Bug ID: 49461
Summary: Gridrunner Revolution: sound effects stop working
after a while
Product: Wine-staging
Version: 5.11
Hardware: x86
URL: http://lsshop.s3.amazonaws.com/GRRevPCSetup118.exe
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 67559
--> https://bugs.winehq.org/attachment.cgi?id=67559
+xact3 log
The game starts properly in Wine-Staging thanks to the xactengine patches,
except for a small bug: sound effects cease to work after a couple of seconds
once you reach the main menu or start a new game. Music keeps playing properly.
The problem doesn't exist with native xactengine3_4.dll.
Steam version:
https://store.steampowered.com/app/27810/Gridrunner_Revolution/
A non-Steam demo is also available for testing:
http://lsshop.s3.amazonaws.com/GRRevPCSetup118.exe
GRRevPCSetup118.exe (66M)
md5sum: 0361c0fd9967d5234e92627e54186938
Easy to reproduce in the demo:
Once you are in the main menu and place the mouse over the various menu options
a sound effect can be heard. You should notice that sound effects stop working
after a few seconds.
wine-5.11-149-gfe4379eb19 (Staging)
FAudio 20.06
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https://bugs.winehq.org/show_bug.cgi?id=49678
Bug ID: 49678
Summary: Lost Chronicles of Zerzura hangs on startup
Product: Wine
Version: 5.14
Hardware: x86
URL: https://store.steampowered.com/app/308330/Lost_Chronic
les_of_Zerzura/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: infyquest(a)gmail.com
Regression SHA1: 996e706ad346dc7fd61dc9856764167dc1592712
Distribution: ArchLinux
Created attachment 67918
--> https://bugs.winehq.org/attachment.cgi?id=67918
+xact3 log
The game shows a splash image then it hangs with 100% CPU usage. Plain terminal
output doesn't show anything relevant.
Disabling xactengine3_7.dll is a workaround.
The problem is present since commit 996e706ad346dc7fd61dc9856764167dc1592712.
Starts properly with the previous commit.
wine-5.14-132-g1ec8bf9b73
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https://bugs.winehq.org/show_bug.cgi?id=50546
Bug ID: 50546
Summary: Persona 4 Golden requires notification message
XACTNOTIFICATIONTYPE_WAVEBANKPREPARED to play sounds.
Product: Wine
Version: 6.0
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
The notification message XACTNOTIFICATIONTYPE_WAVEBANKPREPARED must be sent
after the CreateStreamingWaveBank function has finished.
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https://bugs.winehq.org/show_bug.cgi?id=50131
Bug ID: 50131
Summary: Remothered: Tormented Fathers crashes on video loading
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68623
--> https://bugs.winehq.org/attachment.cgi?id=68623
mfplat log
068c:fixme:mfplat:session_rate_support_IsRateSupported 0000000014BAF370, 1,
0.000000, 0000000000000000.
068c:fixme:mfplat:session_rate_control_SetRate 0000000014BAF378, 0, 1.000000.
0710:fixme:mfplat:topology_loader_Load 0000000014E41DB0, 0000000014AB72E0,
00007FC53BC1FBF8, 0000000000000000.
0710:fixme:mfplat:topology_loader_connect_source_node Unimplemented.
0710:fixme:mfplat:media_source_QueryInterface
({fa993888-4383-415a-a930-dd472a8cf6f7}, 0x7fc53bc1fab8)
0710:fixme:mfplat:media_source_QueryInterface
({6ef2a662-47c0-4666-b13d-cbb717f2fa2c}, 0x7fc53bc1fb88)
0710:fixme:mfplat:standard_quality_manager_NotifyTopology 0000000014E421E0,
0000000014C15830 stub.
wine-5.21-129-g9c069476786
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https://bugs.winehq.org/show_bug.cgi?id=47057
Bug ID: 47057
Summary: Call of Cthulhu fails to completely load levels and
trigger cutscenes
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
There's like 5 games called Call of Cthulhu. I'm talking about this one:
https://store.steampowered.com/app/399810/Call_of_Cthulhu/
It starts up fine with Pure Wine + DXVK, but it is not possible to proceed past
the first area, since a cutscene that is supposed to progress the story does
not trigger.
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https://bugs.winehq.org/show_bug.cgi?id=52933
Bug ID: 52933
Summary: windows.media.speech:speech: The IAsyncInfo_Close()
tests fail on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
windows.media.speech:speech: The IAsyncInfo_Close() tests fail on Windows:
speech.c:1139: Test failed: Wait for block_thread didn't time out.
speech.c:1142: Test failed: Unexpected refcount 4, expected 3
speech.c:1158: Test failed: Got unexpected ref 4.
https://test.winehq.org/data/patterns.html#windows.media.speech:speech
These failures seem to impact all Windows 10 versions but they are not
systematic either and are a lot more frequent on these test configurations:
* w1064v1507 (but not cw-gtx560-1507 and cw-rx460-1507)
* w1064v1607
* w1064v1709, cw-gtx560-1709, cw-rx460-1709
Unsurprisingly a bisect shows that the failures started with the commit that
introduced them:
commit 9d67ca493a43d0effa49992553c1ebf195fab5eb
Author: Bernhard Kölbl <besentv(a)gmail.com>
Date: Fri Apr 22 14:48:04 2022 +0200
windows.media.speech/tests: Add tests to check if IAsyncInfo_Close is non
blocking.
Signed-off-by: Bernhard Kölbl <besentv(a)gmail.com>
Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=50593
Bug ID: 50593
Summary: Sforzando Sample Player don't draw text (lots of
d3d_shader and d2d_device_context_PushAxisAlignedClip
warnings)
Product: Wine
Version: 6.1
Hardware: x86-64
URL: https://s3.amazonaws.com/sforzando/WIN_sforzando_v1.96
9.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: and3md(a)gmail.com
Distribution: ---
Created attachment 69275
--> https://bugs.winehq.org/attachment.cgi?id=69275
Wine log
Hello,
Sforzando sample player, don't draw text, there are a lot of warnings like:
0138:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[0].zw" might be used before being initialized
or:
00fc:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
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https://bugs.winehq.org/show_bug.cgi?id=52448
Bug ID: 52448
Summary: Some Visual Novel's displaying video inside a seperate
Active Movie Window
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: q6c9o8+4wqtcbddeyj80(a)sharklasers.com
Distribution: ---
Created attachment 71723
--> https://bugs.winehq.org/attachment.cgi?id=71723
appearance compared. Linux on left
Hello
Some visual novels including Hoshi Ori Yume Mirai display in game videos inside
a separate "Active Movie" window which overlaps the main window. Video
otherwise plays fine.
Expectation:
Video plays inside original window and not inside an extra window
Trial is
http://suezou.dyndns.org/dl2014/tone-works/hoshiori/hoshiori_tr_web_v2.zip.
I used the launch flags "TZ=Asia/Tokyo LC_ALL=ja_JP.UTF-8 wine Siglus
Engine.exe". (Other executables in folder crash the game.
Thank you for your help.
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http://bugs.winehq.org/show_bug.cgi?id=35428
Bug ID: 35428
Summary: Screenshots get horribly broken and resized on upload
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 47281
--> http://bugs.winehq.org/attachment.cgi?id=47281
Far 3 original screenshot
Consider this beautiful PNG screenshot.
Size: 106331 bytes
Format: PNG/lossless
Resolution: 1284x744@24bpp
What AppDB turns it to:
http://appdb.winehq.org/screenshots.php?iAppId=953&iVersionId=27377
Size: 196888 bytes (2 times more!)
Format: Bad resized PNG
Resolution: 1024×593@24bpp
This needs to be fixed. We live in the 21 century.
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https://bugs.winehq.org/show_bug.cgi?id=44254
Bug ID: 44254
Summary: The Witcher 1.5 (Platinum edition): launcher crashes
on start
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grsfdhj(a)tiscali.it
Distribution: ---
Created attachment 60061
--> https://bugs.winehq.org/attachment.cgi?id=60061
Terminal output
Wine crashes as soon as one tries to run the launcher.exe executable.
Game is still able to start by running directly the System/witcher.exe
executable, as suggested in the appdb.
Tested on my Slackware64-14.2 system.
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