https://bugs.winehq.org/show_bug.cgi?id=52859
Bug ID: 52859
Summary: Call of Duty: Ghosts has an issue with terrain
rendering
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72258
--> https://bugs.winehq.org/attachment.cgi?id=72258
example
With setting "Terrain Detail" option to Normal or Extra
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1006 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_context_gl_reacquire Acquired context 0000000011013CA0
instead of 000000001E91E3D0.
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1010 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1014 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1018 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1000 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1004 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1128 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1018 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1004 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1128 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1154 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1133 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1128 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1006 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1014 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1018 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1004 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1000 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1154 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1023 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1032 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1045 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1136 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1139 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1058 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1166 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1143 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1062 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1067 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1072 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1124 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1168 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1077 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1081 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1085 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1158 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1130 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1146 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1090 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1058 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1062 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1162 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1093 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1149 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1172 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1101 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1103 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1104 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1108 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
wine-7.6-324-gd141e354568
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37833
Bug ID: 37833
Summary: BOINC uninstaller claims to be upgrading
Product: Wine
Version: 1.6.2
Hardware: x86-64
URL: http://boinc.berkeley.edu/dl/boinc_7.4.36_windows_inte
lx86.exe
OS: Linux
Status: NEW
Keywords: download, Installer, source
Severity: trivial
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 50381
--> https://bugs.winehq.org/attachment.cgi?id=50381
Wine 1.7.33 +msiexec,+msidb [5.5 MB]
When running the uninstall for BOINC from "wine uninstaller", the uninstaller
claims to be upgrading BOINC. The uninstall completes successfully. For some
reason the wrong messages are being displayed.
Tested with Wine 1.6.2 and Wine 1.7.33 with BOINC version 5.8.16, 6.6.38,
7.0.64 and 7.4.36, all 32-bit. 64-bit uninstall does not appear in the
uninstaller list.
Very little in the console so attaching a trace.
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
err:rpc:I_RpcGetBuffer no binding
err:rpc:I_RpcGetBuffer no binding
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35250
Bug ID: 35250
Summary: BOINC service install fails
Product: Wine
Version: 1.7.9
Hardware: x86-64
URL: http://boinc.berkeley.edu/dl/boinc_7.2.33_windows_inte
lx86.exe
OS: Linux
Status: NEW
Keywords: download, Installer, source
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Classification: Unclassified
Created attachment 47015
--> http://bugs.winehq.org/attachment.cgi?id=47015
wine-1.7.9-43-gbfb4f28 console output
The installer for BOINC 7.2.33 fails if "install as a service" is chosen during
the installation.
err:msi:ITERATE_Actions Execution halted, action L"CAGrantBOINCMasterRights"
returned 1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
Workaround: uncheck this option.
BOINC is open source but I don't know about the installer.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52891
Bug ID: 52891
Summary: RutonyChat
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jon9097(a)gmail.com
Distribution: ---
Created attachment 72284
--> https://bugs.winehq.org/attachment.cgi?id=72284
Log
RutonyChat does not work properly. This is a useful program that I really need.
I don't know how to get its log properly. Because it only runs through steam. I
attach the log I was able to get with the command:
steam &> /disks/D/imLEGR/Test/RutonyChat_log.txt
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23569
Summary: Certain keyboard keys don't work in Wine when using
VNC
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: WillWill56(a)gmail.com
Bug: While connected to a computer via VNC, certain keys that work perfectly
fine in native programs on the remote computer are not picked up in Wine
programs on the remote computer.
Example: Holding shift and pressing the keys 1234567890 in gedit produces
"!@#$%^&*()", but typing the same into Wine Notepad produces "12345678",
showing that the shift key and curved brackets are not getting from VNC to
Wine.
Speculation: Keys should be sent VNC Client --> VNC Server --> Wine, but
somewhere along the line the process is broken. But when keys are sent VNC
Client --> VNC Server --> Generic GNOME App it works fine.
Reproduction: The VNC Client is RealVNC on Windows XP SP3, and the VNC Server
is x11vnc on Ubuntu 10.04 (previously tried Ubuntu's built in VNC server, same
bug occured) (this may not matter, but try an Ubuntu -> Ubuntu VNC connection
and see if the bug occurs). Try holding shift and typing capital text, curved
brackets, symbols etc into a simple Wine app like Notepad running on the Ubuntu
computer, then try typing the same into a simple GNOME app like gedit.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49910
Bug ID: 49910
Summary: Heroes of Might and Magic 3 crashes on startup
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elk_aide(a)startmail.com
Distribution: ---
Created attachment 68278
--> https://bugs.winehq.org/attachment.cgi?id=68278
console log for Heroes3 crash
Running Debian bullseye with the package
wine/testing,testing,now 5.0-4
Heroes 3 Complete from GOG.com
(This crash does not happen with the 'h3hota HD.exe' shipped with the Horn of
the Abyss mod http://heroescommunity.com/viewthread.php3?TID=39830)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20459
Summary: Fallen Earth updater does not start
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.fallenearth.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=24327)
--> (http://bugs.winehq.org/attachment.cgi?id=24327)
Terminal output
The installer for this game works fine, but the built in updater required to
play does not start. Terminal output attached.
The terminal output doesn't have any backtrace, but there is a message back
produced which says:
A fatal error occured in Fallen Earth Updater and it needs to close!
[EXCEPTION_ACCESS_VIOLATION @ 0x7D97DF1D]
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42401
Bug ID: 42401
Summary: cscript.exe has no help
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: kolan_n(a)mail.ru
Distribution: ---
cscript.exe /?
outputs nothing
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17973
Summary: explorer: Spaces in desktop title on CLI cause both
wrong window title and command
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
When using the form:
$ wine explorer /desktop=Title,WxH program.exe
Title currently cannot contain spaces. Example:
$ wine explorer /desktop=My\ Program,800x600 myprogram.exe
This correctly detects the size 800x600 for the virtual desktop, but it sets
the title of the window to "My" and tries to run "Program" as the command line.
I've submitted a patch to wine-patches that fixes this problem (and afaik,
doesn't introduce any new ones), though I'm not sure if it's really "neat"
enough.
http://www.winehq.org/pipermail/wine-patches/2009-March/070776.html
So far, I've had no feedback about it. At the least, I'd like to be told why
it's not suitable for inclusion, or if there's any cleaning up I need to do to
it :)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46008
Bug ID: 46008
Summary: Support CUDA 10.0 compiled apps like new mfaktc v0.21
binary..
Product: Wine-staging
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtfss1(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62580
--> https://bugs.winehq.org/attachment.cgi?id=62580
output
Hi,
just downloaded new mfaktc binary compiled with CUDA10 which adds support for
new Nvidia Turing GPUs like RTX 2080..
from here:
https://www.mersenneforum.org/mfaktc/mfaktc-0.21/mfaktc-0.21.win.cuda100.zip
the app is a "simple" command line app so it should work OK with wine if it
wasn't compiled with new CUDA10..
on Windows works ok but using latest Wine-Staging 3.18 (as staging is still
required for CUDA support right?) no..
the app isn't detecting runtime version OK:
CUDA runtime version 13697.32
CUDA driver version 10.0
ERROR: CUDA runtime version must match the CUDA toolkit version used during
compile!
full log attached..
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.