https://bugs.winehq.org/show_bug.cgi?id=51476
Bug ID: 51476
Summary: user32:input test_Input_mouse() gets bad WM_MOUSEMOVE
messages
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input gets the following failure on most Windows versions:
http://winetest.dolphin/data/patterns.html#user32:input
input.c:3350: Test failed: got unexpected WM_MOUSEMOVE x 150, expected 210
* The invalid x value depends on the machine (e.g. it's different on
win81_cw-rx460 and w8), but is the same from one run to the next.
* The failure is quite frequent but not 100% reproducible (e.g. on w8). Timing
issue?
* It impacts Windows 7 to Windows 10 2009 (except w1064v1607).
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https://bugs.winehq.org/show_bug.cgi?id=41213
Bug ID: 41213
Summary: Missing textures
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: montanawoody(a)gmail.com
Distribution: ---
Created attachment 55467
--> https://bugs.winehq.org/attachment.cgi?id=55467
Compressed terminal output
The D3D 11 renderer for Elder Scrolls Online is almost working with the latest
Wine version. The only issue I'm see now are missing textures, and these
related error/fixme messages:
err:d3d:wined3d_debug_callback 0x15c2400: "GL_INVALID_OPERATION in
glUseProgram(program 15 not linked)".
fixme:d3d:context_bind_shader_resources Shader 0x7ff6c9ae0b70 needs 21
samplers, but only 16 are supported.
I've attached the terminal output as a compressed file since it was 35MB
uncompressed.
I have a patch that I will attach as well that fixes the problem -- but is
probably a hack. Hopefully someone more knowledgeable will know of a proper
solution.
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https://bugs.winehq.org/show_bug.cgi?id=53075
Bug ID: 53075
Summary: Spitfire Audio App 3.3.23: crashes/freezes after login
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nonamedboy(a)outlook.com
Distribution: ---
Created attachment 72495
--> https://bugs.winehq.org/attachment.cgi?id=72495
Archive containing logs and a screenshot
System information
------------------
Distribution : Kubuntu 22.04 LTS
Kernel : 5.15.0-30-generic
Architecture : x86_64
CPU : Intel Core i7-12700F
Wine version : wine-7.9 / 7.9~jammy-1
Wine package name : wine-devel
Wine package source :
https://dl.winehq.org/wine-builds/ubuntu/dists/jammy/winehq-jammy.sources
Installed programs : * Microsoft Visual C++ 2015-2019 Redistributable (x64) -
14.29.30139 [installed by Spitfire Audio]
* Spitfire Audio version 3.3.23
* Wine Mono Runtime 7.2.0
* Wine Mono Windows Support 7.2.0
Changed Settings : Wine Windows version (7, 8, 8.1, 10)
Application information
-----------------------
Application : Spitfire Audio App
Application version : 3.3.23
Official URL :
https://www.spitfireaudio.com/library-manager/download/win/Archive.org URL :
https://web.archive.org/web/20220524211003/https://d1t3zg51rvnesz.cloudfron…
AppDB URL :
https://appdb.winehq.org/objectManager.php?sClass=application&iId=19759
Installation path : "~/.wine/drive_c/Program Files/Spitfire Audio/"
Installer file name : SpitfireAudio-Win-3.3.23.exe
Installer SHA1 : cf91f0ff1a60a3b0584b8587b78105100eb0b4d0
Executable file name: Spitfire Audio.exe
Executable SHA1 : b5370fb6fbf3926d48dfee23817e043ff35a4f72
Bug information
---------------
Type of bug : crash/freeze; could be regression - AppDB indicates a
silver rating with 7.2-staging
Symptom : the application does either crash or not respond (seems
to be random) and has to be terminated forcefully
Condition : during startup, after login
Last error message : 01b4:err:sync:RtlpWaitForCriticalSection section
00000000002300C8 "dlls/ntdll/heap.c: main process heap section" wait timed out
in thread 01b4, blocked by 0100, retrying (60 sec)
Steps to reproduce the bug
--------------------------
0. Reset the default wine prefix
1. Install the Spitfire Audio App in the default wine prefix
2. Open Terminal here: "~/.wine/drive_c/Program\ Files/Spitfire\ Audio/"
3. Run Spitfire Audio.exe: "wine Spitfire\ Audio.exe"
4. Click on "DECLINE" when asked about data collection
5. Enter username and password (free account needed)
6. Click on "LOGIN"
7. You will see the loading screen (circle shaped bar) fill to about 50%-100%,
then the application will either crash or not respond
Attachments
-----------
wine_bug_report_spitfire.zip:
- app_log.txt : contains the logs created by Spitfire Audio
App
- bug_info.txt : contains this description
- Screenshot_20220524_225202.png: a screenshot of the frozen Spitfire Audio
App
- wine_log.txt : contains the logs created by wine
Checklist
---------
- bug writing guidelines : checked
- most frequently reported bugs : no match found
- known issues : may be related to
https://bugs.winehq.org/show_bug.cgi?id=31882
- regression test : N/A
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https://bugs.winehq.org/show_bug.cgi?id=52840
Bug ID: 52840
Summary: Vulkan fails to initialize for 32-bit processes due to
ENOMEM while trying to map shared libraries
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
This can result in subtle failures down the line. In my case it resulted in a
variation on bug 52508.
This was a huge game of "any one of you should have screamed an error condition
at me, but you didn't", and as a result this took me several hours to debug.
Kind of annoyed at that one.
Anyway, the root of the problem is that we reserve almost the entire address
space. We reserve everything above 0x80000000 because we don't want win32
memory to get mapped there, and we reserve the entire range between
0x00010000-0x68000000 for... some reason?
And for me, this doesn't leave enough space to load everything that the Vulkan
driver needs. The final straw was a failure to reserve 27 MiB for
libicudata.so.
Normally this isn't a problem, because we release the low area, but all of this
happens during DLL initialization (winex11.drv.so specifically), and we don't
release the low area until after all DLLs are attached.
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https://bugs.winehq.org/show_bug.cgi?id=43743
Bug ID: 43743
Summary: No 3D graphics in Wolcen: Lords of Mayhem
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 59232
--> https://bugs.winehq.org/attachment.cgi?id=59232
Log of Wolcen - Wine 2.17 Staging (~14mb unpacked)
Wolcen: Lords of Mayhem is a Steam-hosted DX11 game, using CryEngine.
As the DX11 implementation has been improved in Wine, the graphics stopped
working at some point after Wine 2.3.
I have attached a log file which may indicate well enough about the root reason
of the issue (Should I still run a regression test?)
Wine complains *a lot* about the following:
err:d3d:wined3d_debug_callback 0x1b309e40: "GL_INVALID_ENUM error generated.
Invalid primitive mode.".
P.S. There are already an open ticket for corrupted graphics in this game (bug
42729), but this issue is about "No graphics at all". GUI graphics (menus etc.)
are still okay.
I guess this bug must be resolved after getting into bug 42729.
-------------------------
Clean Wine Staging 2.17 64-bit prefix, no CSMT
Steam client
Nvidia GTX 760M (driver version: 384.59)
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https://bugs.winehq.org/show_bug.cgi?id=53063
Bug ID: 53063
Summary: SPORE crashes at launch after
4a98b07c4bcc35a698448261478ba856c149cbea
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
CC: huw(a)codeweavers.com, zzhang(a)codeweavers.com
Regression SHA1: 4a98b07c4bcc35a698448261478ba856c149cbea
Distribution: ---
winedbg doesn't seem to be able to get a backtrace, but the crash is inside of
glTexSubImage2D(), called from wined3d_create().
The application does seem to use D3DKMT APIs directly, but not that one, and it
crashes before getting to that point.
I'm currently debugging this.
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https://bugs.winehq.org/show_bug.cgi?id=52590
Bug ID: 52590
Summary: Nvidia Geforce Now Crashing on Installation
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kcexton01+winehq(a)gmail.com
Distribution: ---
Created attachment 71917
--> https://bugs.winehq.org/attachment.cgi?id=71917
wine console errors and warnings
After launching the installer for nvidia geforce now the installer crashes with
an error prompt saying "Nvidia Installer Failed".
running on Debian 10.11 Buster.
Attached is the application error prompt, the logs with only error messages,
and the logs with no fixme-prompts.
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https://bugs.winehq.org/show_bug.cgi?id=46090
Bug ID: 46090
Summary: TopoEdit tool from Windows 10 SDK (10.0.17763.x) needs
'ext-ms-win-shell-comctl32-init-l1-1-0.dll' stub dll
Product: Wine
Version: 3.19
Hardware: aarch64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ext-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
root cause of bug 46089 (" TopoEdit tool from Windows 10 SDK (10.0.17763.x)
crashes in ntdll.LdrResolveDelayLoadedAPI during resolver failure (NULL dll
failure hook)") is the missing dll.
Encountered while playing with some 64-bit ARM apps from Win10 SDK (running in
qemuarm64 machine). Most likely present with x86_64 Wine too.
Trace log:
--- snip ---
$ WINEDEBUG=+seh,+relay,+loaddll,+process,+module,+ntdll wine64 ./topoedit.exe
>>log.txt 2>&1
...
002b:Ret PE DLL (proc=0x180035d70,module=0x180000000
L"tedutil.dll",reason=PROCESS_ATTACH,res=0x22fc48) retval=1
002b:trace:module:process_attach (L"tedutil.dll",0x22fc48) - END
002b:trace:module:process_attach (L"topoedit.exe",0x22fc48) - END
002b:Starting process
L"Z:\\home\\focht\\Downloads\\win10sdk_arm64\\arm64\\topoedit.exe"
(entryproc=0x14001ddb0)
...
002b:Call KERNEL32.LoadLibraryExW(140020a08 L"TEDUTIL.dll",00000000,00000000)
ret=140012c64
...
002b:Ret KERNEL32.LoadLibraryExW() retval=180000000 ret=140012c64
002b:Call
ntdll.LdrResolveDelayLoadedAPI(140000000,140022588,00000000,7b43da8c,140027010,00000000)
ret=14001e8fc
002b:fixme:module:LdrResolveDelayLoadedAPI (0x140000000, 0x140022588, (nil),
0x7b43da8c, 0x140027010, 0x00000000), partial stub
002b:trace:module:load_dll looking for
L"ext-ms-win-shell-comctl32-init-l1-1-0.dll" in
L"Z:\\home\\focht\\Downloads\\win10sdk_arm64\\arm64;C:\\windows\\system32;C:\\windows\\system;C:\\windows;.;C:\\windows\\system32;C:\\windows;C:\\windows\\system32\\wbem"
...
002b:trace:module:get_load_order looking for
L"ext-ms-win-shell-comctl32-init-l1-1-0.dll"
002b:trace:module:get_load_order got hardcoded default for
L"ext-ms-win-shell-comctl32-init-l1-1-0.dll"
002b:trace:module:load_builtin_dll Trying built-in
L"ext-ms-win-shell-comctl32-init-l1-1-0.dll"
002b:warn:module:load_builtin_dll cannot open .so lib for builtin
L"ext-ms-win-shell-comctl32-init-l1-1-0.dll":
/home/focht/projects/wine/mainline-install-aarch64/bin/../lib64/wine/ext-ms-win-shell-comctl32-init-l1-1-0.dll.so:
cannot open shared object file: No such file or directory
002b:warn:module:load_dll Failed to load module
L"ext-ms-win-shell-comctl32-init-l1-1-0.dll"; status=c0000135
002b:trace:seh:raise_exception info[0]=0000000000000000
002b:trace:seh:raise_exception info[1]=0000000000000000
002b:trace:seh:call_stack_handlers calling handler at 0x7b4d6330 code=c0000005
flags=0
002b:Call ntdll.NtCurrentTeb() ret=7b466c40
002b:Ret ntdll.NtCurrentTeb() retval=7ffd8000 ret=7b466c40
002b:Call ntdll.NtCreateEvent(0022edf0,001f0003,0022edf8,00000000,00000000)
ret=7b466f00
002b:Ret ntdll.NtCreateEvent() retval=00000000 ret=7b466f00
002b:Call ntdll.NtCurrentTeb() ret=7b4c5924
002b:Ret ntdll.NtCurrentTeb() retval=7ffd8000 ret=7b4c5924
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 002b), starting debugger...
...
System information:
Wine build: wine-3.19-117-g4852130c82
Platform: arm64
Version: Windows 8.1
Host system: Linux
Host version: 4.14.67-yocto-standard
--- snip ---
Further information:
https://www.geoffchappell.com/studies/windows/win32/apisetschema/history/se…
("API Sets Added For Windows 10.0 - Geoff Chappell")
$ sha1sum 17763.1.180914-1434.rs5_release_WindowsSDK.iso
e702b5e5f2597d01eaee1eb1be7a34b0da0b6211
17763.1.180914-1434.rs5_release_WindowsSDK.iso
$ du -sh 17763.1.180914-1434.rs5_release_WindowsSDK.iso
815M 17763.1.180914-1434.rs5_release_WindowsSDK.iso
Regards
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