https://bugs.winehq.org/show_bug.cgi?id=48100
Bug ID: 48100
Summary: Rebelbetting quietly exits after a random amount of
time
Product: Wine
Version: 4.19
Hardware: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 65660
--> https://bugs.winehq.org/attachment.cgi?id=65660
Wine 4.19 console output
Rebelbetting, with dotnet45, runs fairly well for a number of hours, before
giving up. The length of time is random but it has usually been running for a
number of hours before it does so.
The last few lines being:
00c0:fixme:advapi:RegisterEventSourceW ((null),L".NET Runtime"): stub
00c0:fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000402,(nil),0x0001,0x00000000,0x7f2ed888,(nil)):
stub
00c0:err:eventlog:ReportEventW L"Application: RebelBetting.exe\nFramework
Version: v4.0.30319\nDescription: The process was terminated due to an
unhandled exception.\nException Info: exception code c0000005, exception
address 7BC88E8D\n"
00c0:fixme:advapi:DeregisterEventSource (0xcafe4242) stub
wine: Unhandled page fault on write access to 00000180 at address 7BC88E8D
(thread 00c0), starting debugger...
00c0:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7124de44
I have no idea how to get a proper backtrace anymore.
Starting the application again works fine, so it's more of an annoyance than
anything.
Runs continuously without any problems under Win 8.1.
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http://bugs.winehq.org/show_bug.cgi?id=28669
Bug #: 28669
Summary: SlingPlayer 2.0.4 fails to connect
Product: Wine
Version: 1.3.30
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer_2
.0.4522_Setup-Global.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Blocks: 18556, 23082
Classification: Unclassified
Created attachment 36845
--> http://bugs.winehq.org/attachment.cgi?id=36845
wine-1.3.30-45-ga843ace console output
SlingPlayer 2.0.4 cannot connect to the Slingbox, despite the native quartz.dll
workaround for bug 18556. There isn't anything to give a clue in the console
output.
The Slingplayer reports "There was a problem communicating with the Slingbox.
Please try connecting again."
Tried native qcap but it makes no difference.
Wireshark shows that the Slingplayer and the Slingbox do exchange data before
failing, but it is not clear what that data is. Slingplayer 1.5 can stream
(but has problems with sound).
This never happened before, but I went back to Wine 1.2.3 and the same problem
occurs. Perhaps something has changed in the Slingplayer (which updates itself
during install) or in Ubuntu that is affecting this app.
Will keep looking.
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http://bugs.winehq.org/show_bug.cgi?id=18556
Summary: Slingplayer 2.0 fails to connect to Slingbox
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://download.slingmedia.com/player/pc/SP2/SlingPlay
er-2.0.3508-Setup-EMEA.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21217)
--> (http://bugs.winehq.org/attachment.cgi?id=21217)
wine-1.1.21-316-g8f33420 +quartz (ignore HTML errors)
Slingplayer 2.0 throws up an error message when trying to connect to the
Slingbox and refuses to connect.
"Operation failed with unknown error.
(Context: 0, Operation: 0, Error: 0x80040207)"
To get this far, "winetricks dotnet20 gdiplus urlmon wme9" is required.
Workaround is native quartz.dll.
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https://bugs.winehq.org/show_bug.cgi?id=9154
Benjamin Legendre <legendre.benjamin(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |legendre.benjamin(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=53018
Bug ID: 53018
Summary: Foxit Editor crashes
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dezdigado(a)yahoo.com
Distribution: ---
Created attachment 72385
--> https://bugs.winehq.org/attachment.cgi?id=72385
Foxit editor log when crashing on edit object
The editor works when editing text, numbers etc.. when double clicking to edit
object, picture or whatever it crashes
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https://bugs.winehq.org/show_bug.cgi?id=52859
Bug ID: 52859
Summary: Call of Duty: Ghosts has an issue with terrain
rendering
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72258
--> https://bugs.winehq.org/attachment.cgi?id=72258
example
With setting "Terrain Detail" option to Normal or Extra
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1006 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_context_gl_reacquire Acquired context 0000000011013CA0
instead of 000000001E91E3D0.
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1010 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1014 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1018 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1000 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1004 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1128 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1018 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1004 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1128 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1154 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1133 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1128 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1006 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1014 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1018 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1004 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1000 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1154 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1023 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1032 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1045 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1136 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1139 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1058 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1166 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1143 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1062 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1067 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1072 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1124 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1168 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1077 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1081 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1085 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1158 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1130 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1146 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1090 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1058 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1062 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1162 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1093 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1149 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1172 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1101 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1103 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElements".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1104 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glUseProgram(program 1108 not linked)".
0504:err:d3d:wined3d_debug_callback 0000000011013CA0: "GL_INVALID_OPERATION in
glDrawElementsInstanced".
wine-7.6-324-gd141e354568
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https://bugs.winehq.org/show_bug.cgi?id=52891
Bug ID: 52891
Summary: RutonyChat
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jon9097(a)gmail.com
Distribution: ---
Created attachment 72284
--> https://bugs.winehq.org/attachment.cgi?id=72284
Log
RutonyChat does not work properly. This is a useful program that I really need.
I don't know how to get its log properly. Because it only runs through steam. I
attach the log I was able to get with the command:
steam &> /disks/D/imLEGR/Test/RutonyChat_log.txt
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https://bugs.winehq.org/show_bug.cgi?id=53050
Bug ID: 53050
Summary: Horizon Zero Dawn Crashes with DXVK enabled
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 72446
--> https://bugs.winehq.org/attachment.cgi?id=72446
Logfile
To get this game started i installed MFC140 via winetricks and to get the
directX Rendering of the ground i used DXVK 1.10.1
Unfortunately the game still crashes.
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https://bugs.winehq.org/show_bug.cgi?id=53044
Bug ID: 53044
Summary: Some Games will not start
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: slayersnet2012(a)gmail.com
Distribution: ---
Games crash with this error
For Example: Atlantis.exe (Reflexive Arcade)
0024:err:virtual:virtual_setup_exception stack overflow 888 bytes in thread
0024 addr 0x7bc5469a stack 0x6d0c88 (0x6d0000-0x6d1000-0x7d0000)
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https://bugs.winehq.org/show_bug.cgi?id=53006
Bug ID: 53006
Summary: Carmageddon 2 crash on launch
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legendre.benjamin(a)gmail.com
Distribution: ---
Created attachment 72375
--> https://bugs.winehq.org/attachment.cgi?id=72375
execution logs
Carmageddon 2 crash on launch with wine 7.7 (and maybe older ones as i have not
tried this game for a long time):
0608:fixme:vxd:__wine_vxd_open Unknown/unsupported VxD L"siwvid.vxd". Try
setting Windows version to 'nt40' or 'win31'.
0608:fixme:vxd:__wine_vxd_open Unknown/unsupported VxD L"ntice.vxd". Try
setting Windows version to 'nt40' or 'win31'.
wine: Unhandled page fault on read access to 64284CEE at address 0040D81C
(thread 0608), starting debugger...
0610:fixme:imm:ImeSetActiveContext (0x141960, 1): stub
0610:fixme:imm:ImmReleaseContext (0016004E, 00141960): stub
Unhandled exception: page fault on read access to 0x64284cee in 32-bit code
(0x0040d81c).
See attachment for full log with register dump.
winearch: win32 / version: win98.
Some additional notes:
- Tried as well with a cue/bin image of the Europe version of the game i found
on archive.org (using cdemu) with same results.
- Tried to change to winnt/win3x/winxp, but the game complains it is not
compatible with theses versions.
- The beta version demo does works though. But this version could be hardly
compared to original official release as it seems very different from the
original game. The demo can be found here:
<https://archive.org/details/Carmageddon2CarpocalypseNowDemo>.
I suspect a bug sitting around the copy protection. This game is protected with
SafeDisc 1.00.026. Just stumb upon this old 2008 closed bug which seems to
describe the same issue:
<https://forum.winehq.org/viewtopic.php?t=2830>. But since 2008 there have been
a lot of improvment related to copy protection support and now Wine support
Safedisc 1.
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