http://bugs.winehq.org/show_bug.cgi?id=36955
Bug ID: 36955
Summary: X-Com: Interceptor fails to start combat mode when 3D
acceleration enabled
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://www.fileplanet.com/11584/10000/fileinfo/X-Com:-
Interceptor-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
This is an old Directx5 game from 1998.
When hardware acceleration enabled and the game switches to combat mode an
error message is shown:
'ERROR: Can't get Direct3D Device2'
Software rendering works.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f418,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw object
supported.
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x1e35f0 stub!
Steps to reproduce the problem with the demo:
1. unpack and install the demo, start the game with Interceptor.exe
2. go to <Settings> and select a 3D capable device
3. Singleplay -> choose difficulty -> OK -> Close
4. turn on time acceleration, click on the rightmost icon (24hours) under the
globe on the right.
5. Launch mission -> select a plane -> activate time acceleration again until
combat mode will be available
Fedora 20
Nvidia binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=46559
Bug ID: 46559
Summary: Visual C++ Build Tools 2015 fails to install
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: andremohren(a)gmail.com
Distribution: ---
Created attachment 63431
--> https://bugs.winehq.org/attachment.cgi?id=63431
Default output when running
Environment: Fresh wine 4.0 (from default repository in ubuntu disco) with
installed "dotnet462" via winetricks.
Executable:
https://download.microsoft.com/download/5/f/7/5f7acaeb-8363-451f-9425-68a90…
The installer itself starts correctly. When comparing it with a proper windows
environment, the installer checks for available packages before giving the user
the opportunity to select which packages to install (in my case the defaults
plus the MFC libraries and the Windows 8.1 SDK, so the goal is to get this
stack installed for an linux based build server which has to compile the
windows binaries). While this takes some time on windows, wine instantly
switches to the next "finalizing" step, which causes the application to close
shortly afterwards. I suspect the winsock error causing the installer to not
find any downloadable packages, resulting in a proper finalizing and closing.
If any specific additional logs are required, please tell me and i will add
them here instantly.
Thanks in advance for the help!
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https://bugs.winehq.org/show_bug.cgi?id=53337
Bug ID: 53337
Summary: Ice Cream Calculator: unusually slow scrolling
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contextnerror(a)outlook.com
Created attachment 72722
--> https://bugs.winehq.org/attachment.cgi?id=72722
Output from opening the app, scrolling ingredients, then closing
The program scrolls very slowly through the ingredients list since wine version
7.12.
Here's a video of the behavior in 7.12: https://imgur.com/a/KUqxJM6
Behavior in 7.11, for comparison: https://imgur.com/a/BqHO67E
Download link for the app is here:
https://icecreamcalc.com/download/latest-version
Confirmed to happen in at least all app versions back to 2.02. Haven't tested
older ones.
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https://bugs.winehq.org/show_bug.cgi?id=53427
Bug ID: 53427
Summary: BioShock needs D3DX10PreprocessShaderFromMemory
implementation
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes with
06c4:fixme:d3dx:D3DX10PreprocessShaderFromMemory data "#include
<MATERIALFACTORY>\n#include <VERTEXFACTORY>\n#include
\"AmbientDistortion.hlsl\"\n\n#ifndef RENDER_Z_ONLY\n#define RENDER_Z_ONLY
0\n#endif\n\n// VERTEX SHADER\n\n// user structs\nstruct VSInput
\n{\n\tVertexData\t\tvertex;\n};\n\n// this optimizes the
localToWorld/normalToWorld cal"..., data_size 3240, filename (null), defines
12EF7A80, include 0052E14C, pump 00000000, shader_text 0052D738, errors
00000000, hresult 00000000 stub!
wine-7.13-227-g1381ced8ecb
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https://bugs.winehq.org/show_bug.cgi?id=37019
Bug ID: 37019
Summary: Summoner: Direct3D error at launch
Product: Wine
Version: 1.7.23
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
The Direct3d error states:
Error: No Direct3D devices found!
File: D:\projects\Summoner\pccode\vsdk\gr\directx\gr_direct3d.cpp - Line: 1061
A critical error has occurred and the program cannot continue
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https://bugs.winehq.org/show_bug.cgi?id=52709
Bug ID: 52709
Summary: Visual Studio Community 2022 installer crashes when
trying to open it
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
Created attachment 72067
--> https://bugs.winehq.org/attachment.cgi?id=72067
Installer
"""
0120:fixme:shcore:IsOS (OS_DOMAINMEMBER) What should we return here?
wine: Unhandled page fault on write access to 00000002 at address 7B0382C8
(thread 0110), starting debugger...
0150:fixme:imm:ImeSetActiveContext (0x251930, 1): stub
0150:fixme:imm:ImmReleaseContext (00010084, 00251930): stub
0150:fixme:dbghelp_dwarf:dwarf2_read_range no entry found
"""
"""
Backtrace:
=>0 0x7b0382c8 wcstombs_sbcs+0x20e(info=<has been optimized away by compiler>,
info=<internal error>, dstlen=<internal error>, dst=<internal error>,
srclen=<internal error>, src=<internal error>)
[Z:\usr\src\packages\BUILD\dlls\kernelbase\locale.c:1854] in kernelbase
(0x0032f098)
1 0x7b0382c8 wcstombs_codepage+0xdcc(used=<internal error>, defchar=<internal
error>, dstlen=<internal error>, dst=<internal error>, srclen=<internal error>,
src=<internal error>, flags=<internal error>, codepage=<internal error>)
[Z:\usr\src\packages\BUILD\dlls\kernelbase\locale.c:2005] in kernelbase
(0x0032f098)
2 0x7b0382c8 WideCharToMultiByte+0xf23(codepage=<internal error>,
flags=<internal error>, src=<internal error>, srclen=<internal error>,
dst=<internal error>, dstlen=<internal error>, defchar=<internal error>,
used=<internal error>)
[Z:\usr\src\packages\BUILD\dlls\kernelbase\locale.c:5881] in kernelbase
(0x0032f098)
3 0x6ed0a791 alloc_menu_nameW+0x101(ret=<register ESI not accessible in this
frame>, menu_name=<register EBX not accessible in this frame>)
[Z:\usr\src\packages\BUILD\dlls\user32\class.c:185] in user32 (0x0032f0f8)
4 0x6ed0b372 RegisterClassExW+0x62(wc=<internal error>)
[Z:\usr\src\packages\BUILD\dlls\user32\class.c:171] in user32 (0x0032f358)
5 0x10c3ef64 (0x0032f418)
"""
"""
0x7b0382c8 WideCharToMultiByte+0xf23
[Z:\usr\src\packages\BUILD\dlls\kernelbase\locale.c:5881] in kernelbase: movb
%al,0xffffffff(%ecx)
"""
"""
System information:
Wine build: wine-7.4
Platform: i386 (WOW64)
Version: Windows 7
Host system: Linux
Host version: 5.13.0-35-generic
"""
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http://bugs.winehq.org/show_bug.cgi?id=27243
Summary: Wiggles: All renderers are unsupported
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=34825)
--> (http://bugs.winehq.org/attachment.cgi?id=34825)
Wiggles Settings Window
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install Wiggles
4) patch Wiggles with Wiggles_Patch_1_0_844.exe
4) wine SetMode.exe
Behaviour:
All renderers are marked as unsupported which is not true. OK button is always
grayed out. (see attachment)
Expected behaviour:
All renderers should be marked as supported. OK button shouldn't be always
grayed out.
Terminal output:
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32e7a4,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=11999
Summary: Endless Online game window appears as white texture
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://files.endless-online.com/EOsetup028.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=11336)
--> (http://bugs.winehq.org/attachment.cgi?id=11336)
Terminal output with d3d traces.
Using Wine version wine-0.9.57-84-g9ab07d5, launching the application simply
results in a white screen without any UI elements shown. Attached are d3d
traces and additional terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=52449
Bug ID: 52449
Summary: Liar-soft Visual Novel's not displaying video (audio
plays fine)
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: q6c9o8+4wqtcbddeyj80(a)sharklasers.com
Distribution: ---
Created attachment 71726
--> https://bugs.winehq.org/attachment.cgi?id=71726
wine output with winetricks directshow installed
Hello
Liar-soft Visual Novels do not display the video during playback while the
audio plays in the background. I've tested 3 or 4 (Shikkoku no Sharnoth. Sekien
no Inganock) and all have the same issue.
While vanilla wine does not throw any obvious errors in the log, installing
directshow via winetricks thew a few gstreamer errors in the log attached.
Tried:
Pasting quartz.dll from windows xp into a 32 bit prefix and setting dll
override to native (application stops working)
Copied the video to another video game and replaced their opening movie with
the problematic video in question (i.e 0001.mpg was renamed to OP.wmv) and the
video played perfectly in the other game without throwing any errors.
The vanilla bug report is as follows
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.0-rc5 is a testing
version containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux0
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux1
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux0
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux1
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux0
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux1
007c:fixme:imm:ImeSetActiveContext (0x25f0b0, 0): stub
007c:fixme:imm:ImmReleaseContext (0000000000010020, 000000000025F0B0): stub
010c:fixme:imm:ImeSetActiveContext (0x713a80, 1): stub
010c:fixme:imm:ImmReleaseContext (00020054, 00713A80): stub
010c:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
Thank you.
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