https://bugs.winehq.org/show_bug.cgi?id=53206
Bug ID: 53206
Summary: user32:win - test_topmost() has some rare failures in
Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:win - test_topmost() has some rare failures in Wine:
win.c:11770: Test succeeded inside todo block: child should be topmost
win.c:11772: Test marked todo: child2 should be topmost
win.c:11773: Test failed: grandchild should be topmost
win.c:11781: Test failed: child should NOT be topmost
win.c:11784: Test succeeded inside todo block: grandchild should NOT be topmost
win.c:11787: Test failed: 008E0096: expected NOT topmost
win.c:11606: Test succeeded inside todo block: 5: hwnd 01AA006E is still
topmost
https://test.winehq.org/data/patterns.html#user32:win
These failure don't seem to depend on the locale and happen on the TestBot VMs
which run fvwm. They did not happen on my box under KDE but they are pretty
rare (~1% failure rate) so there may not be enough data to draw conclusions.
They also happen outside of WineTest and have caused false positives.
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http://bugs.winehq.org/show_bug.cgi?id=9404
Summary: cannot select TWAIN source in irfanview
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://www.irfanview.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
In Irfanview, users should be able to select the TWAIN source via file ->
select TWAIN source. Clicking that menu item should bring up a dialog box to
let users pick which scanner to use. In Wine, no dialog box ever comes up, so
the program uses the first TWAIN source it finds, which is the gphoto2 driver.
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https://bugs.winehq.org/show_bug.cgi?id=53008
Bug ID: 53008
Summary: When playing civilizatin2, winevdm crash
Product: Wine
Version: 7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clabbe.montjoie(a)gmail.com
Distribution: ---
Created attachment 72378
--> https://bugs.winehq.org/attachment.cgi?id=72378
backtrace of winevdm
When playing civilization 2, game menu start, but after some time, game crash.
I am sure that it worked before, but i need some time digging backup to find
which version of wine I used.
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http://bugs.winehq.org/show_bug.cgi?id=35319
Bug ID: 35319
Summary: Wolverine: install game crash
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 47105
--> http://bugs.winehq.org/attachment.cgi?id=47105
Wolverine install crash log
Hello,
when installing Wolverine game, the install window suddenly disappear, without
any error message. Fortunately it seems the crash happened after install all
files.
I joined you the wine terminal log from start to the end of the install
process.
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http://bugs.winehq.org/show_bug.cgi?id=33807
Bug #: 33807
Summary: Objects disappear at certain camera angles in Ground
Control
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdsbug(a)gmail.com
Classification: Unclassified
Created attachment 44813
--> http://bugs.winehq.org/attachment.cgi?id=44813
Terminal output without WINEDEBUG
Game: Ground Control, version 1.0.0.5, crack for version 1.0.0.7 (versions have
no effect on this issue)
***Problem***:
Some objects become invisible at random times. When this happens, shadows still
work properly. Often only certain parts of an object become invisible, like
only chassis of tank. This doesn't happen with visual effects, like lights and
fire. Camera angle has some limited effect on the moment when this happens.
I am running the game in hardware rendering mode. (Game also has software
rendering mode, but only for 640x480 resolution. Some similar glitches appear
in software mode too)
According to appdb, this has been happening forever and is not a regression.
The game uses directx 7. Logs attached.
***Additional details***:
During installation, the game asked to install directx 7.0a, which I clicked
no. Also tried clicking yes, but it has no effect. No dll overrides, winetricks
or anything was used.
The game also suffers from input slowdown at certain times, but it's probably a
different bug.
Also, this game is a free download now, so you can try yourself if you wish.
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https://bugs.winehq.org/show_bug.cgi?id=52389
Bug ID: 52389
Summary: OpenCL - regression. OpenCL demo does not work
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Created attachment 71614
--> https://bugs.winehq.org/attachment.cgi?id=71614
Log from running GPU Caps Viewer
OpenCL does not seem to initialize after
f91c009786fa09723976dce0233592f69df5cead.
Tested with GPU Caps Viewer (From Geeks3D) - the OpenCL "Info" tab does not
show any devices. The CL Platform is listed.
None of the CL Demos work.
Graphics adapter: nVidia RTX2070
Wine-dev+GIT@76c9fc8a761c9faff72f97ab508a1afcb28eeb12
WINEDEBUG=+opencl
Log attached
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https://bugs.winehq.org/show_bug.cgi?id=50469
Bug ID: 50469
Summary: The Void crashes with builtin d3dx9_36 (needs
D3DXDisassembleShader implementation)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
The game version is from GOG.
After making D3DXFillCubeTextureTX() return S_OK (bug #48528), the game crashes
after D3DXDisassembleShader call as it does not check the returned value.
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https://bugs.winehq.org/show_bug.cgi?id=38905
Bug ID: 38905
Summary: In dlls/mshtml/tests, "make test" failed when some
Chinese fonts are used
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 51840
--> https://bugs.winehq.org/attachment.cgi?id=51840
backtrace.txt
0. Copy some Chinese fonts from C:\windows\fonts in Windows XP to ~/.fonts[1]
1. fc-cache -fv
2. run "make test" in dlls/mshtml/tests
3. crashed
[1]: The fonts I copied to Linux:
文鼎CS长宋体繁.TTF 文鼎粗行楷简.TTF 文鼎粗圆简.TTF 文鼎琥珀繁.TTF 文鼎特粗宋简.TTF 文鼎小标宋简.TTF
文鼎报宋简.TTF 文鼎粗黑繁.TTF 文鼎大标宋简.TTF 文鼎书宋繁.TTF 文鼎习字体.TTF 文鼎新艺体简.TTF
文鼎齿轮体.TTF 文鼎粗魏碑简.TTF 文鼎古印体繁.TTF 文鼎特粗黑简.TTF 文鼎细仿宋繁.TTF
I don't know how to determine which font caused this problem
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https://bugs.winehq.org/show_bug.cgi?id=53225
Bug ID: 53225
Summary: gameux:gamestatistics has a rare pair of failures on
Windows 8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gameux
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gameux:gamestatistics has a rare pair of failures on Windows 8:
gamestatistics.c:59: Test failed: got 0x80004005
gamestatistics.c:201: statistics file path:
L"C:\\Users\\winetest\\AppData\\Local\\Microsoft\\Windows\\GameExplorer\\GameStatistics\\{17A6558E-60BE-4078-B66F-9C3ADA2A32E6}\\{17A6558E-60BE-4078-B66F-9C3ADA2A32E6}.gamestats"
gamestatistics.c:75: Test failed: got 0x80070057
https://test.winehq.org/data/patterns.html#gameux:gamestatistics
Only one known instance on 2022-06-20 on w8adm so far.
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https://bugs.winehq.org/show_bug.cgi?id=53239
Bug ID: 53239
Summary: dpnet:client - test_enum_hosts() and
test_enum_hosts_peer() fail randomly on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-dplay
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dpnet:client - test_enum_hosts() and test_enum_hosts_peer() fail randomly on
Windows:
client.c:323: Test failed: got 0x80004005
or
client.c:753: Test failed: got 0x80004005
https://test.winehq.org/data/patterns.html#dpnet:client
In both cases the API that fails is IDirectPlay8Client_CancelAsyncOperation()
so this looks like a race condition.
The failure rate (~4.4%) is low enough to cause false positives. Strangely
enough all but one of the failures happened on w7u, w7pro64 and w10pro64
(21H1). That means none of the failures happened on Windows 10 1507 to 2009!
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