http://bugs.winehq.org/show_bug.cgi?id=33012
Bug #: 33012
Summary: FAST Search for Sharepoint MOSS 2010 Query Tool only
displays a black background
Product: Wine
Version: 1.5.23
Platform: x86-64
URL: http://fastforsharepoint.codeplex.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
After applying the workarounds mentioned in bug #32964 the program starts but
only shows a black background.
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https://bugs.winehq.org/show_bug.cgi?id=50440
Bug ID: 50440
Summary: The Secret of Monkey Islandâ„¢: Special Edition - no
music and environmental effects
Product: Wine
Version: 6.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
The game starts with 'winetricks d3dcompiler_47' to workaround #37676 and works
fine except there is no music and environmental effects. Sounds and speech
work.
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https://bugs.winehq.org/show_bug.cgi?id=53053
Bug ID: 53053
Summary: valorant vanguard vgk.sys does not load
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: etaash.mathamsetty(a)gmail.com
Distribution: ---
Created attachment 72449
--> https://bugs.winehq.org/attachment.cgi?id=72449
backtrace
firstly there is an unimplemented function ntoskrnl.IoCreateFileEx
After stubbing this and compiling wine it complained about a missing cng.sys
copying it from the drivers folder in system32 to the system32 folder fixed
this.
After doing all this work it still does not work :(
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https://bugs.winehq.org/show_bug.cgi?id=39366
Bug ID: 39366
Summary: FILE_ATTRIBUTE_READONLY and FILE_ATTRIBUTE_HIDDEN
should perhaps use BSD flags
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: guy(a)alum.mit.edu
4.4-Lite introduced per-file flags, which show up as the st_flags field of
"struct stat" and can be set with the chflags() and fchflags() calls.
For plain files, the UF_IMMUTABLE flag corresponds pretty closely to the
Windows FILE_ATTRIBUTE_READONLY flag.
OS X added the UF_HIDDEN flag. so that its kernel SMB client could report the
Windows FILE_ATTRIBUTE_HIDDEN flag to userland.
It might be useful for Wine to, on systems with the st_flags field in "struct
stat" and the chflags() call, to report that a file is read-only if
UF_IMMUTABLE is set, even if the file's permissions allow reading, and to set
UF_IMMUTABLE as well as turning read permissions off if FILE_ATTRIBUTE_READONLY
is set. (You probably want to turn off file permissions in case the file is on
a server; the server might not support setting that flag if, for example, it's
an NFS server.)
On OSes that have them *and* that have UF_HIDDEN, the same (modulo file
permissions) should perhaps be done for FILE_ATTRIBUTE_HIDDEN.
This has been discussed in the past; see the thread starting at
https://www.winehq.org/pipermail/wine-devel/2009-October/079038.html
(It might also be worth looking at supporting NT ACLs on UN*Xes that have
NT-style ACLs; OS X's ACLs are NT-style, and other UN*Xes might support them
even if they call them NFSv4-style ACLs.)
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http://bugs.winehq.org/show_bug.cgi?id=15396
Summary: program doesn't draw text to dialog box properly
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deadlock(a)start.no
Created an attachment (id=16248)
--> (http://bugs.winehq.org/attachment.cgi?id=16248)
Dialog box being drawn the wrong way
When I try to save or load a game in The Journeyman Project 3 - Legacy of Time,
the snapshoot is shown behind the dialog box, along with any text written on
the dialog box. The same happens with any other dialog box in the game that
shows text. It's like the function the game uses to draw, draws on the wrong
layer.
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https://bugs.winehq.org/show_bug.cgi?id=52890
Bug ID: 52890
Summary: habbo launcher exits
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: diazdanter1(a)outlook.com
Distribution: ---
Created attachment 72283
--> https://bugs.winehq.org/attachment.cgi?id=72283
Habbo launcher bugging
Hi, i am having trouble. The launcher loads fine and it loads well for like 5
minutes then it has a popup saying i need to close the app due to a problem. I
saved it as this. Thanks for any help.
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https://bugs.winehq.org/show_bug.cgi?id=52627
Bug ID: 52627
Summary: Wishlist: add ohm symbol (greek capital Omega) to wine
tahoma font
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
LTSpiceXVII that is a spice simulator coded for Windows, but explicitly
mentioning the possibility of using it with WINE uses Tahoma as its default
font and cannot properly show resistance values without that glyph.
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https://bugs.winehq.org/show_bug.cgi?id=53328
Bug ID: 53328
Summary: HP Prime Virtual Calculator fails to start
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jfelten632(a)gmail.com
Distribution: ---
Created attachment 72712
--> https://bugs.winehq.org/attachment.cgi?id=72712
error info output after program termination
Whenever I try launching HP Prime Virtual calculator
(https://www.hpcalc.org/details/8939), it opens the EULA, and immediately
afterward, it outputs a C++ runtime error. The problem is 100% consistent and
can be easily replicated simply by installing and running the program. The
logfile is attached.
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https://bugs.winehq.org/show_bug.cgi?id=53588
Bug ID: 53588
Summary: listening tcp socket is removed after some time
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: marcsamuro(a)gmail.com
Distribution: ---
Hi,
i'm testing a rather simple background windows application that uses only disk,
network, memory, processes and threads.
When starting, the application opens a pair (ip4 & ip6) of listening socket on
TCP port 80, and another pair of listening sockets on UDP port 13000. They are
always kept open.
At first everything works fine, all listening ports appear when doing netstat
and the application works great :
netstat -nap
Active Internet connections (servers and established)
Proto Recv-Q Send-Q Local Address Foreign Address State
PID/Program name
tcp 0 0 0.0.0.0:80 0.0.0.0:* LISTEN
15897/wineserver64
tcp6 0 0 :::80 :::* LISTEN
15897/wineserver64
udp 0 0 0.0.0.0:13000 0.0.0.0:*
15897/wineserver64
udp6 0 0 :::13000 :::*
15897/wineserver64
However, after some time (a few hours ?) suddenly the tcp listening sockets do
no longer appear when doing netstat :
netstat -nap
Active Internet connections (servers and established)
Proto Recv-Q Send-Q Local Address Foreign Address State
PID/Program name
udp 0 0 0.0.0.0:13000 0.0.0.0:*
15897/wineserver64
udp6 0 0 :::13000 :::*
15897/wineserver64
The UDP listening socket still appear, and the application responds fine to
requests on the UDP port.
However the TCP (http) connection on port 80 does not respond anymore.
What could be the cause of that, what can i test to pinpoint the problem ?
I saw the sockets are owned by wineserver64 so i guess they are managed by
wine.
Why does only the TCP disappear and not the UDP ?
Is there a timeout or some other settings ?
On pure Windows, the application works fine since years, so it must be some
problem with linux or wine.
I'm using wine-3.0 (Ubuntu 3.0-1ubuntu1)
i'm starting the app with the command line :
nohup wine planet_server.exe &
Thank you.
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