https://bugs.winehq.org/show_bug.cgi?id=53129
Bug ID: 53129
Summary: user32:msg - test_paint_messages() fails
systematically on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_paint_messages() fails systematically on Windows 7. The exact
set of failures differs with each run but there is always a "region" and an
"InvalidateErase" failure:
msg.c:8487: Test failed: Regions are different
msg.c:8488: Test failed: InvalidateErase: 0: in msg 0x0085 expecting wParam 0x1
got 0xfffffffffd0406c1
msg.c:8498: Test failed: region should be null (3)
msg.c:8510: Test failed: InvalidateErase: 0: in msg 0x0085 expecting wParam 0x1
got 0x38040675
msg.c:8510: Test failed: InvalidateErase: 3: the msg sequence is not complete:
expected 0000 - actual 0085
msg.c:8517: Test failed: Regions are different
msg.c:8518: Test failed: InvalidateErase: 0: in msg 0x0085 expecting wParam 0x1
got 0x2504170b
https://test.winehq.org/data/patterns.html#user32:msg
The InvalidateErase failure is particularly troublesome because the unexpected
wParam value changes with each run so the failure always looks like it is new.
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http://bugs.winehq.org/show_bug.cgi?id=27019
Summary: Print in Gestan
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jsiegwald(a)gmail.com
Hello everybody,
I'm using 'Gestan' (you can download it on www.gestan.fr) which is a fantastic
program used to manage my customers and create bills...
Anyway, I can install it without any problem, but when I want to print a bill,
there is nothing in !
It is a program created with Windev...
Anyone have a solution ?
Thanks a lot for your future help !
Julian
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http://bugs.winehq.org/show_bug.cgi?id=36958
Bug ID: 36958
Summary: Wine emulates file creation time instead of fetching
it from the underlying filesystem
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Created attachment 49071
--> http://bugs.winehq.org/attachment.cgi?id=49071
Far2 showing file modification/creation/lass access times.
In Linux at least ext4 supports file creation time field (crtime), but Wine
doesn't use it. Instead it uses mtime.
Please, implement crtime for filesystems which impelement this field.
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http://bugs.winehq.org/show_bug.cgi?id=22785
Summary: 'Candytron' exhibits geometry corruption on certain 3D
objects
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://pouet.net/prod.php?which=9424
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mitch074(a)gmail.com
When running the 'Candytron' final version demo (now in full screen), some 3D
objects are rendered garbled with vertices going all over the place. The
program otherwise works to completion and closes properly.
Test configuration: WineHQ-made Wine 1.1.44 on Mandriva 2010.0, using clean
profile and fglrx from Catalyst 10.4.
When running from console, the only d3d error seems unrelated:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Download the 'final' version from this page:
http://pouet.net/prod.php?which=9424
Also provided at that address, a video of the rendered version.
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https://bugs.winehq.org/show_bug.cgi?id=49945
Bug ID: 49945
Summary: Visio 2010: picture: content of clipboard can not be
paste into Visio
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vedeifun(a)byom.de
Distribution: ---
How to reproduce:
1. Make a screen snapshot of a part of your screen and put it into the
clipboard.
2. Change to your open Visio 2010.
3. Press Ctrl+C
The following message appears:
Quote: "Error (925) during the pasting process. Visio cannot retrieve the
device independent bitmap data from the clipboard."
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http://bugs.winehq.org/show_bug.cgi?id=31952
Bug #: 31952
Summary: Graphical bug causing horizontal lines on world
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan-vola(a)hotmail.com
Classification: Unclassified
Presumably due to a texture being projected horizontally, several areas in game
have horizontal "Slices" in them.
This was to my knowledge added by an update to the game not to wine, so there
is (probably) no regression.
Some areas where this bug is blindingly obvious are north Diessa Plateau and
west Rata Sum.
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http://bugs.winehq.org/show_bug.cgi?id=28464
Summary: winmm causes DSOUND_callback Wave queue corrupted
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
WHDR_DONE should only be set immediately before invoking the DriverCallback,
because some apps poll for that flag and don't depend on notifications or
callbacks.
WOD_MarkDoneHeaders must find another way to isolate done headers.
Because the queue of done headers is not isolated properly,
attachment #36494 to bug #28056
exhibits a log (around line 4250) where 2 threads, namely the app calling
waveOutWrite and the winmm feeder thread both grab the same list and send the
same notifications.
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3A90,
00000000)
0036:trace:winmm:WINMM_BeginPlaying ...
0036:trace:oss:AudioRenderClient_ReleaseBuffer (0x17d34f0)->(512, 0)
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AB0,
00000000)
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AD0,
00000000)
0034:trace:winmm:WOD_PushData (0xc000)
0036:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AB0,
00000000)
0036:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AD0,
00000000)
What happens is that the first thread removes the first header from
device>first. At the time the second thread kicks in, apparently more headers
are marked done. But since they are all part of the same linked queue, the
later ones trigger 2 notifications each.
err:dsound:DSOUND_callback Wave queue corrupted!
is the result of getting notifications twice.
Nice race condition!
BTW, but that's another issue, the code says "NotifyClient should never be
called while holding the device lock". However that's exactly what can happen
via waveOutWrite -> WINMM_ValidateAndLock -> WINMM_BeginPlaying -> WOD_PushData
-> NotifyClient.
I suggest a per device slot updated via InterlockedExchangePointer holding the
queue of pending notifications. The top-level wave* commands (and the winmm
feeder thread too) would then drain that queue. (The feeder thread could even
delegate that to another (timer?) thread.) Alternatively, Push/PullData return
that queue.
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https://bugs.winehq.org/show_bug.cgi?id=49961
Bug ID: 49961
Summary: War Wind crashes at start
Product: Wine
Version: 5.18
Hardware: x86
URL: https://www.abandonware-france.org/telechargement/2135
4/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 68352
--> https://bugs.winehq.org/attachment.cgi?id=68352
console output with winedbg
With wine-git 5d5102f8498413f4b7e11f7da0509e7717fb3735, Wind war crashes at
start.
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https://bugs.winehq.org/show_bug.cgi?id=46570
Bug ID: 46570
Summary: I tried to see how Roblox works on Wine.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emattpoyou(a)gmail.com
Distribution: ---
Created attachment 63443
--> https://bugs.winehq.org/attachment.cgi?id=63443
The error.
I tried to see how Roblox works on Wine, but as soon as I open it, it crashes,
and gives me the report window. How do I fix this?
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https://bugs.winehq.org/show_bug.cgi?id=40185
Bug ID: 40185
Summary: Farming Simulator 15 under steam with arch linux not
playable
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marijnvantricht(a)gmail.com
Distribution: ---
Created attachment 53695
--> https://bugs.winehq.org/attachment.cgi?id=53695
Backtrace (Bug)
This happens in Farming Simulator when the game is loaded and play is pressed.
Please this is my first bug report forgive me when I am doing something wrong.
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